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The goal is to create something expressive instead of something functional. **Interaction design**, **information visualization** and **generative art** are all different types of creative coding – which has become a household term describing **artworks articulated as code**.\n\n_Please read the [contribution guidelines](contributing.md) before contributing._\n\n## Contents\n\n- [Books](#books)\n- [Online Books](#online-books)\n- [Courses](#courses)\n- [Tools](#tools)\n  - [Frameworks • Libraries • Ecosystems](#frameworks--libraries--ecosystems)\n  - [Visual Programming Languages](#visual-programming-languages)\n  - [Sound Programming Languages](#sound-programming-languages)\n  - [Web Programming • Libraries](#web-programming--libraries)\n  - [Projection Mapping • VJing](#projection-mapping--vjing)\n  - [Online](#online)\n  - [Hardware](#hardware)\n  - [Other](#other)\n- [Learning Resources](#learning-resources)\n  - [Videos](#videos)\n  - [Talks](#talks)\n  - [Articles](#articles)\n    - [Shaders • OpenGL • WebGL](#shaders--opengl--webgl)\n    - [Canvas](#canvas)\n    - [Hardware](#hardware-1)\n    - [Other](#other-1)\n  - [Interactive](#interactive)\n  - [Quick References • Cheat Sheets](#quick-references--cheat-sheets)\n- [Communities](#communities)\n  - [Subreddits](#subreddits)\n  - [Slack](#slack)\n  - [Other](#other-2)\n- [Math](#math)\n- [Machine Learning • Computer Vision • AI](#machine-learning--computer-vision--ai)\n- [Inspiration](#inspiration)\n- [Events](#events)\n- [Museums • Galleries](#museums--galleries)\n- [Schools • Workshops](#schools--workshops)\n- [Blogs • Websites](#blogs--websites)\n- [Related](#related)\n\n## Books\n\n- 🌎 [Generative Art: A Practical Guide](www.manning.com/books/generative-art) - Practical guide using Processing.\n- [Generative Design](http://www.generative-gestaltung.de/) - Visualize, Program, and Create with Processing.\n- 🌎 [The Nature of Code](natureofcode.com/) - Simulating natural systems with p5.js.\n- 🌎 [Programming Design Systems](programmingdesignsystems.com/) - Practical introduction to the new foundations of graphic design.\n- 🌎 [Learning Modern 3D Graphics Programming](paroj.github.io/gltut/) - Series of tutorials on using OpenGL to do graphical rendering.\n- 🌎 [Programming Interactivity](www.oreilly.com/library/view/programming-interactivity/9780596800598/) - Designer's Guide to Processing, Arduino, and openFrameworks.\n- 🌎 [openFrameworks Essentials](www.packtpub.com/en-us/product/openframeworks-essentials-9781784396145) - openFrameworks beginner Guide for programmer, visual artist, or designer.\n- 🌎 [Mastering openFrameworks: Creative Coding Demystified](www.packtpub.com/en-us/product/mastering-openframeworks-creative-coding-demystified-9781849518048) - Advanced in depth guide to openFrameworks.\n- 🌎 [Algorithms for Visual Design Using the Processing Language](www.amazon.com/Algorithms-Visual-Design-Processing-Language/dp/0470375485) - Experiment with design problems to create 3D animations, GUIs, and more.\n- 🌎 [Foundation HTML5 Animation with JavaScript](link.springer.com/book/10.1007/978-1-4302-3666-5) - Everything you need to know to create animation using the HTML5 canvas.\n- 🌎 [Playing with chaos](www.playingwithchaos.net/) - Programming Fractals and Strange Attractors in JavaScript.\n- 🌎 [Ray Tracing in One Weekend](www.amazon.com/Ray-Tracing-Weekend-Minibooks-Book-ebook/dp/B01B5AODD8/) - Mini book about Ray Tracing.\n- 🌎 [Processing 2: Creative Programming Cookbook](www.packtpub.com/hardware-and-creative/processing-2-creative-programming-cookbook) - Guides you to explore the Processing environment using practical and useful recipes.\n- 🌎 [Data-driven Graphic Design](www.amazon.com/dp/1472578309/) - Creative Coding for Visual Communication.\n- 🌎 [Real-Time Rendering](www.amazon.com/Real-Time-Rendering-Third-Tomas-Akenine-Moller/dp/1568814240) - Learn how to use modern techniques to generate synthetic three-dimensional images in a fraction of a second.\n- 🌎 [Graphics Shaders: Theory and Practice](www.amazon.com/Graphics-Shaders-Theory-Practice-Second/dp/1568814348/) - Introduction to shader programming in general, but focusing on the GLSL shading language.\n- 🌎 [Anton's OpenGL 4 Tutorials](www.amazon.com/gp/product/B00LAMQYF2/) - Practical guide to starting 3d programming with OpenGL.\n- 🌎 [Physics for JavaScript Games, Animation, and Simulations](link.springer.com/book/10.1007/978-1-4302-6338-8) - Teaches JavaScript programmers how to incorporate real physics into their HTML5 games, animations, and simulations.\n- 🌎 [Math for Programmers](www.manning.com/books/math-for-programmers) - Book teaches you to solve mathematical problems in code.\n- 🌎 [Synthèse d'images avec OpenGL (ES)](www.d-booker.fr/3d/78-synthese-d-images.html) - Book in french, which covers OpenGL, OpenGL ES and WebGL.\n- 🌎 [Hands-On Music Generation with Magenta](alexandredubreuil.com/publications/2020-01-31-music-generation-with-magenta-deep-learning-in-music-generation/) - Explore the role of deep learning in music generation and assisted music composition.\n\n## Online Books\n\n- 🌎 [The Book of Shaders](thebookofshaders.com/) - Step-by-step guide through the abstract and complex universe of fragment shaders.\n- 🌎 [WebGL Fundamentals](webglfundamentals.org/) - WebGL from the ground up. No magic.\n- 🌎 [WebGL 2 Fundamentals](webgl2fundamentals.org/) - WebGL2 from the ground up. No magic.\n- 🌎 [Learn OpenGL](learnopengl.com/) - Extensive tutorial resource for learning Modern OpenGL.\n- 🌎 [Scratchapixel 2.0](www.scratchapixel.com/) - Learn Computer Graphics From Scratch.\n- 🌎 [ofBook](openframeworks.cc/ofBook/chapters/foreword.html) - Community-written book/guide on openFrameworks.\n- 🌎 [OGLdev](ogldev.org/) - Collection of modern OpenGL tutorials by Etay Meiri.\n- 🌎 [OpenGL Tutorial](www.opengl-tutorial.org/) - Site dedicated to tutorials for OpenGL 3.3 and later.\n- 🌎 [Open.gl](open.gl/) - Guide that teach you the basics of using OpenGL.\n- [Pixel Shaders](http://pixelshaders.com/) - Interactive Introduction to Graphics Programming.\n- 🌎 [OpenGLBook](openglbook.com/) - Free OpenGL programming tutorial in online book format.\n- 🌎 [Graphics Programming Projects](graphicscodex.com/projects/projects/index.html) - Book about 3D computational graphics by Morgan McGuire.\n- 🌎 [On Generative Algorithms](inconvergent.net/generative/) - Notes about generating various organic patterns, with examples and Python code, by Anders Hoff.\n- 🌎 [Computer Graphics from Scratch](www.gabrielgambetta.com/computer-graphics-from-scratch/00-introduction.html) - A raytracing and rasterization textbook that teaches you how OpenGL and DirectX works.\n- 🌎 [A Primer on Bézier Curves](pomax.github.io/bezierinfo/) - A free book for when you really need to know how to do Bézier things.\n- 🌎 [3D Game Shaders For Beginners](lettier.github.io/3d-game-shaders-for-beginners/) - Step-by-step guide to real-time shading techniques.\n- 🌎 [XEM WebGL Guide](xem.github.io/articles/webgl-guide.html) - Step-by-step guide to WebGL.\n- 🌎 [Creative Coding Notebooks](diegoinacio.github.io/creative-coding-notebooks-page/) - An authorial set of fundamental Python recipes on Creative Coding and Computer Art, by Diego Inácio.\n- 🌎 [WebGL Academy](www.webglacademy.com/) - Learn WebGL and 3D algorithmic in a progressive and interactive way.\n\n## Courses\n\n- 🌎 [Create 3D Graphics in JS Using WebGL](egghead.io/courses/create-3d-graphics-in-javascript-using-webgl) - Get started creating content with WebGL without any frameworks.\n- 🌎 [Learn HTML5 Graphics and Animation](egghead.io/courses/learn-html5-graphics-and-animation) - Introduction to the canvas 2D drawing API.\n- 🌎 [Interactive 3D Graphics](www.udacity.com/course/interactive-3d-graphics--cs291) - Udacity course that teach you the principles of 3D computer graphics.\n- 🌎 [Interactive Computer Graphics](www.coursera.org/learn/interactive-computer-graphics) - Computer graphics course from Coursera.\n- 🌎 [Kadenze Creative Coding](try.kadenze.com/creative-coder/) - Selection of Kadenze courses covering p5.js, TensorFlow, Max/Jitter, and ChucK.\n- 🌎 [Creative Programming for Digital Media \u0026 Mobile Apps](www.coursera.org/learn/digitalmedia) - Coursera course on creative coding with processing.\n- 🌎 [Imaginary Institute](imaginary-institute.com/) - Learn how to create gorgeous interactive graphics.\n- 🌎 [Future Learn: Creative Coding](www.futurelearn.com/courses/creative-coding) - Use computer programming as a creative discipline to generate sounds, images, animations and more.\n- 🌎 [Intro to JS: Drawing \u0026 Animation](www.khanacademy.org/computing/computer-programming/programming) - Use JavaScript and the ProcessingJS library to create drawings and animations.\n- 🌎 [Advanced JS: Natural Simulations](www.khanacademy.org/computing/computer-programming/programming-natural-simulations) - Combine JS, ProcessingJS, and mathematical concepts to simulate nature in your programs.\n- 🌎 [Programming Data Visualizations: A Coding Toolkit for Processing](www.skillshare.com/classes/Programming-Data-Visualizations-A-Coding-Toolkit-for-Processing/1782124914) - Join information designer Nicholas Felton in the world of Processing.\n- 🌎 [Introduction to Data Visualization](www.skillshare.com/classes/Introduction-to-Data-Visualization-From-Data-to-Design/1435958330) - Join Nicholas Felton for a smart, comprehensive, and inspiring intro to data visualization.\n- 🌎 [Programming Graphics I](www.skillshare.com/en/classes/programming-graphics-i-introduction-to-generative-art/782118657), 🌎 [2](www.skillshare.com/en/classes/programming-graphics-ii-generative-art-animation/388564917), 🌎 [3](www.skillshare.com/en/classes/programming-graphics-iii-painting-with-sound/738981508) - Learn generative art and Processing with art with Joshua Davis.\n- 🌎 [Creative Coding with Canvas \u0026 WebGL](frontendmasters.com/courses/canvas-webgl/) - Workshop by Matt DesLauriers that teaches you about generative art, interactive animations, 3D graphics, and shaders.\n- 🌎 [Advanced Creative Coding with WebGL \u0026 Shaders](frontendmasters.com/courses/webgl-shaders/) - Workshop by Matt DesLauriers that goes deeper into graphics programming, math and shaders.\n- 🌎 [Three.js Journey](threejs-journey.com/) - This course by Bruno Simon will teach you the secrets to create the coolest WebGL websites with Three.js whether you are a beginner or an advanced developer.\n- 🌎 [3D Computer Graphics Programming](pikuma.com/courses/learn-3d-computer-graphics-programming) - Learn all the theory and the math behind 3D graphics while creating a software renderer from scratch using the C programming language.\n\n## Tools\n\n### Frameworks • Libraries • Ecosystems\n\n- 🌎 [Processing](processing.org) [Cross-platform] - Computer programming language and IDE for visual arts.\n- 🌎 [py5](py5coding.org) [Cross-platform] - A library that integrates Processing into the Python 3 ecosystem.\n- 🌎 [Cinder](libcinder.org/) [Cross-platform] - Open source library for professional-quality creative coding in C++.\n- 🌎 [openFrameworks](openframeworks.cc/) [Cross-platform] - Open source C++ toolkit for creative coding.\n- 🌎 [NAP](nap-framework.tech/) [Cross-platform] - Open source data-driven real-time control \u0026 visualization platform suited for professional installations in C++, incl. Vulkan renderer.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;974⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;74🍴\u003c/code\u003e\u003c/b\u003e [C4](https://github.com/C4Labs/C4iOS)) [iOS] - Open-source creative coding framework for iOS.\n- 🌎 [Unity](unity.com/) [Mac, Win] - Game engine, but useful for creative coding and installations.\n- 🌎 [Godot](godotengine.org) [Cross-platform] - Open source game engine, that can also be used for all sorts of things.\n- 🌎 [PlayCanvas](playcanvas.com/) [Cross-platform] - Open source, realtime collaborative WebGL engine.\n- 🌎 [hg_sdf](mercury.sexy/hg_sdf/) [Cross-platform] - GLSL library for building signed distance functions.\n- 🌎 [nannou](nannou.cc/) [Cross-platform] - Open-source creative coding framework for the Rust language.\n- 🌎 [thi.ng](thi.ng/) [Cross-platform] - Open source collection of computational design tools for JavaScript, TypeScript, Clojure and ClojureScript languages.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;891⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;66🍴\u003c/code\u003e\u003c/b\u003e [PixelKit](https://github.com/heestand-xyz/PixelKit)) [iOS, Mac] - Open source, live graphics, Swift framework, powered by Metal.\n- 🌎 [OPENRNDR](openrndr.org/) [Cross-platform] - Open source library for creative coding written in Kotlin.\n- 🌎 [Phaser](phaser.io/) [Cross-platform] - HTML5 framework for building games, uses both a Canvas and WebGL renderer.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;5282⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;404🍴\u003c/code\u003e\u003c/b\u003e [Canvas-sketch](https://github.com/mattdesl/canvas-sketch)) [Cross-platform] - HTML5 framework for making generative artwork in JavaScript and the browser.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;418⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;21🍴\u003c/code\u003e\u003c/b\u003e [AsyncGraphics](https://github.com/heestand-xyz/AsyncGraphics)) [iOS, macOS] - Open source, live graphics, async / await, Swift package, powered by Metal.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;3432⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;223🍴\u003c/code\u003e\u003c/b\u003e [Lygia](https://github.com/patriciogonzalezvivo/lygia)) [Cross-platform] - Granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;939⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;23🍴\u003c/code\u003e\u003c/b\u003e [Fragment.tools](https://github.com/raphaelameaume/fragment)) [Cross-platform] - A web development environment for creative coding.\n\n### Visual Programming Languages\n\n- 🌎 [vvvv](vvvv.org/) [Win] - Hybrid visual/textual live-programming environment for easy prototyping and development.\n- 🌎 [NodeBox](www.nodebox.net/node/) [Mac, Win] - Cross-platform, node-based GUI for efficient data visualizations and generative design.\n- 🌎 [TouchDesigner](derivative.ca/) [Mac, Win] - Visual development platform to create realtime projects.\n- 🌎 [Quartz Composer](developer.apple.com/library/archive/documentation/GraphicsImaging/Conceptual/QuartzComposerUserGuide/qc_intro/qc_intro.html) [Mac] - Development tool for processing and rendering graphical data.\n- 🌎 [Vuo](vuo.org/) [Mac] - Live interactive-media programming environment.\n- 🌎 [Max](cycling74.com/products/max) [Mac, Win] - Visual programming language for media.\n- 🌎 [Pure Data](puredata.info/) [Cross-platform] - Open source visual programming language for multimedia.\n- 🌎 [ossia score](ossia.io) [Cross-platform] - Interactive, intermedia audio-visual sequencer.\n- 🌎 [TiXL](tixl.app/) [Win] - Open source tool for creating interactive 3d content and animations.\n- 🌎 [XOD](xod.io/) [Cross-platform] - Open source visual programming language and environment for microcontroller-based projects.\n- 🌎 [Isadora](troikatronix.com) [Cross-platform] - Scene based media control software with integrated projection mapper.\n- 🌎 [cables](cables.gl) [Cross-platform/Web] - Your model kit for creating beautiful interactive content.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;581⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;34🍴\u003c/code\u003e\u003c/b\u003e [eternal](https://github.com/kousun12/eternal)) [Web] - Programs as graphs and graphs as compositional tools for creation.\n- 🌎 [Notch Builder](www.notch.one) [Win] - Node-based authoring tool with a strong focus on real-time graphics.\n- 🌎 [JOY.JS](ncase.me/joy/) - Realtime visual coding tool, easy to understand and aimed at beginners.\n- 🌎 [TIC-80](tic80.com/) - Make pixel art style games and art on a 240\\*136 pixel screen.\n\n### Sound Programming Languages\n\n- 🌎 [SuperCollider](supercollider.github.io/) [Multi-platform] - Platform for audio synthesis and algorithmic composition.\n- 🌎 [ChucK](chuck.cs.princeton.edu/) - Strongly-timed, concurrent, and on-the-fly music programming language.\n- 🌎 [TidalCycles](tidalcycles.org/) - Domain specific language for live coding of pattern.\n- 🌎 [Sonic Pi](sonic-pi.net/) - The live coding music synth for everyone.\n- 🌎 [Csound](csound.com/) - A sound and music computing system.\n- 🌎 [Orca](100r.co/site/orca.html) - Live coding environment to quickly create procedural sequencers.\n- 🌎 [handel](handel-pl.github.io/) - A small procedural programming language for writing songs in browser.\n- 🌎 [Overtone](overtone.github.io/) - An open source audio environment designed to explore new musical ideas from synthesis and instrument building to live-coding.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;213⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;17🍴\u003c/code\u003e\u003c/b\u003e [Melrōse](https://github.com/emicklei/melrose)) - A MIDI producing environment for creating (live) music.\n- 🌎 [Glicol](glicol.org) - Graph-oriented live coding language and music/audio DSP library written in Rust.\n\n### Web Programming • Libraries\n\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;?⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;?🍴\u003c/code\u003e\u003c/b\u003e [three.js](https://github.com/mrdoob/three.js/)) - JavaScript 3D library.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;5580⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;327🍴\u003c/code\u003e\u003c/b\u003e [regl](https://github.com/regl-project/regl)) - Functional WebGL.\n- 🌎 [Stackgl](stack.gl/) - Open software ecosystem for WebGL, built on top of browserify and npm.\n- 🌎 [Paper.js](paperjs.org/) - The swiss army knife of vector graphics scripting.\n- 🌎 [Pixi.js](pixijs.com/) - HTML 5 2D rendering engine that uses webGL with canvas fallback.\n- 🌎 [p5.js](p5js.org/) - JavaScript library that starts with the original goal of Processing.\n- 🌎 [Pts.js](ptsjs.org/) - JavaScript library for visualization and creative-coding.\n- 🌎 [Fabric.js](fabricjs.com/) - JavaScript canvas library, SVG-to-canvas parser.\n- 🌎 [Maker.js](maker.js.org) - Parametric line drawing for SVG, CNC \u0026 laser cutters.\n- 🌎 [JSCAD](openjscad.xyz/) - Programmatic 3D modeling in JavaScript.\n- 🌎 [Sketch.js](soulwire.github.io/sketch.js/) - Minimal JavaScript creative coding framework.\n- 🌎 [Two.js](two.js.org/) - Two-dimensional drawing api geared towards modern web browsers.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;1572⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;149🍴\u003c/code\u003e\u003c/b\u003e [lightgl.js](https://github.com/evanw/lightgl.js)) - A lightweight WebGL library.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;796⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;68🍴\u003c/code\u003e\u003c/b\u003e [picogl.js](https://github.com/tsherif/picogl.js)) - A minimal WebGL 2 rendering library.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;238⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;21🍴\u003c/code\u003e\u003c/b\u003e [Alfrid](https://github.com/yiwenl/Alfrid)) - A WebGL tool set.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;26066⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;3687🍴\u003c/code\u003e\u003c/b\u003e [Babylon.js](https://github.com/BabylonJS/Babylon.js)) - complete JavaScript framework for building 3D games with HTML 5 and WebGL.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;3003⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;262🍴\u003c/code\u003e\u003c/b\u003e [twgl.js](https://github.com/greggman/twgl.js)) - A tiny WebGL helper library.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;2474⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;231🍴\u003c/code\u003e\u003c/b\u003e [luma.gl](https://github.com/visgl/luma.gl)) - WebGL2 Components for Data Visualization.\n- 🌎 [css-doodle](css-doodle.com/) - A web component for drawing patterns with CSS.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;4646⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;235🍴\u003c/code\u003e\u003c/b\u003e [OGL.js](https://github.com/oframe/ogl)) - JavaScript 3D library (WebGL).\n- 🌎 [Zdog](zzz.dog/) - A pseudo-3D engine for canvas \u0026 SVG.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;?⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;?🍴\u003c/code\u003e\u003c/b\u003e [Oimo.js](https://github.com/lo-th/Oimo.js/)) - Lightweight 3D physics engine for JavaScript.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;?⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;?🍴\u003c/code\u003e\u003c/b\u003e [Ammo.js](https://github.com/kripken/ammo.js/)) - Direct port of the Bullet physics engine to JavaScript using Emscripten.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;12667⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;473🍴\u003c/code\u003e\u003c/b\u003e [Theatre.js](https://github.com/theatre-js/theatre)) - Motion design library with visual tools.\n- 🌎 [textmode.js](code.textmode.art) - JavaScript canvas library for real-time ASCII and textmode graphics.\n\n### Projection Mapping • VJing\n\n- 🌎 [MadMapper](madmapper.com/) [Mac] - Video mapping projections and Light mapping.\n- 🌎 [VDMX](www.vidvox.net/) [Mac] - Realtime multimedia performance application.\n- 🌎 [Modul8](www.garagecube.com/modul8/) [Mac] - Real time video mixing and compositing.\n- 🌎 [Resolume](resolume.com/) [Mac, Win] - Mixing of digital video and effects in a realtime.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;235⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;25🍴\u003c/code\u003e\u003c/b\u003e [VirtualMapper](https://github.com/baku89/VirtualMapper)) - Realtime preview tool for projection mapping.\n- 🌎 [Millumin](www.millumin.com/) [Mac] - A software to create and perform interactive audiovisual shows.\n- 🌎 [Smode](www.smode.io/) [Win] - A real-time 2D/3D creation, compositing and video-mapping engine.\n- 🌎 [Veejay](veejayhq.github.io/) [Linux] - A live performance tool featuring simple non-linear editing and mixing from multiple sources (files, devices, streams...).\n\n### Online\n\n- 🌎 [Shadertoy](www.shadertoy.com/) - Build and share shaders with the world and get inspired.\n- 🌎 [Shader Park](shaderpark.com/) - A JavaScript library for creating interactive procedural 2D and 3D shaders.\n- 🌎 [GLSL Sandbox](glslsandbox.com/) - Online shader editor and gallery.\n- 🌎 [Shdr Editor](shdr.bkcore.com/) - Online shader editor.\n- 🌎 [CodePen](codepen.io/) - Show case of advanced techniques with editable source code.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;920⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;57🍴\u003c/code\u003e\u003c/b\u003e [Shadershop](https://github.com/cdglabs/Shadershop)) - Interface for programming GPU shaders.\n- 🌎 [Vertexshaderart](www.vertexshaderart.com/) - Online shader editor and gallery.\n- 🌎 [Cyos](cyos.babylonjs.com/) - Online shader editor.\n- 🌎 [GlslEditor](editor.thebookofshaders.com/) - Simple WebGL Fragment Shader Editor.\n- 🌎 [OpenProcessing](www.openprocessing.org/) - Algorithmic Designs Created with Processing, p5js and processingjs.\n- 🌎 [P5.js Editor](editor.p5js.org/) - Online web editor for P5.js.\n- 🌎 [LiveCodeLab](livecodelab.net/) - Run-as-you-type tool for VJs, musicians, teachers, students, kids.\n- 🌎 [Turtletoy](turtletoy.net/) - Minimalistic API and online showcase for generative code. (JavaScript)\n- 🌎 [ShaderGif](shadergif.com/) - Open source home for art made with code (WebGL1/2, JavaScript Canvas \u0026 P5.js).\n- 🌎 [P5LIVE](teddavis.org/p5live/) - p5.js live-coding environment.\n- 🌎 [NEORT](neort.io/popular) - Digital art platform for creative coders (Fragment Shader, JavaScript Canvas).\n- 🌎 [Shelly](shelly.dev/) - Learn programming by issuing instructions to a turtle.\n- 🌎 [tixy.land](tixy.land/) - The most minimalist creative coding environment is alive.\n- 🌎 [BBC Micro bot](www.bbcmicrobot.com/) - Run your tweet on an 8-bit computer emulator.\n- 🌎 [Hydra](hydra.ojack.xyz/) - Live code-able video synth and coding environment.\n- 🌎 [editor.textmode.art](editor.textmode.art) - Online web editor for textmode.js.\n- 🌎 [synth.textmode.art](synth.textmode.art) - Online live coding environment for textmode.js.\n\n### Hardware\n\n- 🌎 [Arduino](www.arduino.cc/) - Open source microcontroller kits for building digital devices and interactive objects.\n- 🌎 [Raspberry Pi](www.raspberrypi.org/) - Small single-board computers.\n- 🌎 [Puck.js](www.puck-js.com/) - Open source JavaScript microcontroller you can program wirelessly.\n- 🌎 [BeagleBoard](www.beagleboard.org/) - Low-power open source single-board computers.\n- 🌎 [Makey Makey](www.makeymakey.com/) - Turn everyday objects into touchpads and combine them with the internet.\n- 🌎 [Leap Motion](www.ultraleap.com/) - Sensor device that supports hand and finger motions as input.\n- 🌎 [AxiDraw](www.axidraw.com/) - Simple, modern, and precise pen plotter.\n- 🌎 [Phidgets](www.phidgets.com) - Sensors, input devices and controllers for computers.\n- 🌎 [Teensy](www.pjrc.com/teensy/) - USB-based microcontroller development system.\n- 🌎 [Lightform](lightform.com/) - AR projection mapping with built-in depth sensor.\n\n### Other\n\n- 🌎 [Structure Synth](structuresynth.sourceforge.net/) [Cross-platform] - Application for generating 3D structures by specifying a design grammar.\n- 🌎 [F3](www.syedrezaali.com/work/f3/) [Mac] - Powerful 3D design app that enables you to live code 3D form.\n- 🌎 [ShaderTool](store.steampowered.com/app/314720/) [Win] - Modern shader IDE for programmers and FX artists.\n- [Syphon](http://syphon.v002.info/) [Mac] - Allows applications to share frames with one another in realtime.\n- 🌎 [KodeLife](hexler.net/kodelife) - Real-time GPU shader editor, live-code performance tool and graphics prototyping sketchpad.\n- 🌎 [ISF](isf.video/) - GLSL shaders for use in interactive applications.\n- 🌎 [glslViewer](patriciogonzalezvivo.com/2015/glslViewer/) - Live-coding console tool that renders GLSL Shaders.\n- 🌎 [shoebot](shoebot.github.io/) [Cross-platform] - Shoebot is a creative coding environment designed for making vector graphics and animations with Python.\n- 🌎 [DrawBot](www.drawbot.com/) [Mac] - Education oriented 2d graphics programming environment based on Python.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;2000⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;186🍴\u003c/code\u003e\u003c/b\u003e [Klak](https://github.com/keijiro/Klak)) - A collection of scripts for creative coding with Unity.\n- 🌎 [basil.js](basiljs.ch/) - Scripting (JS) in InDesign for designers and artists in the spirit of Processing.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;68⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;2🍴\u003c/code\u003e\u003c/b\u003e [Konstrukt](https://github.com/MarcelMue/konstrukt)) [Cross-platform] - A commandline tool to generate different scalable patterns as SVGs.\n\n## Learning Resources\n\n### Videos\n\n- 🌎 [The Coding Train](www.youtube.com/user/shiffman) - Daniel Shiffman makes videos about creative coding.\n- 🌎 [MFGD - Fragment Shaders](www.youtube.com/playlist?list=PLW3Zl3wyJwWMpFSRpeMmSBGDShbkiV1Cq) - YouTube playlist about fragment shaders.\n- 🌎 [Shaders Laboratory](www.youtube.com/channel/UCDk9-aPr8zQzwi4ylnuoJ6w) - YouTube channel about shaders.\n- 🌎 [Makin' Stuff Look Good](www.youtube.com/channel/UCEklP9iLcpExB8vp_fWQseg) - YouTube channel about shaders case studies.\n- 🌎 [openFrameworks Tutorial Series](www.youtube.com/watch?v=dwt2NAd1ZYY\u0026list=PL4neAtv21WOlqpDzGqbGM_WN2hc5ZaVv7) - YouTube series about learning openFrameworks.\n- 🌎 [openFrameworks tutorial](www.youtube.com/watch?v=IKSTo_0pB28\u0026index=51\u0026list=PL4neAtv21WOmrV8z9rSzL20QpdLU1zJLr) - YouTube playlist about openFrameworks - not updated [2015].\n- 🌎 [Shader Tutorial Series](www.youtube.com/watch?v=HIvNePu7UEE\u0026list=PL4neAtv21WOmIrTrkNO3xCyrxg4LKkrF7) - YouTube playlist about Shaders, using Visual Studio Code.\n- 🌎 [Kha Tutorial Series](www.youtube.com/watch?v=5Uxht76ODtQ\u0026list=PL4neAtv21WOmmR5mKb7TQvEQHpMh1h0po) - YouTube playlist about the Kha framework, built in Haxe.\n- 🌎 [Fun with WebGL 2.0](www.youtube.com/watch?v=LtFujAtKM5I\u0026list=PLMinhigDWz6emRKVkVIEAaePW7vtIkaIF) - YouTube playlist about WebGL 2.0.\n- 🌎 [Modern OpenGL 3.0+ Tutorials](www.youtube.com/playlist?list=PLRtjMdoYXLf6zUMDJVRZYV-6g6n62vet8) - YouTube playlist about modern OpenGL.\n- 🌎 [Vertexshaderart](www.youtube.com/channel/UC6IqL5vkMJpqBG_bFDjsaxw) - YouTube playlist about vertex shaders.\n- 🌎 [Diving in Three.js](www.youtube.com/playlist?list=PL08jItIqOb2qyMOhtEUoLh100KpccQiRf) - YouTube playlist diving into three.js.\n- 🌎 [Shadertoy Tutorials](www.youtube.com/watch?v=u5HAYVHsasc\u0026list=PLGmrMu-IwbguU_nY2egTFmlg691DN7uE5) - YouTube playlist teaching you how to make shaders, starting with zero knowledge using shadertoy.\n- 🌎 [WebGL Lighting](www.youtube.com/playlist?list=PLxaZqnd-OQM7Y0lfe7h2cjlQAm5O9_6UL) - Introduction to WebGL lighting with Greg Tatum.\n\n### Talks\n\n- 🌎 [Inigo Quilez Live](iquilezles.org/live/) - Collection of live coding videos by Íñigo Quílez.\n- 🌎 [There is also canvas](slideslive.com/38898318/there-is-also-canvas) - Bruno Imbrizi go through the use of canvas for creative coding at WebExpo 2016. Interactive slides 🌎 [here](brunoimbrizi.github.io/webexpo-2016/dist/).\n- 🌎 [OpenGL 3D Game Tutorials](www.youtube.com/playlist?list=PLRIWtICgwaX0u7Rf9zkZhLoLuZVfUksDP) - Beginners tutorial series about creating 3D games with OpenGL.\n- 🌎 [How We Do This Shit](web.archive.org/web/20250903170542/http://how-we-do-this-shit.com/) - Talk on how tech-based artists do this financially.\n- 🌎 [Making WebGL Dance](acko.net/files/fullfrontal/fullfrontal/webglmath/online.html) - How I Learnt to Stop Worrying and Love Linear Algebra.\n- 🌎 [The Pixel Factory](acko.net/files/gltalks/pixelfactory/online.html) - Talk about WebGL, GPUs and Math by Steven Wittens.\n- 🌎 [Poetic Computation](www.youtube.com/watch?v=bmztlO9_Wvo\u0026t=387s) - Inspiring talk by Zach Lieberman.\n- 🌎 [Generative Machines](www.youtube.com/watch?v=8Uo6zFwSO78) - FITC talk by Matt DesLauriers about his passion for generative art.\n\n### Articles • Tutorials\n\n#### Shaders • OpenGL • WebGL\n\n- 🌎 [Introduction to shaders](aerotwist.com/tutorials/an-introduction-to-shaders-part-1/) - Part 1 of an introduction to shaders using threejs.\n- 🌎 [Three.js 101](medium.com/@necsoft/three-js-101-hello-world-part-1-443207b1ebe1) - Introduction to three.js from a creative coder perspective.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;?⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;?🍴\u003c/code\u003e\u003c/b\u003e [lwjgl: Shaders](https://github.com/mattdesl/lwjgl-basics/wiki/Shaders)) - Shader tutorial in the context of lwjgl-basics.\n- 🌎 [Shaders: A primer](web.archive.org/web/20250331051618/https://notes.underscorediscovery.com/shaders-a-primer/) - A primer on shaders.\n- 🌎 [Shaders: Second stage](web.archive.org/web/20250111051033/https://notes.underscorediscovery.com/shaders-second-stage/) - The second part to the previous.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;307⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;15🍴\u003c/code\u003e\u003c/b\u003e [WebGL Lessons — Fragment Shaders](https://github.com/Experience-Monks/jam3-lesson-webgl-shader-intro)) - A brief introduction to fragment shaders.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;366⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;21🍴\u003c/code\u003e\u003c/b\u003e [WebGL Lessons — ThreeJS Shaders](https://github.com/Experience-Monks/jam3-lesson-webgl-shader-threejs)) - Using custom vertex and fragment shaders in ThreeJS.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;26⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;4🍴\u003c/code\u003e\u003c/b\u003e [ThreeJS post-process example](https://github.com/Experience-Monks/threejs-post-process-example)) - Example of post-processing effects in ThreeJS.\n- 🌎 [Introduction to Ray Tracing](www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/how-does-it-work.html) - A simple method for creating 3D images.\n- 🌎 [Ray Marching and Signed Distance Functions](jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/) - Introduction to ray marching and signed distance functions.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;466⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;33🍴\u003c/code\u003e\u003c/b\u003e [GLSL lighting walkthrough](https://github.com/stackgl/glsl-lighting-walkthrough)) - Phong shading tutorial with glslify.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;79⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;7🍴\u003c/code\u003e\u003c/b\u003e [Three glslify example](https://github.com/mattdesl/three-glslify-example)) - Example on how to use three.js with glslify.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;18⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;2🍴\u003c/code\u003e\u003c/b\u003e [WebGL Beyond Dom](https://github.com/gregtatum/talk-webgl-beyond-dom)) - Greg Tatum explains the basics of WebGL using Regl.\n- [FBO particles](http://barradeau.com/blog/?p=621) - Article about FBO/GPGPU particles by @nicoptere.\n- [Ray marching (with THREE.js)](http://barradeau.com/blog/?p=575) - Article about ray marching with three.js by @nicoptere.\n- 🌎 [Custom shaders with Three.JS](csantosbh.wordpress.com/2014/01/09/custom-shaders-with-three-js-uniforms-textures-and-lighting/) - Introduction to custom shaders, uniforms, textures and lighting in three.js.\n- 🌎 [An intro to modern OpenGL](duriansoftware.com/joe/an-intro-to-modern-opengl.-chapter-1:-the-graphics-pipeline) - First part of an introduction to modern OpenGL.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;815⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;224🍴\u003c/code\u003e\u003c/b\u003e [Modern OpenGL Series](https://github.com/tomdalling/opengl-series)) - Good introduction to some of the OpenGL terms.\n- 🌎 [Smooth minimum](iquilezles.org/articles/smin/) - Article about the smooth based primitive union.\n- 🌎 [Modeling with distance functions](iquilezles.org/articles/distfunctions/) - Collection of distance functions in one centralized place.\n- [Volumetric rendering](http://www.alanzucconi.com/2016/07/01/volumetric-rendering/) - Explains how to create complex 3D shapes inside volumetric shaders.\n- 🌎 [Real-time Rendering](www.realtimerendering.com/) - Book, blog and collection of resources regarding real-time rendering.\n- 🌎 [OpenGL 4 Shaders](antongerdelan.net/opengl/shaders.html) - Short and sweet introduction to OpenGL shaders by Anton Gerdelan.\n- 🌎 [On ray casting, ray tracing, ray marching and the like](www.hugi.scene.org/online/hugi37/hugi%2037%20-%20coding%20adok%20on%20ray%20casting,%20ray%20tracing,%20ray%20marching%20and%20the%20like.htm) - The title says it all. Introduction by Adok.\n- 🌎 [Writing a small software renderer](blog.simonrodriguez.fr/articles/2017/02/writing_a_small_software_renderer.html) - Really good introduction to how basic software rendering works.\n- 🌎 [WebGL Tutorials](www.webgltutorials.org/) - Website with a really good collection of WebGL tutorials.\n- 🌎 [Generating Geometry: 1](codepen.io/mcdorli/post/generating-geometry-part-1-basics), 🌎 [2](codepen.io/mcdorli/post/generating-geometry-part-2-going-3d), 🌎 [3](codepen.io/mcdorli/post/generating-geometry-part-3-getting-spherical) - Beginner introduction on how to create geometry object.\n- 🌎 [Into Vertex Shaders](medium.com/@Zadvorsky/into-vertex-shaders-594e6d8cd804) - Series of tutorials about WebGL, Three.js, and Three.bas.\n- 🌎 [The Spaces of WebGL](medium.com/@Zadvorsky/into-vertex-shaders-part-1-the-spaces-of-webgl-c70ded527841) - Brief overview over the different coordinate systems throughout the 3D graphics pipeline.\n- [WebGL Workshop](http://webgl-workshop.com/) - Short and sweet online introduction to WebGL.\n- [THREE.js \u0026 instanced geometry](http://barradeau.com/blog/?p=1109) - Fluffy predator with three.js and instanced geometry.\n- 🌎 [Particle Effects via Billboards](www.chinedufn.com/webgl-particle-effect-billboard-tutorial/) - How to create a particle effects with billboarding and WebGL.\n- 🌎 [Beautifully Animate Points with WebGL and regl](peterbeshai.com/beautifully-animate-points-with-webgl-and-regl.html) - How to create GPGPU particles with regl.\n- 🌎 [WebGL Tutorial: Directional Shadow Mapping without extensions](www.chinedufn.com/webgl-shadow-mapping-tutorial/) - Introduction to the concepts behind real time directional light shadow mapping.\n- 🌎 [WebGL Quest](xem.github.io/articles/#webgl_quest_2) - A tutorial and a list of useful resources to use WebGL raymarching and distance functions easily.\n- 🌎 [Exploring bump mapping with WebGL](apoorvaj.io/exploring-bump-mapping-with-webgl) - Introduction to different bump mapping techniques.\n- 🌎 [OpenGL/GLSL Shader Programming](web.archive.org/web/20211017205739/http://web.cse.ohio-state.edu/~wang.3602/courses/cse5542-2013-spring/13-GLSL.pdf) - Deck on OpenGL/GLSL shader programming.\n- 🌎 [Particles in a Simplex Noise Flow Field](codepen.io/DonKarlssonSan/post/particles-in-simplex-noise-flow-field) - Perlin noise flow field tutorial.\n- 🌎 [Flow Fields, Part 1](medium.com/@bit101/flow-fields-part-i-3ebebc688fd8) - Introduction to flow fields also known as vector fields.\n- 🌎 [Flow Fields, Part 2](medium.com/@bit101/flow-fields-part-ii-f3c24c1b777d) - Introduction to flow fields also known as vector fields.\n- 🌎 [Graphics for Games](research.ncl.ac.uk/game/mastersdegree/graphicsforgames/) - Introduction to 3D graphics programming including shaders, math post-processing etc. from Newcastle University.\n- 🌎 [Three.js Basics](www.realtimerendering.com/basics3js/#1) - Introduction to Three.js by Eric Haines.\n- 🌎 [An Interactive Introduction to WebGL and three.js](www.cs.unm.edu/~angel/SIGGRAPH17/COURSE/s17_final.pdf) - Slides from the SIGGRAPH 2017 WebGL workshop.\n- 🌎 [How to Start Learning Computer Graphics Programming](erkaman.github.io/posts/beginner_computer_graphics.html) - Advice and thoughts on how to get started by Eric Arnebäck.\n- 🌎 [What Every Coder Should Know About Gamma](blog.johnnovak.net/2016/09/21/what-every-coder-should-know-about-gamma/) - Deep dive into the importance of gamma.\n\n#### Canvas\n\n- 🌎 [HTML Canvas Deep Dive](joshondesign.com/p/books/canvasdeepdive/toc.html) - Profound introduction to the canvas API.\n- [31 days of Canvas tutorials](http://creativejs.com/2011/08/31-days-of-canvas-tutorials/) - Collection of canvas tutorials by Seb Lee-Delisle.\n\n#### Hardware\n\n- 🌎 [Pen Plotter Art \u0026 Algorithms Part 1](mattdesl.svbtle.com/pen-plotter-1), 🌎 [2](mattdesl.svbtle.com/pen-plotter-2) - How to use the AxiDraw pen plotter with JavaScript.\n\n#### Other\n\n- 🌎 [Noise in Creative Coding](varun.ca/noise/) - In-depth blog post about noise as an indispensable tool for creative coding.\n- 🌎 [Cat Like Coding](catlikecoding.com/unity/tutorials/) - In depth tutorials on math, algorithms and Unity.\n- 🌎 [Fun Programming](funprogramming.org/) - Learn creative coding writing simple programs.\n- 🌎 [Creative-coding on iOS with C4](www.creativeapplications.net/tutorial/creative-coding-on-ios-with-c4-tutorial/) - Introduction to C4 published on Creative Applications.\n- 🌎 [COSMOS](web.archive.org/web/20181119003952/http://www.c4ios.com/cosmos/) - An end-to-end tutorial on the design, programming and launch of an app using C4.\n- 🌎 [Particle Physics](www.khanacademy.org/partner-content/pixar/effects/particle-physics/a/start-here-fx) - Particle physics explained.\n- 🌎 [Visualizing Algorithms](bost.ocks.org/mike/algorithms/) - Looks at the use of visualization to understand, explain and debug algorithms.\n- 🌎 [Adventures in Game Development World](web.archive.org/web/20200917033430/http://ruh.li/) - Easy to understand collection of articles on game development, but relevant to creative coding as well.\n- [Amit's Game Programming Information](http://www-cs-students.stanford.edu/~amitp/gameprog.html) - Collection of resources on stuff like path-finding, AI, math, etc.\n- 🌎 [Tips to Improve Your Generative Artwork](web.archive.org/web/20240121224819/https://tylerxhobbs.com/essays/2018/tips-to-improve-your-generative-artwork) - Tips to make your art look better.\n- 🌎 [Working With Color in Generative Art](www.tylerxhobbs.com/words/working-with-color-in-generative-art) - Tips on how to get color right.\n\n### Interactive\n\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;4415⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;261🍴\u003c/code\u003e\u003c/b\u003e [Shader-school](https://github.com/stackgl/shader-school)) - Workshop for GLSL shaders and graphics programming.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;1499⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;123🍴\u003c/code\u003e\u003c/b\u003e [Webgl-workshop](https://github.com/stackgl/webgl-workshop)) - The sequel to shader-school: Learn the WebGL API.\n- 🌎 [Fragment-foundry](hughsk.io/fragment-foundry) - Interactive fragment shader tutorial.\n- 🌎 [SDF Tutorial 1: box \u0026 balloon](www.shadertoy.com/view/Xl2XWt) - Shadertoy tutorial on raytracing.\n- 🌎 [HOWTO: Ray Marching](www.shadertoy.com/view/XllGW4) - Shadertoy tutorial on Ray Marching.\n- 🌎 [Raymarch Tutorial2](www.shadertoy.com/view/XlBGDW) - Shadertoy raymarch tutorial.\n- 🌎 [GLSL 2D Tutorials](www.shadertoy.com/view/Md23DV) - Shadertoy GLSL 2D Tutorial.\n- 🌎 [Bubble Breakdown](mrl.cs.nyu.edu/~perlin/bubble_breakdown/) - Shader breakdown by Perlin.\n- 🌎 [Let's Make A Ray Marcher](www.shadertoy.com/view/MdBfRK) - Interactive Shader-Toy on writing a ray marcher.\n- 🌎 [Raymarching](www.shadertoy.com/view/4dSfRc) - Interactive Shader-Toy raymarching tutorial.\n\n### Quick References • Cheat Sheets\n\n- 🌎 [Shaderific GLSL](shaderific.com/glsl.html) - OpenGL ES shading language reference.\n- 🌎 [The Book of Shaders Glossary](thebookofshaders.com/glossary/) - Shader glossary by theme.\n- 🌎 [gltut glossary pages: 1](paroj.github.io/gltut/Basics/Intro%20Glossary.html), 🌎 [2](paroj.github.io/gltut/Basics/Tut01%20Glossary.html), 🌎 [3](paroj.github.io/gltut/Basics/Tut02%20Glossary.html), 🌎 [4](paroj.github.io/gltut/Positioning/Tut04%20Glossary.html), 🌎 [5](paroj.github.io/gltut/Positioning/Tut05%20Glossary.html), 🌎 [6](paroj.github.io/gltut/Positioning/Tut06%20Glossary.html), 🌎 [7](paroj.github.io/gltut/Positioning/Tut07%20Glossary.html), 🌎 [8](paroj.github.io/gltut/Positioning/Tut08%20Glossary.html) - OpenGL 3D programming glossary.\n- 🌎 [Canvas Cheatsheet](web.archive.org/web/20171226205420/https://skilled.co/html-canvas/) - Quick and visual canvas cheatsheet.\n- 🌎 [WebGL Cheatsheet](www.khronos.org/files/webgl/webgl-reference-card-1_0.pdf) - WebGL 1.0 API reference card.\n- 🌎 [Glossary of Computer Graphics](en.wikipedia.org/wiki/Glossary_of_computer_graphics) - Glossary of terms relating computer graphics.\n- [GLSL Reference Guide](http://www.cs.cmu.edu/afs/cs/academic/class/15462-f10/www/lec_slides/glslref.pdf) - OpenGL Shading Language quick reference guide.\n- 🌎 [3D Maths Cheat Sheet](antongerdelan.net/teaching/3dprog1/maths_cheat_sheet.pdf) - Math cheatsheet by Anton Gerdelan, from his OpenGL book.\n- 🌎 [docs.GL](docs.gl/) - Improvement of the official OpenGL documentation.\n- 🌎 [OpenGL Shading Language](wikis.khronos.org/opengl/OpenGL_Shading_Language) - Khronos Group GLSL wiki.\n- 🌎 [OpenGL 4.3 Reference Card](www.khronos.org/files/opengl43-quick-reference-card.pdf) - PDF Reference Card for the OpenGL 4.3 API.\n- 🌎 [Easings](easings.net/) - Interactive easing functions cheatsheet.\n- [PixelSpirit](http://pixelspiritdeck.com/) - GLSL library on the back of tarot cards, for learning and reference.\n- [Procedural Patterns And Noises](http://www.neilblevins.com/art_lessons/procedural_noise/procedural_noise.html) - Collection of procedural patterns and procedural noises.\n- 🌎 [Visual Noises](ramesaliyev.com/visual-noises/) - Visualize noise algorithms in 1D and 2D.\n- 🌎 [Trigonoparty](ramesaliyev.com/trigonoparty/) - Simple trigonometry visualisation.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;2283⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;124🍴\u003c/code\u003e\u003c/b\u003e [Morphogenesis](https://github.com/jasonwebb/morphogenesis-resources)) - Exploration of how shapes, forms, and patterns emerge in nature.\n\n## Communities\n\n### Subreddits\n\n- 🌎 [r/creativecoding](www.reddit.com/r/creativecoding/) - Sharing and discussing the use of computer programming as a creative discipline.\n- 🌎 [r/raytraycing](www.reddit.com/r/raytracing/) - Subreddit on raytracing.\n- 🌎 [r/opengl](www.reddit.com/r/opengl/) - News and discussion about OpenGL on all platforms.\n- 🌎 [r/graphicsprogramming](www.reddit.com/r/GraphicsProgramming/) - Subreddit on graphics programming.\n- 🌎 [r/processing](www.reddit.com/r/processing/) - Subreddit on Processing.\n- 🌎 [r/shaders](www.reddit.com/r/shaders/) - Subreddit on shaders.\n- 🌎 [r/proceduralgeneration](www.reddit.com/r/proceduralgeneration/) - Subreddit on procedural generation.\n- 🌎 [r/MachineLearning](www.reddit.com/r/MachineLearning/) - Subreddit on machine learning.\n- 🌎 [r/generative](www.reddit.com/r/generative/) - Subreddit on generative art and music.\n\n### Slack\n\n- 🌎 [Creative Coding Club](creative-coding-club.slack.com/) - Creative Coding Club Slack.\n\n### Other\n\n- 🌎 [The Creative Coding Podcast](creativecodingpodcast.com/) - Iain and Seb discuss the ins and outs of creative coding.\n- 🌎 [realtimevfx.com](realtimevfx.com/) - Real Time VFX Community.\n- 🌎 [Data Stories](datastori.es/) - Podcast on data visualization.\n- 🌎 [3D Programming Weekly Articles](3dkingdoms.com/weekly/weekly.php) - Great collection of shader and math related resources.\n\n## Math\n\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;15489⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;1086🍴\u003c/code\u003e\u003c/b\u003e [Math as code](https://github.com/Experience-Monks/math-as-code)) - Cheat-sheet for mathematical notation in code form.\n- 🌎 [Coding Math](www.youtube.com/user/codingmath) - Teaches you the math you need to understand as a programmer.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;122⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;12🍴\u003c/code\u003e\u003c/b\u003e [Math snippets](https://github.com/terkelg/math)) - Math snippets with graphic programming in mind.\n- 🌎 [Formula Animations](www.youtube.com/watch?v=0ifChJ0nJfM) - The principles of painting with maths.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;198⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;12🍴\u003c/code\u003e\u003c/b\u003e [Learning Maths again](https://github.com/silviopaganini/maths)) - Collection of JS and GLSL math snippets.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;386⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;24🍴\u003c/code\u003e\u003c/b\u003e [Eases](https://github.com/mattdesl/eases)) - Grab-bag of modular easing equations.\n- 🌎 [Math for Motion](soulwire.co.uk/math-for-motion/) - Visualization of different motion equations.\n- [Matrix Multiplication](http://matrixmultiplication.xyz) - Matrix multiplication visualized.\n- [Algebra rules](http://algebrarules.com/) - The most useful rules of basic algebra.\n- [Immersive Math](http://immersivemath.com/ila/index.html) - Fully interactive linear algebra.\n- 🌎 [Image Kernels](setosa.io/ev/image-kernels/) - Interactive and visual introduction to image kernels.\n- 🌎 [Sine and Cosine](setosa.io/ev/sine-and-cosine/) - Interactive explanation of sine and cosine.\n- 🌎 [Perlin Noise](eev.ee/blog/2016/05/29/perlin-noise/) - Perlin noise explained in detail.\n- [Vector Math for 3D Computer Graphics](http://programmedlessons.org/VectorLessons/) - Tutorial on vector algebra and matrix algebra from the viewpoint of computer graphics.\n- 🌎 [Desmos](www.desmos.com/) - Graph functions, plot data, evaluate equations, explore transformations, and much more.\n- 🌎 [MFGD](www.youtube.com/playlist?list=PLW3Zl3wyJwWNQjMz941uyOIq3Nw6bcDYC) - Math for game developers YouTube playlist.\n- 🌎 [Essence of linear algebra](www.youtube.com/playlist?list=PLZHQObOWTQDPD3MizzM2xVFitgF8hE_ab) - Essence of linear algebra YouTube playlist.\n- 🌎 [Mathematics of Animation](winkervsbecks.github.io/mathematics-of-animation/#/) - Slides about the mathematics of animation (\u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;34⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;2🍴\u003c/code\u003e\u003c/b\u003e [repo](https://github.com/winkerVSbecks/mathematics-of-animation))).\n- 🌎 [Sketching with Math and Quasi Physics](www.kynd.info/p5sketches/index.html) - Beautiful and visual introduction to math and quasi physics.\n- 🌎 [Gene Kogan: Perlin Noise](genekogan.com/code/p5js-perlin-noise/) - introduction to 2D and 3D perlin noise.\n- 🌎 [Matrix Math and You](medium.com/@Zadvorsky/into-vertex-shaders-addendum-1-matrix-math-and-you-565a51094472) - High level introduction to matrices.\n- 🌎 [Mathematical Symbols](www.rapidtables.com/math/symbols/Basic_Math_Symbols.html) - List of all mathematical symbols and signs.\n- 🌎 [The magnificent 2d matrix](ncase.me/matrix/) - Interactive tool to better understand transformation matrices.\n- 🌎 [Game Dev Movement cheatsheet with examples](somethinghitme.com/2013/11/13/snippets-i-always-forget-movement/) - JavaScript math snippets for movement.\n- 🌎 [Maths \u0026 trigonometry cheat sheet for 2D \u0026 3D games](gist.github.com/xem/99930986c5333125a13b0ea50600391f) - Maths cheat-sheet for 2D and 3D game-makers.\n- 🌎 [Matrices for Creative Coding](www.youtube.com/watch?v=4k9wTfxfkJU\u0026list=PLxaZqnd-OQM7k2Gp3xu02VzExGKMKgqY2) - Introduction to matrices by Greg Tatum.\n- 🌎 [Making Things With Maths](acko.net/tv/wdcode/) - Talk by Steven Wittens about bezier curves, procedural generation, physics engines and fractals.\n- 🌎 [MyPhysicsLab](www.myphysicslab.com/) - Interactive real-time physics simulations, with formulas and code.\n- 🌎 [Intuitive Math](intuitive-math.club/) - Explanations of fields like Linear Algebra and Geometry designed to help you develop a visual intuition for what is going on.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;33⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;5🍴\u003c/code\u003e\u003c/b\u003e [L-systems](https://github.com/arendsee/lsystems)) - A Haskell package for L-systems.\n- 🌎 [Linear Interpolation](mattdesl.svbtle.com/linear-interpolation) - Introduction to linear interpolation (also known as mix/lerp).\n- 🌎 [Practical use of Vector Math in Games](www.gamedev.net/articles/programming/math-and-physics/practical-use-of-vector-math-in-games-r2968/) - In-depth article on vectors for game math.\n- 🌎 [Shepherding random numbers](inconvergent.net/2016/shepherding-random-numbers/) - Tiny guide to shepherding random numbers.\n- 🌎 [Shepherding random grids](inconvergent.net/2016/shepherding-random-grids/) - Tiny guide to shepherding random grids.\n- 🌎 [Shepherding random growth](inconvergent.net/2016/shepherding-random-growth/) - Tiny guide to shepherding random growth.\n\n## Machine Learning • Computer Vision • AI\n\n- 🌎 [ml4a](ml4a.net/) - Machine learning for artists.\n- 🌎 [Keras.js](transcranial.github.io/keras-js/) - Run Keras models (tensorflow backend) in the browser, with GPU support.\n- [Tesseract.js](http://tesseract.projectnaptha.com/) - Pure JavaScript Multilingual OCR.\n- 🌎 [Google ML](cloud.google.com/products/ai) - Cloud machine learning by Google.\n- 🌎 [TensorFlow](www.tensorflow.org/) - Open source software library for machine intelligence.\n- 🌎 [ConvNetJS](cs.stanford.edu/people/karpathy/convnetjs/started.html) - Deep Learning in your browser.\n- [Wekinator](http://wekinator.org/) - Allows anyone to use machine learning.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;1004⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;196🍴\u003c/code\u003e\u003c/b\u003e [Machine Learning](https://github.com/CodingTrain/Machine-Learning)) - Coding Train repo with links to machine learning resources.\n- 🌎 [Teachable Machine](teachablemachine.withgoogle.com/) - Explore how machine learning works, live in the browser.\n- 🌎 [TensorFlow.js](www.tensorflow.org/js) - JavaScript library for training and deploying ML models in the browser and on Node.js.\n- 🌎 [ml5.js](ml5js.org/) - Friendly machine learning for the web.\n- 🌎 [Model Zoo](modelzoo.co/) - Discover open source deep learning code and pretrained models.\n- 🌎 [Runway](runwayml.com/) - AI-powered tools for video and content creation.\n\n## Inspiration\n\n- 🌎 [OpenProcessing](www.openprocessing.org/) - Algorithmic Designs Created with Processing, p5js and processingjs.\n- 🌎 [Dwitter](www.dwitter.net/) - Social network for short JavaScript demos.\n- 🌎 [Chrome Experiments](experiments.withgoogle.com/collection/chrome) - Showcase of web experiments written by the creative coding community.\n- 🌎 [For your Processing](fyprocessing.tumblr.com/) - Projects and tutorials about Processing.\n- 🌎 [Art From Code](www.artfromcode.com/) - Code sketches by Keith Peters.\n- 🌎 [Generator.x](www.flickr.com/groups/generatorx/) - Flickr group about generative strategies in art \u0026 design.\n- 🌎 [Generative Art](www.flickr.com/groups/generativeart/) - Flickr group about generative art.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;714⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;78🍴\u003c/code\u003e\u003c/b\u003e [People You Should Follow on CodePen](https://github.com/nucliweb/People-You-Should-Follow-on-CodePen)) - List of interesting people worth following.\n- 🌎 [Raven Kwok](ravenkwok.tumblr.com/) - Tumblr by visual artist Raven Kwok.\n- 🌎 [P5Art](p5art.tumblr.com/) - Really good collection of experiments in Processing.\n- 🌎 [Echophon](echophon.tumblr.com/) - Tumblr with visual inspiration.\n- 🌎 [Bees \u0026 Bombs](beesandbombs.tumblr.com/) - Tumblr with gifs by Dave.\n- 🌎 [Folds2d](folds2d.tumblr.com/) - Tumblr with curves, surfaces, scalar and vector fields.\n\n## Events\n\n- 🌎 [OFFF Festival](www.offf.barcelona/) - Digital design festival (_Online Flash Film Festival_).\n- 🌎 [Gray Area Festival](grayareafestival.io/) - Creative coding, art and technology festival.\n- 🌎 [Signal Festival](www.signalfestival.com/) - Showcase of light art and emerging technologies in Prague, the Czech Republic.\n- [Eyeo Festival](http://eyeofestival.com/) - Bring together creative coders, data designers and creators working at the intersection of data, art and technology.\n- 🌎 [Mutek](mutek.org/) - Organization dedicated to digital creativity in sound, music, and audio-visual art.\n- 🌎 [Node](nodeforum.org/) - An open platform for the exchange on culture, arts and technology.\n- 🌎 [Digital Design Days](ddd.live/) - 3 day event offering conferences, workshops, digital showcases \u0026 installations.\n- 🌎 [CODAME ART+TECH](www.codame.com/) - Projects and nonprofit events, to inspire through experience.\n\n## Museums • Galleries\n\n- 🌎 [ZKM — Zentrum für Kunst und Medien, Karlsruhe/Germany](zkm.de) - ZKM organizes exhibitions and events on the effects of media, digitization, and globalization.\n- 🌎 [Ars Electronica Center, Linz/Austria](ars.electronica.art/center/) - Museum of the Future — a place where diverse blends of artistic genres, scientific domains and technological directions are displayed and processed.\n- 🌎 [Technorama, Zurich/Switzerland](www.technorama.ch/en/home) - Technorama allows hands-on experiences of hundreds of natural phenomena and technology.\n- 🌎 [Kate Vass Gallery - Zürich/Switzerland](www.katevassgalerie.com/) - Contemporary art gallery presenting works by international established, mid-career, and emerging artists focusing on photography and new technologies.\n- 🌎 [Digital Art Museum - Berlin/Germany](dam.org/) - Digital Art Museum is an **online** resource for the history and practice of digital fine art.\n- 🌎 [NXT Museum - Amsterdam/Netherlands](nxtmuseum.com) - The first museum in the Netherlands dedicated to new media art.\n\n## Schools • Workshops\n\n- 🌎 [Goldsmiths, UoL, MA Computational Art](www.gold.ac.uk/pg/ma-computational-arts/) - Graduate program in London which develops your arts practice through the expressive world of creative computation.\n- 🌎 [UAL Creative Computing Institute](www.arts.ac.uk/creative-computing-institute) - School in London working at the intersection of creativity and computational technologies.\n- [School for Poetic Computation](http://sfpc.io/) - School in New York that explore the intersections of code, design, hardware and theory.\n- 🌎 [Copenhagen Institute of Interaction Design](www.ciid.dk/) - Hosts a range of educational initiatives, most notably, the Interaction Design Programme and the CIID Summer School.\n- 🌎 [Residencies, Fellowships, Summer Schools](docs.google.com/spreadsheets/d/1o__WKUBTHLoQX8pSRJsh0wMC8fCGzycQ0ezxe5CklxM/edit?usp=sharing) - Huge list of residencies, fellowships and summer schools around the world (Navigate with the bottom left tabs).\n\n## Blogs • Websites\n\n- [CreativeApplications.Net [CAN]](https://www.creativeapplications.net/) - Famous digital art blog.\n- 🌎 [iquilezles.org](iquilezles.org) - Home of Íñigo Quílez, specialised in GLSL and math snippets.\n- [bit-101.com](http://www.bit-101.com/blog/) - Blog by Keith Peters, specialised in creative coding.\n- [ibreakdownshaders](http://ibreakdownshaders.blogspot.com/) - Explore the math behind shaders.\n- [adriancourrèges.com](http://www.adriancourreges.com/blog/) - Blog of software engineer Adrian Courrèges. Articles about game graphics studies etc.\n- 🌎 [clicktorelease.com](www.clicktorelease.com) - Home of Jaume Sanchez Elias, with demos, talks, articles on WebGL and WebVR.\n- [syntopia](http://blog.hvidtfeldts.net/) - Blog about generative art and systems, by Mikael Hvidtfeldt Christensen.\n- 🌎 [madebyevan.com](madebyevan.com/) - WebGL experiments and articles by Evan Wallace.\n- [songho.ca](http://www.songho.ca/) - Home of Song Ho Ahn, with a good collection of tutorials on OpenGL and math.\n- 🌎 [simonschreibt.de](simonschreibt.de/) - Game art tricks, design tricks by Simon Schreibt.\n- 🌎 [sighack.com](sighack.com/) - Blog about generative art algorithms and techniques, by Manohar Vanga.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;16⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;6🍴\u003c/code\u003e\u003c/b\u003e [jsdo.it-archives](https://github.com/cx20/jsdo.it-archives)) - Compilation of WebGL experiments including comparisons on WebGL frameworks and physics engine (oimo.js, cannon.js, ammo.js).\n- 🌎 [WebAudio Weekly](www.webaudioweekly.com/) - Newsletter to know everything about the WebAudio API\n\n## Related\n\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;2438⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;186🍴\u003c/code\u003e\u003c/b\u003e [Awesome opengl](https://github.com/eug/awesome-opengl)) - Curated list of awesome OpenGL libraries, debuggers and resources.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;1532⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;105🍴\u003c/code\u003e\u003c/b\u003e [Awesome webgl](https://github.com/sjfricke/awesome-webgl)) - Curated list of awesome WebGL libraries, resources and much more.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;1862⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;175🍴\u003c/code\u003e\u003c/b\u003e [Awesome canvas](https://github.com/raphamorim/awesome-canvas)) - Curated list of awesome HTML5 canvas with examples, related articles and posts.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;5072⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;350🍴\u003c/code\u003e\u003c/b\u003e [Awesome audio visualization](https://github.com/willianjusten/awesome-audio-visualization)) - Curated list about Audio Visualization.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;23556⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;4431🍴\u003c/code\u003e\u003c/b\u003e [Awesome computer vision](https://github.com/jbhuang0604/awesome-computer-vision)) - Curated list of awesome computer vision resources.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;985⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;94🍴\u003c/code\u003e\u003c/b\u003e [Awesome visualization research](https://github.com/mathisonian/awesome-visualization-research)) - Curated list of recommended research papers and other readings on data visualization.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;3278⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;211🍴\u003c/code\u003e\u003c/b\u003e [Awesome livecoding](https://github.com/toplap/awesome-livecoding)) - Curated list of livecoding languages and tools.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;1117⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;86🍴\u003c/code\u003e\u003c/b\u003e [Awesome graphics](https://github.com/ericjang/awesome-graphics)) - Curated list of computer graphics tutorials and resources.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;1856⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;122🍴\u003c/code\u003e\u003c/b\u003e [Graphics resources](https://github.com/mattdesl/graphics-resources)) - Curated list of graphic programming resources.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;17299⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;1235🍴\u003c/code\u003e\u003c/b\u003e [Magic tools](https://github.com/ellisonleao/magictools)) - Curated list of game development resources to make magic happen.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;78940⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;11836🍴\u003c/code\u003e\u003c/b\u003e [Awesome public datasets](https://github.com/awesomedata/awesome-public-datasets)) - Curated list of public available datasets, mostly free resources.\n- 🌎 [Link collection of ray marching on the GPU](hanecci.hatenadiary.org/entry/20131005/p1) - Curated list from 2013.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;10198⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;1796🍴\u003c/code\u003e\u003c/b\u003e [3D Machine Learning](https://github.com/timzhang642/3D-Machine-Learning)) - A resource repository for 3D machine learning.\n- \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;660⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;\u0026nbsp;46🍴\u003c/code\u003e\u003c/b\u003e [Awesome creative technology](https://github.com/j0hnm4r5/awesome-creative-technology)) - Curated list of Creative Technology groups, companies, studios, collectives and more.\n\n## License\n\n[![CC0](https://mirrors.creativecommons.org/presskit/buttons/88x31/svg/cc-zero.svg)](https://creativecommons.org/publicdomain/zero/1.0/)\n\nTo the extent possible under law, 🌎 [Terkel Gjervig](terkel.com) has waived all copyright and related or neighboring rights to this work.\n\r\n## Source\r\n\u003cb\u003e\u003ccode\u003e\u0026nbsp;15321⭐\u003c/code\u003e\u003c/b\u003e \u003cb\u003e\u003ccode\u003e\u0026nbsp;\u0026nbsp;\u0026nbsp;977🍴\u003c/code\u003e\u003c/b\u003e [terkelg/awesome-creative-coding](https://github.com/terkelg/awesome-creative-coding))","projects_url":"https://awesome.ecosyste.ms/api/v1/lists/correia-jpv%2Ffucking-awesome-creative-coding/projects"}