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View","Project View","Inspector","Attribute","Asset","Object","Icon","Prefab","Coroutine","Editor Utility","UI Shader","UI Utility","Text","Layout","Shape","Extension Methods","Event","Script Utility","Android","Sprite","Static Code Analysis","TextMesh Pro","Particle","ECS","Reverse Engineering","Sample Project","Script Debug","Camera","iOS / Android","Water","Blur","Collection","Wireframe","Generator","Shader Collection","Other Shaders","Touch","3D Model","Lua","UI Debug","Physics","Asset Bundle","Hatching","Color Picker","Shadow","Post Effect","Grass","Force Field","iPhone X / XS","Command","Project Settings","Bookmark","Hot Key","Editor Window","Hierarchy","Sound","Easing","Mask","Tool","Joystick","Object Pooling","UI Script","Optimization","Controller","Character Controller","Metaball","Gizmo","Note","Message Bus","Tilemap","Mesh","Radar Chart","Async / Await","Design","Portal","Trello","Dissolve","Curve","Transform","Game View","Sample","Code 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[Optimization](#Shader-Optimization)\n    - [Noise](#Noise)\n    - [Force Field](#Force-Field)\n    - [Overdraw](#Overdraw)\n    - [Code Editor](#Code-Editor)\n    - [Other](#Other-Shaders)\n- [Editor Extensions](#Editor-Extensions)\n    - [Scene View](#Scene-View)\n    - [Hierarchy](#Hierarchy)\n    - [Project View](#Project-View)\n    - [Inspector](#Inspector)\n    - [Game View](#Game-View)\n    - [Attribute](#Attribute)\n    - [Editor Window](#Editor-Window)\n    - [Asset](#Asset)\n    - [Hot Key](#Hot-Key)\n    - [Object](#Object)\n    - [Bookmark](#Bookmark)\n    - [Icon](#Icon)\n    - [Prefab](#Prefab)\n    - [Project Settings](#Project-Settings)\n    - [Design](#Design)\n    - [Command](#Command)\n    - [Note](#Note)\n    - [Symbol](#Symbol)\n    - [Coroutine](#Coroutine)\n    - [Tilemap](#Tilemap)\n    - [3D Model](#3D-Model)\n    - [Color](#Color)\n    - [Utility](#Editor-Utility)\n- [UI](#UI)\n    - [Shader Collection](#Shader-Collection)\n    - [Shader](#UI-Shader)\n    - [Utility](#UI-Utility)\n    - [Text](#Text)\n    - [Debug](#UI-Debug)\n    - [Layout](#Layout)\n    - [Scroll](#Scroll)\n    - [Mask](#Mask)\n    - [Shape](#Shape)\n    - [Color Picker](#Color-Picker)\n    - [Script](#UI-Script)\n    - [iPhone X / XS](#iPhone-X-/-XS)\n    - [Radar Chart](#Radar-Chart)\n    - [Fade](#Fade)\n    - [Editor Extensions](#UI-Editor-Extensions)\n    - [Atlas](#Atlas)\n    - [Button](#Button)\n    - [Sample](#Sample)\n- [Script](#Script)\n    - [Easing](#Easing)\n    - [Mesh](#Mesh)\n    - [Generator](#Generator)\n    - [Message Bus](#Message-Bus)\n    - [Extension Methods](#Extension-Methods)\n    - [Character Controller](#Character-Controller)\n    - [Debug](#Script-Debug)\n    - [Asset Bundle](#Asset-Bundle)\n    - [Controller](#Controller)\n    - [Joystick](#Joystick)\n    - [Transform](#Transform)\n    - [Effect](#Effect)\n    - [Trello](#Trello)\n    - [Async / Await](#Async-/-Await)\n    - [Touch](#Touch)\n    - [Gizmo](#Gizmo)\n    - [Curve](#Curve)\n    - [Event](#Event)\n    - [Object Pooling](#Object-Pooling)\n    - [Utility](#Script-Utility)\n- [Mobile](#Mobile)\n    - [iOS / Android](#iOS-/-Android)\n    - [iOS](#iOS)\n    - [Android](#Android)\n- [Other](#Other)\n    - [ECS](#ECS)\n    - [Sprite](#Sprite)\n    - [Static Code Analysis](#Static-Code-Analysis)\n    - [Camera](#Camera)\n    - [Physics](#Physics)\n    - [TextMesh Pro](#TextMesh-Pro)\n    - [Optimization](#Optimization)\n    - [Particle](#Particle)\n    - [Sound](#Sound)\n    - [Reverse Engineering](#Reverse-Engineering)\n    - [Tool](#Tool)\n    - [Lua](#Lua)\n    - [Asset](#Other-Asset)\n    - [Excel](#Excel)\n    - [Git](#Git)\n    - [Test](#Test)\n    - [Multiplayer](#Multiplayer)\n    - [AI](#AI)\n    - [Sample Project](#Sample-Project)\n\n# Shader\n\n## Collection\n\n- [SkyboxPlus](https://github.com/keijiro/SkyboxPlus) ![GitHub last commit](https://img.shields.io/github/last-commit/keijiro/SkyboxPlus?logoSize=auto) - Basic skybox extensions\n- [SIGExam](https://github.com/leon196/SIGExam) ![GitHub last commit](https://img.shields.io/github/last-commit/leon196/SIGExam?logoSize=auto) - Correction of a Shader Exam\n- [ShaderProject](https://github.com/ellioman/ShaderProject) ![GitHub last commit](https://img.shields.io/github/last-commit/ellioman/ShaderProject?logoSize=auto) - A container for all sorts of handy shaders\n- [Shaders](https://github.com/ewersp/Shaders) ![GitHub last commit](https://img.shields.io/github/last-commit/ewersp/Shaders?logoSize=auto) - A collection of shaders written in CG/ShaderLab\n- [Cubeds-Unity-Shaders](https://github.com/cubedparadox/Cubeds-Unity-Shaders) ![GitHub last commit](https://img.shields.io/github/last-commit/cubedparadox/Cubeds-Unity-Shaders?logoSize=auto) - A compilation of custom shaders\n- [UnityEffects](https://github.com/vivekhnz/UnityEffects) ![GitHub last commit](https://img.shields.io/github/last-commit/vivekhnz/UnityEffects?logoSize=auto) - A collection of video game effects recreated in Unity\n- [Unity-Shaders](https://github.com/igradeca/Unity-Shaders) ![GitHub last commit](https://img.shields.io/github/last-commit/igradeca/Unity-Shaders?logoSize=auto) - Unity project about reseach on shaders and particle system\n- [UnitySpecialEffectWithDepth](https://github.com/chenjd/UnitySpecialEffectWithDepth) ![GitHub last commit](https://img.shields.io/github/last-commit/chenjd/UnitySpecialEffectWithDepth?logoSize=auto) - RenderDepthMap, ScannerEffect, XrayEffect, ForceFieldEffect\n\n## Post Effect\n\n- [PixelVision](https://github.com/n1ckfg/PixelVision) ![GitHub last commit](https://img.shields.io/github/last-commit/n1ckfg/PixelVision?logoSize=auto) - Pixel effect LUT\n- [RasterEffects](https://github.com/Ryanel/RasterEffects) ![GitHub last commit](https://img.shields.io/github/last-commit/Ryanel/RasterEffects?logoSize=auto) - Image Effects\n- [Shaders](https://github.com/OctoClo/Shaders) ![GitHub last commit](https://img.shields.io/github/last-commit/OctoClo/Shaders?logoSize=auto) - Exploration of shaders\n- [KinoBinary](https://github.com/keijiro/KinoBinary) ![GitHub last commit](https://img.shields.io/github/last-commit/keijiro/KinoBinary?logoSize=auto) - Binary image effect\n- [AsciiArtFx](https://github.com/keijiro/AsciiArtFx) ![GitHub last commit](https://img.shields.io/github/last-commit/keijiro/AsciiArtFx?logoSize=auto) - ASCII art image effect\n- [UnityWhiteBalance](https://github.com/dskjal/UnityWhiteBalance) ![GitHub last commit](https://img.shields.io/github/last-commit/dskjal/UnityWhiteBalance?logoSize=auto) - White Balance\n- [KinoSlitscan](https://github.com/keijiro/KinoSlitscan) ![GitHub last commit](https://img.shields.io/github/last-commit/keijiro/KinoSlitscan?logoSize=auto) - Slit-scan image effect\n- [ASCII-Shader](https://github.com/mandersson1024/ASCII-Shader) ![GitHub last commit](https://img.shields.io/github/last-commit/mandersson1024/ASCII-Shader?logoSize=auto) - An ASCII camera effect\n- [2D-UI-Shader](https://github.com/Orangexx/2D-UI-Shader) ![GitHub last commit](https://img.shields.io/github/last-commit/Orangexx/2D-UI-Shader?logoSize=auto) - UI and 2D Shader Unity\n- [Unity_StarGlow](https://github.com/XJINE/Unity_StarGlow) ![GitHub last commit](https://img.shields.io/github/last-commit/XJINE/Unity_StarGlow?logoSize=auto) - Simple star-glow effect\n- [Analog_Pixelate](https://github.com/analogstudio/Analog_Pixelate) ![GitHub last commit](https://img.shields.io/github/last-commit/analogstudio/Analog_Pixelate?logoSize=auto) - Pixelation image effect\n- [UnityImageEffects](https://github.com/hiroakioishi/UnityImageEffects) ![GitHub last commit](https://img.shields.io/github/last-commit/hiroakioishi/UnityImageEffects?logoSize=auto) - Post Processing Effects\n- [unityglitch](https://github.com/staffantan/unityglitch) ![GitHub last commit](https://img.shields.io/github/last-commit/staffantan/unityglitch?logoSize=auto) - Glitch post-processing shader\n- [LightLeaksUnity](https://github.com/danielzeller/LightLeaksUnity) ![GitHub last commit](https://img.shields.io/github/last-commit/danielzeller/LightLeaksUnity?logoSize=auto) - Light Leaks Image Effects\n- [unity-lens-flare-1](https://github.com/modanhan/unity-lens-flare-1) ![GitHub last commit](https://img.shields.io/github/last-commit/modanhan/unity-lens-flare-1?logoSize=auto) - Lens flare image effect\n- [UnityHSVColorModifier](https://github.com/hiroakioishi/UnityHSVColorModifier) ![GitHub last commit](https://img.shields.io/github/last-commit/hiroakioishi/UnityHSVColorModifier?logoSize=auto) - HSV Color Modifier\n- [Unity_Image_Flash_Effect](https://github.com/carlosCn/Unity_Image_Flash_Effect) ![GitHub last commit](https://img.shields.io/github/last-commit/carlosCn/Unity_Image_Flash_Effect?logoSize=auto) - Image Flash Effect\n- [unity-pixelShader](https://github.com/codexus/unity-pixelShader) ![GitHub last commit](https://img.shields.io/github/last-commit/codexus/unity-pixelShader?logoSize=auto) - pixel image effect shader\n- [unity-image-processing](https://github.com/noshipu/unity-image-processing) ![GitHub last commit](https://img.shields.io/github/last-commit/noshipu/unity-image-processing?logoSize=auto) - Image effect samples\n- [KinoFringe](https://github.com/keijiro/KinoFringe) ![GitHub last commit](https://img.shields.io/github/last-commit/keijiro/KinoFringe?logoSize=auto) - Chromatic aberration image effect\n- [PhotoMosaic](https://github.com/keijiro/PhotoMosaic) ![GitHub last commit](https://img.shields.io/github/last-commit/keijiro/PhotoMosaic?logoSize=auto) - Photographic mosaic image effect\n- [Retro-Image-Effects](https://github.com/danielshervheim/Retro-Image-Effects) ![GitHub last commit](https://img.shields.io/github/last-commit/danielshervheim/Retro-Image-Effects?logoSize=auto) - A collection of image effects\n- [UnityAsciiArtEffect](https://github.com/kaiware007/UnityAsciiArtEffect) ![GitHub last commit](https://img.shields.io/github/last-commit/kaiware007/UnityAsciiArtEffect?logoSize=auto) - Ascii Art Image Effect for Unit3d\n- [CollectionOfUnityShader](https://github.com/YESshowMeCode/CollectionOfUnityShader) ![GitHub last commit](https://img.shields.io/github/last-commit/YESshowMeCode/CollectionOfUnityShader?logoSize=auto) - Collection of Unity Shader\n- [UnityScanlinesEffect](https://github.com/aaaleee/UnityScanlinesEffect) ![GitHub last commit](https://img.shields.io/github/last-commit/aaaleee/UnityScanlinesEffect?logoSize=auto) - A simple scanlines image effect\n- [Image-Effects-for-Unity](https://github.com/danielshervheim/Image-Effects-for-Unity) ![GitHub last commit](https://img.shields.io/github/last-commit/danielshervheim/Image-Effects-for-Unity?logoSize=auto) - A collection of image effects\n- [Unity3d-distortionImageEffect](https://github.com/joansolroo/Unity3d-distortionImageEffect) ![GitHub last commit](https://img.shields.io/github/last-commit/joansolroo/Unity3d-distortionImageEffect?logoSize=auto) - Distortion Image Effect\n- [DynamicCentralLineCamera](https://github.com/MizoTake/DynamicCentralLineCamera) ![GitHub last commit](https://img.shields.io/github/last-commit/MizoTake/DynamicCentralLineCamera?logoSize=auto) - Dynamic Central Line Camera\n- [KinoTube](https://github.com/keijiro/KinoTube) ![GitHub last commit](https://img.shields.io/github/last-commit/keijiro/KinoTube?logoSize=auto) - An image effect simulating analog video artifacts\n- [ImageEffectLab](https://github.com/cyario/ImageEffectLab) ![GitHub last commit](https://img.shields.io/github/last-commit/cyario/ImageEffectLab?logoSize=auto) - This is my unity shader experimental project\n- [ColorSpread](https://github.com/lindenreid/ColorSpread) ![GitHub last commit](https://img.shields.io/github/last-commit/lindenreid/ColorSpread?logoSize=auto) - color spreading post-processing effect in Unity\n- [UnityShaderEffect](https://github.com/Mas9uerade/UnityShaderEffect) ![GitHub last commit](https://img.shields.io/github/last-commit/Mas9uerade/UnityShaderEffect?logoSize=auto) - Some basic unity shaders for image/ video effect\n- [UnityUVCheckerImageEffect](https://github.com/kaiware007/UnityUVCheckerImageEffect) ![GitHub last commit](https://img.shields.io/github/last-commit/kaiware007/UnityUVCheckerImageEffect?logoSize=auto) - Display UV Check pattern of image effect\n- [ImageEffectGraph](https://github.com/iBicha/ImageEffectGraph) ![GitHub last commit](https://img.shields.io/github/last-commit/iBicha/ImageEffectGraph?logoSize=auto) - Image effects for post processing stack created with shader graph\n- [unity-postprocessing-old-monitor-shader](https://github.com/jfranmora/unity-postprocessing-old-monitor-shader) ![GitHub last commit](https://img.shields.io/github/last-commit/jfranmora/unity-postprocessing-old-monitor-shader?logoSize=auto) - Camera effect for use PostProcessingStackV2\n- [Unity-PostProV2-User-LUT-And-Z-Grading](https://github.com/Philipp-Seifried/Unity-PostProV2-User-LUT-And-Z-Grading) ![GitHub last commit](https://img.shields.io/github/last-commit/Philipp-Seifried/Unity-PostProV2-User-LUT-And-Z-Grading?logoSize=auto) - Z-Based Color Grading and Separate User LUT\n- [ClearFlagsMobile](https://github.com/falconmick/ClearFlagsMobile) ![GitHub last commit](https://img.shields.io/github/last-commit/falconmick/ClearFlagsMobile?logoSize=auto) - A Unity Image Effect to reproduce the Clear Flags camera effect for mobile\n- [PixelBaseOutlinePostProcessing](https://github.com/vux427/PixelBaseOutlinePostProcessing) ![GitHub last commit](https://img.shields.io/github/last-commit/vux427/PixelBaseOutlinePostProcessing?logoSize=auto) - use some unity graphic API to display outline post processing\n- [XELF.Hexelate.Shader](https://github.com/xelfia/XELF.Hexelate.Shader) ![GitHub last commit](https://img.shields.io/github/last-commit/xelfia/XELF.Hexelate.Shader?logoSize=auto) - Hexelation Shader is an image effect Screen will be filtered by hexagonal grids\n- [FastPostProcessing](https://github.com/demonixis/FastPostProcessing) ![GitHub last commit](https://img.shields.io/github/last-commit/demonixis/FastPostProcessing) - A small and fast post processing stack (only one pass) targeting mobile and mobile VR\n- [EdgeDetect-PostProcessingUnity](https://github.com/jean-moreno/EdgeDetect-PostProcessingUnity) ![GitHub last commit](https://img.shields.io/github/last-commit/jean-moreno/EdgeDetect-PostProcessingUnity?logoSize=auto) - Unity legacy Edge Detect image effect ported to Post Processing Stack v2\n- [Heatwave](https://github.com/andrewgotow/Heatwave) ![GitHub last commit](https://img.shields.io/github/last-commit/andrewgotow/Heatwave?logoSize=auto) - A simple post-processing effect for the Unity game engine which renders small-scale distortions\n\n## Outline\n\n- [Unity-Outline](https://github.com/zhangmaker/Unity-Outline) ![GitHub last commit](https://img.shields.io/github/last-commit/zhangmaker/Unity-Outline?logoSize=auto) - Model effects\n- [globaloutline](https://github.com/rickomax/globaloutline) ![GitHub last commit](https://img.shields.io/github/last-commit/rickomax/globaloutline?logoSize=auto) - Global Outline\n- [UnityFx.Outline](https://github.com/Arvtesh/UnityFx.Outline) ![GitHub last commit](https://img.shields.io/github/last-commit/Arvtesh/UnityFx.Outline?logoSize=auto) - Screen-space outlines\n- [UnityOutline](https://github.com/kerrot/UnityOutline) ![GitHub last commit](https://img.shields.io/github/last-commit/kerrot/UnityOutline?logoSize=auto) - Unity Ouline by post effect\n- [OutLine_Geometry](https://github.com/yuyujunjun/OutLine_Geometry) ![GitHub last commit](https://img.shields.io/github/last-commit/yuyujunjun/OutLine_Geometry?logoSize=auto) - VFX using Outline And Geometry\n- [UnityOutlineShader](https://github.com/IronWarrior/UnityOutlineShader) ![GitHub last commit](https://img.shields.io/github/last-commit/IronWarrior/UnityOutlineShader?logoSize=auto) - Source code for Outline Shader tutorial\n- [UltimateOutline](https://github.com/Shrimpey/UltimateOutline) ![GitHub last commit](https://img.shields.io/github/last-commit/Shrimpey/UltimateOutline?logoSize=auto) - The easiest way to achieve outlines in unity\n- [QuickOutline](https://github.com/chrisnolet/QuickOutline) ![GitHub last commit](https://img.shields.io/github/last-commit/chrisnolet/QuickOutline?logoSize=auto) - Unity asset for adding outlines to game objects\n- [UnityOutlineFX](https://github.com/michaelcurtiss/UnityOutlineFX) ![GitHub last commit](https://img.shields.io/github/last-commit/michaelcurtiss/UnityOutlineFX?logoSize=auto) - Implementation of Unity's Editor outline for runtime\n- [marching-ants-outline.shader](https://gist.github.com/unitycoder/6f20e24a7650d626213048929e578bcc) - Unity Marching Ants Sprite Outline Shader\n- [Outline-Effect-but-its-faster](https://github.com/JimmyCushnie/Outline-Effect-but-its-faster) ![GitHub last commit](https://img.shields.io/github/last-commit/JimmyCushnie/Outline-Effect-but-its-faster?logoSize=auto) - a fork of Outline Effect with improved performance\n- [unity-mesh-outline](https://github.com/westmark/unity-mesh-outline) ![GitHub last commit](https://img.shields.io/github/last-commit/westmark/unity-mesh-outline?logoSize=auto) - Unity Package for rendering outlines around meshes/objects\n\n## Water\n\n- [WaterColorFilter](https://github.com/nobnak/WaterColorFilter) ![GitHub last commit](https://img.shields.io/github/last-commit/nobnak/WaterColorFilter?logoSize=auto) - Water Color Filter\n- [unity-water-shader2d](https://github.com/real-marco-b/unity-water-shader2d) ![GitHub last commit](https://img.shields.io/github/last-commit/real-marco-b/unity-water-shader2d?logoSize=auto) - A 2D water shader\n- [Unity-WaterBuoyancy](https://github.com/dbrizov/Unity-WaterBuoyancy) ![GitHub last commit](https://img.shields.io/github/last-commit/dbrizov/Unity-WaterBuoyancy?logoSize=auto) - Water Buoyancy Simulation\n- [Phillips-Ocean](https://github.com/Scrawk/Phillips-Ocean) ![GitHub last commit](https://img.shields.io/github/last-commit/Scrawk/Phillips-Ocean?logoSize=auto) - A ocean using Phillips spectrum in Unity\n- [UnityWaveEquation](https://github.com/AsehesL/UnityWaveEquation) ![GitHub last commit](https://img.shields.io/github/last-commit/AsehesL/UnityWaveEquation?logoSize=auto) - Caustics under surface of the water\n- [ToonWaterShader](https://github.com/IronWarrior/ToonWaterShader) ![GitHub last commit](https://img.shields.io/github/last-commit/IronWarrior/ToonWaterShader?logoSize=auto) - Source code for Toon Water Shader tutorial\n- [crest-oceanrender](https://github.com/huwb/crest-oceanrender) ![GitHub last commit](https://img.shields.io/github/last-commit/huwb/crest-oceanrender?logoSize=auto) - An advanced ocean system implemented in Unity3D\n- [water-demo](https://github.com/shanecelis/water-demo) ![GitHub last commit](https://img.shields.io/github/last-commit/shanecelis/water-demo?logoSize=auto) - A port of Evan Wallace's \"Water Demo\" for WebGL to Unity\n- [UnityWaterSurface](https://github.com/hecomi/UnityWaterSurface) ![GitHub last commit](https://img.shields.io/github/last-commit/hecomi/UnityWaterSurface?logoSize=auto) - Water Surface Simulation using CutomRenderTexture\n- [water2d-unity](https://github.com/valryon/water2d-unity) ![GitHub last commit](https://img.shields.io/github/last-commit/valryon/water2d-unity?logoSize=auto) - A simple shader   example of a water surface with reflection in 2D\n- [Ocean_Community_Next_Gen](https://github.com/eliasts/Ocean_Community_Next_Gen) ![GitHub last commit](https://img.shields.io/github/last-commit/eliasts/Ocean_Community_Next_Gen?logoSize=auto) - Next gen iteration of the unity community ocean shader\n\n## Low Poly\n\n- [Lowpoly-Water-Unity](https://github.com/danielzeller/Lowpoly-Water-Unity) ![GitHub last commit](https://img.shields.io/github/last-commit/danielzeller/Lowpoly-Water-Unity?logoSize=auto) - Low poly water with edge/shore blend\n- [LowPolyShaders](https://github.com/BrokenVector/LowPolyShaders) ![GitHub last commit](https://img.shields.io/github/last-commit/BrokenVector/LowPolyShaders?logoSize=auto) - Unity shaders optimized for Low Poly models\n- [unity-lowpoly-shader](https://github.com/pavelkouril/unity-lowpoly-shader) ![GitHub last commit](https://img.shields.io/github/last-commit/pavelkouril/unity-lowpoly-shader?logoSize=auto) - Unity Shader for mesh rendering in lowpoly style\n- [LowPolyWater](https://github.com/jose-villegas/LowPolyWater) ![GitHub last commit](https://img.shields.io/github/last-commit/jose-villegas/LowPolyWater?logoSize=auto) - Water rending with sum of sines on with low poly style through flat shading\n- [LowPolyWater](https://github.com/ebrudogan/LowPolyWater) ![GitHub last commit](https://img.shields.io/github/last-commit/ebrudogan/LowPolyWater?logoSize=auto) - Unity project that allows creating low poly style planes with water wave effect\n\n## Blur\n\n- [SmokeBlur](https://github.com/nobnak/SmokeBlur) ![GitHub last commit](https://img.shields.io/github/last-commit/nobnak/SmokeBlur?logoSize=auto) - Smoke Blur\n- [Super-Blur](https://github.com/PavelDoGreat/Super-Blur) ![GitHub last commit](https://img.shields.io/github/last-commit/PavelDoGreat/Super-Blur?logoSize=auto) - Screen and UI gaussian blur\n- [Unity3D-Blur](https://github.com/remibodin/Unity3D-Blur) ![GitHub last commit](https://img.shields.io/github/last-commit/remibodin/Unity3D-Blur?logoSize=auto) - Gaussian and kawase blur\n- [UnityFluid2DBlurImageEffect](https://github.com/hiroakioishi/UnityFluid2DBlurImageEffect) ![GitHub last commit](https://img.shields.io/github/last-commit/hiroakioishi/UnityFluid2DBlurImageEffect?logoSize=auto) - Fluid2D Blur Post Processing Effect\n\n## Metaball\n\n- [unity-metaball](https://github.com/qine/unity-metaball) ![GitHub last commit](https://img.shields.io/github/last-commit/qine/unity-metaball?logoSize=auto) - Unity Metaball Effect\n- [2DMetaballs](https://github.com/HuvaaKoodia/2DMetaballs) ![GitHub last commit](https://img.shields.io/github/last-commit/HuvaaKoodia/2DMetaballs?logoSize=auto) - A 2D metaballs implementation\n- [Unity_Metaball2DShader](https://github.com/XJINE/Unity_Metaball2DShader) ![GitHub last commit](https://img.shields.io/github/last-commit/XJINE/Unity_Metaball2DShader?logoSize=auto) - Draw 2D meta-ball with fragment shader\n- [Unity-Metaballs-2D](https://github.com/luke161/Unity-Metaballs-2D) ![GitHub last commit](https://img.shields.io/github/last-commit/luke161/Unity-Metaballs-2D?logoSize=auto) - Implementation of 2D Metaballs with marching squares\n\n## ShaderGraph\n\n- [ShaderGraphExamples](https://github.com/keijiro/ShaderGraphExamples) ![GitHub last commit](https://img.shields.io/github/last-commit/keijiro/ShaderGraphExamples?logoSize=auto) - Simple examples of Unity shader graphs\n- [unity-shadergraph-sandbox](https://github.com/andydbc/unity-shadergraph-sandbox) ![GitHub last commit](https://img.shields.io/github/last-commit/andydbc/unity-shadergraph-sandbox?logoSize=auto) - Collection of ShaderGraph examples\n- [ShaderGraph_ExampleLibrary](https://github.com/UnityTechnologies/ShaderGraph_ExampleLibrary) ![GitHub last commit](https://img.shields.io/github/last-commit/UnityTechnologies/ShaderGraph_ExampleLibrary?logoSize=auto) - A library of Shaders created using Unity's Shader Graph\n\n## Wireframe\n\n- [unity-wireframe](https://github.com/Chaser324/unity-wireframe) ![GitHub last commit](https://img.shields.io/github/last-commit/Chaser324/unity-wireframe?logoSize=auto) - General purpose wireframe shaders\n- [Wireframe-Shader](https://github.com/Scrawk/Wireframe-Shader) ![GitHub last commit](https://img.shields.io/github/last-commit/Scrawk/Wireframe-Shader?logoSize=auto) - A wireframe material in Unity using the geometry shader\n- [UnityWireframeRenderer](https://github.com/miguel12345/UnityWireframeRenderer) ![GitHub last commit](https://img.shields.io/github/last-commit/miguel12345/UnityWireframeRenderer?logoSize=auto) - Get a beautiful cross-platform wireframe renderer for your meshes with one click\n\n## Hatching\n\n- [NPR_Lab](https://github.com/candycat1992/NPR_Lab) ![GitHub last commit](https://img.shields.io/github/last-commit/candycat1992/NPR_Lab?logoSize=auto) - Test some NPR\n- [HatchingShader](https://github.com/nkihrk/HatchingShader) ![GitHub last commit](https://img.shields.io/github/last-commit/nkihrk/HatchingShader?logoSize=auto) - Hatching Shader\n- [PencilSketchEffect](https://github.com/khalladay/PencilSketchEffect) ![GitHub last commit](https://img.shields.io/github/last-commit/khalladay/PencilSketchEffect?logoSize=auto) - Real Time Hatching\n\n## Hologram\n\n- [Hologram.shader](https://gist.github.com/nir1082/672645c6fa0fc890c56393437272672d) - Simple hologram shader\n- [HologramShader](https://github.com/andydbc/HologramShader) ![GitHub last commit](https://img.shields.io/github/last-commit/andydbc/HologramShader?logoSize=auto) - Test of an hologram material made\n- [HoloShield](https://github.com/AdultLink/HoloShield) ![GitHub last commit](https://img.shields.io/github/last-commit/AdultLink/HoloShield?logoSize=auto) - Highly customizable sci-fi shield / force field shader\n\n## Voxel\n\n- [unity-voxel](https://github.com/mattatz/unity-voxel) ![GitHub last commit](https://img.shields.io/github/last-commit/mattatz/unity-voxel?logoSize=auto) - Mesh voxelization\n- [Mesh-Voxelization](https://github.com/Scrawk/Mesh-Voxelization) ![GitHub last commit](https://img.shields.io/github/last-commit/Scrawk/Mesh-Voxelization?logoSize=auto) - Mesh voxelization\n- [unity-voxelizer](https://github.com/brianasu/unity-voxelizer) ![GitHub last commit](https://img.shields.io/github/last-commit/brianasu/unity-voxelizer?logoSize=auto) - Utility library to voxelize meshes\n- [VoxReader](https://github.com/sandrofigo/VoxReader) ![GitHub last commit](https://img.shields.io/github/last-commit/sandrofigo/VoxReader?logoSize=auto) - Library to read .vox files created with MagicaVoxel\n\n## Grass\n\n- [KvantGrass](https://github.com/keijiro/KvantGrass) ![GitHub last commit](https://img.shields.io/github/last-commit/keijiro/KvantGrass?logoSize=auto) - Animating grass shader\n- [ProceduralGrass](https://github.com/FriendSea/ProceduralGrass) ![GitHub last commit](https://img.shields.io/github/last-commit/FriendSea/ProceduralGrass?logoSize=auto) - Procedural, Dynamic Grass Shader\n- [UnityGrassGeometryShader](https://github.com/IronWarrior/UnityGrassGeometryShader) ![GitHub last commit](https://img.shields.io/github/last-commit/IronWarrior/UnityGrassGeometryShader?logoSize=auto) - Source code for Grass Shader tutorial\n\n## Bloom\n\n- [KinoBloom](https://github.com/keijiro/KinoBloom) ![GitHub last commit](https://img.shields.io/github/last-commit/keijiro/KinoBloom?logoSize=auto) - Bloom effect\n- [unity-mask-bloom](https://github.com/mattatz/unity-mask-bloom) ![GitHub last commit](https://img.shields.io/github/last-commit/mattatz/unity-mask-bloom?logoSize=auto) - Mask by alpha channel bloom effect\n\n## Portal\n\n- [PortalFX](https://github.com/vux427/PortalFX) ![GitHub last commit](https://img.shields.io/github/last-commit/vux427/PortalFX?logoSize=auto) - Portal FX\n- [Unity-Portals](https://github.com/HuvaaKoodia/Unity-Portals) ![GitHub last commit](https://img.shields.io/github/last-commit/HuvaaKoodia/Unity-Portals?logoSize=auto) - Portals by not using RenderTextures\n- [unity-portal-rendering](https://github.com/pr0g/unity-portal-rendering) ![GitHub last commit](https://img.shields.io/github/last-commit/pr0g/unity-portal-rendering?logoSize=auto) - Super small example of using offscreen render targets to achieve a portal effect\n\n## Dissolve\n\n- [VerticalDissolve](https://github.com/AdultLink/VerticalDissolve) ![GitHub last commit](https://img.shields.io/github/last-commit/AdultLink/VerticalDissolve?logoSize=auto) - Procedural vertical dissolve shader.\n- [SphereDissolve](https://github.com/AdultLink/SphereDissolve) ![GitHub last commit](https://img.shields.io/github/last-commit/AdultLink/SphereDissolve?logoSize=auto) - Customizable procedural spherical dissolve shader.\n\n## Retro\n\n- [RetroSuite3D](https://github.com/oxysoft/RetroSuite3D) ![GitHub last commit](https://img.shields.io/github/last-commit/oxysoft/RetroSuite3D?logoSize=auto) - Some image effects and shaders to achieve a retro look in Unity\n- [RetroTVFX](https://github.com/KillaMaaki/RetroTVFX) ![GitHub last commit](https://img.shields.io/github/last-commit/KillaMaaki/RetroTVFX?logoSize=auto) - A small collection of shaders for a range of authentic old TV effects\n\n## Builder\n\n- [unity-mesh-builder](https://github.com/mattatz/unity-mesh-builder) ![GitHub last commit](https://img.shields.io/github/last-commit/mattatz/unity-mesh-builder?logoSize=auto) - Primitive mesh builder\n- [unity-triangulation2D](https://github.com/mattatz/unity-triangulation2D) ![GitHub last commit](https://img.shields.io/github/last-commit/mattatz/unity-triangulation2D?logoSize=auto) - Ruppert's Delaunay Refinement Algorithm\n\n## Shadow\n\n- [UnityDitheredShadows](https://github.com/bodhid/UnityDitheredShadows) ![GitHub last commit](https://img.shields.io/github/last-commit/bodhid/UnityDitheredShadows?logoSize=auto) - Unity Shadow Dithering\n- [PlannarShadowForUnity](https://github.com/ozlael/PlannarShadowForUnity) ![GitHub last commit](https://img.shields.io/github/last-commit/ozlael/PlannarShadowForUnity?logoSize=auto) - Planar Shadow is very cheap and useful for mobile games\n\n## Jelly\n\n- [SoftBodyDemo](https://github.com/calleerlandsson/SoftBodyDemo) ![GitHub last commit](https://img.shields.io/github/last-commit/calleerlandsson/SoftBodyDemo?logoSize=auto) - A demo of soft body physics\n- [Unity-JellyBody](https://github.com/losuffi/Unity-JellyBody) ![GitHub last commit](https://img.shields.io/github/last-commit/losuffi/Unity-JellyBody?logoSize=auto) - JellyBody shader，vertex replacement\n\n## Shader Optimization\n\n- [unity-standard-shader-mobile](https://github.com/nylonee/unity-standard-shader-mobile) ![GitHub last commit](https://img.shields.io/github/last-commit/nylonee/unity-standard-shader-mobile?logoSize=auto) - Mobile optimised shader\n- [Unity-OptimalUnlitShader](https://github.com/azixMcAze/Unity-OptimalUnlitShader) ![GitHub last commit](https://img.shields.io/github/last-commit/azixMcAze/Unity-OptimalUnlitShader?logoSize=auto) - An unlit uber-shader covering all the common use cases\n\n## Noise\n\n- [NoiseBall](https://github.com/keijiro/NoiseBall) ![GitHub last commit](https://img.shields.io/github/last-commit/keijiro/NoiseBall?logoSize=auto) - Mesh deforming shader example\n- [NoiseRings](https://github.com/kaelb/NoiseRings) ![GitHub last commit](https://img.shields.io/github/last-commit/kaelb/NoiseRings?logoSize=auto) - NoiseRings is a noisy emanating ring effect\n\n## Force Field\n\n- [ForceFieldFX](https://github.com/vux427/ForceFieldFX) ![GitHub last commit](https://img.shields.io/github/last-commit/vux427/ForceFieldFX?logoSize=auto) - Force Field FX\n- [Force-Field](https://github.com/Brackeys/Force-Field) ![GitHub last commit](https://img.shields.io/github/last-commit/Brackeys/Force-Field?logoSize=auto) - Project files for our tutorial on how to make a Force Field in Unity using Shader Graph\n\n## Code Editor\n\n- [language-shadercode](https://github.com/axot/language-shadercode) ![GitHub last commit](https://img.shields.io/github/last-commit/axot/language-shadercode?logoSize=auto) - HLSL, UDF, GLSL and CG syntax highlighting\n- [Unity3D-Shader](https://github.com/petereichinger/Unity3D-Shader) ![GitHub last commit](https://img.shields.io/github/last-commit/petereichinger/Unity3D-Shader?logoSize=auto) - Adds Syntax Highlighting .shader files to Sublime Text\n- [unity-shader-files](https://github.com/nadege/unity-shader-files) ![GitHub last commit](https://img.shields.io/github/last-commit/nadege/unity-shader-files?logoSize=auto) - Adds syntax coloring to Unity 3D ShaderLab .shader files\n- [ShaderlabVS](https://github.com/wudixiaop/ShaderlabVS) ![GitHub last commit](https://img.shields.io/github/last-commit/wudixiaop/ShaderlabVS?logoSize=auto) - ShaderlabVS is a Visual Studio plugin for Unity Shaderlab programming\n- [unity_shader_st3](https://github.com/waqiju/unity_shader_st3) ![GitHub last commit](https://img.shields.io/github/last-commit/waqiju/unity_shader_st3?logoSize=auto) - A sublime text plugin which aim at boosting happiness when editing Unity Shader\n\n## Other Shaders\n\n- [SonarFx](https://github.com/keijiro/SonarFx) ![GitHub last commit](https://img.shields.io/github/last-commit/keijiro/SonarFx?logoSize=auto) - Sonar effect\n- [SnowTrail](https://github.com/nkihrk/SnowTrail) ![GitHub last commit](https://img.shields.io/github/last-commit/nkihrk/SnowTrail?logoSize=auto) - Snow Trail\n- [DarkMatterShader](https://github.com/Elringus/DarkMatterShader) ![GitHub last commit](https://img.shields.io/github/last-commit/Elringus/DarkMatterShader?logoSize=auto) - VFX\n- [colorgrade](https://github.com/jarnik/colorgrade) ![GitHub last commit](https://img.shields.io/github/last-commit/jarnik/colorgrade?logoSize=auto) - Color Grading\n- [KinoFog](https://github.com/keijiro/KinoFog) ![GitHub last commit](https://img.shields.io/github/last-commit/keijiro/KinoFog?logoSize=auto) - Global fog effect\n- [VolumeCloud](https://github.com/yangrc1234/VolumeCloud) ![GitHub last commit](https://img.shields.io/github/last-commit/yangrc1234/VolumeCloud?logoSize=auto) - Volume cloud\n- [KinoContour](https://github.com/keijiro/KinoContour) ![GitHub last commit](https://img.shields.io/github/last-commit/keijiro/KinoContour?logoSize=auto) - Contour line filter\n- [SpektrLightning](https://github.com/keijiro/SpektrLightning) ![GitHub last commit](https://img.shields.io/github/last-commit/keijiro/SpektrLightning?logoSize=auto) - Lightning effect\n- [FlipBook](https://github.com/keijiro/FlipBook) ![GitHub last commit](https://img.shields.io/github/last-commit/keijiro/FlipBook?logoSize=auto) - Flip book effect example\n- [ShaderTutorials](https://github.com/ronja-tutorials/ShaderTutorials) ![GitHub last commit](https://img.shields.io/github/last-commit/ronja-tutorials/ShaderTutorials?logoSize=auto) - unity shader tutorials\n- [UnityVertexColors](https://github.com/H-man/UnityVertexColors) ![GitHub last commit](https://img.shields.io/github/last-commit/H-man/UnityVertexColors?logoSize=auto) - Unity Vertex Colors\n- [RippleEffect](https://github.com/keijiro/RippleEffect) ![GitHub last commit](https://img.shields.io/github/last-commit/keijiro/RippleEffect?logoSize=auto) - Water surface ripple effect\n- [OIT_Lab](https://github.com/candycat1992/OIT_Lab) ![GitHub last commit](https://img.shields.io/github/last-commit/candycat1992/OIT_Lab?logoSize=auto) - Order-independent Transparent\n- [2DShadow](https://github.com/unitycoder/2DShadow) ![GitHub last commit](https://img.shields.io/github/last-commit/unitycoder/2DShadow?logoSize=auto) - 2D Visibility / Shadow casting\n- [ShaderGum](https://github.com/leon196/ShaderGum) ![GitHub last commit](https://img.shields.io/github/last-commit/leon196/ShaderGum?logoSize=auto) - Unity3D GPU Sculpt \u0026 Morph\n- [OneBitGraphicShader](https://github.com/inoook/OneBitGraphicShader) ![GitHub last commit](https://img.shields.io/github/last-commit/inoook/OneBitGraphicShader?logoSize=auto) - 1 bit graphic shader\n- [unity-grabsquares-effect](https://github.com/qine/unity-grabsquares-effect) ![GitHub last commit](https://img.shields.io/github/last-commit/qine/unity-grabsquares-effect?logoSize=auto) - GrabSquares Effect\n- [KinoMirror](https://github.com/keijiro/KinoMirror) ![GitHub last commit](https://img.shields.io/github/last-commit/keijiro/KinoMirror?logoSize=auto) - Mirroring and kaleidoscope effect\n- [DelaunayTriangulation](https://github.com/inoook/DelaunayTriangulation) ![GitHub last commit](https://img.shields.io/github/last-commit/inoook/DelaunayTriangulation?logoSize=auto) - Delaunay Triangulation\n- [Unity-Shaders](https://github.com/CiaccoDavide/Unity-Shaders) ![GitHub last commit](https://img.shields.io/github/last-commit/CiaccoDavide/Unity-Shaders?logoSize=auto) - Some custom 3D/2D shaders\n- [unity-abstract-wire](https://github.com/qine/unity-abstract-wire) ![GitHub last commit](https://img.shields.io/github/last-commit/qine/unity-abstract-wire?logoSize=auto) - Unity Abstract Wires Effect\n- [Pixel-Burn-Effect](https://github.com/Shealynntate/Pixel-Burn-Effect) ![GitHub last commit](https://img.shields.io/github/last-commit/Shealynntate/Pixel-Burn-Effect?logoSize=auto) - Pixel Burn shader effects made\n- [ShaderMan](https://github.com/smkplus/ShaderMan) ![GitHub last commit](https://img.shields.io/github/last-commit/smkplus/ShaderMan?logoSize=auto) - Convert ShaderToy to Unity  HLSL/CG\n- [UnityMaskShader](https://github.com/fand/UnityMaskShader) ![GitHub last commit](https://img.shields.io/github/last-commit/fand/UnityMaskShader?logoSize=auto) - Mask shader for installation apps\n- [unity-frosted-glass](https://github.com/andydbc/unity-frosted-glass) ![GitHub last commit](https://img.shields.io/github/last-commit/andydbc/unity-frosted-glass?logoSize=auto) - Test of a frosted glass material\n- [HelpfulScripts](https://github.com/cjacobwade/HelpfulScripts) ![GitHub last commit](https://img.shields.io/github/last-commit/cjacobwade/HelpfulScripts?logoSize=auto) - A collection of random, useful scripts\n- [TexturePanner](https://github.com/AdultLink/TexturePanner) ![GitHub last commit](https://img.shields.io/github/last-commit/AdultLink/TexturePanner?logoSize=auto) - This shader is a glorified texture panner\n- [SinewaveShapeDistortion](https://github.com/khalladay/SinewaveShapeDistortion) ![GitHub last commit](https://img.shields.io/github/last-commit/khalladay/SinewaveShapeDistortion?logoSize=auto) - A Screen space distortion effect\n- [VolumetricLinesUnity](https://github.com/johannesugb/VolumetricLinesUnity) ![GitHub last commit](https://img.shields.io/github/last-commit/johannesugb/VolumetricLinesUnity?logoSize=auto) - Source of the Volumetric Lines Asset\n- [Unity-CustomMipMaps](https://github.com/azixMcAze/Unity-CustomMipMaps) ![GitHub last commit](https://img.shields.io/github/last-commit/azixMcAze/Unity-CustomMipMaps?logoSize=auto) - A custom mipmaps texture importer\n- [unity-sunburst-effects](https://github.com/keijiro/unity-sunburst-effects) ![GitHub last commit](https://img.shields.io/github/last-commit/keijiro/unity-sunburst-effects?logoSize=auto) - Sunburst effects with mesh animation\n- [fun-frag-shaders](https://github.com/makitsune/fun-frag-shaders) ![GitHub last commit](https://img.shields.io/github/last-commit/makitsune/fun-frag-shaders?logoSize=auto) - Fun fragment shaders you can use in Unity\n- [KinoFeedback](https://github.com/keijiro/KinoFeedback) ![GitHub last commit](https://img.shields.io/github/last-commit/keijiro/KinoFeedback?logoSize=auto) - Oldskool frame buffer feedback effect for Unity\n- [2DFieldOfViewVisualization](https://github.com/HuvaaKoodia/2DFieldOfViewVisualization) ![GitHub last commit](https://img.shields.io/github/last-commit/HuvaaKoodia/2DFieldOfViewVisualization?logoSize=auto) - A 2D field of view implementation\n- [VideoPlayerEffects](https://github.com/keijiro/VideoPlayerEffects) ![GitHub last commit](https://img.shields.io/github/last-commit/keijiro/VideoPlayerEffects?logoSize=auto) - Experimental special effects for VideoPlayer\n- [unity3d-dissolve-shader](https://github.com/kwnetzwelt/unity3d-dissolve-shader) ![GitHub last commit](https://img.shields.io/github/last-commit/kwnetzwelt/unity3d-dissolve-shader?logoSize=auto) - Dissolve by Distance \u0026 Dissolve by Height\n- [unity-shaderfog-example](https://github.com/keijiro/unity-shaderfog-example) ![GitHub last commit](https://img.shields.io/github/last-commit/keijiro/unity-shaderfog-example?logoSize=auto) - An example of HLSL fog and surface shader fog\n- [UnityShaderCheatsheet](https://github.com/nothke/UnityShaderCheatsheet) ![GitHub last commit](https://img.shields.io/github/last-commit/nothke/UnityShaderCheatsheet?logoSize=auto) - Collection of Unity shader copypastas and gotchas\n- [unity-moveable-linerenderer](https://github.com/qine/unity-moveable-linerenderer) ![GitHub last commit](https://img.shields.io/github/last-commit/qine/unity-moveable-linerenderer?logoSize=auto) - Unity LineRenderers with the simple turbulence\n- [DemkeysUnityShaders](https://github.com/Demkeys/DemkeysUnityShaders) ![GitHub last commit](https://img.shields.io/github/last-commit/Demkeys/DemkeysUnityShaders?logoSize=auto) - Unity shaders made for various purposes, written in Cg/HLSL\n- [Rimlight](https://github.com/AdultLink/Rimlight) ![GitHub last commit](https://img.shields.io/github/last-commit/AdultLink/Rimlight?logoSize=auto) - Customizable rimlight shader for Unity that includes pulsation and noise scrolling\n- [unity-cellular-automaton-based-ink-simulation](https://github.com/mattatz/unity-cellular-automaton-based-ink-simulation) ![GitHub last commit](https://img.shields.io/github/last-commit/mattatz/unity-cellular-automaton-based-ink-simulation?logoSize=auto) - 2D Cellular automaton based ink simulation\n- [UnityFlatShading](https://github.com/miguel12345/UnityFlatShading) ![GitHub last commit](https://img.shields.io/github/last-commit/miguel12345/UnityFlatShading?logoSize=auto) - Get a flat look for your models with one click, without touching your mesh\n- [ToonShading](https://github.com/Kink3d/ToonShading) ![GitHub last commit](https://img.shields.io/github/last-commit/Kink3d/ToonShading?logoSize=auto) - A collection of \"Toon\" shaders for Unity based on a stepped PBR approximation\n- [unity-surfaceshader-flipbook](https://github.com/thnewlands/unity-surfaceshader-flipbook) ![GitHub last commit](https://img.shields.io/github/last-commit/thnewlands/unity-surfaceshader-flipbook?logoSize=auto) - Surface shaders with flipbook / spritesheet animation functionality\n- [Unity-Colour-Skybox](https://github.com/increpare/Unity-Colour-Skybox) ![GitHub last commit](https://img.shields.io/github/last-commit/increpare/Unity-Colour-Skybox?logoSize=auto) - remaking the old unity procedural skybox that was in the beta version ages ago\n- [unity-dithered-transparency-shader](https://github.com/gkjohnson/unity-dithered-transparency-shader) ![GitHub last commit](https://img.shields.io/github/last-commit/gkjohnson/unity-dithered-transparency-shader?logoSize=auto) - Unity material and shader for applying clipped, dithered transparency\n- [UnityGradientBackground](https://github.com/miguel12345/UnityGradientBackground) ![GitHub last commit](https://img.shields.io/github/last-commit/miguel12345/UnityGradientBackground?logoSize=auto) - Get a beautiful background gradient just by adding a simple script to your camera\n- [DepthInverseProjection](https://github.com/keijiro/DepthInverseProjection) ![GitHub last commit](https://img.shields.io/github/last-commit/keijiro/DepthInverseProjection?logoSize=auto) - An example showing how to inverse-project depth samples into the view/world space\n- [WavTexture](https://github.com/keijiro/WavTexture) ![GitHub last commit](https://img.shields.io/github/last-commit/keijiro/WavTexture?logoSize=auto) - A Unity example showing how to bake a waveform of an audio clip into a texture and use it in a shader\n- [Smooth radial gradient shader](https://github.com/Nrjwolf/unity-shader-smooth-radial-gradient) ![GitHub last commit](https://img.shields.io/github/last-commit/Nrjwolf/unity-shader-smooth-radial-gradient?logoSize=auto) - Helps to create radial gradient without banding by using noise\n- [Radial fill shader](https://github.com/Nrjwolf/unity-shader-sprite-radial-fill) ![GitHub last commit](https://img.shields.io/github/last-commit/Nrjwolf/unity-shader-sprite-radial-fill?logoSize=auto) - Helps to create radial fill with sprite\n\n# Editor Extensions\n\n## Scene View\n\n- [NormalsVisualizer.cs](https://gist.github.com/mandarinx/ed733369fbb2eea6c7fa9e3da65a0e17) - Normals Visualizer\n- [UnitySmoothEditorCamera](https://github.com/dnnkeeper/UnitySmoothEditorCamera) ![GitHub last commit](https://img.shields.io/github/last-commit/dnnkeeper/UnitySmoothEditorCamera?logoSize=auto) - Smooth Scene View camera motion\n- [UnityGridFramework](https://github.com/yasirkula/UnityGridFramework) ![GitHub last commit](https://img.shields.io/github/last-commit/yasirkula/UnityGridFramework?logoSize=auto) - Open source Grid Framework for creating grid-based levels easily\n- [UnitySceneViewFovControl](https://github.com/t-mat/UnitySceneViewFovControl) ![GitHub last commit](https://img.shields.io/github/last-commit/t-mat/UnitySceneViewFovControl?logoSize=auto) - Unity Editor Extension which enables controlling Scene View's FoV\n- [SceneShotBookmarks](https://github.com/derek-knox/SceneShotBookmarks) ![GitHub last commit](https://img.shields.io/github/last-commit/derek-knox/SceneShotBookmarks?logoSize=auto) - Unity custom editor for bookmarking Scene View camera angles/settings\n- [SceneViewUIOverlay.cs](https://gist.github.com/aholkner/a4b500a23f56cbcdb4e451cdabfc313e) - Unity editor extension to display a zoom indicator over the 2D scene view\n- [Unity3D-HighlightHelper](https://github.com/toxicFork/Unity3D-HighlightHelper) ![GitHub last commit](https://img.shields.io/github/last-commit/toxicFork/Unity3D-HighlightHelper?logoSize=auto) - to see which objects you are hovering over in the Unity3D hierarchy pane\n- [Arrows2DMovement.cs](https://gist.github.com/dvddarias/dd4206dec54a3f48aa536126de2594b0) - To precisely move, rotate and scale GameObjects on a 2D scene, using the arrow keys\n- [SceneHistoryWidget.cs](https://gist.github.com/jringrose/a8655f3232b0ee910bbfa2a1a26c421e) - Drop this into an Editor folder in your project to add a history widget to your scene view\n\n## Hierarchy\n\n- [HierarchyCustomiser](https://github.com/plyoung/HierarchyCustomiser) ![GitHub last commit](https://img.shields.io/github/last-commit/plyoung/HierarchyCustomiser?logoSize=auto) - Customise the Unity Hierarchy panel\n- [CategoryTool](https://github.com/Demkeys/CategoryTool) ![GitHub last commit](https://img.shields.io/github/last-commit/Demkeys/CategoryTool?logoSize=auto) - Unity Editor tool to create Categories in the Hierarchy\n- [EditorSceneActiveSwitcher-Unity](https://github.com/VeniTaku/EditorSceneActiveSwitcher-Unity) ![GitHub last commit](https://img.shields.io/github/last-commit/VeniTaku/EditorSceneActiveSwitcher-Unity?logoSize=auto) - Load and unload scenes with a one click\n- [hierarchy-icons](https://github.com/mminer/hierarchy-icons) ![GitHub last commit](https://img.shields.io/github/last-commit/mminer/hierarchy-icons?logoSize=auto) - Unity extension to show component icons in the Hierarchy\n- [Unity-HierarchyHelper](https://github.com/gydisme/Unity-HierarchyHelper) ![GitHub last commit](https://img.shields.io/github/last-commit/gydisme/Unity-HierarchyHelper?logoSize=auto) - The fastest way to create Unity Hierarchy GUI items ever\n- [EditorGUIHierarchyView](https://github.com/miguel12345/EditorGUIHierarchyView) ![GitHub last commit](https://img.shields.io/github/last-commit/miguel12345/EditorGUIHierarchyView) - Easily add a Hierarchy view (like Unity's scene view) to your Editor UI\n- [Unity Hierarchy Menu Customizer](https://github.com/baba-s/unity-hierarchy-menu-customizer) ![GitHub last commit](https://img.shields.io/github/last-commit/baba-s/unity-hierarchy-menu-customizer?logoSize=auto) - Customize the menu that appears when you right-click on Hierarchy\n- [HierarchyDecorator](https://github.com/WooshiiDev/HierarchyDecorator) ![GitHub last commit](https://img.shields.io/github/last-commit/WooshiiDev/HierarchyDecorator?logoSize=auto) - Provides custom drawing within the Hierarchy window, and add extra information functionality\n\n## Project View\n\n- [SearchTools](https://github.com/eral/SearchTools) ![GitHub last commit](https://img.shields.io/github/last-commit/eral/SearchTools?logoSize=auto) - Search Tools In Unity\n- [ProjectPaneExtensions.cs](https://gist.github.com/Tenebrous/db7f6e9087d34b73de5d45c82263d131) - Add extensions\n- [unity3d-rainbow-folders](https://github.com/PhannGor/unity3d-rainbow-folders) ![GitHub last commit](https://img.shields.io/github/last-commit/PhannGor/unity3d-rainbow-folders?logoSize=auto) - Allows you to set custom icons for any folder in unity project browser\n- [CustomInspectorCreator.cs](https://gist.github.com/LotteMakesStuff/cb63e4e25e5dfdda19a95380e9c03436) - Adds a tool to automagically generate boilerplate custom inspector code\n- [Unity Project Window Menu Customizer](https://github.com/baba-s/unity-project-window-menu-customizer) ![GitHub last commit](https://img.shields.io/github/last-commit/baba-s/unity-project-window-menu-customizer?logoSize=auto) - Customize the menu that appears when you right-click on Project view\n\n## Inspector\n\n- [one-line](https://github.com/slavniyteo/one-line) ![GitHub last commit](https://img.shields.io/github/last-commit/slavniyteo/one-line?logoSize=auto) - One line property drawer\n- [ShaderInspector](https://github.com/myacat/ShaderInspector) ![GitHub last commit](https://img.shields.io/github/last-commit/myacat/ShaderInspector?logoSize=auto) - Shader GUI extensions\n- [Unity-Game-Framwork](https://github.com/gydisme/Unity-Game-Framwork) ![GitHub last commit](https://img.shields.io/github/last-commit/gydisme/Unity-Game-Framwork?logoSize=auto) - unity script share\n- [RectTransformEditor](https://github.com/Syy9/RectTransformEditor) ![GitHub last commit](https://img.shields.io/github/last-commit/Syy9/RectTransformEditor?logoSize=auto) - Custom RectTransform Editor\n- [MyBox](https://github.com/Deadcows/MyBox) ![GitHub last commit](https://img.shields.io/github/last-commit/Deadcows/MyBox?logoSize=auto) - MyBox is a set of attributes, tools and extensions\n- [ExtendedTransformEditor](https://github.com/keenanwoodall/ExtendedTransformEditor) ![GitHub last commit](https://img.shields.io/github/last-commit/keenanwoodall/ExtendedTransformEditor?logoSize=auto) - A clutterless custom Transform editor\n- [Unity-Reorderable-List](https://github.com/cfoulston/Unity-Reorderable-List) ![GitHub last commit](https://img.shields.io/github/last-commit/cfoulston/Unity-Reorderable-List?logoSize=auto) - Extended version of the Reorderable List\n- [uni-transform-inspector](https://github.com/baba-s/uni-transform-inspector) ![GitHub last commit](https://img.shields.io/github/last-commit/baba-s/uni-transform-inspector?logoSize=auto) - Add reset button to transform inspector\n- [Unity-Reorderable-List](https://github.com/cfoulston/Unity-Reorderable-List) ![GitHub last commit](https://img.shields.io/github/last-commit/cfoulston/Unity-Reorderable-List?logoSize=auto) - Extended version of the Reorderable List\n- [LeftToggleAttributeDrawerUnity](https://github.com/sverdegd/LeftToggleAttributeDrawerUnity) ![GitHub last commit](https://img.shields.io/github/last-commit/sverdegd/LeftToggleAttributeDrawerUnity?logoSize=auto) - This is a custom attribute drawer\n- [AnimationClipInspectorExtension](https://github.com/wotakuro/AnimationClipInspectorExtension) ![GitHub last commit](https://img.shields.io/github/last-commit/wotakuro/AnimationClipInspectorExtension?logoSize=auto) - AnimationClip inspector extension\n- [Unity-Scene-Field](https://github.com/Trisibo/Unity-Scene-Field) ![GitHub last commit](https://img.shields.io/github/last-commit/Trisibo/Unity-Scene-Field?logoSize=auto) - Allows directly assigning scenes in the Inspector\n- [TrafficLightAttribute.cs](https://gist.github.com/LotteMakesStuff/7fa131b0402ffb50a9e617c0d45ffa59) - TrafficLight control/layout/property drawer\n- [RectTransform-Inspector-Extensions](https://github.com/hont127/RectTransform-Inspector-Extensions) ![GitHub last commit](https://img.shields.io/github/last-commit/hont127/RectTransform-Inspector-Extensions?logoSize=auto) - RectTransform Inspector Extensions\n- [InspectorFoldoutGroup](https://github.com/dimmpixeye/InspectorFoldoutGroup) ![GitHub last commit](https://img.shields.io/github/last-commit/dimmpixeye/InspectorFoldoutGroup?logoSize=auto) - Group variables in Unity 3d inspector with style\n- [SceneObject.cs](https://gist.github.com/Hertzole/ac269f3148bc5192cc2eb6d472870d24) - Unity scene object to easily assign scenes in the inspector\n- [Unity3d-Tags-Filters](https://github.com/dimmpixeye/Unity3d-Tags-Filters) ![GitHub last commit](https://img.shields.io/github/last-commit/dimmpixeye/Unity3d-Tags-Filters?logoSize=auto) - Extending a Unity3d Inspector window to show int tags\n- [UnityEditorJunkie](https://github.com/roboryantron/UnityEditorJunkie) ![GitHub last commit](https://img.shields.io/github/last-commit/roboryantron/UnityEditorJunkie?logoSize=auto) - Editor scripts to make working with the Unity Editor better\n- [UnityExtensions.InspectInline](https://github.com/garettbass/UnityExtensions.InspectInline) ![GitHub last commit](https://img.shields.io/github/last-commit/garettbass/UnityExtensions.InspectInline?logoSize=auto) - Enables you to inspect and edit object references\n- [AssetPathAttribute](https://github.com/ByronMayne/AssetPathAttribute) ![GitHub last commit](https://img.shields.io/github/last-commit/ByronMayne/AssetPathAttribute?logoSize=auto) - Allow you to have drag and drop asset references in the inspector\n- [AnimationCurveCopyPaste](https://github.com/SenshiSentou/AnimationCurveCopyPaste) ![GitHub last commit](https://img.shields.io/github/last-commit/SenshiSentou/AnimationCurveCopyPaste?logoSize=auto) - Add copy-paste functionality to Unity's AnimationCurve fields\n- [UnityMaterialInstancedPropertiesEditor](https://github.com/jamesdimick/UnityMaterialInstancedPropertiesEditor) ![GitHub last commit](https://img.shields.io/github/last-commit/jamesdimick/UnityMaterialInstancedPropertiesEditor?logoSize=auto) - Generic editor for instanced properties in Unity materials.\n- [UnityEventDrawerEx](https://github.com/mob-sakai/UnityEventDrawerEx) ![GitHub last commit](https://img.shields.io/github/last-commit/mob-sakai/UnityEventDrawerEx?logoSize=auto) - This plugin extends the UnityEventDrawer to display runtime calls in the inspector\n- [Texture3DPreview-for-Unity](https://github.com/raphael-ernaelsten/Texture3DPreview-for-Unity) ![GitHub last commit](https://img.shields.io/github/last-commit/raphael-ernaelsten/Texture3DPreview-for-Unity?logoSize=auto) - Enables interactive previews of Texture3D assets in Unity's Inspector window\n- [guid-based-reference](https://github.com/Unity-Technologies/guid-based-reference) ![GitHub last commit](https://img.shields.io/github/last-commit/Unity-Technologies/guid-based-reference?logoSize=auto) - Giving Game Objects a GUID and a class to create references to objects in any Scene by GUID\n- [unity-scene-reference](https://github.com/starikcetin/unity-scene-reference) ![GitHub last commit](https://img.shields.io/github/last-commit/starikcetin/unity-scene-reference?logoSize=auto) - Wrapper class that uses ISerializationCallbackReceiver and a custom PropertyDrawer to provide safe\n\n## Game View\n\n- [unity-GameViewSizeHelper](https://github.com/anchan828/unity-GameViewSizeHelper) ![GitHub last commit](https://img.shields.io/github/last-commit/anchan828/unity-GameViewSizeHelper?logoSize=auto) - Game View Size Helper\n- [GameViewSizeSettings](https://github.com/Syy9/GameViewSizeSettings) ![GitHub last commit](https://img.shields.io/github/last-commit/Syy9/GameViewSizeSettings?logoSize=auto) - Easily register, delete and change GameViewSize\n\n## Attribute\n\n- [NaughtyAttributes](https://github.com/dbrizov/NaughtyAttributes) ![GitHub last commit](https://img.shields.io/github/last-commit/dbrizov/NaughtyAttributes?logoSize=auto) - Attribute Extensions for Unity\n- [HighlightAttribute.cs](https://gist.github.com/LotteMakesStuff/2d3c6dc7a913ed118601db95735574de) - Add some color to you inspectors\n- [UnityNonNull](https://github.com/ulrikdamm/UnityNonNull) ![GitHub last commit](https://img.shields.io/github/last-commit/ulrikdamm/UnityNonNull?logoSize=auto) - NonNull attribute to fields and classes in Unity\n- [EmbeddedInspectorAttribute.cs](https://gist.github.com/edwardrowe/709bcbc5c53a477ffc482a48daa7d115) - Embedded Inspector Attribute\n- [UnityGetComponentAutoInjector](https://github.com/jinnin0105/UnityGetComponentAutoInjector) ![GitHub last commit](https://img.shields.io/github/last-commit/jinnin0105/UnityGetComponentAutoInjector?logoSize=auto) - Unity GetComponent Auto Injector\n- [OpenWatcher](https://github.com/omid3098/OpenWatcher) ![GitHub last commit](https://img.shields.io/github/last-commit/omid3098/OpenWatcher?logoSize=auto) - Check your field or property value at runtime in game view\n- [DisplayInspector-Attribute](https://github.com/Deadcows/DisplayInspector-Attribute) ![GitHub last commit](https://img.shields.io/github/last-commit/Deadcows/DisplayInspector-Attribute?logoSize=auto) - Attribute to display one Inspector inside another\n- [EssentialEditor](https://github.com/zsaladin/EssentialEditor) ![GitHub last commit](https://img.shields.io/github/last-commit/zsaladin/EssentialEditor?logoSize=auto) - Exposes properties and methods of MonoBehaviour to inspector\n- [Unity3D-ExecutionOrderAttribute](https://github.com/Thundernerd/Unity3D-ExecutionOrderAttribute) ![GitHub last commit](https://img.shields.io/github/last-commit/Thundernerd/Unity3D-ExecutionOrderAttribute?logoSize=auto) - An attribute that sets a script's execution order\n- [StatsBarAttribute.cs](https://gist.github.com/LotteMakesStuff/b8853a16de3e680dc1c326fe6f5ebd7e) - Add a StatsBar attribute to a property to make it draw a lil bar\n- [ReorderableInspector](https://github.com/SubjectNerd-Unity/ReorderableInspector) ![GitHub last commit](https://img.shields.io/github/last-commit/SubjectNerd-Unity/ReorderableInspector?logoSize=auto) - Automatic reorderable lists for Unity game engine components\n- [unity-forge-property-drawers](https://github.com/rfadeev/unity-forge-property-drawers) ![GitHub last commit](https://img.shields.io/github/last-commit/rfadeev/unity-forge-property-drawers?logoSize=auto) - Custom propery drawers to ease fields value management\n- [Unity3D_PropertyDrawer_AudioClip](https://github.com/samsawyer85/Unity3D_PropertyDrawer_AudioClip) ![GitHub last commit](https://img.shields.io/github/last-commit/samsawyer85/Unity3D_PropertyDrawer_AudioClip?logoSize=auto) - Draws a play button and waveform preview for serialized AudioClip fields\n- [Auto attach components](https://github.com/Nrjwolf/unity-auto-attach-component-attributes) ![GitHub last commit](https://img.shields.io/github/last-commit/Nrjwolf/unity-auto-attach-component-attributes?logoSize=auto) - This asset help you to auto attach components into your serialized fields in inpector. I started use it to avoid every time assign components in Awake/Start function.\n\n## Editor Window\n\n- [Unity-RegexTool](https://github.com/rngtm/Unity-RegexTool) ![GitHub last commit](https://img.shields.io/github/last-commit/rngtm/Unity-RegexTool?logoSize=auto) - Regex tool\n- [UnityRenameTool](https://github.com/KonH/UnityRenameTool) ![GitHub last commit](https://img.shields.io/github/last-commit/KonH/UnityRenameTool?logoSize=auto) - Rename tool\n- [USubWindow](https://github.com/AsehesL/USubWindow) ![GitHub last commit](https://img.shields.io/github/last-commit/AsehesL/USubWindow?logoSize=auto) - Multiple sub window\n- [SceneHistory-Unity](https://github.com/takupisu/SceneHistory-Unity) ![GitHub last commit](https://img.shields.io/github/last-commit/takupisu/SceneHistory-Unity?logoSize=auto) - Scene history manager\n- [Render-Queue](https://github.com/FreyaHolmer/Render-Queue) ![GitHub last commit](https://img.shields.io/github/last-commit/FreyaHolmer/Render-Queue?logoSize=auto) - Render Queue Unity Extension\n- [WebViewHook](https://github.com/willnode/WebViewHook) ![GitHub last commit](https://img.shields.io/github/last-commit/willnode/WebViewHook?logoSize=auto) - Exposed Unity Editor WebView API\n- [unity-customizable-toolbar-v2](https://github.com/baba-s/unity-customizable-toolbar-v2) ![GitHub last commit](https://img.shields.io/github/last-commit/baba-s/unity-customizable-toolbar-v2?logoSize=auto) - Customizable toolbar\n- [presets-browser](https://github.com/rfadeev/presets-browser) ![GitHub last commit](https://img.shields.io/github/last-commit/rfadeev/presets-browser?logoSize=auto) - Unity presets browser editor window\n- [devTools-playerPreferencesEditor](https://github.com/Dysman/devTools-playerPreferencesEditor) ![GitHub last commit](https://img.shields.io/github/last-commit/Dysman/devTools-playerPreferencesEditor?logoSize=auto) - Player preferences editor\n- [unity-autocomplete-search-field](https://github.com/marijnz/unity-autocomplete-search-field) ![GitHub last commit](https://img.shields.io/github/last-commit/marijnz/unity-autocomplete-search-field?logoSize=auto) - Search field with Autocomplete\n- [EditorGUISplitView](https://github.com/miguel12345/EditorGUISplitView) ![GitHub last commit](https://img.shields.io/github/last-commit/miguel12345/EditorGUISplitView?logoSize=auto) - A split view to be used in Unity Editor Windows\n- [LayerManager](https://github.com/YondernautsGames/LayerManager) ![GitHub last commit](https://img.shields.io/github/last-commit/YondernautsGames/LayerManager?logoSize=auto) - A simple tool for reordering, merging and modifying unity layers\n- [UnityProjectBrowserHistory](https://github.com/creativitRy/UnityProjectBrowserHistory) ![GitHub last commit](https://img.shields.io/github/last-commit/creativitRy/UnityProjectBrowserHistory?logoSize=auto) - Back and forward buttons for the Unity project browser\n- [scripts-manager-unity3d](https://github.com/prashant-singh/scripts-manager-unity3d) ![GitHub last commit](https://img.shields.io/github/last-commit/prashant-singh/scripts-manager-unity3d?logoSize=auto) - Gives the list of scripts in the current scene with gameobject reference\n- [UnityScreenShooter](https://github.com/Team-on/UnityScreenShooter) ![GitHub last commit](https://img.shields.io/github/last-commit/Team-on/UnityScreenShooter?logoSize=auto) - Screenshot utility for Unity runtime \u0026 editor\n- [UnityBuildManager](https://github.com/Team-on/UnityBuildManager) ![GitHub last commit](https://img.shields.io/github/last-commit/Team-on/UnityBuildManager?logoSize=auto) - Utility for running builds sequence \u0026 pushing them to markets \u0026 keeping changelog\n- [CustomToolbar](https://github.com/smkplus/CustomToolbar) ![GitHub last commit](https://img.shields.io/github/last-commit/smkplus/CustomToolbar?logoSize=auto) - Custom toolbar with ability do add new toolbars and reorganize it\n\n## Asset\n\n- [Deeplicate.unity](https://github.com/c3-hoge-fuga-piyo/Deeplicate.unity) ![GitHub last commit](https://img.shields.io/github/last-commit/c3-hoge-fuga-piyo/Deeplicate.unity?logoSize=auto) - Deep copy\n- [Assets2Packages](https://github.com/kakunpc/Assets2Packages) ![GitHub last commit](https://img.shields.io/github/last-commit/kakunpc/Assets2Packages?logoSize=auto) - Assets to Packages\n- [ileDownloadWindow.cs](https://gist.github.com/baba-s/9a202395cfdb77419db68ce9f1b40144) - Download Window\n- [UnityForceDirty](https://github.com/Syy9/UnityForceDirty) ![GitHub last commit](https://img.shields.io/github/last-commit/Syy9/UnityForceDirty?logoSize=auto) - Marks target object as dirty\n- [EmptyFolderDeleter.cs](https://gist.github.com/baba-s/6f518a6ef99368bb7bf05c5f4a394683) - Empty Folder Deleter\n- [Unity-AssetStoreImporter](https://github.com/rngtm/Unity-AssetStoreImporter) ![GitHub last commit](https://img.shields.io/github/last-commit/rngtm/Unity-AssetStoreImporter?logoSize=auto) - Import UnityPackage\n- [AssetAuditor](https://github.com/MarkUnity/AssetAuditor) ![GitHub last commit](https://img.shields.io/github/last-commit/MarkUnity/AssetAuditor?logoSize=auto) - Tools to control the asset import settings\n- [AutoSaveScene](https://github.com/liortal53/AutoSaveScene) ![GitHub last commit](https://img.shields.io/github/last-commit/liortal53/AutoSaveScene?logoSize=auto) - Auto saving scene \u0026 minimizing lost work\n- [CustomAssetImporter](https://github.com/charcolle/CustomAssetImporter) ![GitHub last commit](https://img.shields.io/github/last-commit/charcolle/CustomAssetImporter?logoSize=auto) - Set asset's import settings automatically\n- [UnityBulkConverter](https://github.com/wotakuro/UnityBulkConverter) ![GitHub last commit](https://img.shields.io/github/last-commit/wotakuro/UnityBulkConverter?logoSize=auto) - library and samples for converting each assets\n- [Unity-LayoutExporter](https://github.com/rngtm/Unity-LayoutExporter) ![GitHub last commit](https://img.shields.io/github/last-commit/rngtm/Unity-LayoutExporter) - Tool to import/export Unity layout settings(.wlt)\n- [BuildSceneProcessor.cs](https://gist.github.com/mrcarriere/92322b70e1d7133d60a971cbd7b07604) - Automatically add a scene to your Build Settings\n- [unity-aseprite-importer](https://github.com/martinhodler/unity-aseprite-importer) ![GitHub last commit](https://img.shields.io/github/last-commit/martinhodler/unity-aseprite-importer) - Importer for Aseprite files (.ase, .aseprite)\n- [SubAssetDragAndDrop](https://github.com/Maligan/unity-subassets-drag-and-drop) ![GitHub last commit](https://img.shields.io/github/last-commit/Maligan/unity-subassets-drag-and-drop?logoSize=auto) - Allows add/remove subasset with simple Drag\u0026Drop operation\n\n## Hot Key\n\n- [PreviousNextSelection](https://github.com/Yu5h1/PreviousNextSelection) ![GitHub last commit](https://img.shields.io/github/last-commit/Yu5h1/PreviousNextSelection?logoSize=auto) - My Miscellaneous Derivative\n- [AnimatorTransitionShortcuts](https://github.com/GhatSmith/AnimatorTransitionShortcuts) ![GitHub last commit](https://img.shields.io/github/last-commit/GhatSmith/AnimatorTransitionShortcuts?logoSize=auto) - Animator Transition Shortcuts\n- [UniPrep](https://github.com/adrenak/UniPrep) ![GitHub last commit](https://img.shields.io/github/last-commit/adrenak/UniPrep?logoSize=auto) - Includes hotkeys, C# extensions, utilities and more\n- [UnityShortcutKeyPlus](https://github.com/baba-s/unity-shortcut-key-plus) ![GitHub last commit](https://img.shields.io/github/last-commit/baba-s/unity-shortcut-key-plus?logoSize=auto) - Editor extension that adds 13 shortcut keys\n- [selection-history-navigator](https://github.com/mminer/selection-history-navigator) ![GitHub last commit](https://img.shields.io/github/last-commit/mminer/selection-history-navigator?logoSize=auto) - To navigate between object selections\n- [Unity-Hotkeys](https://github.com/Deadcows/Unity-Hotkeys) ![GitHub last commit](https://img.shields.io/github/last-commit/Deadcows/Unity-Hotkeys?logoSize=auto) - Additional unity hotkeys as Lock Inspector and Clear Console\n- [UnityExtensions.SelectionHistory](https://github.com/garettbass/UnityExtensions.SelectionHistory) ![GitHub last commit](https://img.shields.io/github/last-commit/garettbass/UnityExtensions.SelectionHistory?logoSize=auto) - \"Edit/Selection/Back\", \"Edit/Selection/Forward\"\n- [UnityEditorSnippets](https://github.com/pointcache/UnityEditorSnippets) ![GitHub last commit](https://img.shields.io/github/last-commit/pointcache/UnityEditorSnippets?logoSize=auto) - Collection of different editor things that help with productivity\n\n## Object\n\n- [PivotUtilities.cs](https://gist.github.com/talecrafter/519e260d93dbf236484acfe625faa1dc) - Pivot Utilities\n- [EasyScriptTester](https://github.com/rngtm/EasyScriptTester) ![GitHub last commit](https://img.shields.io/github/last-commit/rngtm/EasyScriptTester?logoSize=auto) - Easy Script Tester\n- [create-empty-at-zero-position](https://github.com/tomori-hikage/create-empty-at-zero-position) ![GitHub last commit](https://img.shields.io/github/last-commit/tomori-hikage/create-empty-at-zero-position?logoSize=auto) - Create empty at zero position\n- [unity_duplicate_special](https://github.com/marcin-se/unity_duplicate_special) ![GitHub last commit](https://img.shields.io/github/last-commit/marcin-se/unity_duplicate_special?logoSize=auto) - Duplicates objects in a fashion similar to Blender's Array Modifier\n- [unity-mulligan-renamer](https://github.com/redbluegames/unity-mulligan-renamer) ![GitHub last commit](https://img.shields.io/github/last-commit/redbluegames/unity-mulligan-renamer?logoSize=auto) - Allows for quick and safe renaming of many assets and gameobjects at once\n\n## Bookmark\n\n- [Favourites](https://github.com/plyoung/Favourites) ![GitHub last commit](https://img.shields.io/github/last-commit/plyoung/Favourites?logoSize=auto) - Favourites Panel\n- [Unity-AssetBookmarker](https://github.com/rngtm/Unity-AssetBookmarker) ![GitHub last commit](https://img.shields.io/github/last-commit/rngtm/Unity-AssetBookmarker?logoSize=auto) - Asset bookmarker\n- [Unity-WebBookmarker](https://github.com/rngtm/Unity-WebBookmarker) ![GitHub last commit](https://img.shields.io/github/last-commit/rngtm/Unity-WebBookmarker?logoSize=auto) - Tool to bookmark URL\n- [scene-view-bookmarks](https://github.com/mminer/scene-view-bookmarks) ![GitHub last commit](https://img.shields.io/github/last-commit/mminer/scene-view-bookmarks?logoSize=auto) - Bookmark scene views\n- [ScenePanel](https://github.com/TuxedoBerries/ScenePanel) ![GitHub last commit](https://img.shields.io/github/last-commit/TuxedoBerries/ScenePanel?logoSize=auto) - Display all the scenes in the project and more.\n- [bookmark-everything](https://github.com/dogukanerkut/bookmark-everything) ![GitHub last commit](https://img.shields.io/github/last-commit/dogukanerkut/bookmark-everything?logoSize=auto) - Add bookmarks to your project files so you can reach them easily\n\n## Icon\n\n- [EditorIconViewer.cs](https://github.com/zaikman/UnityPublic/blob/master/EditorIconViewer.cs) ![GitHub last commit](https://img.shields.io/github/last-commit/zaikman/UnityPublic/blob/master/EditorIconViewer.cs?logoSize=auto) - Editor icon viewer\n- [Unity-GUIStyles-list.md](https://gist.github.com/MadLittleMods/ea3e7076f0f59a702ecb) - List of GUIStyle\n- [UnityTextureExporter](https://github.com/miguel12345/UnityTextureExporter) ![GitHub last commit](https://img.shields.io/github/last-commit/miguel12345/UnityTextureExporter?logoSize=auto) - Export procedural or hidden textures to .png files\n- [unity-editor-icons](https://github.com/halak/unity-editor-icons) ![GitHub last commit](https://img.shields.io/github/last-commit/halak/unity-editor-icons?logoSize=auto) - Icons what can load using EditorGUIUtility.IconContent\n\n## Prefab\n\n- [PrefabEditor](https://github.com/yukiringo/PrefabEditor) ![GitHub last commit](https://img.shields.io/github/last-commit/yukiringo/PrefabEditor?logoSize=auto) - You can edit Prefab\n- [EditPrefab.cs](https://gist.github.com/ulrikdamm/338392c3b0900de225ec6dd10864cab4) - Better editing of prefabs\n- [Unity3D-PrefabEditor](https://github.com/remibodin/Unity3D-PrefabEditor) ![GitHub last commit](https://img.shields.io/github/last-commit/remibodin/Unity3D-PrefabEditor?logoSize=auto) - Edit prefabs on separate scene.\n- [unity-prefab-quickadd](https://github.com/shelleylowe/unity-prefab-quickadd) ![GitHub last commit](https://img.shields.io/github/last-commit/shelleylowe/unity-prefab-quickadd?logoSize=auto) - Quickly adding prefabs to the scene by creating shortcuts in the Hierarchy right-click menu\n\n## Project Settings\n\n- [pump-editor](https://github.com/rfadeev/pump-editor) ![GitHub last commit](https://img.shields.io/github/last-commit/rfadeev/pump-editor?logoSize=auto) - Collection of Unity editor helpers to boost productivity\n- [project-settings-toolbar](https://github.com/baba-s/project-settings-toolbar) ![GitHub last commit](https://img.shields.io/github/last-commit/baba-s/project-settings-toolbar?logoSize=auto) - A tool bar that can open each item of Project Settings\n- [Unity-Frequent-Settings-Shortcut](https://github.com/Aghmat/Unity-Frequent-Settings-Shortcut) ![GitHub last commit](https://img.shields.io/github/last-commit/Aghmat/Unity-Frequent-Settings-Shortcut?logoSize=auto) - Adding the Project Settings tab to the menu bar\n- [Unity-Project-Settings-in-a-New-Window](https://github.com/tromero/Unity-Project-Settings-in-a-New-Window) ![GitHub last commit](https://img.shields.io/github/last-commit/tromero/Unity-Project-Settings-in-a-New-Window?logoSize=auto) - Menu shortcuts for opening Unity project settings in a window\n\n## Design\n\n- [ModifyEditorStyle](https://github.com/5argon/ModifyEditorStyle) ![GitHub last commit](https://img.shields.io/github/last-commit/5argon/ModifyEditorStyle?logoSize=auto) - Change fonts throughout Unity editor\n- [UnityDarkSkin](https://github.com/Gluschenko/UnityDarkSkin) ![GitHub last commit](https://img.shields.io/github/last-commit/Gluschenko/UnityDarkSkin) - Switching layout theme in Unity Editor (light -\u003e dark)\n- [UnityEditorHelper](https://github.com/JefferiesTube/UnityEditorHelper) ![GitHub last commit](https://img.shields.io/github/last-commit/JefferiesTube/UnityEditorHelper?logoSize=auto) - An organized bunch of scripts to make editor scripting in Unity easier\n- [unity-themes](https://github.com/zios/unity-themes) ![GitHub last commit](https://img.shields.io/github/last-commit/zios/unity-themes?logoSize=auto) - Provides the Unity Editor with adjustable, hot-swappable GUI themes across all elements\n- [StableDiffusionUnityTools](https://github.com/KonH/StableDiffusionUnityTools) ![GitHub last commit](https://img.shields.io/github/last-commit/KonH/StableDiffusionUnityTools?logoSize=auto) - Editor assets generation via Stable Diffusion\n\n## Command\n\n- [DTCommandPalette](https://github.com/DarrenTsung/DTCommandPalette) ![GitHub last commit](https://img.shields.io/github/last-commit/DarrenTsung/DTCommandPalette?logoSize=auto) - Command palette for Unity\n- [Unity3D-QuickSearch](https://github.com/appetizermonster/Unity3D-QuickSearch) ![GitHub last commit](https://img.shields.io/github/last-commit/appetizermonster/Unity3D-QuickSearch?logoSize=auto) - A Command Palette for Unity\n- [unity-editor-spotlight](https://github.com/marijnz/unity-editor-spotlight) ![GitHub last commit](https://img.shields.io/github/last-commit/marijnz/unity-editor-spotlight?logoSize=auto) - MacOS-like Spotlight file search\n- [unity-shell](https://github.com/marijnz/unity-shell) ![GitHub last commit](https://img.shields.io/github/last-commit/marijnz/unity-shell?logoSize=auto) - Write and execute code in an intuitive \"shell\" with autocompletion\n\n## Note\n\n- [EdNotes](https://github.com/plyoung/EdNotes) ![GitHub last commit](https://img.shields.io/github/last-commit/plyoung/EdNotes?logoSize=auto) - Attach notes to objects\n- [AssetMessenger](https://github.com/wataru-ito/AssetMessenger) ![GitHub last commit](https://img.shields.io/github/last-commit/wataru-ito/AssetMessenger?logoSize=auto) - Add comments to assets\n- [NotepadToolUnity](https://github.com/sverdegd/NotepadToolUnity) ![GitHub last commit](https://img.shields.io/github/last-commit/sverdegd/NotepadToolUnity?logoSize=auto) - Take your notes without leaving Unity\n- [UNotes](https://github.com/rstecca/UNotes) ![GitHub last commit](https://img.shields.io/github/last-commit/rstecca/UNotes?logoSize=auto) - Brings the power of sticky notes to your workflow\n\n## Symbol\n\n- [uni-symbol](https://github.com/baba-s/uni-symbol) ![GitHub last commit](https://img.shields.io/github/last-commit/baba-s/uni-symbol?logoSize=auto) - Easily define symbols\n- [SymbolCatalog](https://github.com/mob-sakai/SymbolCatalog) ![GitHub last commit](https://img.shields.io/github/last-commit/mob-sakai/SymbolCatalog?logoSize=auto) - Edit script symbol define\n- [Better-Defines](https://github.com/TarasOsiris/Better-Defines) ![GitHub last commit](https://img.shields.io/github/last-commit/TarasOsiris/Better-Defines?logoSize=auto) - An easy and elegant way to manage your preprocessor directives\n\n## Coroutine\n\n- [UnityExtensions.EditorCoroutine](https://github.com/garettbass/UnityExtensions.EditorCoroutine) ![GitHub last commit](https://img.shields.io/github/last-commit/garettbass/UnityExtensions.EditorCoroutine?logoSize=auto) - Easy to run coroutines from editor code.\n- [EditorCoroutineRunner.cs](https://gist.github.com/LotteMakesStuff/16b5f2fc108f9a0201950c797d53cfbf) - Run stuff in the editor with all the convenience of co-routines\n\n## Tilemap\n\n- [UnityTile3D](https://github.com/NoelFB/UnityTile3D) ![GitHub last commit](https://img.shields.io/github/last-commit/NoelFB/UnityTile3D?logoSize=auto) - Simple 3D Tile Editor\n- [SuperTiled2Unity](https://github.com/Seanba/SuperTiled2Unity) ![GitHub last commit](https://img.shields.io/github/last-commit/Seanba/SuperTiled2Unity?logoSize=auto) - Imports Tiled files to Unity\n\n## 3D Model\n\n- [UnityFBXExporter](https://github.com/KellanHiggins/UnityFBXExporter) ![GitHub last commit](https://img.shields.io/github/last-commit/KellanHiggins/UnityFBXExporter?logoSize=auto) - Export any Unity GameObject into a FBX ASCII format\n- [ExportSceneToObj](https://github.com/monitor1394/ExportSceneToObj) ![GitHub last commit](https://img.shields.io/github/last-commit/monitor1394/ExportSceneToObj) - Export scene (including objects and terrain ) or fbx to .obj file\n\n## Color\n\n- [unity-colourlovers-importer](https://github.com/shelleylowe/unity-colourlovers-importer) ![GitHub last commit](https://img.shields.io/github/last-commit/shelleylowe/unity-colourlovers-importer?logoSize=auto) - Load colours and palettes directly from COLOURlovers.com\n\n## Editor Utility\n\n- [wakatime-unity](https://github.com/josec89/wakatime-unity) ![GitHub last commit](https://img.shields.io/github/last-commit/josec89/wakatime-unity?logoSize=auto) - WakaTime Unity plugin\n- [field-monitor](https://github.com/mminer/field-monitor) ![GitHub last commit](https://img.shields.io/github/last-commit/mminer/field-monitor?logoSize=auto) - Field and property viewer\n- [EditorExtensions](https://github.com/Stereoarts/EditorExtensions) ![GitHub last commit](https://img.shields.io/github/last-commit/Stereoarts/EditorExtensions?logoSize=auto) - Editor extension samples\n- [texture-tree-view-sample](https://github.com/anchan828/texture-tree-view-sample) ![GitHub last commit](https://img.shields.io/github/last-commit/anchan828/texture-tree-view-sample?logoSize=auto) - Tree view sample\n- [NuGetForUnity](https://github.com/GlitchEnzo/NuGetForUnity) ![GitHub last commit](https://img.shields.io/github/last-commit/GlitchEnzo/NuGetForUnity?logoSize=auto) - A NuGet Package Manager\n- [UnityProfilerIntervalSave](https://github.com/wotakuro/UnityProfilerIntervalSave) ![GitHub last commit](https://img.shields.io/github/last-commit/wotakuro/UnityProfilerIntervalSave?logoSize=auto) - Save profiler log\n- [demilib](https://github.com/Demigiant/demilib) ![GitHub last commit](https://img.shields.io/github/last-commit/Demigiant/demilib?logoSize=auto) - A library of various utilities and tools\n- [OnionRingUnity](https://github.com/kyubuns/OnionRingUnity) ![GitHub last commit](https://img.shields.io/github/last-commit/kyubuns/OnionRingUnity?logoSize=auto) - Auto 9 slice sprite generator\n- [CompileTime.cs](https://gist.github.com/chuckbergeron/245e0f5906c89f7d01c02eeb052e1b04) - Unity Measure Compile Time\n- [t4-templates-unity3d](https://github.com/deniszykov/t4-templates-unity3d) ![GitHub last commit](https://img.shields.io/github/last-commit/deniszykov/t4-templates-unity3d?logoSize=auto) - T4 Text Template Processor\n- [PerfAssist](https://github.com/GameBuildingBlocks/PerfAssist) ![GitHub last commit](https://img.shields.io/github/last-commit/GameBuildingBlocks/PerfAssist?logoSize=auto) - Various performance-related components\n- [Apkd.UnityDemystifier](https://github.com/apkd/Apkd.UnityDemystifier) ![GitHub last commit](https://img.shields.io/github/last-commit/apkd/Apkd.UnityDemystifier?logoSize=auto) - Improved stack trace display\n- [Screen-Shooter](https://github.com/PhannGor/Screen-Shooter) ![GitHub last commit](https://img.shields.io/github/last-commit/PhannGor/Screen-Shooter?logoSize=auto) - Creating screenshots at any resolution\n- [UnityGuidRegenerator.cs](https://gist.github.com/ZimM-LostPolygon/7e2f8a3e5a1be183ac19) - Unity asset GUIDs regenerator\n- [Unity-Component-Helper](https://github.com/hont127/Unity-Component-Helper) ![GitHub last commit](https://img.shields.io/github/last-commit/hont127/Unity-Component-Helper?logoSize=auto) - Component Cut/Copy/Paste helper\n- [UpmGitExtension](https://github.com/mob-sakai/UpmGitExtension) ![GitHub last commit](https://img.shields.io/github/last-commit/mob-sakai/UpmGitExtension?logoSize=auto) - Git extension for Unity Package Manager\n- [ScriptFinder](https://github.com/JoebRogers/ScriptFinder) ![GitHub last commit](https://img.shields.io/github/last-commit/JoebRogers/ScriptFinder?logoSize=auto) - Find script references within your project in seconds\n- [uni-gist](https://github.com/baba-s/uni-gist) ![GitHub last commit](https://img.shields.io/github/last-commit/baba-s/uni-gist?logoSize=auto) - Editor extension that lets you post scripts to Gist from Unity\n- [Unity Package Asset Deleter](https://github.com/baba-s/unity-package-asset-deleter) ![GitHub last commit](https://img.shields.io/github/last-commit/baba-s/unity-package-asset-deleter?logoSize=auto) - Delete assets added with .unitypackage\n- [unity-regex-builder](https://github.com/karl-/unity-regex-builder) ![GitHub last commit](https://img.shields.io/github/last-commit/karl-/unity-regex-builder?logoSize=auto) - A simple regular expression evaluator inside Unity\n- [EditorCollapseAll.cs](https://gist.github.com/yasirkula/0b541b0865eba11b55518ead45fba8fc) - Collapse all GameObject's or to collapse all folders\n- [UnityElevatorCompiler](https://github.com/m3rt32/UnityElevatorCompiler) ![GitHub last commit](https://img.shields.io/github/last-commit/m3rt32/UnityElevatorCompiler?logoSize=auto) - Plays elevator music while Unity compiles your code\n- [unity-toolbar-extender](https://github.com/marijnz/unity-toolbar-extender) ![GitHub last commit](https://img.shields.io/github/last-commit/marijnz/unity-toolbar-extender?logoSize=auto) - Extend the Unity Toolbar with your own Editor UI code\n- [unity-customizable-toolbar](https://github.com/baba-s/unity-customizable-toolbar) ![GitHub last commit](https://img.shields.io/github/last-commit/baba-s/unity-customizable-toolbar?logoSize=auto) - Customizable toolbar available in the Unity editor\n- [SuperUnityBuild](https://github.com/superunitybuild/buildtool) ![GitHub last commit](https://img.shields.io/github/last-commit/superunitybuild/buildtool?logoSize=auto) - A powerful automation tool for quickly and easily generating builds with Unity\n- [SuperUnityBuild BuildActions](https://github.com/superunitybuild/buildactions) ![GitHub last commit](https://img.shields.io/github/last-commit/superunitybuild/buildactions?logoSize=auto) - BuildActions for use with the SuperUnityBuild build automation tool\n- [Unity-Slngen](https://github.com/jhett12321/Unity-Slngen) ![GitHub last commit](https://img.shields.io/github/last-commit/jhett12321/Unity-Slngen?logoSize=auto) - Adds additional solution configurations to generated .sln/.csproj files\n- [Unity3D-Editor-Extensions-and-Tools](https://github.com/thomue00/Unity3D-Editor-Extensions-and-Tools) ![GitHub last commit](https://img.shields.io/github/last-commit/thomue00/Unity3D-Editor-Extensions-and-Tools?logoSize=auto) - Some Basic Unity3D Editor Extensions and Tools\n- [Unity-Animation-Hierarchy-Editor](https://github.com/s-m-k/Unity-Animation-Hierarchy-Editor) ![GitHub last commit](https://img.shields.io/github/last-commit/s-m-k/Unity-Animation-Hierarchy-Editor?logoSize=auto) - This utility will help you refactor your Unity animations\n- [Unity-Utilities](https://github.com/CapnRat/Unity-Utilities) ![GitHub last commit](https://img.shields.io/github/last-commit/CapnRat/Unity-Utilities?logoSize=auto) - Place to dump utilities that can range from completely useless to quite useful\n- [unity-open-asset-customizer](https://github.com/baba-s/unity-open-asset-customizer) ![GitHub last commit](https://img.shields.io/github/last-commit/baba-s/unity-open-asset-customizer?logoSize=auto) - Editor extension that you can set the application that opens the file\n- [UnityMarkdeepViewer](https://github.com/Sirithang/UnityMarkdeepViewer) ![GitHub last commit](https://img.shields.io/github/last-commit/Sirithang/UnityMarkdeepViewer?logoSize=auto) - Allowing to display Markdown, markdeep and HMTL directly inside the Unity Editor\n- [Unity Assembly Definition Debugger.cs](https://gist.github.com/karljj1/9c6cce803096b5cd4511cf0819ff517b) - Find out what assemblies are being built and how long each takes\n- [unity-compile-before-play](https://github.com/jfranmora/unity-compile-before-play) ![GitHub last commit](https://img.shields.io/github/last-commit/jfranmora/unity-compile-before-play?logoSize=auto) - Add this script to compile your scripts automatically before entering play mode\n- [Unity-EdgeCollider2D-to-PolygonCollider2D-](https://github.com/JuanGdelaCruz/Unity-EdgeCollider2D-to-PolygonCollider2D-) ![GitHub last commit](https://img.shields.io/github/last-commit/JuanGdelaCruz/Unity-EdgeCollider2D-to-PolygonCollider2D-?logoSize=auto) - Editor tool which converts EdgeCollider2D to PolygonCollider2D\n- [unity-compile-in-background](https://github.com/baba-s/unity-compile-in-background) ![GitHub last commit](https://img.shields.io/github/last-commit/baba-s/unity-compile-in-background?logoSize=auto) - Start compiling without having to return focus to the Unity editor after changing the script\n- [unity-productivity-tools](https://github.com/martinhodler/unity-productivity-tools) ![GitHub last commit](https://img.shields.io/github/last-commit/martinhodler/unity-productivity-tools?logoSize=auto) - A unity package adding features like inspector buttons, GameObject grouping and property attributes\n\n# UI\n\n## Shader Collection\n\n- [UGUIEffect](https://github.com/AsehesL/UGUIEffect) ![GitHub last commit](https://img.shields.io/github/last-commit/AsehesL/UGUIEffect?logoSize=auto) - uGUI Effect\n- [EffectShader](https://github.com/inoook/EffectShader) ![GitHub last commit](https://img.shields.io/github/last-commit/inoook/EffectShader?logoSize=auto) - Effect collection\n- [UIEffect](https://github.com/mob-sakai/UIEffect) ![GitHub last commit](https://img.shields.io/github/last-commit/mob-sakai/UIEffect?logoSize=auto) - An effect component for uGUI element\n- [unity-ugui-posteffect](https://github.com/butter-cookies/unity-ugui-posteffect) ![GitHub last commit](https://img.shields.io/github/last-commit/butter-cookies/unity-ugui-posteffect?logoSize=auto) - UI posteffect shader repository\n- [UIAndShader](https://github.com/blueberryzzz/UIAndShader) ![GitHub last commit](https://img.shields.io/github/last-commit/blueberryzzz/UIAndShader?logoSize=auto) - Some Unity UI components and shaders\n- [Sprite-Postprocessing-Tool-Unity](https://github.com/rozx/Sprite-Postprocessing-Tool-Unity) ![GitHub last commit](https://img.shields.io/github/last-commit/rozx/Sprite-Postprocessing-Tool-Unity?logoSize=auto) - The post processing plugin\n\n## UI Shader\n\n- [Hue](https://github.com/teach310/Hue) ![GitHub last commit](https://img.shields.io/github/last-commit/teach310/Hue?logoSize=auto) - Hue shader\n- [UGUI-Effect](https://github.com/MoonAntonio/UGUI-Effect) ![GitHub last commit](https://img.shields.io/github/last-commit/MoonAntonio/UGUI-Effect?logoSize=auto) - uGUI Effect\n- [GlowImage](https://github.com/SylarLi/GlowImage) ![GitHub last commit](https://img.shields.io/github/last-commit/SylarLi/GlowImage?logoSize=auto) - Glow image\n- [Gradient.cs](https://gist.github.com/baba-s/5bca127fc68b666d96834cd9d91b906d) - Gradient shader\n- [UGUIExtend](https://github.com/L-Lawliet/UGUIExtend) ![GitHub last commit](https://img.shields.io/github/last-commit/L-Lawliet/UGUIExtend?logoSize=auto) - uGUI extension\n- [ShinyEffectForUGUI](https://github.com/mob-sakai/ShinyEffectForUGUI) ![GitHub last commit](https://img.shields.io/github/last-commit/mob-sakai/ShinyEffectForUGUI?logoSize=auto) - Shiny effect\n- [BlurringAtlasForUGUI](https://github.com/mob-sakai/BlurringAtlasForUGUI) ![GitHub last commit](https://img.shields.io/github/last-commit/mob-sakai/BlurringAtlasForUGUI?logoSize=auto) - Blur effect\n- [DissolveEffectForUGUI](https://github.com/mob-sakai/DissolveEffectForUGUI) ![GitHub last commit](https://img.shields.io/github/last-commit/mob-sakai/DissolveEffectForUGUI?logoSize=auto) - Dissolve effect\n- [uGUI-Effect-Tool](https://github.com/WestHillApps/uGUI-Effect-Tool) ![GitHub last commit](https://img.shields.io/github/last-commit/WestHillApps/uGUI-Effect-Tool?logoSize=auto) - Vertex color UI Effect\n- [unity-vertex-effects](https://github.com/n-yoda/unity-vertex-effects) ![GitHub last commit](https://img.shields.io/github/last-commit/n-yoda/unity-vertex-effects?logoSize=auto) - Beautiful text outline\n- [Unity-UIGradient](https://github.com/azixMcAze/Unity-UIGradient) ![GitHub last commit](https://img.shields.io/github/last-commit/azixMcAze/Unity-UIGradient?logoSize=auto) - UI gradient effect script\n- [StaticBluredScreen](https://github.com/mob-sakai/StaticBluredScreen) ![GitHub last commit](https://img.shields.io/github/last-commit/mob-sakai/StaticBluredScreen?logoSize=auto) - Non-realtime screen blur\n- [BluredUGUI](https://github.com/edom18/BluredUGUI) ![GitHub last commit](https://img.shields.io/github/last-commit/edom18/BluredUGUI?logoSize=auto) - Blured uGUI background sample\n- [MirrorReflectionEffectForUGUI](https://github.com/mob-sakai/MirrorReflectionEffectForUGUI) ![GitHub last commit](https://img.shields.io/github/last-commit/mob-sakai/MirrorReflectionEffectForUGUI?logoSize=auto) - Simple mirror reflection effect\n- [UnityRoundedShader](https://github.com/sunduk/UnityRoundedShader) ![GitHub last commit](https://img.shields.io/github/last-commit/sunduk/UnityRoundedShader?logoSize=auto) - Rounded rectangle, circle, ellipse shaders\n- [Unity-UI-Rounded-Corners](https://github.com/Nobinator/Unity-UI-Rounded-Corners) ![GitHub last commit](https://img.shields.io/github/last-commit/Nobinator/Unity-UI-Rounded-Corners?logoSize=auto) - Allows you to add rounded corners to UI elements\n\n## UI Utility\n\n- [UIFlippable.cs](https://gist.github.com/baba-s/6c7d44e117d157c39e4c696b110e767f) - UI flip\n- [UniGif](https://github.com/WestHillApps/UniGif) ![GitHub last commit](https://img.shields.io/github/last-commit/WestHillApps/UniGif?logoSize=auto) - GIF image decoder\n- [BookUI4Unity](https://github.com/FriendSea/BookUI4Unity) ![GitHub last commit](https://img.shields.io/github/last-commit/FriendSea/BookUI4Unity?logoSize=auto) - Make books\n- [RadialSlider.cs](https://gist.github.com/baba-s/100b68db60da4e564356d836be44876e) - Radial slider\n- [CutoutImage](https://github.com/hiryma/UnitySamples/tree/master/CutoutImage) ![GitHub last commit](https://img.shields.io/github/last-commit/hiryma/UnitySamples/tree/master/CutoutImage?logoSize=auto) - Cutout image\n- [UnityCodes](https://github.com/ll4080333/UnityCodes) ![GitHub last commit](https://img.shields.io/github/last-commit/ll4080333/UnityCodes?logoSize=auto) - UI Components\n- [CurlyUI](https://github.com/Titinious/CurlyUI) ![GitHub last commit](https://img.shields.io/github/last-commit/Titinious/CurlyUI?logoSize=auto) - Curls UIs. With CurlyUI\n- [NicerOutline.cs](https://gist.github.com/baba-s/6a8e9956afea8b7d97c6e973529141ab) - Beautiful outline\n- [UnityUIExtention](https://github.com/eral/UnityUIExtention) ![GitHub last commit](https://img.shields.io/github/last-commit/eral/UnityUIExtention?logoSize=auto) - Unity UI Extention\n- [WDataTable](https://github.com/warmtrue/WDataTable) ![GitHub last commit](https://img.shields.io/github/last-commit/warmtrue/WDataTable?logoSize=auto) - A data form component\n- [Unity-RuntimeLightEditor](https://github.com/webocs/Unity-RuntimeLightEditor) ![GitHub last commit](https://img.shields.io/github/last-commit/webocs/Unity-RuntimeLightEditor?logoSize=auto) - Light editor\n- [UnitySimpleFileBrowser](https://github.com/yasirkula/UnitySimpleFileBrowser) ![GitHub last commit](https://img.shields.io/github/last-commit/yasirkula/UnitySimpleFileBrowser?logoSize=auto) - Runtime file browser\n- [Canvas-Element-3D](https://github.com/j-bbr/Canvas-Element-3D) ![GitHub last commit](https://img.shields.io/github/last-commit/j-bbr/Canvas-Element-3D?logoSize=auto) - Scales meshes to fit in a UI Rect\n- [WChatPanel](https://github.com/warmtrue/WChatPanel) ![GitHub last commit](https://img.shields.io/github/last-commit/warmtrue/WChatPanel?logoSize=auto) - A chat panel UI component such as wechat\n- [ugui-animated-progressbar](https://github.com/baba-s/ugui-animated-progressbar) ![GitHub last commit](https://img.shields.io/github/last-commit/baba-s/ugui-animated-progressbar?logoSize=auto) - A progress bar with animation\n- [RadialProgressBar](https://github.com/AdultLink/RadialProgressBar) ![GitHub last commit](https://img.shields.io/github/last-commit/AdultLink/RadialProgressBar?logoSize=auto) - Customizable radial progress bar shader\n- [unity-ugui-XCharts](https://github.com/monitor1394/unity-ugui-XCharts) ![GitHub last commit](https://img.shields.io/github/last-commit/monitor1394/unity-ugui-XCharts?logoSize=auto) - A charting and data visualization library\n- [MaterialUI](https://github.com/InvexGames/MaterialUI) ![GitHub last commit](https://img.shields.io/github/last-commit/InvexGames/MaterialUI?logoSize=auto) - UI kit that follows Google's official material design guidelines.\n- [ParticleEffectForUGUI](https://github.com/mob-sakai/ParticleEffectForUGUI) ![GitHub last commit](https://img.shields.io/github/last-commit/mob-sakai/ParticleEffectForUGUI?logoSize=auto) - Provide a component to render particle effect for uGUI\n\n## Text\n\n- [TextEllipsis](https://github.com/kiepng/TextEllipsis) ![GitHub last commit](https://img.shields.io/github/last-commit/kiepng/TextEllipsis?logoSize=auto) - Text ellipsis\n- [CurvedText.cs](https://gist.github.com/baba-s/c466a1197150b6c78caeea34d70dbf55) - Curved text\n- [UGUI_Extensions](https://github.com/DiosVan/UGUI_Extensions) ![GitHub last commit](https://img.shields.io/github/last-commit/DiosVan/UGUI_Extensions?logoSize=auto) - uGUI Extension\n- [unity-text-typer](https://github.com/redbluegames/unity-text-typer) ![GitHub last commit](https://img.shields.io/github/last-commit/redbluegames/unity-text-typer?logoSize=auto) - Text typing effect\n- [EmojiText](https://github.com/DFVSQY/EmojiText) ![GitHub last commit](https://img.shields.io/github/last-commit/DFVSQY/EmojiText?logoSize=auto) - EmojiText solution for UI\n- [uGUI-Hypertext](https://github.com/setchi/uGUI-Hypertext) ![GitHub last commit](https://img.shields.io/github/last-commit/setchi/uGUI-Hypertext?logoSize=auto) - Hypertext for uGUI\n- [HyphenationJpn_uGUI](https://github.com/tsubaki/HyphenationJpn_uGUI) ![GitHub last commit](https://img.shields.io/github/last-commit/tsubaki/HyphenationJpn_uGUI?logoSize=auto) - Hyphenation\n- [Unity3D.EmojiText](https://github.com/xiaobin83/Unity3D.EmojiText) ![GitHub last commit](https://img.shields.io/github/last-commit/xiaobin83/Unity3D.EmojiText?logoSize=auto) - EmojiText in Unity3D\n- [Text-Juicer](https://github.com/badawe/Text-Juicer) ![GitHub last commit](https://img.shields.io/github/last-commit/badawe/Text-Juicer?logoSize=auto) - Create awesome text animations\n- [TextShaderAnimation](https://github.com/katsuma99/TextShaderAnimation) ![GitHub last commit](https://img.shields.io/github/last-commit/katsuma99/TextShaderAnimation?logoSize=auto) - Text shader animation\n- [YLYRichText](https://github.com/cantry100/YLYRichText) ![GitHub last commit](https://img.shields.io/github/last-commit/cantry100/YLYRichText?logoSize=auto) - a feature-rich, easy to use unity rich text plugin\n- [TextFader](https://github.com/miguel12345/TextFader) ![GitHub last commit](https://img.shields.io/github/last-commit/miguel12345/TextFader?logoSize=auto) - Add a char-by-char fade in animation to your texts\n\n## UI Debug\n\n- [collider-visualizer](https://github.com/tomoriaki/collider-visualizer) ![GitHub last commit](https://img.shields.io/github/last-commit/tomoriaki/collider-visualizer?logoSize=auto) - Collider visualizer\n- [consolation](https://github.com/mminer/consolation) ![GitHub last commit](https://img.shields.io/github/last-commit/mminer/consolation?logoSize=auto) - In-game debug console\n- [runtime-object-editor](https://github.com/hwthon/runtime-object-editor) ![GitHub last commit](https://img.shields.io/github/last-commit/hwthon/runtime-object-editor?logoSize=auto) - Runtime object \n- [unity-uitest](https://github.com/taphos/unity-uitest) ![GitHub last commit](https://img.shields.io/github/last-commit/taphos/unity-uitest?logoSize=auto) - UI Test Automation Framework\n- [UnityDebugConsole](https://github.com/daemon3000/UnityDebugConsole) ![GitHub last commit](https://img.shields.io/github/last-commit/daemon3000/UnityDebugConsole?logoSize=auto) - In-game debug consol\n- [UnityIngameDebugConsole](https://github.com/yasirkula/UnityIngameDebugConsole) ![GitHub last commit](https://img.shields.io/github/last-commit/yasirkula/UnityIngameDebugConsole?logoSize=auto) - A uGUI based console to see debug messages and execute commands\n- [UnityRuntimeInspector](https://github.com/yasirkula/UnityRuntimeInspector) ![GitHub last commit](https://img.shields.io/github/last-commit/yasirkula/UnityRuntimeInspector?logoSize=auto) - Runtime Inspector and Hierarchy solution for debugging and runtime editing purposes\n\n## Layout\n\n- [RadialLayout.cs](https://gist.github.com/baba-s/69aeecead940ac9f49cd890c2704f8bd) - Radial layout\n- [CurvedLayout.cs](https://gist.github.com/baba-s/cf7df94aa8be8412b25246b57aaef175) - Curved layout\n- [HexGridLayout.cs](https://gist.github.com/PopupAsylumUK/56d2f889a5b195552db20da6a9a50c11) - Hex grid layout\n- [uGUI-Circle-Layout-Group](https://github.com/hont127/uGUI-Circle-Layout-Group) ![GitHub last commit](https://img.shields.io/github/last-commit/hont127/uGUI-Circle-Layout-Group?logoSize=auto) - Circle layout group\n- [Unity-VariableTileLayout](https://github.com/kiepng/Unity-VariableTileLayout) ![GitHub last commit](https://img.shields.io/github/last-commit/kiepng/Unity-VariableTileLayout?logoSize=auto) - Tile layout like Pinterenst\n- [Unity-SwipeableView](https://github.com/kiepng/Unity-SwipeableView) ![GitHub last commit](https://img.shields.io/github/last-commit/kiepng/Unity-SwipeableView?logoSize=auto) - Implementing swipe views like Tinder\n\n## Scroll\n\n- [ScrollSnap](https://github.com/taka-oyama/ScrollSnap) ![GitHub last commit](https://img.shields.io/github/last-commit/taka-oyama/ScrollSnap?logoSize=auto) - Scroll Snapping\n- [Unity-PullToRefresh](https://github.com/kiepng/Unity-PullToRefresh) ![GitHub last commit](https://img.shields.io/github/last-commit/kiepng/Unity-PullToRefresh?logoSize=auto) - Pull to refresh\n- [EnhancedScrollView](https://github.com/tinyantstudio/EnhancedScrollView) ![GitHub last commit](https://img.shields.io/github/last-commit/tinyantstudio/EnhancedScrollView?logoSize=auto) - Cool 3d scoll view\n- [Variable-infinite-scroll](https://github.com/ToshikiImagawa/Variable-infinite-scroll) ![GitHub last commit](https://img.shields.io/github/last-commit/ToshikiImagawa/Variable-infinite-scroll?logoSize=auto) - Variable infinite scroll\n- [Unity-Fantastic-Gallery](https://github.com/bobardo/Unity-Fantastic-Gallery) ![GitHub last commit](https://img.shields.io/github/last-commit/bobardo/Unity-Fantastic-Gallery?logoSize=auto) - A beautiful UI gallery\n- [FancyScrollView](https://github.com/setchi/FancyScrollView) ![GitHub last commit](https://img.shields.io/github/last-commit/setchi/FancyScrollView?logoSize=auto) - Can implement highly flexible animation\n- [LoopScrollRect](https://github.com/qiankanglai/LoopScrollRect) ![GitHub last commit](https://img.shields.io/github/last-commit/qiankanglai/LoopScrollRect?logoSize=auto) - Reusing cells, to improve performance, loading time and draw calls\n\n## Mask\n\n- [UISoftMask](https://github.com/aillieo/UISoftMask) ![GitHub last commit](https://img.shields.io/github/last-commit/aillieo/UISoftMask?logoSize=auto) - Soft mask\n- [GuideMask](https://github.com/asyncrun/GuideMask) ![GitHub last commit](https://img.shields.io/github/last-commit/asyncrun/GuideMask?logoSize=auto) - Like tutorial\n- [SoftMaskForUGUI](https://github.com/mob-sakai/SoftMaskForUGUI) ![GitHub last commit](https://img.shields.io/github/last-commit/mob-sakai/SoftMaskForUGUI?logoSize=auto) - Soft masking\n- [CutOutGraphic](https://github.com/DFVSQY/CutOutGraphic) ![GitHub last commit](https://img.shields.io/github/last-commit/DFVSQY/CutOutGraphic?logoSize=auto) - Can cut out a hole\n- [unity-ui-image-alphamask](https://github.com/49hack/unity-ui-image-alphamask) ![GitHub last commit](https://img.shields.io/github/last-commit/49hack/unity-ui-image-alphamask?logoSize=auto) - Alpha mask\n","projects_url":"https://awesome.ecosyste.ms/api/v1/lists/baba-s%2Fawesome-unity-open-source-on-github/projects"}