{"id":44649,"url":"https://github.com/EricLee0224/awesome-nerf-editing","name":"awesome-nerf-editing","description":"🧙🏻‍♂️A list of papers curated for you to dive into the Awesome Radiance Field-based 3D Editing.","projects_count":587,"last_synced_at":"2026-09-29T10:00:27.477Z","repository":{"id":189690387,"uuid":"681105554","full_name":"EricLee0224/awesome-nerf-editing","owner":"EricLee0224","description":"🧙🏻‍♂️A list of papers curated for you to dive into the Awesome Radiance Field-based 3D Editing.","archived":false,"fork":false,"pushed_at":"2026-09-05T01:26:56.000Z","size":345,"stargazers_count":504,"open_issues_count":0,"forks_count":19,"subscribers_count":25,"default_branch":"main","last_synced_at":"2026-09-09T13:07:00.753Z","etag":null,"topics":["3dgs","computer-graphics","computer-vision","editing","nerf"],"latest_commit_sha":null,"homepage":"","language":null,"has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/EricLee0224.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2023-08-21T09:22:02.000Z","updated_at":"2026-09-05T01:26:59.000Z","dependencies_parsed_at":"2023-08-27T13:59:54.408Z","dependency_job_id":"f4b35bcd-553b-4aeb-981f-100005491128","html_url":"https://github.com/EricLee0224/awesome-nerf-editing","commit_stats":null,"previous_names":["ericlee0224/awesome-3d-aware-editing","ericlee0224/awesome-nerf-editing-survey"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/EricLee0224/awesome-nerf-editing","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/EricLee0224%2Fawesome-nerf-editing","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/EricLee0224%2Fawesome-nerf-editing/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/EricLee0224%2Fawesome-nerf-editing/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/EricLee0224%2Fawesome-nerf-editing/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/EricLee0224","download_url":"https://codeload.github.com/EricLee0224/awesome-nerf-editing/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/EricLee0224%2Fawesome-nerf-editing/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":342085742,"owners_count":37841212,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-08-22T15:14:58.755Z","status":"online","status_checked_at":"2026-09-29T02:00:06.972Z","response_time":187,"last_error":null,"robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":true,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"created_at":"2024-01-13T21:18:57.458Z","updated_at":"2026-09-29T10:00:27.478Z","primary_language":null,"list_of_lists":false,"displayable":true,"categories":["🗃️Recent Research","Recent Research [Latest Update: 2024/07/03☕]","🗃️Recent Research [Latest Update: 2024/08/01☕]","🏆Seminal Papers","Recent Research [Latest Update: 2024/04/20☕]","💡Related Surveys","Recent Research [Latest Update: 2023/01/03☕]","Recent Research [Latest Update: 2023/01/31☕]"],"sub_categories":[],"readme":"# Awesome Radiance Field-based 3D Editing \n[![Awesome](https://awesome.re/badge.svg)](https://awesome.re)\n![visitors](https://visitor-badge.laobi.icu/badge?page_id=ericlee0224.nerfediting\u0026left_color=gray\u0026right_color=blue\")\n[![Maintenance](https://img.shields.io/badge/Maintained%3F-yes-green.svg)](https://GitHub.com/Naereen/StrapDown.js/graphs/commit-activity) \n[![PR's Welcome](https://img.shields.io/badge/PRs-welcome-brightgreen.svg?style=flat)](http://makeapullrequest.com) \n[![GitHub license](https://badgen.net/github/license/Naereen/Strapdown.js)](https://github.com/Naereen/StrapDown.js/blob/master/LICENSE)\n\n#### Curated by [Weize Li](https://ericlee0224.github.io/) ; [Huan-ang Gao](https://c7w.tech/about/) @[AIR](https://air.tsinghua.edu.cn/en/)-[DISCOVER Lab](https://www.discover-lab.com/), and [Tianshu Kuai](https://tianshukuai.github.io/) @University of Montreal \u0026 Mila\n---\nWelcome to **awesome-nerf-editing**🧙🏻‍♂️, your ultimate resource for exploring the exciting world of Radiance Fields Editing! NeRF and 3D-GS is revolutionizing 3D computer vision and graphics, and this curated collection of resources is your gateway to understanding and mastering editing techniques.\n\n🚨 Note: Please be aware that the acceptance status of papers might not be up-to-date.  \n💬 Feel free to submit a Pull Request if you find any missing papers!\n\n\u003c!-- ## 🔥News\n  - `2023.08.21` We start to maintain this awesome list. --\u003e\n## Table of Contents\n- [Seminal Papers](#seminal-papers)\n- [Related Surveys](#related-surveys)\n- [Papers](#%EF%B8%8Frecent-research)\n\u003c!-- - [Datasets](#implementations) --\u003e\n## 🏆Seminal Papers\n  - `ECCV 2020 Oral` [NeRF: Representing Scenes as Neural Radiance Fields for View Synthesis](https://arxiv.org/abs/2003.08934) | [[Project Page]](http://tancik.com/nerf)\n  - `SIGGRAPH 2023 Best Paper` [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://arxiv.org/abs/2308.04079) | [[Project Page]](https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/)\n## 💡Related Surveys\n  - `Eurographics 2021` [Neural Fields in Visual Computing and Beyond](https://arxiv.org/abs/2111.11426)\n  - `JCST 2021` [A Revisit of Shape Editing Techniques: from the Geometric to the Neural Viewpoint](https://arxiv.org/abs/2103.01694)\n  - `Eurographics 2022` [Advances in Neural Rendering](https://arxiv.org/abs/2111.05849)\n  - `TPAMI 2023` [Multimodal Image Synthesis and Editing: The Generative AI Era](https://arxiv.org/abs/2112.13592)\n  - `CVM 2024` [Recent Advances in 3D Gaussian Splatting](https://arxiv.org/abs/2403.11134)\n  - `TPAMI 2025` [Diffusion Model-Based Image Editing: A Survey](https://arxiv.org/abs/2402.17525)\n  - `IJCV 2025` [Advances in 3D Neural Stylization: A Survey](https://arxiv.org/abs/2311.18328) | [[Project Page]](https://www.chenyingshu.com/advances_3d_neural_stylization/)\n  - `TVCG 2025` [3D Gaussian as a New Vision Era: A Survey](https://arxiv.org/abs/2402.07181)\n  - `IEEE TCSVT 2025` [3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities](https://arxiv.org/abs/2407.17418)\n  - `MVA 2025` [Editing Implicit and Explicit Representations of Radiance Fields: A Survey](https://arxiv.org/abs/2412.17628)\n  - `TPAMI 2026` [A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation](https://arxiv.org/abs/2508.09977) | [[Project Page]](https://github.com/heshuting555/Awesome-3DGS-Applications)\n  - `IJCV 2026` [Semantically-aware Neural Radiance Fields for Visual Scene Understanding: A Comprehensive Review](https://arxiv.org/abs/2402.11141)\n  - `ACM Computing Surveys 2026` [A Survey on 3D Gaussian Splatting](https://arxiv.org/abs/2401.03890)\n  - `arXiv` [Text-guided Image-and-Shape Editing and Generation: A Short Survey](https://arxiv.org/abs/2304.09244)\n  - `arXiv` [Advances in 3D Generation: A Survey](https://arxiv.org/abs/2401.17807)\n\n## 🗃️Recent Research \n\n[Latest Update: 2026/09/19☕]\n+ **2026**\n  - `ECCV 2026` [Edit3r: Instant 3D Scene Editing from Sparse Unposed Images](https://arxiv.org/abs/2512.25071) | [[Project Page]](https://edit3r.github.io/edit3r/)\n  - `ECCV 2026` [SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training](https://arxiv.org/abs/2512.05354) | [[Project Page]](https://y-zheng18.github.io/SplatPainter/)\n  - `ECCV 2026` [IRIS: Intersection-aware Ray-based Implicit Editable Scenes](https://arxiv.org/abs/2603.15368) | [[Project Page]](https://gwilczynski95.github.io/iris/)\n  - `ECCV 2026` [MLP Splatting: Object-Centric Neural Fields](https://arxiv.org/abs/2606.03877) | [[Project Page]](https://www.shinjeongkim.com/mlp-splatting/)\n  - `ECCV 2026` [Capacity-Controlled Multi-View Stylization of 3D Gaussian Splatting](https://arxiv.org/abs/2606.26754) | [[Project Page]](https://vcc2310.github.io/SceneStyler/)\n  - `ECCV 2026` [DR-GS: Physically-Based Deformable and Relightable 2D Gaussians](https://arxiv.org/abs/2606.29379) | [[Project Page]](https://jiaxinlia.github.io/DR-GS/)\n  - `ECCV 2026` [Geometry-Aware Style Transfer in 3D Gaussian Splatting](https://arxiv.org/abs/2606.24144) | [[Project Page]](https://kjun627.github.io/gast-web/)\n  - `ECCV 2026` [SIMSplat: Predictive Driving Scene Editing with Language-aligned 4D Gaussian Splatting](https://arxiv.org/abs/2510.02469) | [[Project Page]](https://sungyeonparkk.github.io/simsplat/)\n  - `ECCV 2026` [WildSplat: Feedforward Gaussian Splatting from Unposed In-the-Wild Images](https://arxiv.org/abs/2607.05347) | [[Project Page]](https://zju3dv.github.io/wildsplat/)\n  - `ECCV 2026` [Geometry-Guided Reinforcement Learning for Multi-view Consistent 3D Scene Editing](https://arxiv.org/abs/2603.03143) | [[Project Page]](https://amap-ml.github.io/RL3DEdit/)\n  - `ECCV 2026` [PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations](https://arxiv.org/abs/2609.03341) | [[Project Page]](https://zvict.github.io/pointgt/)\n  - `ECCV 2026` [P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing](https://arxiv.org/abs/2609.03349) | [[Project Page]](https://zvict.github.io/p-core/)\n  - `ECCV 2026` [Intrinsic PAPR: Tackling Misattribution in 3D Intrinsic Decomposition via Proximity Attention Point Rendering](https://arxiv.org/abs/2407.00500)\n  - `ECCVW 2026` [3D-Consistent Multi-View Editing by Diffusion Guidance](https://arxiv.org/abs/2511.22228) | [[Project Page]](https://3d-consistent-editing.github.io/)\n  - `SIGGRAPH 2026` [EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing](https://arxiv.org/abs/2601.23065) | [[Project Page]](https://eag-pt.github.io/)\n  - `CVPR 2026` [Omni-3DEdit: Generalized Versatile 3D Editing in One-Pass](https://arxiv.org/abs/2603.17841) | [[Project Page]](https://mt-cly.github.io/Omni3DEdit_ProjectPage/)\n  - `CVPR 2026` [InstructMix2Mix: Consistent Sparse-View Editing Through Multi-View Model Personalization](https://arxiv.org/abs/2511.14899) | [[Project Page]](https://danielgilo.github.io/instruct-mix2mix/)\n  - `CVPR 2026` [Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagation](https://arxiv.org/abs/2603.12766) | [[Project Page]](https://junliao2025.github.io/Catalyst4D-ProjectPage/)\n  - `CVPR 2026` [RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting](https://arxiv.org/abs/2605.18263) | [[Project Page]](https://sjj118.github.io/RT-Splatting/)\n  - `CVPR 2026` [3D-LATTE: Latent Space 3D Editing from Textual Instructions](https://arxiv.org/abs/2509.00269) | [[Project Page]](https://mparelli.github.io/3d-latte/)\n  - `CVPR 2026` [REALM: An MLLM-Agent Framework for Open-World Reasoning Segmentation and Editing on 3D Gaussian Splatting](https://arxiv.org/abs/2510.16410) | [[Project Page]](https://changyueshi.github.io/REALM/)\n  - `CVPR 2026` [DynamicTree: Interactive Real Tree Animation via Sparse Voxel Spectrum](https://arxiv.org/abs/2510.22213) | [[Project Page]](https://dynamictree-dev.github.io/DynamicTree.github.io/)\n  - `CVPR 2026` [LaRP: Efficient Multi-View Inpainting with Latent Reprojection Priors](https://openaccess.thecvf.com/content/CVPR2026/html/Zhang_LaRP_Efficient_Multi-View_Inpainting_with_Latent_Reprojection_Priors_CVPR_2026_paper.html)\n  - `CVPR 2026` [MLLMSplat: A 2D MLLM-Powered Framework for 3D Gaussian Splatting Understanding, Generation, and Editing](https://openaccess.thecvf.com/content/CVPR2026/html/Xiu_MLLMSplat_A_2D_MLLM-Powered_Framework_for_3D_Gaussian_Splatting_Understanding_CVPR_2026_paper.html)\n  - `CVPR 2026 Findings` [Instant Colorization of Gaussian Splats](https://arxiv.org/abs/2604.17155) | [[Code]](https://github.com/dlieber01/Instant-Colorization-of-Gaussian-Splats)\n  - `CVPR 2026 Findings` [GaussFiller: Unleashing VLM-Expert Guidance for 3D Scene Completion with 3D Gaussian Splatting](https://openaccess.thecvf.com/content/CVPR2026F/html/Ping_GaussFiller_Unleashing_VLM-Expert_Guidance_for_3D_Scene_Completion_with_3D_CVPRF_2026_paper.html) | [[Project Page]](https://yhpffy.github.io/GaussFiller/)\n  - `CVPR 2026 Findings` [Scene-Level Heterogeneous Physics Simulation with 3D Gaussian Splats](https://arxiv.org/abs/2606.21753) | [[Project Page]](https://visual-ai.github.io/raf/)\n  - `CVPRW 2026` [InFusion: Inpainting 3D Gaussians via Learning Depth Completion from Diffusion Prior](https://arxiv.org/abs/2404.11613) | [[Project Page]](https://johanan528.github.io/Infusion/)\n  - `CVPRW 2026` [3D Gaussian Inverse Rendering with Approximated Global Illumination](https://arxiv.org/abs/2504.01358) | [[Project Page]](https://wuzirui.github.io/gs-ssr)\n  - `3DV 2026` [VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Space](https://arxiv.org/abs/2508.19247) | [[Project Page]](https://huanngzh.github.io/VoxHammer-Page/)\n  - `3DV 2026` [Proxy-Free Gaussian Splats Deformation with Splat-Based Surface Estimation](https://arxiv.org/abs/2511.19542) | [[Code]](https://github.com/kjae0/SpLap)\n  - `3DV 2026` [Structurally Disentangled Feature Fields Distillation for 3D Understanding and Editing](https://arxiv.org/abs/2502.14789) | [[Project Page]](https://structurallydisentangled.github.io/)\n  - `3DV 2026` [HDEdit: Editing Videos and 3D Scenes with Video Diffusion Through Hierarchical Task Decomposition](https://ieeexplore.ieee.org/document/11533322/) | [[Project Page]](https://immortalco.github.io/HDEdit/)\n  - `WACV 2026` [Sketch-guided Cage-based 3D Gaussian Splatting Deformation](https://arxiv.org/abs/2411.12168) | [[Project Page]](https://tianhaoxie.github.io/project/gs_deform/)\n  - `WACV 2026` [Inpaint360GS: Efficient Object-Aware 3D Inpainting via Gaussian Splatting for 360° Scenes](https://arxiv.org/abs/2511.06457) | [[Project Page]](https://dfki-av.github.io/inpaint360gs/)\n  - `WACV 2026` [3DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting](https://arxiv.org/abs/2412.01583) | [[Project Page]](https://ziyangyan.github.io/3DSceneEditor/)\n  - `BMVC 2026` [GeM-NR: Geometry-Aware Multi-View Editing for Nonrigid Scene Changes](https://arxiv.org/abs/2606.05142) | [[Project Page]](https://gem-nr.github.io/)\n  - `BMVC 2026` [LagrangeGS: Non-Conservative Lagrangian System on Dynamic 3D Gaussian Splatting](https://arxiv.org/abs/2608.22773)\n  - `ICLR 2026` [Stylos: Multi-View 3D Stylization with Single-Forward Gaussian Splatting](https://arxiv.org/abs/2509.26455) | [[Project Page]](https://hanzhouliu.github.io/Stylos/)\n  - `ICLR 2026` [Tinker: Diffusion's Gift to 3D--Multi-View Consistent Editing From Sparse Inputs without Per-Scene Optimization](https://arxiv.org/abs/2508.14811) | [[Project Page]](https://aim-uofa.github.io/Tinker)\n  - `ICLR 2026` [Variation-aware Flexible 3D Gaussian Editing](https://arxiv.org/abs/2602.11638)\n  - `ICML 2026` [GaussTrace: Provenance Analysis of 3D Gaussian Splatting Models with Evidence-based LLM Reasoning](https://arxiv.org/abs/2606.10612) | [[Project Page]](https://haolianghan.github.io/GaussTrace/)\n  - `ICML 2026` [Affine-Equivariant Kernel Space Encoding for NeRF Editing](https://arxiv.org/abs/2508.02831) | [[Project Page]](https://mikolajzielinski.github.io/eks.github.io/)\n  - `ICML 2026` [DiffStyle3D: Consistent 3D Gaussian Stylization via Attention Optimization](https://arxiv.org/abs/2601.19717) | [[Code]](https://github.com/yangyt46/DiffStyle3D)\n  - `ICML 2026` [AdLift: Lifting Adversarial Perturbations to Safeguard 3D Gaussian Splatting Assets Against Instruction-Driven Editing](https://arxiv.org/abs/2512.07247)\n  - `Eurographics 2026` [LeafFit: Plant Assets Creation from 3D Gaussian Splatting](https://arxiv.org/abs/2602.11577) | [[Project Page]](https://netbeifeng.github.io/LeafFit/)\n  - `CG Forum 2026` [Lighting-Consistent Object Transfer Across Radiance Fields](https://arxiv.org/abs/2606.22481) | [[Project Page]](https://repo-sam.inria.fr/nerphys/dot3d/)\n  - `PG 2026` [DReSG: Diffusion Residuals for Stylized Gaussian Splatting](https://arxiv.org/abs/2608.29048) | [[Project Page]](https://vpx-ecnu.github.io/DReSG-website/)\n  - `AAAI 2026` [Fast Multi-view Consistent 3D Editing with Video Priors](https://arxiv.org/abs/2511.23172) | [[Project Page]](https://mt-cly.github.io/ViP3DE/)\n  - `AAAI 2026` [GT^2-GS: Geometry-aware Texture Transfer for Gaussian Splatting](https://arxiv.org/abs/2505.15208) | [[Project Page]](https://vpx-ecnu.github.io/GT2-GS-website/)\n  - `AAAI 2026` [GS-Checker: Tampering Localization for 3D Gaussian Splatting](https://arxiv.org/abs/2511.20354) | [[Code]](https://github.com/haolianghan/GS-Checker)\n  - `AAAI 2026` [FantasyStyle: Controllable Stylized Distillation for 3D Gaussian Splatting](https://arxiv.org/abs/2508.08136) | [[Code]](https://github.com/yangyt46/FantasyStyle)\n  - `AAAI 2026` [GPGS: Consistent 3D Object Removal via Geometry-Aware 3D Inpainting and Projected Image Refinement in 3D Gaussian Splatting](https://ojs.aaai.org/index.php/AAAI/article/view/37515) | [[Code]](https://github.com/yongjoon99/GPGS)\n  - `AAAI 2026` [UniMGS: Unifying Mesh and 3D Gaussian Splatting with Single-Pass Rasterization and Proxy-Based Deformation](https://arxiv.org/abs/2601.19233)\n  - `AAAI 2026` [Personalize Your Gaussian: Consistent 3D Scene Personalization from a Single Image](https://arxiv.org/abs/2505.14537)\n  - `TPAMI 2026` [DrivingGaussian++: Towards Realistic Reconstruction and Editable Simulation for Surrounding Dynamic Driving Scenes](https://arxiv.org/abs/2508.20965) | [[Project Page]](https://xiong-creator.github.io/DrivingGaussian_plus.github.io/)\n  - `TPAMI 2026` [VIRGi: View-dependent Instant Recoloring of 3D Gaussians Splats](https://arxiv.org/abs/2603.02986)\n  - `IJCV 2026` [FPGS: Feed-Forward Semantic-aware Photorealistic Style Transfer of Large-Scale Gaussian Splatting](https://arxiv.org/abs/2503.09635) | [[Project Page]](https://kim-geonu.github.io/FPGS/)\n  - `IJCV 2026` [GS-VTON: Controllable 3D Virtual Try-on with Gaussian Splatting](https://arxiv.org/abs/2410.05259) | [[Project Page]](https://yukangcao.github.io/GS-VTON/)\n  - `IJCV 2026` [PVD-AL: Progressive Volume Distillation with Active Learning for Efficient Conversion Between Different NeRF Architectures](https://arxiv.org/abs/2304.04012) | [[Project Page]](https://sk-fun.fun/PVD-AL)\n  - `IJCV 2026` [RehearsalNeRF: Decoupling Intrinsic Neural Fields of Dynamic Illuminations for Scene Editing](https://arxiv.org/abs/2603.27948) | [[Project Page]](https://wcy199705.github.io/RehearsalNeRF/)\n  - `TVCG 2026` [Editing 3D Scenes via Text Prompts without Retraining](https://arxiv.org/abs/2309.04917) | [[Project Page]](https://sk-fun.fun/DN2N/)\n  - `TVCG 2026` [Taking Language Embedded 3D Gaussian Splatting into the Wild](https://arxiv.org/abs/2507.19830) | [[Project Page]](https://yuzewang1998.github.io/takinglangsplatw/)\n  - `TVCG 2026` [GSDeformer: Direct, Real-time and Extensible Cage-based Deformation for 3D Gaussian Splatting](https://arxiv.org/abs/2405.15491) | [[Project Page]](https://jhuangbu.github.io/gsdeformer/)\n  - `TVCG 2026` [CoreEditor: Consistent 3D Editing via Correspondence-constrained Diffusion](https://arxiv.org/abs/2508.11603) | [[Code]](https://github.com/czvvd/CoreEditor)\n  - `TVCG 2026` [3D Gaussian Splatting Texture Editing via Single Modified Image](https://ieeexplore.ieee.org/document/11488479)\n  - `ACM MM 2026` [AnyStyle: Single-Pass Multimodal Stylization for 3D Gaussian Splatting](https://arxiv.org/abs/2602.04043) | [[Project Page]](https://anystyle3dgs.github.io/)\n  - `ACM MM 2026` [DreamStyle3D: Efficient 3D Stylized Asset Generation via Dual-Attention Disentanglement](https://arxiv.org/abs/2607.24721) | [[Project Page]](https://nkwangk.github.io/project/DreamStyle3D/)\n  - `ACM MM 2026` [Filling the Unseen: Scene Extrapolation via 3D Gaussian Splatting](https://arxiv.org/abs/2609.13262) | [[Project Page]](https://vulab-ai.github.io/filling-the-unseen/)\n  - `TMLR 2026` [Gaga: Group Any Gaussians via 3D-aware Memory Bank](https://arxiv.org/abs/2404.07977) | [[Project Page]](https://www.gaga.gallery/)\n  - `TMLR 2026` [Diffusion Models are Secretly Zero-Shot 3DGS Harmonizers](https://arxiv.org/abs/2503.06740) | [[Project Page]](https://norange.ai/projects/diff_relight/)\n  - `TIP 2026` [SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition](https://arxiv.org/abs/2401.17857) | [[Code]](https://github.com/XuHu0529/SAGS)\n  - `Neurocomputing 2026` [Loc-Edit: Localized color editing in neural radiance fields](https://www.sciencedirect.com/science/article/abs/pii/S0925231226005813) | [[Code]](https://github.com/Lab-PANbin/Loc-Edit)\n  - `IROS 2026` [CubifyGS: Object-Centric 3D Gaussian Splatting for Lifelong Dynamic Scene Maintenance](https://arxiv.org/abs/2606.28720)\n  - `ICIP 2026` [Robust Prior-Guided Segmentation for Editable 3D Gaussian Splatting](https://arxiv.org/abs/2605.16065)\n  - `Pattern Recognition 2026` [4DStyleGaussian: Zero-shot 4D Style Transfer with Gaussian Splatting](https://arxiv.org/abs/2410.10412)\n  - `ICASSP 2026` [ARAP-GS: Drag-driven As-Rigid-As-Possible 3D Gaussian Splatting Editing with Diffusion Prior](https://arxiv.org/abs/2504.12788)\n  - `PACM CGIT 2026` [Intrinsic decomposition and editing of 3D Gaussian splats](https://arxiv.org/abs/2606.31637)\n  - `ICPR 2026` [SplatFill: 3D Scene Inpainting via Depth-Guided Gaussian Splatting](https://arxiv.org/abs/2509.07809)\n  - `ICME 2026` [Thinking Like Van Gogh: Structure-Aware Style Transfer via Flow-Guided 3D Gaussian Splatting](https://arxiv.org/abs/2601.10075) | [[Code]](https://github.com/zhendong-zdw/TLVG-GS)\n  - `ICME 2026` [CoGeo-GS: Concept-Driven and Geometry-Aware Multi-Object Removal in 3D Scenes](https://arxiv.org/abs/2608.26656)\n  - `VISAPP 2026` [R3GW: Relightable 3D Gaussians for Outdoor Scenes in the Wild](https://arxiv.org/abs/2603.02801)\n  - `ACM TOMM 2026` [SVGS: Single-View to 3D Object Editing via Gaussian Splatting](https://arxiv.org/abs/2603.28126) | [[Project Page]](https://amateurc.github.io/svgs.github.io/)\n  - `IEEE VIS 2026` [Super-Gaussian: Interactive Scene Editing for 3D Gaussian Splatting and NLI-Based Volume Visualization in Virtual Reality](https://arxiv.org/abs/2608.04475) | [[Project Page]](https://smin0136.github.io/super-gaussian-project/)\n  - `IEEE TCSVT 2026` [Semantic Gaussians: Open-Vocabulary Scene Understanding with 3D Gaussian Splatting](https://arxiv.org/abs/2403.15624) | [[Project Page]](https://semantic-gaussians.github.io/)\n  - `IEEE TCSVT 2026` [4DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editing](https://arxiv.org/abs/2510.01991)\n  - `IEEE IVMSP 2026` [Boosting Zero-Shot 3D Style Transfer with 2D Pre-trained Priors](https://arxiv.org/abs/2605.30065)\n  - `arXiv` [TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions](https://arxiv.org/abs/2606.11314) | [[Project Page]](https://research.nvidia.com/labs/sil/projects/tron/)\n  - `arXiv` [Floating Radiance Networks](https://arxiv.org/abs/2608.05920) | [[Project Page]](https://kbyrski.github.io/FlaRe/)\n  - `arXiv` [Chat-Edit-3D++: Interactive 3D and 4D Scene Editing via Large Language Models](https://arxiv.org/abs/2608.29137) | [[Project Page]](https://sk-fun.fun/CE3D/)\n  - `arXiv` [ParticleSplat: Self-supervised Object-centric Latent Particle Splatting](https://arxiv.org/abs/2609.19463) | [[Project Page]](https://lyuxinghe.github.io/ParticleSplat-website/)\n  - `arXiv` [SplashSplat: Reconstructing Splashing Liquids from Real-World Multi-View Videos](https://arxiv.org/abs/2609.20818) | [[Project Page]](https://niko-creater.github.io/splashsplat-web/)\n  - `arXiv` [DesignAgent3D: Interactive 3D Scene Editing via Designer-like Multimodal Reasoning](https://arxiv.org/abs/2608.21438) | [[Code]](https://anonymous.4open.science/r/DesignAgent3D-F36F/README.md)\n  - `arXiv` [Reparametrizing 3D Gaussian Splatting for Real-Time Palette-based Color and Luminance Editing](https://arxiv.org/abs/2609.03897) | [[Code]](https://github.com/tedchao/ReparamGS-Palette)\n  - `arXiv` [Semantic-Guided 3D Gaussian Splatting for Transient Object Removal](https://arxiv.org/abs/2602.15516)\n  - `arXiv` [LightHarmony3D: Harmonizing Illumination and Shadows for Object Insertion in 3D Gaussian Splatting](https://arxiv.org/abs/2603.29209)\n  - `arXiv` [TRACE: High-Fidelity 3D Scene Editing via Tangible Reconstruction and Geometry-Aligned Contextual Video Masking](https://arxiv.org/abs/2604.01207)\n  - `arXiv` [ColorGradedGaussians: Palette-Based Color Grading for 3D Gaussian Splatting via View-Space Sparse Decomposition](https://arxiv.org/abs/2604.01551)\n  - `arXiv` [TransSplat: Unbalanced Semantic Transport for Language-Driven 3DGS Editing](https://arxiv.org/abs/2604.19571)\n  - `arXiv` [View-Consistent 3D Scene Editing via Dual-Path Structural Correspondense and Semantic Continuity](https://arxiv.org/abs/2604.17801)\n  - `arXiv` [FluSplat: Sparse-View 3D Editing without Test-Time Optimization](https://arxiv.org/abs/2604.20038)\n  - `arXiv` [GuardMarkGS: Unified Ownership Tracing and Edit Deterrence for 3D Gaussian Splatting](https://arxiv.org/abs/2605.12919)\n  - `arXiv` [3DEditSafe: Defending 3D Editing Pipelines from Unsafe Generation](https://arxiv.org/abs/2605.15398)\n  - `arXiv` [Physics-Aware 3D Gaussian Editing for Driving Scene Generation](https://arxiv.org/abs/2605.25373)\n  - `arXiv` [TASE: Truncation-Aware Semantic Embeddings for 3D Scene Understanding and Editing](https://arxiv.org/abs/2606.03314)\n  - `arXiv` [MaterialClusterGS: Palette-Based Material Decomposition and Physically-Based Relighting with 2D Gaussian Splatting](https://arxiv.org/abs/2606.09018)\n  - `arXiv` [Path-Traced Inverse Rendering with Global Illumination in 3D Gaussian Fields](https://arxiv.org/abs/2606.09606)\n  - `arXiv` [RealityBridge: Bridging Editable 3D Gaussian Splatting Driving Simulations and Real-World Videos](https://arxiv.org/abs/2606.16278)\n  - `arXiv` [CoIn: Comprehensive 2D-3D Inpainting with Gaussian Splatting Guidance](https://arxiv.org/abs/2606.27584)\n  - `arXiv` [T3HG-Editor: Text-driven 3D Human Garment Editing with Body Priors Embedded in SMPL-X](https://arxiv.org/abs/2607.13654)\n  - `arXiv` [Look Before You Edit: Attention-Guided Camera Placement and Multi-View Alignment for 3D Gaussian Splatting Editing](https://arxiv.org/abs/2607.19777)\n  - `arXiv` [3D-GIMP: When 3D Gaussian Inpainting Meets PatchMatch](https://arxiv.org/abs/2607.20789)\n  - `arXiv` [FocusGS: Spatial Delta Layers for Local Repair and Deterministic Editing of Trained 3D Gaussian Assets](https://arxiv.org/abs/2607.28834)\n  - `arXiv` [Owner3D: Ownership-Guided Style Writing for Training-Free Localized 3D Stylization](https://arxiv.org/abs/2608.14078)\n  - `arXiv` [ObjectSplat: Improving Mesh Fidelity and Interactivity for 3D Scenes via Object-Level Mesh Splatting](https://arxiv.org/abs/2608.30423)\n  - `arXiv` [LightBridge: Feed-Forward Generative Relighting for 3D Gaussian Splatting](https://arxiv.org/abs/2609.02543)\n  - `arXiv` [GradRig: Differentiable Weights for Skinned Gaussian Splat Deformation](https://arxiv.org/abs/2609.05127)\n  - `arXiv` [What Makes a 3D Scene Editable? A Factorized Benchmark of Fidelity, Locality, Consistency, and Preservation](https://arxiv.org/abs/2609.14899)\n+ **2025**\n  - `SIGGRAPH Asia 2025` [GS-RoadPatching: Inpainting Gaussians via 3D Searching and Placing for Driving Scenes](https://arxiv.org/abs/2509.19937) | [[Project Page]](https://shanzhaguoo.github.io/GS-RoadPatching/)\n  - `SIGGRAPH Asia 2025` [DeMapGS: Simultaneous Mesh Deformation and Surface Attribute Mapping via Gaussian Splatting](https://arxiv.org/abs/2512.10572) | [[Project Page]](https://shuyizhou495.github.io/DeMapGS-project-page/)\n  - `SIGGRAPH Asia 2025` [Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields](https://arxiv.org/abs/2606.30861) | [[Project Page]](https://repo-sam.inria.fr/nerphys/editable-gaussian-reflections/)\n  - `SIGGRAPH Asia 2025` [Rigidity-Aware 3D Gaussian Deformation from a Single Image](https://arxiv.org/abs/2509.22222) | [[Project Page]](https://vision3d-lab.github.io/deformsplat/)\n  - `NeurIPS 2025` [Styl3R: Instant 3D Stylized Reconstruction for Arbitrary Scenes and Styles](https://arxiv.org/abs/2505.21060) | [[Project Page]](https://nickisdope.github.io/Styl3R)\n  - `NeurIPS 2025` [CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian Splatting](https://arxiv.org/abs/2505.22854) | [[Project Page]](https://kornelhowil.github.io/CLIPGaussian)\n  - `NeurIPS 2025` [InstaInpaint: Instant 3D-Scene Inpainting with Masked Large Reconstruction Model](https://arxiv.org/abs/2506.10980) | [[Project Page]](https://dhmbb2.github.io/InstaInpaint_page/)\n  - `NeurIPS 2025` [3DOT: Texture Transfer for 3DGS Objects from a Single Reference Image](https://arxiv.org/abs/2503.18853) | [[Project Page]](https://massyzs.github.io/3DOT_web/)\n  - `NeurIPS 2025` [Pro3D-Editor : A Progressive-Views Perspective for Consistent and Precise 3D Editing](https://arxiv.org/abs/2506.00512) | [[Project Page]](https://shuoyueli4519.github.io/Pro3D-Editor/)\n  - `NeurIPS 2025` [Diffusion Feature Field for Text-based 3D Editing with Gaussian Splatting](https://openreview.net/forum?id=Kf9eNbp4wy)\n  - `NeurIPS 2025` [DEGauss: Defending Against Malicious 3D Editing for Gaussian Splatting](https://openreview.net/forum?id=Lm4VIXVIuy)\n  - `ICCV 2025` [DiGA3D: Coarse-to-Fine Diffusional Propagation of Geometry and Appearance for Versatile 3D Inpainting](https://arxiv.org/abs/2507.00429) | [[Project Page]](https://rorisis.github.io/DiGA3D/)\n  - `ICCV 2025` [Robust 3D-Masked Part-level Editing in 3D Gaussian Splatting with Regularized Score Distillation Sampling](https://arxiv.org/abs/2507.11061) | [[Project Page]](https://janeyeon.github.io/romap/)\n  - `ICCV 2025` [GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections](https://arxiv.org/abs/2507.20512) | [[Project Page]](https://baihyyut.github.io/GaRe/)\n  - `ICCV 2025` [GausSim: Foreseeing Reality by Gaussian Simulator for Elastic Objects](https://arxiv.org/abs/2412.17804) | [[Project Page]](https://www.mmlab-ntu.com/project/gausim/index.html)\n  - `ICCV 2025` [MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splatting](https://arxiv.org/abs/2406.01593) | [[Project Page]](https://wcwac.github.io/MaGS-page/)\n  - `ICCV 2025` [GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections](https://arxiv.org/abs/2507.20512) | [[Project Page]](https://baihyyut.github.io/GaRe/)\n  - `ICCV 2025` [InterGSEdit: Interactive 3D Gaussian Splatting Editing with 3D Geometry-Consistent Attention Prior](https://arxiv.org/abs/2507.04961)\n  - `ICCV 2025` [AG^2aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and Editing](https://arxiv.org/abs/2508.01740)\n  - `ICCV 2025` [GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priors](https://arxiv.org/abs/2408.08524)\n  - `ICCV 2025` [PhysSplat: Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting](https://arxiv.org/abs/2411.12789) | [[Project Page]](https://sim-gs.github.io/)\n  - `ICCV 2025` [Gaussian Splatting with Discretized SDF for Relightable Assets](https://arxiv.org/abs/2507.15629) | [[Project Page]](https://nk-cs-zzl.github.io/projects/dsdf/index.html)\n  - `ICCV 2025` [Perspective-aware 3D Gaussian Inpainting with Multi-view Consistency](https://arxiv.org/abs/2510.10993) | [[Project Page]](https://pa-inpainter.github.io/)\n  - `ICCV 2025` [Tune-Your-Style: Intensity-tunable 3D Style Transfer with Gaussian Splatting](https://arxiv.org/abs/2602.00618) | [[Project Page]](https://zhao-yian.github.io/TuneStyle/)\n  - `ICCV 2025` [Stable Score Distillation](https://arxiv.org/abs/2507.09168) | [[Code]](https://github.com/Alex-Zhu1/SSD)\n  - `ICCV 2025` [A3GS: Arbitrary Artistic Style into Arbitrary 3D Gaussian Splatting](https://openaccess.thecvf.com/content/ICCV2025/html/Fang_A3GS_Arbitrary_Artistic_Style_into_Arbitrary_3D_Gaussian_Splatting_ICCV_2025_paper.html)\n  - `ICCV 2025` [SU-RGS: Relightable 3D Gaussian Splatting from Sparse Views under Unconstrained Illuminations](https://openaccess.thecvf.com/content/ICCV2025/html/Zhang_SU-RGS_Relightable_3D_Gaussian_Splatting_from_Sparse_Views_under_Unconstrained_ICCV_2025_paper.html)\n  - `ICCVW 2025` [C3Editor: Achieving Controllable Consistency in 2D Model for 3D Editing](https://arxiv.org/abs/2510.04539)\n  - `SIGGRAPH 2025` [ReStyle3D: Scene-Level Appearance Transfer with Semantic Correspondences](https://arxiv.org/abs/2502.11801) | [[Project Page]](https://restyle3d.github.io/)\n  - `SIGGRAPH 2025` [Drag Your Gaussian: Effective Drag-Based Editing with Score Distillation for 3D Gaussian Splatting](https://arxiv.org/abs/2501.18672) | [[Project Page]](https://quyans.github.io/Drag-Your-Gaussian/)\n  - `CVPR 2025` [Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh](https://arxiv.org/abs/2405.17811) | [[Project Page]](https://gaoxiangjun.github.io/mani_gs/)\n  - `CVPR 2025` [SplatFlow: Multi-View Rectified Flow Model for 3D Gaussian Splatting Synthesis](https://arxiv.org/abs/2411.16443) | [[Project Page]](https://gohyojun15.github.io/SplatFlow/)\n  - `CVPR 2025` [Instant3dit: Multiview Inpainting for Fast Editing of 3D Objects](https://arxiv.org/abs/2412.00518) | [[Project Page]](https://amirbarda.github.io/Instant3dit.github.io/)\n  - `CVPR 2025` [CTRL-D: Controllable Dynamic 3D Scene Editing with Personalized 2D Diffusion](https://arxiv.org/abs/2412.01792) | [[Project Page]](https://ihe-kaii.github.io/CTRL-D/)\n  - `CVPR 2025` [Perturb-and-Revise: Flexible 3D Editing with Generative Trajectories](https://arxiv.org/abs/2412.05279) | [[Project Page]](https://susunghong.github.io/Perturb-and-Revise)\n  - `CVPR 2025` [PrEditor3D: Fast and Precise 3D Shape Editing](https://arxiv.org/abs/2412.06592) | [[Project Page]](https://ziyaerkoc.com/preditor3d/)\n  - `CVPR 2025` [EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting](https://arxiv.org/abs/2412.11520) | [[Project Page]](https://kuai-lab.github.io/editsplat2024/)\n  - `CVPR 2025` [Morpheus: Text-Driven 3D Gaussian Splat Shape and Color Stylization](https://arxiv.org/abs/2503.02009) | [[Project Page]](https://nianticlabs.github.io/morpheus/)\n  - `CVPR 2025` [IMFine: 3D Inpainting via Geometry-guided Multi-view Refinement](https://arxiv.org/abs/2503.04501) | [[Project Page]](https://xinxinzuo2353.github.io/imfine/)\n  - `CVPR 2025` [AuraFusion360: Augmented Unseen Region Alignment for Reference-based 360° Unbounded Scene Inpainting](https://arxiv.org/abs/2502.05176) | [[Project Page]](https://kkennethwu.github.io/aurafusion360/)\n  - `CVPR 2025` [Gaussian Splashing: Dynamic Fluid Synthesis with Gaussian Splatting](https://arxiv.org/abs/2401.15318) | [[Project Page]](https://amysteriouscat.github.io/GaussianSplashing/)\n  - `CVPR 2025` [RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting](https://arxiv.org/abs/2503.21442) | [[Project Page]](https://pku-vcl-geometry.github.io/RainyGS/)\n  - `CVPR 2025` [SGSST: Scaling Gaussian Splatting StyleTransfer](https://arxiv.org/abs/2412.03371)\n  - `CVPR 2025` [3D Gaussian Inpainting with Depth-Guided Cross-View Consistency](https://arxiv.org/abs/2502.11801)\n  - `CVPR 2025` [DaCapo: Score Distillation as Stacked Bridge for Fast and High-quality 3D Editing](https://openaccess.thecvf.com/content/CVPR2025/html/Huang_DaCapo_Score_Distillation_as_Stacked_Bridge_for_Fast_and_High-quality_CVPR_2025_paper.html)\n  - `CVPRW 2025` [SplatMesh: Interactive 3D Segmentation and Editing Using Mesh-Based Gaussian Splatting](https://arxiv.org/abs/2312.15856) | [[Code]](https://github.com/kaichen-z/SplatMesh)\n  - `CG Forum 2025` [Splatshop: Efficiently Editing Large Gaussian Splat Models](https://dx.doi.org/10.1111/cgf.70214) | [[Project Page]](https://publications.graphics.tudelft.nl/papers/822)\n  - `ICRA 2025` [RL-GSBridge: 3D Gaussian Splatting Based Real2Sim2Real Method for Robotic Manipulation Learning](https://arxiv.org/abs/2409.20291) | [[Code]](https://github.com/FurryGreen/RL-GS-Bridge)\n  - `RSS 2025` [Novel Demonstration Generation with Gaussian Splatting Enables Robust One-Shot Manipulation](https://arxiv.org/abs/2504.13175) | [[Project Page]](https://yangsizhe.github.io/robosplat/)\n  - `IROS 2025` [CRUISE: Cooperative Reconstruction and Editing in V2X Scenarios using Gaussian Splatting](https://arxiv.org/abs/2507.18473) | [[Code]](https://github.com/SainingZhang/CRUISE)\n  - `ICLR 2025` [3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting](https://arxiv.org/abs/2405.18424) | [[Project Page]](https://zqh0253.github.io/3DitScene/)\n  - `ICLR 2025` [DreamCatalyst: Fast and High-Quality 3D Editing via Controlling Editability and Identity Preservation](https://arxiv.org/abs/2407.11394) | [[Project Page]](https://dream-catalyst.github.io/)\n  - `ICLR 2025` [3DGS-Drag: Dragging Gaussians for Intuitive Point-Based 3D Editing](https://arxiv.org/abs/2601.07963) | [[Code]](https://github.com/Dongjiahua/3DGS-Drag)\n  - `ICLR 2025` [GaussianBlock: Building Part-Aware Compositional and Editable 3D Scene by Primitives and Gaussians](https://arxiv.org/abs/2410.01535) | [[Code]](https://github.com/Jiangshuyi0V0/GaussianBlock)\n  - `ICML 2025` [Rethinking Score Distilling Sampling for 3D Editing and Generation](https://arxiv.org/abs/2505.01888)\n  - `3DV 2025` [Learning Naturally Aggregated Appearance for Efficient 3D Editing](https://arxiv.org/abs/2312.06657) | [[Project Page]](https://felixcheng97.github.io/AGAP/)\n  - `3DV 2025` [4D-Editor: Interactive Object-level Editing in Dynamic Neural Radiance Fields via 4D Semantic Segmentation](https://arxiv.org/abs/2310.16858) | [[Project Page]](https://patrickddj.github.io/4D-Editor/)\n  - `3DV 2025` [Invisible Stitch: Generating Smooth 3D Scenes with Depth Inpainting](https://arxiv.org/abs/2404.19758) | [[Project Page]](https://research.paulengstler.com/invisible-stitch/)\n  - `3DV 2025` [UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video](https://arxiv.org/abs/2306.09349) | [[Project Page]](https://urbaninverserendering.github.io/)\n  - `WACV 2025` [Towards a Training Free Approach for 3D Scene Editing](https://arxiv.org/abs/2412.12766) | [[Project Page]](https://vivekmadhavaram.github.io/FreeEdit_page/)\n  - `WACV 2025` [LumiGauss: High-Fidelity Outdoor Relighting with 2D Gaussian Splatting](https://arxiv.org/abs/2408.04474) | [[Project Page]](https://github.com/joaxkal/lumigauss)\n  - `WACV 2025` [Localized Gaussian Splatting Editing with Contextual Awareness](https://arxiv.org/abs/2408.00083)\n  - `BMVC 2025` [Geometry-Aware Diffusion Models for Multiview Scene Inpainting](https://arxiv.org/abs/2502.13335) | [[Project Page]](https://geomvi.github.io/)\n  - `BMVC 2025` [M2StyleGS: Multi-Modality 3D Style Transfer with Gaussian Splatting](https://arxiv.org/abs/2604.03773)\n  - `AAAI 2025` [SyncNoise: Geometrically Consistent Noise Prediction for Text-based 3D Scene Editing](https://arxiv.org/abs/2406.17396) | [[Project Page]](https://lslrh.github.io/syncnoise.github.io/)\n  - `AAAI 2025` [SoundBrush: Sound as a Brush for Visual Scene Editing](https://arxiv.org/abs/2501.00645) | [[Project Page]](https://soundbrush.github.io/)\n  - `AAAI 2025` [Segment Any 3D Gaussians](https://arxiv.org/abs/2312.00860) | [[Project Page]](https://jumpat.github.io/SAGA/)\n  - `AAAI 2025` [Multi-StyleGS: Stylizing Gaussian Splatting with Multiple Styles](https://arxiv.org/abs/2506.06846)\n  - `TPAMI 2025` [StylizedGS: Controllable Stylization for 3D Gaussian Splatting](https://arxiv.org/abs/2404.05220)\n  - `TPAMI 2025` [DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shading](https://arxiv.org/abs/2404.09412)\n  - `TVCG 2025` [GO-NeRF: Generating Virtual Objects in Neural Radiance Fields](https://arxiv.org/abs/2401.05750) | [[Project Page]](https://daipengwa.github.io/GO-NeRF/)\n  - `TVCG 2025` [iVR-GS: Inverse Volume Rendering for Explorable Visualization via Editable 3D Gaussian Splatting](https://arxiv.org/abs/2504.17954) | [[Code]](https://github.com/TouKaienn/iVR-GS)\n  - `TVCG 2025` [As-Rigid-As-Possible Deformation of Gaussian Radiance Fields](https://arxiv.org/abs/2608.29538) | [[Code]](https://github.com/XinhaoT/ARAP-Deformation-of-Gaussian-Radiance-Fields)\n  - `TVCG 2025` [MM-NeRF: Multimodal-Guided 3D Multi-Style Transfer of Neural Radiance Field](https://arxiv.org/abs/2309.13607)\n  - `TVCG 2025` [GaussEdit: Adaptive 3D Scene Editing with Text and Image Prompts](https://arxiv.org/abs/2509.26055)\n  - `ACM MM 2025` [FreeInsert: Disentangled Text-Guided Object Insertion in 3D Gaussian Scene without Spatial Priors](https://arxiv.org/abs/2505.01322) | [[Project Page]](https://tjulcx.github.io/FreeInsert/)\n  - `PG 2025` [Improved 3D Scene Stylization via Text-Guided Generative Image Editing with Region-Based Control](https://arxiv.org/abs/2509.05285) | [[Project Page]](https://haruolabs.github.io/improved-gs-style-page/)\n  - `CGF 2025` [G-Style: Stylized Gaussian Splatting](https://arxiv.org/abs/2408.15695)\n  - `Computers \u0026 Graphics 2025` [Dyn-E: Local Appearance Editing of Dynamic Neural Radiance Fields](https://arxiv.org/abs/2307.12909) | [[Project Page]](https://dyn-e.github.io/)\n  - `Computer \u0026 Graphics 2025` [Enhancing non-Rigid 3D Model Deformations Using Mesh-based Gaussian Splatting](https://arxiv.org/abs/2507.07000)\n  - `Computers \u0026 Graphics 2025` [High-fidelity 3D Gaussian Inpainting: preserving multi-view consistency and photorealistic details](https://arxiv.org/abs/2507.18023)\n  - `CHI 2025` [Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs](https://arxiv.org/abs/2512.20129) | [[Project Page]](https://dream-crafter.github.io/)\n  - `ACM/EG Expressive Symposium 2025` [View-Dependent Deformation Fields for 2D Editing of 3D Models](https://arxiv.org/abs/2504.05544)| [[Project Page]](https://martin-elmqirmi.github.io/view_dependent_deformation_fields_project_page/)\n  - `IEEE VIS 2025` [TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting](https://arxiv.org/abs/2507.13586)\n  - `IEEE VR 2025` [Semantics-Controlled Gaussian Splatting for Outdoor Scene Reconstruction and Rendering in Virtual Reality](https://arxiv.org/abs/2409.15959) | [[Code]](https://github.com/HannahHaensen/SCGS)\n  - `ICME 2025` [ABC-GS: Alignment-Based Controllable Style Transfer for 3D Gaussian Splatting](https://arxiv.org/abs/2503.22218) | [[Project Page]](https://vpx-ecnu.github.io/ABC-GS-website/)\n  - `Visual Informatics 2025` [Generative Object Insertion in Gaussian Splatting with a Multi-View Diffusion Model](https://arxiv.org/abs/2409.16938) | [[Code]](https://github.com/JiuTongBro/MultiView_Inpaint)\n  - `STAG 2025` [ReCoGS: Real-time ReColoring for Gaussian Splatting scenes](https://arxiv.org/abs/2511.18441) | [[Code]](https://github.com/loryruta/recogs)\n  - `CVIU 2025` [Towards 4D Human Video Stylization](https://arxiv.org/abs/2312.04143) | [[Code]](https://github.com/TiantianWang/4D_Video_Stylization)\n  - `IJCNN 2025` [Neural Surface Priors for Editable Gaussian Splatting](https://arxiv.org/abs/2411.18311) | [[Code]](https://github.com/WJakubowska/NeuralSurfacePriors)\n  - `ICMR 2025` [ArtNVG: Content-Style Separated Artistic Neighboring-View Gaussian Stylization](https://arxiv.org/abs/2412.18783)\n  - `IEEE TMM 2025` [TrAME: Trajectory-Anchored Multi-View Editing for Text-Guided 3D Gaussian Splatting Manipulation](https://arxiv.org/abs/2407.02034)\n  - `IEEE TCSVT 2025` [Relighting Scenes with Object Insertions in Neural Radiance Fields](https://arxiv.org/abs/2406.14806)\n  - `Neural Networks 2025` [RISE-Editing: Rotation-invariant neural point fields with interactive segmentation for fine-grained and efficient editing](https://www.sciencedirect.com/science/article/abs/pii/S0893608025001832) | [[Code]](https://github.com/yuzewang1998/RISE-Editing)\n  - `arXiv` [ObjFiller-3D: Consistent Multi-view 3D Inpainting via Video Diffusion Models](https://arxiv.org/abs/2508.18271) | [[Project Page]](https://objfiller3d.github.io/)\n  - `arXiv` [SSGaussian: Semantic-Aware and Structure-Preserving 3D Style Transfer](https://arxiv.org/abs/2509.04379) | [[Project Page]](https://jm-xu.github.io/SSGaussian/)\n  - `arXiv` [GaussianMorphing: Mesh-Guided 3D Gaussians for Semantic-Aware Object Morphing](https://arxiv.org/abs/2510.02034) | [[Project Page]](https://baiyunshu.github.io/GAUSSIANMORPHING.github.io/)\n  - `arXiv` [GaussianBlender: Instant Stylization of 3D Gaussians with Disentangled Latent Spaces](https://arxiv.org/abs/2512.03683) | [[Project Page]](https://gaussianblender.github.io/)\n  - `arXiv` [Feedforward 3D Editing via Text-Steerable Image-to-3D](https://arxiv.org/abs/2512.13678) | [[Project Page]](https://glab-caltech.github.io/steer3d/)\n  - `arXiv` [GS-Verse: Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Reality](https://arxiv.org/abs/2510.11878) | [[Project Page]](https://anastasiya999.github.io/GS-Verse/)\n  - `arXiv` [EditCast3D: Single-Frame-Guided 3D Editing with Video Propagation and View Selection](https://arxiv.org/abs/2510.13652) | [[Code]](https://github.com/UNITES-Lab/EditCast3D)\n  - `arXiv` [ZDySS - Zero-Shot Dynamic Scene Stylization using Gaussian Splatting](https://arxiv.org/abs/2501.03875)\n  - `arXiv` [Efficient Interactive 3D Multi-Object Removal](https://arxiv.org/abs/2501.17636)\n  - `arXiv` [Mastering Regional 3DGS: Locating, Initializing, and Editing with Diverse 2D Priors](https://arxiv.org/abs/2507.05426)\n  - `arXiv` [RePaintGS: Reference-Guided Gaussian Splatting for Realistic and View-Consistent 3D Scene Inpainting](https://arxiv.org/abs/2507.08434)\n  - `arXiv` [DisCo3D: Distilling Multi-View Consistency for 3D Scene Editing](https://arxiv.org/abs/2508.01684)\n  - `arXiv` [Realistic and Controllable 3D Gaussian-Guided Object Editing for Driving Video Generation](https://arxiv.org/abs/2508.20471)\n  - `arXiv` [CAGE-GS: High-fidelity Cage Based 3D Gaussian Splatting Deformation](https://arxiv.org/abs/2504.12800)\n  - `arXiv` [HPR3D: Hierarchical Proxy Representation for High-Fidelity 3D Reconstruction and Controllable Editing](https://arxiv.org/abs/2507.11971) \n+ **2024**\n  - `NeurIPS 2024` [WildGaussians: 3D Gaussian Splatting in the Wild](https://arxiv.org/abs/2407.08447) | [[Project Page]](https://wild-gaussians.github.io/)\n  - `NeurIPS 2024` [MVInpainter: Learning Multi-View Consistent Inpainting to Bridge 2D and 3D Editing](https://arxiv.org/abs/2408.08000) | [[Project Page]](https://ewrfcas.github.io/MVInpainter/)\n  - `NeurIPS 2024` [ReplaceAnything3D:Text-Guided 3D Scene Editing with Compositional Neural Radiance Fields](https://arxiv.org/abs/2401.17895) | [[Project Page]](https://replaceanything3d.github.io/)\n  - `NeurIPS 2024` [ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editing](https://arxiv.org/abs/2411.05006) | [[Project Page]](https://immortalco.github.io/ProEdit/)\n  - `NeurIPS 2024` [D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soup](https://arxiv.org/abs/2405.14276) | [[Project Page]](https://waczjoan.github.io/D-MiSo/)\n  - `NeurIPS 2024` [Reference-based Controllable Scene Stylization with Gaussian Splatting](https://arxiv.org/abs/2407.07220) | [[Code]](https://github.com/HarukiYqM/Reference-based-Scene-Stylization)\n  - `NeurIPS 2024` [Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections](https://arxiv.org/abs/2406.10373) | [[Code]](https://github.com/XuJiacong/Wild-GS)\n  - `ECCV 2024` [Watch Your Steps: Local Image and Scene Editing by Text Instructions](https://arxiv.org/abs/2308.08947) | [[Project Page]](https://ashmrz.github.io/WatchYourSteps/)\n  - `ECCV 2024` [Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing](https://arxiv.org/abs/2404.01223) | [[Project Page]](https://feature-splatting.github.io/)\n  - `ECCV 2024` [Click-Gaussian: Interactive Segmentation to Any 3D Gaussians](https://arxiv.org/abs/2407.11793) | [[Project Page]](https://seokhunchoi.github.io/Click-Gaussian/)\n  - `ECCV 2024` [3DEgo: 3D Editing on the Go!](https://arxiv.org/abs/2407.10102) | [[Project Page]](https://3dego.github.io/)\n  - `ECCV 2024` [Texture-GS: Disentangling the Geometry and Texture for 3D Gaussian Splatting Editing](https://arxiv.org/abs/2403.10050) | [[Project Page]](https://slothfulxtx.github.io/TexGS/)\n  - `ECCV 2024` [Taming Latent Diffusion Model for Neural Radiance Field Inpainting](https://arxiv.org/abs/2404.09995) | [[Project Page]](https://hubert0527.github.io/MALD-NeRF/)\n  - `ECCV 2024` [Freditor: High-Fidelity and Transferable NeRF Editing by Frequency Decomposition](https://arxiv.org/abs/2404.02514) | [[Project Page]](https://aigc3d.github.io/freditor/) \n  - `ECCV 2024` [GScream: Learning 3D Geometry and Feature Consistent Gaussian Splatting for Object Removal](https://arxiv.org/abs/2404.13679) | [[Project Page]](https://w-ted.github.io/publications/gscream/)\n  - `ECCV 2024` [Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering](https://arxiv.org/abs/2403.14554) | [[Project Page]](https://anttwo.github.io/frosting/) \n  - `ECCV 2024` [DATENeRF: Depth-Aware Text-based Editing of NeRFs](https://arxiv.org/abs/2404.04526) | [[Project Page]](https://datenerf.github.io/DATENeRF/)\n  - `ECCV 2024` [Street Gaussians for Modeling Dynamic Urban Scenes](https://arxiv.org/abs/2401.01339) | [[Project Page]](https://zju3dv.github.io/street_gaussians/)\n  - `ECCV 2024` [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://arxiv.org/abs/2312.00732) | [[Project Page]](https://ymq2017.github.io/gaussian-grouping/)\n  - `ECCV 2024` [View-Consistent 3D Editing with Gaussian Splatting](https://arxiv.org/abs/2403.11868) | [[Project Page]](https://yuxuanw.me/vcedit/)\n  - `ECCV 2024` [Real-time 3D-aware Portrait Editing from a Single Image](https://arxiv.org/abs/2402.14000) | [[Project Page]](https://ezioby.github.io/3dpe/)\n  - `ECCV 2024` [StyleCity: Large-Scale 3D Urban Scenes Stylization with Vision-and-Text Reference via Progressive Optimization](https://arxiv.org/abs/2404.10681) | [[Project Page]](https://www.chenyingshu.com/stylecity3d/)\n  - `ECCV 2024` [LatentEditor: Text Driven Local Editing of 3D Scenes](https://arxiv.org/abs/2312.09313) | [[Project Page]](https://latenteditor.github.io/)\n  - `ECCV 2024` [Free-Editor: Zero-shot Text-driven 3D Scene Editing](https://arxiv.org/abs/2312.13663) | [[Project Page]](https://free-editor.github.io/)\n  - `ECCV 2024` [DatasetNeRF: Efficient 3D-aware Data Factory with Generative Radiance Fields](https://arxiv.org/abs/2311.12063) | [[Project Page]](https://ychgoaround.github.io/projects/DatasetNeRF/)\n  - `ECCV 2024` [GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing](https://arxiv.org/abs/2403.08733) | [[Project Page]](https://gaussctrl.active.vision/)\n  - `ECCV 2024` [Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians](https://arxiv.org/abs/2403.09434) | [[Project Page]](https://zlicheng.com/spring_gaus/)\n  - `ECCV 2024` [Chat-Edit-3D: Interactive 3D Scene Editing via Text Prompts](https://arxiv.org/abs/2407.06842) | [[Project Page]](https://sk-fun.fun/CE3D/)\n  - `ECCV 2024` [GeometrySticker: Enabling Ownership Claim of Recolorized Neural Radiance Fields](https://arxiv.org/abs/2407.13390) | [[Project Page]](https://kevinhuangxf.github.io/GeometrySticker/)\n  - `ECCV 2024` [EgoLifter: Open-world 3D Segmentation for Egocentric Perception](https://arxiv.org/abs/2403.18118) | [[Project Page]](https://egolifter.github.io/)\n  - `ECCV 2024` [DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing](https://arxiv.org/abs/2404.18929) | [[Project Page]](https://silent-chen.github.io/DGE/)\n  - `ECCV 2024` [Relightable 3D Gaussian: Real-time Point Cloud Relighting with BRDF Decomposition and Ray Tracing](https://arxiv.org/abs/2311.16043) | [[Project Page]](https://nju-3dv.github.io/projects/Relightable3DGaussian/)\n  - `ECCV 2024` [PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generation](https://arxiv.org/abs/2404.13026) | [[Project Page]](https://physdreamer.github.io/)\n  - `ECCV 2024` [Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections](https://arxiv.org/abs/2403.15704) | [[Project Page]](https://eastbeanzhang.github.io/GS-W/)\n  - `ECCV 2024` [Omni-Recon: Towards General-Purpose Neural Radiance Fields for Versatile 3D Applications](https://arxiv.org/abs/2403.11131) | [[Code]](https://github.com/GATECH-EIC/Omni-Recon)\n  - `ECCV 2024` [SWAG: Splatting in the Wild images with Appearance-conditioned Gaussians](https://arxiv.org/abs/2403.10427)\n  - `ECCV 2024` [Single-Mask Inpainting for Voxel-based Neural Radiance Fields](https://link.springer.com/chapter/10.1007/978-3-031-72998-0_7)\n  - `ECCV 2024` [WaSt-3D: Wasserstein-2 Distance for Scene-to-Scene Stylization on 3D Gaussians](https://arxiv.org/abs/2409.17917) | [[Project Page]](https://compvis.github.io/wast3d/)\n  - `ECCVW 2024` [Towards Multi-View Consistent Style Transfer with One-Step Diffusion via Vision Conditioning](https://arxiv.org/abs/2411.10130) | [[Code]](https://github.com/YushenZuo/OSDiffST)\n  - `CVPR 2024 Highlight` [TutteNet: Injective 3D Deformations by Composition of 2D Mesh Deformations](https://arxiv.org/abs/2406.12121) | [[Project Page]](https://gitbosun.github.io/TutteNet/)\n  - `CVPR 2024 Highlight` [PAPR in Motion: Seamless Point-level 3D Scene Interpolation](https://arxiv.org/abs/2406.05533) | [[Project Page]](https://niopeng.github.io/PAPR-in-Motion/)\n  - `CVPR 2024 Highlight` [Editable Scene Simulation for Autonomous Driving via Collaborative LLM-Agents](https://arxiv.org/abs/2402.05746) | [[Project Page]](https://yifanlu0227.github.io/ChatSim/)\n  - `CVPR 2024` [GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting](https://arxiv.org/abs/2311.14521) | [[Project Page]](https://buaacyw.github.io/gaussian-editor/)\n  - `CVPR 2024` [GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions](https://arxiv.org/abs/2311.16037) | [[Project Page]](https://gaussianeditor.github.io/)\n  - `CVPR 2024` [PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF](https://arxiv.org/abs/2311.13099) | [[Project Page]](https://fytalon.github.io/pienerf/)\n  - `CVPR 2024` [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://arxiv.org/abs/2311.12198) | [[Project Page]](https://xpandora.github.io/PhysGaussian/)\n  - `CVPR 2024` [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://arxiv.org/abs/2311.12775) | [[Project Page]](https://imagine.enpc.fr/~guedona/sugar/)\n  - `CVPR 2024` [Neural 3D Strokes: Creating Stylized 3D Scenes with Vectorized 3D Strokes](https://arxiv.org/abs/2311.15637) | [[Project Page]](https://buaavrcg.github.io/Neural3DStrokes/)\n  - `CVPR 2024` [Posterior Distillation Sampling](https://arxiv.org/abs/2311.13831) | [[Project Page]](https://posterior-distillation-sampling.github.io/)\n  - `CVPR 2024` [SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes](https://arxiv.org/abs/2312.14937) | [[Project Page]](https://yihua7.github.io/SC-GS-web/)\n  - `CVPR 2024` [NeRFiller: Completing Scenes via Generative 3D Inpainting](https://arxiv.org/abs/2312.04560) | [[Project Page]](https://ethanweber.me/nerfiller/)\n  - `CVPR 2024` [DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes](https://arxiv.org/abs/2312.07920) | [[Project Page]](https://pkuvdig.github.io/DrivingGaussian/)\n  - `CVPR 2024` [LAENeRF: Local Appearance Editing for Neural Radiance Fields](https://arxiv.org/abs/2312.09913) | [[Project Page]](https://r4dl.github.io/LAENeRF/)\n  - `CVPR 2024` [NeRF Analogies: Example-Based Visual Attribute Transfer for NeRFs](https://arxiv.org/abs/2402.08622) | [[Project Page]](https://mfischer-ucl.github.io/nerf_analogies/)\n  - `CVPR 2024` [Control4D: Efficient 4D Portrait Editing with Text](https://arxiv.org/abs/2305.20082) | [[Project Page]](https://control4darxiv.github.io/)\n  - `CVPR 2024` [Dynamic LiDAR Re-simulation using Compositional Neural Fields](https://arxiv.org/abs/2312.05247) | [[Project Page]](https://shengyuh.github.io/dynfl/index.html)\n  - `CVPR 2024` [SHAP-EDITOR: Instruction-guided Latent 3D Editing in Seconds](https://arxiv.org/abs/2312.09246) | [[Project Page]](https://silent-chen.github.io/Shap-Editor/)\n  - `CVPR 2024` [Customize your NeRF: Adaptive Source Driven 3D Scene Editing via Local-Global Iterative Training](https://arxiv.org/abs/2312.01663) | [[Project Page]](https://customnerf.github.io/)\n  - `CVPR 2024` [SIGNeRF: Scene Integrated Generation for Neural Radiance Fields](https://arxiv.org/abs/2401.01647) | [[Project Page]](https://signerf.jdihlmann.com/)\n  - `CVPR 2024` [Geometry Transfer for Stylizing Radiance Fields](https://arxiv.org/abs/2402.00863) | [[Project Page]](https://hyblue.github.io/geo-srf/)\n  - `CVPR 2024` [DynVideo-E: Harnessing Dynamic NeRF for Large-Scale Motion- and View-Change Human-Centric Video Editing](https://arxiv.org/abs/2310.10624) | [[Project Page]](https://showlab.github.io/DynVideo-E/)\n  - `CVPR 2024` [BerfScene: Bev-conditioned Equivariant Radiance Fields for Infinite 3D Scene Generation](https://arxiv.org/abs/2312.02136) | [[Project Page]](https://zqh0253.github.io/BerfScene/)\n  - `CVPR 2024` [CoGS: Controllable Gaussian Splatting](https://arxiv.org/abs/2312.05664) | [[Project Page]](https://cogs2024.github.io/)\n  - `CVPR 2024` [InNeRF360: Text-Guided 3D-Consistent Object Inpainting on Unbounded Neural Radiance Fields](https://arxiv.org/abs/2305.15094) | [[Project Page]](https://dongqing-wang.com/inpaintnerf360/)\n  - `CVPR 2024` [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://arxiv.org/abs/2312.03203) | [[Project Page]](https://feature-3dgs.github.io/)\n  - `CVPR 2024` [GenN2N: Generative NeRF2NeRF Translation](https://arxiv.org/abs/2404.02788) | [[Project Page]](https://xiangyueliu.github.io/GenN2N/)\n  - `CVPR 2024` [Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Video](https://arxiv.org/abs/2404.09833) | [[Project Page]](https://video2game.github.io/)\n  - `CVPR 2024` [SANeRF-HQ: Segment Anything for NeRF in High Quality](https://arxiv.org/abs/2312.01531) | [[Project Page]](https://lyclyc52.github.io/SANeRF-HQ/)\n  - `CVPR 2024` [IReNe: Instant Recoloring in Neural Radiance Fields](https://arxiv.org/abs/2405.19876) | [[Project Page]](https://iviazz97.github.io/irene/)\n  - `CVPR 2024` [NeRFDeformer: NeRF Transformation from a Single View via 3D Scene Flows](https://arxiv.org/abs/2406.10543) | [[Project Page]](https://nerfdeformer.github.io/)\n  - `CVPR 2024` [Instruct 4D-to-4D: Editing 4D Scenes as Pseudo-3D Scenes Using 2D Diffusion](https://arxiv.org/abs/2406.09402) | [[Project Page]](https://immortalco.github.io/Instruct-4D-to-4D/)\n  - `CVPR 2024` [S-DyRF: Reference-Based Stylized Radiance Fields for Dynamic Scenes](https://arxiv.org/abs/2403.06205) | [[Project Page]](https://xingyi-li.github.io/s-dyrf/)\n  - `CVPR 2024` [Text-Guided 3D Face Synthesis - From Generation to Editing](https://arxiv.org/abs/2312.00375) | [[Project Page]](https://faceg2e.github.io/)\n  - `CVPR 2024` [Language-driven Object Fusion into Neural Radiance Fields with Pose-Conditioned Dataset Updates](https://arxiv.org/abs/2309.11281) | [[Code]](https://github.com/kcshum/pose-conditioned-NeRF-object-fusion)\n  - `CVPR 2024` [MVIP-NeRF: Multi-view 3D Inpainting on NeRF Scenes via Diffusion Prior](https://arxiv.org/abs/2405.02859)\n  - `CVPR 2024` [StrokeFaceNeRF: Stroke-based Facial Appearance Editing in Neural Radiance Field](https://openaccess.thecvf.com/content/CVPR2024/html/Li_StrokeFaceNeRF_Stroke-based_Facial_Appearance_Editing_in_Neural_Radiance_Field_CVPR_2024_paper.html)\n  - `CVPRW 2024` [ICE-G: Image Conditional Editing of 3D Gaussian Splats](https://arxiv.org/abs/2406.08488) | [[Project Page]](https://ice-gaussian.github.io/)\n  - `SIGGRAPH 2024` [VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality](https://arxiv.org/abs/2401.16663) | [[Project Page]](https://yingjiang96.github.io/VR-GS/)\n  - `SIGGRAPH 2024` [TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts](https://arxiv.org/abs/2401.14828) | [[Project Page]](https://zjy526223908.github.io/TIP-Editor/)\n  - `SIGGRAPH 2024` [LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer](https://arxiv.org/abs/2405.07319) | [[Project Page]](https://jsnln.github.io/layga/index.html)\n  - `SIGGRAPH 2024` [Bilateral Guided Radiance Field Processing](https://arxiv.org/abs/2406.00448) | [[Project Page]](https://bilarfpro.github.io/)\n  - `SIGGRAPH 2024` [SketchDream: Sketch-based Text-to-3D Generation and Editing](https://arxiv.org/abs/2405.06461) | [[Project Page]](http://geometrylearning.com/SketchDream/)\n  - `TVCG 2024` [UPST-NeRF: Universal Photorealistic Style Transfer of Neural Radiance Fields for 3D Scene](https://arxiv.org/abs/2208.07059) | [[Project Page]](https://semchan.github.io/UPST_NeRF/)\n  - `SIGGRAPH Asia 2024` [Style-NeRF2NeRF: 3D Style Transfer From Style-Aligned Multi-View Images](https://arxiv.org/abs/2406.13393) | [[Project Page]](https://haruolabs.github.io/style-n2n/)\n  - `SIGGRAPH Asia 2024` [Real-time Large-scale Deformation of Gaussian Splatting](https://arxiv.org/abs/2402.04796) | [[Project Page]](http://geometrylearning.com/GaussianMesh/)\n  - `SIGGRAPH Asia 2024 Technical Communications` [StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting](https://arxiv.org/abs/2403.07807) | [[Project Page]](https://kunhao-liu.github.io/StyleGaussian/)\n  - `TVCG 2024` [A Real-time Method for Inserting Virtual Objects into Neural Radiance Fields](https://arxiv.org/abs/2310.05837)\n  - `ICLR 2024` [Unsupervised Object-Centric Voxelization for Dynamic Scene Understanding](https://arxiv.org/abs/2305.00393) | [[Project Page]](https://sites.google.com/view/dynavol/)\n  - `ICLR 2024` [EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-Supervision](https://arxiv.org/abs/2311.02077) | [[Project Page]](https://emernerf.github.io/)\n  - `ICLR 2024` [InstructPix2NeRF: Instructed 3D Portrait Editing from a Single Image](https://arxiv.org/abs/2311.02826) | [[Project Page]](https://mybabyyh.github.io/InstructPix2NeRF/)\n  - `ICLR 2024` [SweetDreamer: Aligning Geometric Priors in 2D Diffusion for Consistent Text-to-3D](https://arxiv.org/abs/2310.02596) | [[Project Page]](https://sweetdreamer3d.github.io/)\n  - `ICLR 2024` [ED-NeRF: Efficient Text-Guided Editing of 3D Scene using Latent Space NeRF](https://arxiv.org/abs/2310.02712) | [[Project Page]](https://jhq1234.github.io/ed-nerf.github.io/)\n  - `ICLR 2024` [Progressive3D: Progressively Local Editing for Text-to-3D Content Creation with Complex Semantic Prompts](https://arxiv.org/abs/2310.11784) | [[Project Page]](https://cxh0519.github.io/projects/Progressive3D/)\n  - `ICLR 2024` [MovingParts: Motion-based 3D Part Discovery in Dynamic Radiance Field](https://arxiv.org/abs/2303.05703) | [[Project Page]](https://silenkzyoung.github.io/MovingParts-WebPage/)\n  - `ICLR 2024` [DORSal: Diffusion for Object-centric Representations of Scenes et al.](https://arxiv.org/abs/2306.08068) | [[Project Page]](https://www.sjoerdvansteenkiste.com/dorsal)\n  - `WACV 2024` [NeRFEditor: Differentiable Style Decomposition for 3D Scene Editing](https://arxiv.org/abs/2212.03848) | [[Project Page]](https://chuny1.github.io/NeRFEditor/nerfeditor.html)\n  - `WACV 2024` [TEGLO: High Fidelity Canonical Texture Mapping from Single-View Images](https://arxiv.org/abs/2303.13743) | [[Project Page]](https://teglo-nerf.github.io/)\n  - `WACV 2024` [Volumetric Disentanglement for 3D Scene Manipulation](https://arxiv.org/abs/2206.02776) | [[Project Page]](https://sagiebenaim.github.io/volumetric-disentanglement/)\n  - `WACV 2024` [Fast Sun-aligned Outdoor Scene Relighting based on TensoRF](https://arxiv.org/abs/2311.03965)\n  - `WACV 2024` [Open-NeRF: Towards Open Vocabulary NeRF Decomposition](https://arxiv.org/abs/2310.16383)\n  - `WACV 2024` [3D Face Style Transfer with a Hybrid Solution of NeRF and Mesh Rasterization](https://arxiv.org/abs/2311.13168)\n  - `CoRL 2024` [Splat-MOVER: Multi-Stage, Open-Vocabulary Robotic Manipulation via Editable Gaussian Splatting](https://arxiv.org/abs/2405.04378) | [[Project Page]](https://splatmover.github.io/)\n  - `RAL 2024` [Car-Studio: Learning Car Radiance Fields from Single-View and Endless In-the-wild Images](https://arxiv.org/abs/2307.14009) | [[Project Page]](https://lty2226262.github.io/car-studio/)\n  - `3DV 2024` [Single-view 3D Scene Reconstruction with High-fidelity Shape and Texture](https://arxiv.org/abs/2311.00457) | [[Project Page]](https://dali-jack.github.io/SSR/)\n  - `3DV 2024` [Text-Guided Generation and Editing of Compositional 3D Avatars](https://arxiv.org/abs/2309.07125) | [[Project Page]](https://prior.allenai.org/projects/object-edit)\n  - `3DV 2024` [Learning Controllable 3D Diffusion Models from Single-view Images](https://arxiv.org/abs/2304.06700) | [[Project Page]](https://jiataogu.me/control3diff/)\n  - `3DV 2024` [Compositional 3D Scene Generation using Locally Conditioned Diffusion](https://arxiv.org/abs/2303.12218) | [[Project Page]](https://ryanpo.com/comp3d/)\n  - `3DV 2024` [Consistent-1-to-3: Consistent Image to 3D View Synthesis via Geometry-aware Diffusion Models](https://arxiv.org/abs/2310.03020) | [[Project Page]](https://jianglongye.com/consistent123/)\n  - `3DV 2024` [Controllable Dynamic Appearance for Neural 3D Portraits](https://arxiv.org/abs/2309.11009) | [[Project Page]](https://shahrukhathar.github.io/2023/08/22/CoDyNeRF.html)\n  - `3DV 2024` [CoARF: Controllable 3D Artistic Style Transfer for Radiance Fields](https://arxiv.org/abs/2404.14967)\n  - `BMVC 2024` [DRAFT: Direct Radiance Fields Editing with Composable Operations](https://bmva-archive.org.uk/bmvc/2024/papers/Paper_37/paper.pdf)\n  - `CGF 2024` [Directional Texture Editing for 3D Models](https://arxiv.org/abs/2309.14872) | [[Project Page]](https://shengqiliu1.github.io/ITEM3D/)\n  - `CG \u0026 A 2024` [NeRF-In: Free-Form NeRF Inpainting with RGB-D Priors](https://arxiv.org/abs/2206.04901) | [[Project Page]](https://jdily.github.io/proj_site/nerfin_proj.html)\n  - `PG 2024` [GSEditPro: 3D Gaussian Splatting Editing with Attention-based Progressive Localization](https://arxiv.org/abs/2411.10033)\n  - `AAAI 2024` [FocalDreamer: Text-driven 3D Editing via Focal-fusion Assembly](https://arxiv.org/abs/2308.10608) | [[Project Page]](https://focaldreamer.github.io/)\n  - `AAAI 2024` [FPRF: Feed-Forward Photorealistic Style Transfer of Large-Scale 3D Neural Radiance Fields](https://arxiv.org/abs/2401.05516) | [[Project Page]](https://kim-geonu.github.io/FPRF/)\n  - `AAAI 2024` [A General Implicit Framework for Fast NeRF Composition and Rendering](https://arxiv.org/abs/2308.04669)\n  - `AAAI 2024` [PNeSM: Arbitrary 3D Scene Stylization via Prompt-Based Neural Style Mapping](https://arxiv.org/abs/2403.08252)\n  - `ACCV 2024` [Hi-NeRF: Hybridizing 2D Inpainting with Neural Radiance Fields for 3D Scene Inpainting](https://openaccess.thecvf.com/content/ACCV2024/html/Huang_Hi-NeRF_Hybridizing_2D_Inpainting_with_Neural_Radiance_Fields_for_3D_ACCV_2024_paper.html)\n  - `ACCV 2024` [Enhancing Multimedia Applications by Removing Dynamic Objects in Neural Radiance Fields](https://openaccess.thecvf.com/content/ACCV2024/html/Yang_Enhancing_Multimedia_Applications_by_Removing_Dynamic_Objects_in_Neural_Radiance_ACCV_2024_paper.html)\n  - `I3D 2024` [ProteusNeRF: Fast Lightweight NeRF Editing using 3D-Aware Image Context](https://arxiv.org/abs/2310.09965) | [[Project Page]](https://proteusnerf.github.io/)\n  - `ICRA 2024` [Closing the Visual Sim-to-Real Gap with Object-Composable NeRFs](https://arxiv.org/abs/2403.04114) \n  - `ACM MM 2024` [View-consistent Object Removal in Radiance Fields](https://arxiv.org/abs/2408.02100) | [[Project Page]](https://vulab-ai.github.io/View-consistent_Object_Removal_in_Radiance_Fields/)\n  - `ACM MM 2024` [PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relighting](https://arxiv.org/abs/2408.03538)\n  - `IEEE VR 2024` [DreamSpace: Dreaming Your Room Space with Text-Driven Panoramic Texture Propagation](https://arxiv.org/abs/2310.13119) | [[Project Page]](https://ybbbbt.com/publication/dreamspace/)\n  - `GCPR 2024` [G3DST: Generalizing 3D Style Transfer with Neural Radiance Fields across Scenes and Styles](https://arxiv.org/abs/2408.13508) | [[Project Page]](https://mericadil.github.io/G3DST/)\n  - `GCPR 2024` [Gaussian Splatting in Style](https://arxiv.org/abs/2403.08498)\n  - `ICASSP 2024` [Instant photorealistic neural radiance fields stylization](https://arxiv.org/abs/2303.16884) | [[Code]](https://github.com/lsx0101/Instant-NeRF-Stylization)\n  - `IEEE VIS 2024` [StyleRF-VolVis: Style Transfer of Neural Radiance Fields for Expressive Volume Visualization](https://arxiv.org/abs/2408.00150)\n  - `ACM MM 2024` [Deformable NeRF using Recursively Subdivided Tetrahedra](https://arxiv.org/abs/2410.04402) | [[Project Page]](https://ustc3dv.github.io/DeformRF/)\n  - `ACM MM 2024` [3D Scene De-occlusion in Neural Radiance Fields: A Framework for Obstacle Removal and Realistic Inpainting](https://dl.acm.org/doi/abs/10.1145/3664647.3681429)\n  - `ACM MM 2024` [3D Gaussian Editing with A Single Image](https://arxiv.org/abs/2408.07540)\n  - `CRV 2024` [SealD-NeRF: Interactive Pixel-Level Editing for Dynamic Scenes by Neural Radiance Fields](https://arxiv.org/abs/2402.13510)\n  - `Displays 2024` [Interactive Geometry Editing of Neural Radiance Fields](https://arxiv.org/abs/2303.11537) | [[Code]](https://github.com/lishaoxu1994/Interactive-NeRF-Editing)\n  - `ICPR 2024` [ArtNeRF: A Stylized Neural Field for 3D-Aware Cartoonized Face Synthesis](https://arxiv.org/abs/2404.13711) | [[Code]](https://github.com/silence-tang/ArtNeRF)\n  - `ICONIP 2024` [Learning Segmented 3D Gaussians via Efficient Feature Unprojection for Zero-shot Neural Scene Segmentation](https://arxiv.org/abs/2401.05925) | [[Project Page]](https://david-dou.github.io/CoSSegGaussians/)\n  - `Electronics 2024` [Three-Dimensional-Consistent Scene Inpainting via Uncertainty-Aware Neural Radiance Field](https://www.mdpi.com/2079-9292/13/2/448)\n  - `TAROS 2024` [Depth Priors in Removal Neural Radiance Fields](https://arxiv.org/abs/2405.00630)\n  - `GCH 2024` [SemanticSplatStylization: Semantic scene stylization based on 3D Gaussian splatting and class-based style transfer](https://diglib.eg.org/items/66f69bdd-e664-45cf-b349-46728135847e)\n  - `arXiv` [InseRF: Text-Driven Generative Object Insertion in Neural 3D Scenes](https://arxiv.org/abs/2401.05335) | [[Project Page]](https://mohamad-shahbazi.github.io/inserf/)\n  - `arXiv` [GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting](https://arxiv.org/abs/2402.01459) | [[Project Page]](https://waczjoan.github.io/gaussian-mesh-splatting/)\n  - `arXiv` [StyleDyRF: Zero-shot 4D Style Transfer for Dynamic Neural Radiance Fields](https://arxiv.org/abs/2403.08310) | [[Project Page]](https://toughstonex.github.io/stydyrf.github.io/)\n  - `arXiv` [Urban Architect: Steerable 3D Urban Scene Generation with Layout Prior](https://arxiv.org/abs/2404.06780) | [[Project Page]](https://urbanarchitect.github.io/)\n  - `arXiv` [RefFusion: Reference Adapted Diffusion Models for 3D Scene Inpainting](https://arxiv.org/abs/2404.10765) | [[Project Page]](https://reffusion.github.io/)\n  - `arXiv` [GaussianVTON: 3D Human Virtual Try-ON via Multi-Stage Gaussian Splatting Editing with Image Prompting](https://arxiv.org/abs/2405.07472) | [[Project Page]](https://haroldchen19.github.io/gsvton/)\n  - `arXiv` [Unified Editing of Panorama, 3D Scenes, and Videos Through Disentangled Self-Attention Injection](https://arxiv.org/abs/2405.16823) | [[Project Page]](https://unifyediting.github.io/)\n  - `arXiv` [Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion](https://arxiv.org/abs/2406.04338) | [[Project Page]](https://liuff19.github.io/Physics3D/)\n  - `arXiv` [StyleSplat: 3D Object Style Transfer with Gaussian Splatting](https://arxiv.org/abs/2407.09473) | [[Project Page]](https://bernard0047.github.io/stylesplat/)\n  - `arXiv` [SIn-NeRF2NeRF: Editing 3D Scenes with Instructions through Segmentation and Inpainting](https://arxiv.org/abs/2408.13285) | [[Code]](https://github.com/KAISTChangmin/SIn-NeRF2NeRF)\n  - `arXiv` [Gradient-Driven 3D Segmentation and Affordance Transfer in Gaussian Splatting Using 2D Masks](https://arxiv.org/abs/2409.11681) | [[Project Page]](https://jojijoseph.github.io/3dgs-segmentation/)\n  - `arXiv` [Diffusion-Based Attention Warping for Consistent 3D Scene Editing](https://arxiv.org/abs/2412.07984) | [[Project Page]](https://attention-warp.github.io/)\n  - `arXiv` [NeRF Inpainting with Geometric Diffusion Prior and Balanced Score Distillation](https://arxiv.org/abs/2411.15551) | [[Code]](https://github.com/Arcxml/GB-NeRF)\n  - `arXiv` [Gaussian Object Carver: Object-Compositional Gaussian Splatting with surfaces completion](https://arxiv.org/abs/2412.02075) | [[Code]](https://github.com/liuliu3dv/GOC)\n  - `arXiv` [Scaling Face Interaction Graph Networks to Real World Scenes](https://arxiv.org/abs/2401.11985) \n  - `arXiv` [GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splatting](https://arxiv.org/abs/2403.05154) \n  - `arXiv` [A New Split Algorithm for 3D Gaussian Splatting](https://arxiv.org/abs/2403.09143) \n  - `arXiv` [3D Gaussian Model for Animation and Texturing](https://arxiv.org/abs/2402.19441) \n  - `arXiv` [Fast Sparse View Guided NeRF Update for Object Reconfigurations](https://arxiv.org/abs/2403.11024)\n  - `arXiv` [NeRF-Insert: 3D Local Editing with Multimodal Control Signals](https://arxiv.org/abs/2404.19204)\n  - `arXiv` [M2DNeRF: Multi-Modal Decomposition NeRF with 3D Feature Fields](https://arxiv.org/abs/2405.05010)\n  - `arXiv` [Point Resampling and Ray Transformation Aid to Editable NeRF Models](https://arxiv.org/abs/2405.07306)\n  - `arXiv` [TIGER: Text-Instructed 3D Gaussian Retrieval and Coherent Editing](https://arxiv.org/abs/2405.14455)\n  - `arXiv` [Preserving Identity with Variational Score for General-purpose 3D Editing](https://arxiv.org/abs/2406.08953)\n  - `arXiv` [InstantStyleGaussian: Efficient Art Style Transfer with 3D Gaussian Splatting](https://arxiv.org/abs/2408.04249)\n  - `arXiv` [ProGDF: Progressive Gaussian Differential Field for Controllable and Flexible 3D Editing](https://arxiv.org/abs/2412.08152)\n---\n+ **2023**\n  - `NeurIPS 2023` [UE4-NeRF:Neural Radiance Field for Real-Time Rendering of Large-Scale Scene](https://arxiv.org/abs/2310.13263) | [[Project Page]](https://jamchaos.github.io/UE4-NeRF/)\n  - `NeurIPS 2023` [FDNeRF: Semantics-Driven Face Reconstruction, Prompt Editing and Relighting with Diffusion Models](https://arxiv.org/abs/2306.00783) | [[Code]](https://github.com/BillyXYB/FDNeRF)\n  - `NeurIPS 2023` [OBJect 3DIT: Language-guided 3D-aware Image Editing](https://arxiv.org/abs/2307.11073) | [[Project Page]](https://prior.allenai.org/projects/object-edit)\n  - `NeurIPS 2023` [ViCA-NeRF: View-Consistency-Aware 3D Editing of Neural Radiance Fields](https://arxiv.org/abs/2402.00864) | [[Project Page]](https://dongjiahua.github.io/VICA-NeRF/)\n  - `NeurIPS 2023` [LightSim: Neural Lighting Simulation for Urban Scenes](https://arxiv.org/abs/2312.06654) | [[Project Page]](https://waabi.ai/lightsim/)\n  - `CICAI 2023 Best Paper Runner-up` [MARS: An Instance-aware, Modular and Realistic Simulator for Autonomous Driving](https://arxiv.org/abs/2307.15058) | [[Project Page]](https://open-air-sun.github.io/mars/)\n  - `ICCV 2023 Oral` [ENVIDR: Implicit Differentiable Renderer with Neural Environment Lighting](https://arxiv.org/abs/2303.13022) | [[Project Page]](https://nexuslrf.github.io/ENVIDR/)\n  - `ICCV 2023 Oral` [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://arxiv.org/abs/2303.12789) | [[Project Page]](https://instruct-nerf2nerf.github.io/)\n  - `ICCV 2023` [UrbanGIRAFFE: Representing Urban Scenes as Compositional Generative Neural Feature Fields](https://arxiv.org/abs/2303.14167) | [[Project Page]](https://lv3d.github.io/urbanGIRAFFE/)\n  - `ICCV 2023` [Clutter Detection and Removal in 3D Scenes with View-Consistent Inpainting](https://arxiv.org/abs/2304.03763) | [[Project Page]](https://weify627.github.io/clutter/)\n  - `ICCV 2023` [ICE-NeRF: Interactive Color Editing of NeRFs via Decomposition-Aware Weight Optimization](https://openaccess.thecvf.com//content/ICCV2023/html/Lee_ICE-NeRF_Interactive_Color_Editing_of_NeRFs_via_Decomposition-Aware_Weight_Optimization_ICCV_2023_paper.html) \n  - `ICCV 2023` [ReNeRF: Relightable Neural Radiance Fields with Nearfield Lighting](https://openaccess.thecvf.com/content/ICCV2023/html/Xu_ReNeRF_Relightable_Neural_Radiance_Fields_with_Nearfield_Lighting_ICCV_2023_paper.html) \n  - `ICCV 2023` [3D-aware Blending with Generative NeRFs](https://arxiv.org/abs/2302.06608) | [[Project Page]](https://blandocs.github.io/blendnerf)\n  - `ICCV 2023` [Vox-E: Text-guided Voxel Editing of 3D Objects](https://arxiv.org/abs/2303.12048) | [[Project Page]](https://tau-vailab.github.io/Vox-E/)\n  - `ICCV 2023` [3D Semantic Subspace Traverser: Empowering 3D Generative Model with Shape Editing Capability](https://arxiv.org/abs/2307.14051) | [[Code]](https://github.com/TrepangCat/3D_Semantic_Subspace_Traverser)\n  - `ICCV 2023` [Urban Radiance Field Representation with Deformable Neural Mesh Primitives](https://arxiv.org/abs/2307.10776) | [[Project Page]](https://dnmp.github.io/)\n  - `ICCV 2023` [DeformToon3D: Deformable 3D Toonification from Neural Radiance Fields](https://arxiv.org/abs/2309.04410) | [[Project Page]](https://www.mmlab-ntu.com/project/deformtoon3d/)\n  - `ICCV 2023` [Learning Neural Implicit Surfaces with Object-Aware Radiance Fields](https://openaccess.thecvf.com//content/ICCV2023/html/Zhang_Learning_Neural_Implicit_Surfaces_with_Object-Aware_Radiance_Fields_ICCV_2023_paper.html) \n  - `ICCV 2023` [X-Mesh:Towards Fast and Accurate Text-driven 3D Stylization via Dynamic Textual Guidance](https://arxiv.org/abs/2303.15764) | [[Project Page]](https://xmu-xiaoma666.github.io/Projects/X-Mesh/)\n  - `ICCV 2023` [Single-Stage Diffusion NeRF: A Unified Approach to 3D Generation and Reconstruction](https://arxiv.org/abs/2304.06714) | [[Project Page]](https://lakonik.github.io/ssdnerf/)\n  - `ICCV 2023` [Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement](https://arxiv.org/abs/2303.02091) | [[Project Page]](https://me.kiui.moe/nerf2mesh/)\n  - `ICCV 2023` [Locally Stylized Neural Radiance Fields](https://arxiv.org/abs/2309.10684)\n  - `ICCV 2023` [CC3D: Layout-Conditioned Generation of Compositional 3D Scenes](https://arxiv.org/abs/2303.12074) | [[Project Page]](https://sherwinbahmani.github.io/cc3d/)\n  - `ICCV 2023` [IntrinsicNeRF: Learning Intrinsic Neural Radiance Fields for Editable Novel View Synthesis](https://arxiv.org/abs/2210.00647) | [[Project Page]](https://zju3dv.github.io/intrinsic_nerf/)\n  - `ICCV 2023` [NaviNeRF: NeRF-based 3D Representation Disentanglement by Latent Semantic Navigation](https://arxiv.org/abs/2304.11342)\n  - `ICCV 2023` [Dynamic Mesh-Aware Radiance Fields](https://arxiv.org/abs/2309.04581) | [[Project Page]](https://mesh-aware-rf.github.io/)\n  - `ICCV 2023` [Blending-NeRF: Text-Driven Localized Editing in Neural Radiance Fields](https://arxiv.org/pdf/2308.11974) | [[Project Page]](https://seokhunchoi.github.io/Blending-NeRF/)\n  - `ICCV 2023` [Text2Tex: Text-driven Texture Synthesis via Diffusion Models](https://arxiv.org/abs/2303.11396) | [[Project Page]](https://daveredrum.github.io/Text2Tex/)\n  - `ICCV 2023` [Text2Room: Extracting Textured 3D Meshes from 2D Text-to-Image Models](https://arxiv.org/abs/2303.11989) | [[Project Page]](https://lukashoel.github.io/text-to-room/)\n  - `ICCV 2023` [Set-the-Scene: Global-Local Training for Generating Controllable NeRF Scenes](https://arxiv.org/abs/2303.13450) | [[Project Page]](https://danacohen95.github.io/Set-the-Scene/)\n  - `ICCV 2023` [Learning Unified Decompositional and Compositional NeRF for Editable Novel View Synthesis](https://arxiv.org/abs/2308.02840) | [[Project Page]](https://w-ted.github.io/publications/udc-nerf)\n  - `ICCV 2023` [Seal-3D: Interactive Pixel-Level Editing for Neural Radiance Fields](https://arxiv.org/abs/2307.15131) | [[Project Page]](https://windingwind.github.io/seal-3d/)\n  - `ICCV 2023` [FaceCLIPNeRF: Text-driven 3D Face Manipulation using Deformable Neural Radiance Fields](https://arxiv.org/abs/2307.11418) | [[Project Page]](https://faceclipnerf.github.io)\n  - `ICCV 2023` [Reference-guided Controllable Inpainting of Neural Radiance Fields](https://arxiv.org/abs/2304.09677) | [[Project Page]](https://ashmrz.github.io/reference-guided-3d)\n  - `ICCV 2023` [Make-It-3D: High-Fidelity 3D Creation from A Single Image with Diffusion Prior](https://arxiv.org/abs/2303.14184) | [[Project Page]](https://make-it-3d.github.io/)\n  - `ICCV 2023` [SKED: Sketch-guided Text-based 3D Editing](https://arxiv.org/abs/2303.10735) | [[Project Page]](https://sked-paper.github.io/)\n  - `ICCV 2023` [MonoNeRF: Learning a Generalizable Dynamic Radiance Field from Monocular Videos](https://arxiv.org/abs/2212.13056) | [[code]](https://github.com/tianfr/MonoNeRF)\n  - `ICCV 2023` [ClimateNeRF: Extreme Weather Synthesis in Neural Radiance Field](https://arxiv.org/abs/2211.13226) | [[Project Page]](https://climatenerf.github.io/)\n  - `ICCV 2023` [Novel-view Synthesis and Pose Estimation for Hand-Object Interaction from Sparse Views](https://arxiv.org/abs/2308.11198) | [[Project Page]](https://iscas3dv.github.io/HO-NeRF)\n  - `ICCVW 2023` [LatentSwap3D: Semantic Edits on 3D Image GANs](https://arxiv.org/abs/2212.01381) | [[Project Page]](https://enis.dev/latentswap3d/)\n  - `ICCVW 2023` [S2RF: Semantically Stylized Radiance Fields](https://arxiv.org/abs/2309.01252)\n  - `ICCVW 2023` [CoRF : Colorizing Radiance Fields using Knowledge Distillation](https://arxiv.org/abs/2309.07668)\n  - `ICCVW 2023` [BluNF: Blueprint Neural Field](https://arxiv.org/abs/2309.03933) | [[Project Page]](https://www.lix.polytechnique.fr/vista/projects/2023_iccvw_courant/)\n  - `ICCVW 2023` [Blended-NeRF: Zero-Shot Object Generation and Blending in Existing Neural Radiance Fields](https://arxiv.org/abs/2306.12760) | [[Project Page]](https://www.vision.huji.ac.il/blended-nerf/)\n  - `TPAMI 2023` [Interactive NeRF Geometry Editing With Shape Priors](https://ieeexplore.ieee.org/abstract/document/10252034?casa_token=busRLKDAs4YAAAAA:RQvcm2691K01JZvEVxihu-Rlk-N9DPR5pHowjAcWOL3jt22aqcIFH3_PfbPb3axvsUZfOgTxEE0)\n  - `TVCG 2023` [IntrinsicNGP: Intrinsic Coordinate based Hash Encoding for Human NeRF](https://arxiv.org/abs/2302.14683) | [[Project Page]](https://ustc3dv.github.io/IntrinsicNGP/)\n  - `TVCG 2023` [VQ-NeRF: Neural Reflectance Decomposition and Editing with Vector Quantization](https://arxiv.org/abs/2310.11864) | [[Project Page]](https://jtbzhl.github.io/VQ-NeRF.github.io/)\n  - `TVCG 2023` [Nerf-Art: Text-Driven Neural Radiance Fields Stylization](https://arxiv.org/abs/2212.08070) | [[Project Page]](https://cassiepython.github.io/nerfart/)\n  - `CVPR 2023 Highlight` [UniSim: A Neural Closed-Loop Sensor Simulator](https://arxiv.org/abs/2308.01898) | [[Project Page]](https://waabi.ai/unisim/)\n  - `CVPR 2023 Highlight` [Transforming Radiance Field with Lipschitz Network for Photorealistic 3D Scene Stylization](https://arxiv.org/abs/2303.13232)\n  - `CVPR 2023 Highlight` [DiffRF: Rendering-Guided 3D Radiance Field Diffusion](https://arxiv.org/abs/2212.01206) | [[Project Page]](https://sirwyver.github.io/DiffRF/)\n  - `CVPR 2023 Highlight` [Frequency-Modulated Point Cloud Rendering with Easy Editing](https://arxiv.org/abs/2303.07596) | [[Code]](https://github.com/yizhangphd/FreqPCR)\n  - `CVPR 2023` [Interactive Segmentation of Radiance Fields](https://arxiv.org/abs/2212.13545) | [Project Page](https://rahul-goel.github.io/isrf/)\n  - `CVPR 2023` [NeuralEditor: Editing Neural Radiance Fields via Manipulating Point Clouds](https://arxiv.org/abs/2305.03049) | [[Project Page]](https://immortalco.github.io/NeuralEditor)\n  - `CVPR 2023` [PaletteNeRF: Palette-based Appearance Editing of Neural Radiance Fields](https://arxiv.org/abs/2212.10699) | [[Project Page]](https://palettenerf.github.io/)\n  - `CVPR 2023` [SPIn-NeRF: Multiview Segmentation and Perceptual Inpainting with Neural Radiance Fields](https://arxiv.org/abs/2211.12254) | [[Project Page]](https://spinnerf3d.github.io/)\n  - `CVPR 2023` [Removing Objects From Neural Radiance Fields](https://arxiv.org/abs/2212.11966) | [[Project Page]](https://nianticlabs.github.io/nerf-object-removal/)\n  - `CVPR 2023` [EditableNeRF: Editing Topologically Varying Neural Radiance Fields by Key Points](https://arxiv.org/abs/2212.04247) | [[Project Page]](https://chengwei-zheng.github.io/EditableNeRF/)\n  - `CVPR 2023` [Local 3D Editing via 3D Distillation of CLIP Knowledge](https://arxiv.org/abs/2306.12570) | [[Project Page]](https://lenerf.github.io/)\n  - `CVPR 2023` [SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Field](https://arxiv.org/abs/2303.13277) | [[Project Page]](https://zju3dv.github.io/sine/)\n  - `CVPR 2023` [PartNeRF: Generating Part-Aware Editable 3D Shapes without 3D Supervision](https://arxiv.org/abs/2303.09554) | [[Project Page]](https://ktertikas.github.io/part_nerf)\n  - `CVPR 2023` [Magic3D: High-Resolution Text-to-3D Content Creation](https://arxiv.org/abs/2211.10440) | [[Project Page]](https://research.nvidia.com/labs/dir/magic3d/)\n  - `CVPR 2023` [StyleRF: Zero-shot 3D Style Transfer of Neural Radiance Fields](https://arxiv.org/abs/2303.10598) | [[Project Page]](https://kunhao-liu.github.io/StyleRF/)\n  - `CVPR 2023` [Ref-NPR: Reference-Based Non-Photorealistic Radiance Fields for Controllable Scene Stylization](https://arxiv.org/abs/2212.02766) | [[Project Page]](https://ref-npr.github.io/)\n  - `CVPR 2023` [Multi-Object Manipulation via Object-Centric Neural Scattering Functions](https://arxiv.org/abs/2306.08748) | [[Project Page]](https://s-tian.github.io/projects/actionosf/)\n  - `CVPR 2023` [UV Volumes for Real-time Rendering of Editable Free-view Human Performance](https://arxiv.org/abs/2203.14402) | [[Project Page]](https://fanegg.github.io/UV-Volumes/)\n  - `CVPR 2023` [Neural Fields meet Explicit Geometric Representations for Inverse Rendering of Urban Scenes](https://arxiv.org/abs/2304.03266) | [[Project Page]](https://research.nvidia.com/labs/toronto-ai/fegr/)\n  - `CVPR 2023` [TexIR:Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenes](https://arxiv.org/abs/2211.10206) | [[Project Page]](https://yodlee.top/TexIR/)\n  - `CVPR 2023` [TensoIR: Tensorial Inverse Rendering](https://arxiv.org/abs/2304.12461) | [[Project Page]](https://haian-jin.github.io/TensoIR/)\n  - `CVPR 2023` [RenderDiffusion: Image Diffusion for 3D Reconstruction, Inpainting and Generation](https://arxiv.org/abs/2211.09869) | [[Code]](https://github.com/Anciukevicius/RenderDiffusion)\n  - `CVPR 2023` [I_{2}-SDF: Intrinsic Indoor Scene Reconstruction and Editing via Raytracing in Neural SDFs](https://arxiv.org/abs/2303.07634) | [[Project Page]](https://jingsenzhu.github.io/i2-sdf/) \n  - `CVPR 2023` [Nerflets: Local Radiance Fields for Efficient Structure-Aware 3D Scene Representation from 2D Supervision](https://arxiv.org/abs/2303.03361) | [[Project Page]](https://jetd1.github.io/nerflets-web/)\n  - `CVPR 2023` [NeRFInvertor: High Fidelity NeRF-GAN Inversion for Single-shot Real Image Animation](https://arxiv.org/abs/2211.17235)\n  - `CVPRW 2023` [FusedRF: Fusing Multiple Radiance Fields](https://arxiv.org/abs/2306.04180)\n  - `CVPRW 2023` [SPIDR: SDF-based Neural Point Fields for Illumination and Deformation](https://arxiv.org/abs/2210.08398) | [[Project Page]](https://nexuslrf.github.io/SPIDR_webpage/)\n  - `CVPRW 2023` [DeSRF: Deformable Stylized Radiance Field](https://openaccess.thecvf.com/content/CVPR2023W/GCV/html/Xu_DeSRF_Deformable_Stylized_Radiance_Field_CVPRW_2023_paper.html)\n  - `ICLR 2023` [General Neural Gauge Fields](https://arxiv.org/abs/2305.03462) | [[Project Page]](https://fnzhan.com/Neural-Gauge-Fields/)\n  - `SIGGRAPH 2023` [Adaptive Shells for Efficient Neural Radiance Field Rendering](https://arxiv.org/abs/2311.10091) | [[Project Page]](https://research.nvidia.com/labs/toronto-ai/adaptive-shells/)\n  - `SIGGRAPH 2023` [DE-NeRF: DEcoupled Neural Radiance Fields for View-Consistent Appearance Editing and High-Frequency Environmental Relighting](https://dl.acm.org/doi/10.1145/3588432.3591483) | [[Project Page]](http://geometrylearning.com/DE-NeRF/)\n  - `SIGGRAPH Asia 2023` [VMesh: Hybrid Volume-Mesh Representation for Efficient View Synthesis](https://arxiv.org/abs/2303.16184) | [[Project Page]](https://bennyguo.github.io/vmesh/)\n  - `SIGGRAPH Asia 2023` [HyperDreamer: Hyper-Realistic 3D Content Generation and Editing from a Single Image](https://arxiv.org/abs/2312.04543) | [[Project Page]](https://ys-imtech.github.io/HyperDreamer/)\n  - `SIGGRAPH Asia 2023` [SeamlessNeRF: Stitching Part NeRFs with Gradient Propagation](https://arxiv.org/abs/2311.16127) | [[Project Page]](https://sites.google.com/view/seamlessnerf)\n  - `SIGGRAPH Asia 2023` [DreamEditor: Text-Driven 3D Scene Editing with Neural Fields](https://arxiv.org/abs/2306.13455)\n  - `SIGGRAPH Asia 2023` [BakedAvatar: Baking Neural Fields for Real-Time Head Avatar Synthesis](https://arxiv.org/abs/2311.05521)\n  - `SIGGRAPH Asia 2023` [AvatarStudio: Text-driven Editing of 3D Dynamic Human Head Avatars](https://arxiv.org/abs/2306.00547) | [[Project Page]](https://vcai.mpi-inf.mpg.de/projects/AvatarStudio/)\n  - `SIGGRAPH Asia 2023` [SOL-NeRF: Sunlight Modeling for Outdoor Scene Decomposition and Relighting](https://yongliangyang.net/docs/SOLNeRF_siga23.pdf) | [[Project Page]](http://geometrylearning.com/SOL-NeRF/)\n  - `3DV 2023` [PlaNeRF: SVD Unsupervised 3D Plane Regularization for NeRF Large-Scale Scene Reconstruction](https://arxiv.org/abs/2305.16914)\n  - `ICRA 2023` [Reconstructing Objects in-the-wild for Realistic Sensor Simulation](https://arxiv.org/abs/2311.05602) | [[Project Page]](https://waabi.ai/neusim/)\n  - `AAAI 2023 Oral` [Semantic 3D-aware Portrait Synthesis and Manipulation Based on Compositional Neural Radiance Field](https://arxiv.org/abs/2302.01579) | [[Code]](https://github.com/TianxiangMa/CNeRF)\n  - `AAAI 2023 Oral` [One is All: Bridging the Gap Between Neural Radiance Fields Architectures with Progressive Volume Distillation](https://arxiv.org/abs/2211.15977) | [[Project Page]](https://sk-fun.fun/PVD/)\n  - `ACM MM 2023` [Relit-NeuLF: Efficient Novel View Synthesis with Neural 4D Light Field](https://arxiv.org/abs/2310.14642) | [[Project Page]](https://oppo-us-research.github.io/RelitNeuLF-website/)\n  - `ACM MM 2023` [RecolorNeRF: Layer Decomposed Radiance Fields for Efficient Color Editing of 3D Scenes](https://arxiv.org/abs/2301.07958) | [[Project Page]](https://sites.google.com/view/recolornerf)\n  - `ACM MM 2023` [Context-Aware Talking-Head Video Editing](https://arxiv.org/abs/2308.00462)\n  - `IJCAI 2023` [RePaint-NeRF: NeRF Editting via Semantic Masks and Diffusion Models](https://arxiv.org/abs/2306.05668)\n  - `IJCAI 2023` [TeSTNeRF: Text-Driven 3D Style Transfer via Cross-Modal Learning](https://www.ijcai.org/proceedings/2023/0642.pdf)\n  - `BMVC 2023` [Breathing New Life into 3D Assets with Generative Repainting](https://arxiv.org/abs/2309.08523) | [[Project Page]](https://www.obukhov.ai/repainting_3d_assets)\n  - `WACV 2023` [3D GAN Inversion with Pose Optimization](https://arxiv.org/abs/2210.07301) | [[Project Page]](https://3dgan-inversion.github.io/)\n  - `WACV 2023` [Control-NeRF: Editable Feature Volumes for Scene Rendering and Manipulation](https://arxiv.org/abs/2204.10850) | [[Project Page]](https://virtualhumans.mpi-inf.mpg.de/control-nerf/)\n  - `TVCG 2023` [LC-NeRF: Local Controllable Face Generation in Neural Randiance Field](https://arxiv.org/abs/2302.09486)\n  - `ICMR 2023` [RIP-NeRF: Learning Rotation-Invariant Point-based Neural Radiance Field for Fine-grained Editing and Compositing](https://dl.acm.org/doi/abs/10.1145/3591106.3592276?casa_token=fhrmDeSoewsAAAAA:xUNIIC37BudIi6AG7a_dD4JwqxNKCgNk-8jC2NcKNdJKh1M86fBGuutzFt2WvG7nROVyqPoBPY3CgKg)\n  - `PG \u0026 CGF 2023` [Neural Impostor: Editing Neural Radiance Fields with Explicit Shape Manipulation](https://arxiv.org/abs/2310.05391)\n  - `I3D 2023` [NeRFshop: Interactive Editing of Neural Radiance Fields](https://www-sop.inria.fr/reves/Basilic/2023/JKKDLD23/nerfshop.pdf) | [[Project Page]](https://repo-sam.inria.fr/fungraph/nerfshop/)\n  - `CIS 2023` [PaletteNeRF: Palette-based Color Editing for NeRFs](https://arxiv.org/abs/2212.12871)\n  - `IET IP` [Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fields](https://arxiv.org/abs/2311.16737)\n  - `arXiv` [Efficient-NeRF2NeRF: Streamlining Text-Driven 3D Editing with Multiview Correspondence-Enhanced Diffusion Models](https://arxiv.org/abs/2312.08563) | [[Project Page]](https://lsongx.github.io/projects/en2n.html)\n  - `arXiv` [Mesh-Guided Neural Implicit Field Editing](https://arxiv.org/abs/2312.02157) | [[Project Page]](https://cassiepython.github.io/MNeuEdit/)\n  - `arXiv` [Obj-NeRF: Extracting Object NeRFs from Multi-view Images](https://arxiv.org/abs/2311.15291) | [[Project Page]](https://objnerf.github.io/)\n  - `arXiv` [NeRRF: 3D Reconstruction and View Synthesis for Transparent and Specular Objects with Neural Refractive-Reflective Fields](https://arxiv.org/abs/2309.13039) | [[Code]](https://github.com/dawning77/NeRRF)\n  - `arXiv` [OR-NeRF: Object Removing from 3D Scenes Guided by Multiview Segmentation with Neural Radiance Fields](https://arxiv.org/abs/2305.10503) | [[Project Page]](https://ornerf.github.io/)\n  - `arXiv` [LANe: Lighting-Aware Neural Fields for Compositional Scene Synthesis](https://arxiv.org/abs/2304.03280) | [[Project Page]](https://lane-composition.github.io/)\n  - `arXiv` [Instruct 3D-to-3D: Text Instruction Guided 3D-to-3D conversion](https://arxiv.org/abs/2303.15780) | [[Project Page]](https://sony.github.io/Instruct3Dto3D-doc/)\n  - `arXiv` [Neural Implicit Field Editing Considering Object-environment Interaction](https://arxiv.org/abs/2311.00425)\n  - `arXiv` [Focused Specific Objects NeRF](https://arxiv.org/abs/2308.05970)\n  - `arXiv` [Edit-DiffNeRF: Editing 3D Neural Radiance Fields using 2D Diffusion Model](https://arxiv.org/abs/2306.09551)\n  - `arXiv` [Instruct-NeuralTalker: Editing Audio-Driven Talking Radiance Fields with Instructions](https://arxiv.org/abs/2306.10813)\n  - `arXiv` [CompoNeRF: Text-guided Multi-object Compositional NeRF with Editable 3D Scene Layout](https://arxiv.org/abs/2303.13843)\n  - `arXiv` [ASSIST: Interactive Scene Nodes for Scalable and Realistic Indoor Simulation](https://arxiv.org/abs/2311.06211)\n---\n+ **2022**\n  - `EGSR 2022` [Recolorable Posterization of Volumetric Radiance Fields Using Visibility-Weighted Palette Extraction](https://drive.google.com/file/d/1HjAVDBiainhDAEejmDPH8WrvRxk-Fbtw/view?usp=sharing) | [[Project Page]](https://kenji-tojo.github.io/publications/posternerf/)\n  - `NeurIPS 2022 Spotlight` [Neural Shape Deformation Priors](https://arxiv.org/abs/2210.05616) | [[Project Page]](https://tangjiapeng.github.io/projects/NSDP/)\n  - `NeurIPS 2022 Spotlight` [TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decomposition](https://arxiv.org/abs/2210.11277) | [[Project Page]](https://cyw-3d.github.io/tango/)\n  - `NeurIPS 2022` [NeuPhysics: Editable Neural Geometry and Physics from Monocular Videos](https://arxiv.org/abs/2210.12352) | [[Project Page]](https://ylqiao.net/publication/2022nerf/)\n  - `NeurIPS 2022` [Compressible-composable NeRF via Rank-residual Decomposition](https://arxiv.org/abs/2205.14870) | [[Project Page]](https://me.kiui.moe/ccnerf/)\n  - `NeurIPS 2022` [CageNeRF: Cage-based Neural Radiance Fields for Genrenlized 3D Deformation and Animation](https://openreview.net/forum?id=kUnHCGiILeU) | [[Project Page]](https://pengyicong.github.io/CageNeRF/)\n  - `NeurIPS 2022` [Decomposing NeRF for Editing via Feature Field Distillation](https://arxiv.org/abs/2205.15585) | [[Project Page]](https://pfnet-research.github.io/distilled-feature-fields/)\n  - `NeurIPS 2022` [SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections](https://arxiv.org/abs/2205.15768) | [[Project Page]](https://markboss.me/publication/2022-samurai/)\n  - `NeurIPS 2022` [Unsupervised Multi-View Object Segmentation Using Radiance Field Propagation](https://arxiv.org/abs/2210.00489) | [[Project Page]](https://xinhangliu.com/nerf_seg)\n  - `NeurIPS 2022` [D2NeRF: Self-Supervised Decoupling of Dynamic and Static Objects from a Monocular Video](https://arxiv.org/abs/2205.15838)\n  - `ECCV 2022 Oral` [Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editing](https://arxiv.org/abs/2207.11911) | [[Project Page]](https://zju3dv.github.io/neumesh/)\n  - `ECCV 2022` [MoFaNeRF: Morphable Facial Neural Radiance Field](https://arxiv.org/abs/2112.02308) | [[Project Page]](https://yiyuzhuang.github.io/mofanerf/)\n  - `ECCV 2022` [LaTeRF: Label and Text Driven Object Radiance Fields](https://arxiv.org/abs/2207.01583)\n  - `ECCV 2022` [NeRF for Outdoor Scene Relighting](https://arxiv.org/abs/2112.05140) | [[Project Page]](https://4dqv.mpi-inf.mpg.de/NeRF-OSR/)\n  - `ECCV 2022` [Deforming Radiance Fields with Cages](https://arxiv.org/abs/2207.12298) | [[Project Page]](https://xth430.github.io/deforming-nerf/)\n  - `ECCV 2022` [Object-Compositional Neural Implicit Surfaces](https://arxiv.org/abs/2207.09686) | [[Project Page]](https://wuqianyi.top/objectsdf/)\n  - `ECCV 2022` [ARF: Artistic Radiance Fields](https://arxiv.org/abs/2206.06360) | [[Project Page]](https://www.cs.cornell.edu/projects/arf/)\n  - `ECCV 2022` [Unified Implicit Neural Stylization](https://arxiv.org/abs/2204.01943) | [[Project Page]](https://zhiwenfan.github.io/INS/)\n  - `ECCV 2022` [Injecting 3D Perception of Controllable NeRF-GAN into StyleGAN for Editable Portrait Image Synthesis](https://arxiv.org/abs/2207.10257) | [[Project Page]](https://jgkwak95.github.io/surfgan/)\n  - `ECCV 2022` [PS-NeRF: Neural Inverse Rendering for Multi-view Photometric Stereo](https://arxiv.org/abs/2207.11406) | [[Project Page]](https://ywq.github.io/psnerf/)\n  - `ECCV 2022` [Multiview Regenerative Morphing with Dual Flows](https://arxiv.org/abs/2208.01287) | [[Project Page]](https://jimtsai23.github.io/morphflow/)\n  - `CVPR 2022 BP List` [DIVeR: Real-time and Accurate Neural Radiance Fields with Deterministic Integration for Volume Rendering](https://arxiv.org/abs/2111.10427) | [[Code]](https://github.com/lwwu2/diver-rt)\n  - `CVPR 2022 Oral` [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://arxiv.org/abs/2112.03907) | [[Project Page]](https://dorverbin.github.io/refnerf/)\n  - `CVPR 2022` [NeRF-Editing: Geometry Editing of Neural Radiance Fields](https://arxiv.org/abs/2205.04978) | [[Code]](https://github.com/IGLICT/NeRF-Editing)\n  - `CVPR 2022` [CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance Fields](https://arxiv.org/abs/2112.05139) | [[Project Page]](https://cassiepython.github.io/clipnerf/)\n  - `CVPR 2022` [CoNeRF: Controllable Neural Radiance Fields](https://arxiv.org/abs/2112.01983) | [[Project Page]](https://conerf.github.io/)\n  - `CVPR 2022` [Zero-Shot Text-Guided Object Generation with Dream Fields](https://arxiv.org/abs/2112.01455) | [[Project Page]](https://ajayj.com/dreamfields)\n  - `CVPR 2022` [StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learning](https://arxiv.org/abs/2205.12183) | [[Project Page]](http://geometrylearning.com/StylizedNeRF/)\n  - `CVPR 2022` [AutoRF: Learning 3D Object Radiance Fields from Single View Observations](https://arxiv.org/abs/2204.03593) | [[Project Page]](https://sirwyver.github.io/AutoRF/)\n  - `CVPR 2022` [Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation](https://arxiv.org/abs/2205.04334) | [[Project Page]](https://abhijitkundu.info/projects/pnf/)\n  - `CVPR 2022` [Self-supervised Neural Articulated Shape and Appearance Models](https://arxiv.org/abs/2205.08525) | [[Project Page]](https://weify627.github.io/nasam/)\n  - `CVPR 2022` [RigNeRF: Fully Controllable Neural 3D Portraits](https://arxiv.org/abs/2206.06481) | [[Project Page]](https://shahrukhathar.github.io/2022/06/06/RigNeRF.html)\n  - `CVPR 2022` [NeRFReN: Neural Radiance Fields with Reflections](https://arxiv.org/abs/2111.15234) | [[Project Page]](https://bennyguo.github.io/nerfren/)\n  - `CVPR 2022` [FENeRF: Face Editing in Neural Radiance Fields](https://arxiv.org/abs/2111.15490) | [[Project Page]](https://mrtornado24.github.io/FENeRF/)\n  - `ICLR 2022` [Unsupervised Discovery of Object Radiance Fields](https://arxiv.org/abs/2107.07905) | [[Project Page]](https://kovenyu.com/uorf/)\n  - `ICLR 2022` [StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis](https://arxiv.org/abs/2110.08985) | [[Project Page]](https://jiataogu.me/style_nerf/)\n  - `SIGGRAPH 2022` [SNeRF: Stylized Neural Implicit Representations for 3D Scenes](https://arxiv.org/abs/2207.02363) | [[Project Page]](https://research.facebook.com/publications/snerf-stylized-neural-implicit-representations-for-3d-scenes/)\n  - `SIGGRAPH 2022` [Neural Rendering in a Room: Amodal 3D Understanding and Free-Viewpoint Rendering for the Closed Scene Composed of Pre-Captured Objects](https://arxiv.org/abs/2205.02714) | [[Project Page]](https://zju3dv.github.io/nr_in_a_room/)\n  - `SIGGRAPH Asia 2022` [NeRFFaceEditing: Disentangled Face Editing in Neural Radiance Fields](https://arxiv.org/abs/2211.07968)\n  - `SIGGRAPH Asia 2022` [Learning-based Inverse Rendering of Complex Indoor Scenes with Differentiable Monte Carlo Raytracing](https://arxiv.org/abs/2211.03017) | [[Project Page]](https://jingsenzhu.github.io/invrend/)\n  - `SIGGRAPH Asia 2022` [FDNeRF: Few-shot Dynamic Neural Radiance Fields for Face Reconstruction and Expression Editing](https://arxiv.org/abs/2208.05751)\n  - `SIGGRAPH Asia 2022` [Reconstructing Personalized Semantic Facial NeRF Models From Monocular Video](https://arxiv.org/abs/2210.06108) | [[Project Page]](https://ustc3dv.github.io/NeRFBlendShape/)\n  - `3DV 2022 Oral` [Neural Feature Fusion Fields: 3D Distillation of Self-Supervised 2D Image Representations](https://arxiv.org/abs/2209.03494) | [Project Page](https://www.robots.ox.ac.uk/~vadim/n3f/)\n  - `3DV 2022` [Controllable Radiance Fields for Dynamic Face Synthesis](https://arxiv.org/abs/2210.05825) | ","projects_url":"https://awesome.ecosyste.ms/api/v1/lists/ericlee0224%2Fawesome-nerf-editing/projects"}