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模块","二 Package","三 开源库","四 其他"],"sub_categories":["1.1 引擎基础","1.2 Asset","1.3 内存","2.1 Cinemachine","2.2 SRP","2.3 InputSystem","2.4 ShaderGraph","2.5 Visual Effect Graph","2.6 Timeline","Post-process","UI","Shader","InputSystem","Utils","AI","Framework","Editor","Gizmo","ECS"],"readme":"# Awesome Unity3d Study\n\nUnity3D 学习资料汇总\n\n## 目录\n\n* [一 模块](#一-模块)\n   * [1.1 引擎基础](#11-引擎基础)\n      * [视频](#视频)\n   * [1.2 Asset](#12-asset)\n      * [视频](#视频-1)\n   * [1.3 内存](#13-内存)\n      * [视频](#视频-2)\n* [二 Package](#二-package)\n   * [2.1 Cinemachine](#21-cinemachine)\n      * [文章](#文章)\n      * [视频](#视频-3)\n   * [2.2 SRP](#22-srp)\n      * [视频](#视频-4)\n   * [2.3 InputSystem](#23-inputsystem)\n      * [视频](#视频-5)\n   * [2.4 ShaderGraph](#24-shadergraph)\n      * [视频](#视频-6)\n   * [2.5 Visual Effect Graph](#25-visual-effect-graph)\n      * [视频](#视频-7)\n   * [2.6 Timeline](#26-timeline)\n      * [视频](#视频-8)\n* [三 开源库](#三-开源库)\n   * [UI](#ui)\n   * [Gizmo](#gizmo)\n   * [Post-process](#post-process)\n   * [InputSystem](#inputsystem)\n   * [Utils](#utils)\n   * [ECS](#ecs)\n* [四 其他](#四-其他)\n\n## 一 模块\n\n### 1.1 引擎基础\n\n#### 视频\n\n- [Unity小提示与小技巧/Tips and Tricks](https://www.bilibili.com/video/BV12p4y1S7EG)\n\n### 1.2 Asset\n\n#### 视频\n\n- [详解Unity Asset的一生](https://www.bilibili.com/video/BV1Wv41167i2)\n\n### 1.3 内存\n\n#### 视频\n\n- [浅谈Unity内存管理](https://www.bilibili.com/video/BV1aJ411t7N6)\n\n## 二 Package\n\n### 2.1 Cinemachine\n\n#### 文章\n\n- [【Cinemachine】VirtualCamera虚拟相机详解(一)](https://zhuanlan.zhihu.com/p/105925571)\n- [Unity小技巧之: 如何不写代码制作不会穿墙的摄像头](https://www.bilibili.com/video/BV1Kt411Y71n)\n\n#### 视频\n\n- [Cinemachine](https://learn.unity.com/tutorial/cinemachine)\n- [通过2D3D实际案例学习Cinemachine虚拟相机](https://www.bilibili.com/video/BV1oa4y1s7gg)\n- [Unity实现尼尔机械纪元运镜设计](https://www.bilibili.com/video/av43069305)\n\n### 2.2 SRP\n\n#### 视频\n\n- [详解Unity轻量级渲染管线LWRP](https://www.bilibili.com/video/BV1Ut411v7Ma)\n- [URP通用渲染管线教程](https://www.bilibili.com/video/BV1Yh411X7kn)\n\n### 2.3 InputSystem\n\n#### 视频\n\n- [Meet the Devs专题之新输入系统](https://www.bilibili.com/video/BV1Gt4y1X7s9)\n\n### 2.4 ShaderGraph\n\n#### 视频\n\n- [Unity Shader Graph 节点解析（一）Vector 1, Vector 2, Vector 3, Vector 4](https://www.bilibili.com/video/BV1Q4411R74E)\n- [Unity Shader Graph 节点解析（二）Constant, Integer, Slider, Boolean, Color, Time](https://www.bilibili.com/video/BV1u4411R7Dz)\n- [Unity Shader Graph 节点解析（三）UV](https://www.bilibili.com/video/BV1v4411z7if)\n- [Unity Shader Graph 节点解析（四）Position](https://www.bilibili.com/video/BV1Y4411m76K)\n- [Unity Shader Graph 节点解析（五）Normal Vector, Tangent Vector, Bitangent Vector](https://www.bilibili.com/video/BV1uJ411K7Ak)\n- [Unity Shader Graph 节点解析（六）Screen Position, View Direction](https://www.bilibili.com/video/BV1oE411Z7ae)\n- [Unity Shader Graph 节点解析（七）Vertex Color](https://www.bilibili.com/video/BV1nE411C7Lw)\n- [Unity Shader Graph 节点解析（八）Gradient, Sample Gradient](https://www.bilibili.com/video/BV1LE411h7iP)\n- [Unity Shader Graph 节点解析（九）Matrix (Input类) 和 Matrix (Math类) 相关节点](https://www.bilibili.com/video/BV1FJ411d7HD)\n- [Unity Shader Graph 节点解析（十）Texel Size, Sampler State](https://www.bilibili.com/video/BV1rJ411J7NU)\n- [Unity Shader Graph 节点解析（十一）Texture 2D 相关节点](https://www.bilibili.com/video/BV137411f7kF)\n\n### 2.5 Visual Effect Graph\n\n#### 视频\n\n- [Unity全新特效工具Visual Effect Graph分享](https://www.bilibili.com/video/BV1st411X7y7)\n\n### 2.6 Timeline\n\n#### 视频\n\n- [通过实际案例演示学习Timeline (2019.3)](https://www.bilibili.com/video/BV1gt4y1Y7LY)\n- [Timeline结合Cinemachine设计含有对话台词的过场动画](https://www.bilibili.com/video/BV11K4y1f7P4)\n- [触发与恢复含对话台词的过场动画](https://www.bilibili.com/video/BV1EK4y177c9)\n\n## 三 开源库\n\n### UI\n\n- [UIEffect](https://github.com/mob-sakai/UIEffect): UIEffect provides visual effect components for Unity UI.\n- [Loop Scroll Rect](https://github.com/qiankanglai/LoopScrollRect): These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.\n\n### Gizmo\n\n- [Unity3DRuntimeTransformGizmo](https://github.com/HiddenMonk/Unity3DRuntimeTransformGizmo): A runtime transform gizmo similar to unitys editor so you can translate (move, rotate, scale) objects at runtime.\n\n### Post-process\n\n- [X-PostProcessing-Library](https://github.com/QianMo/X-PostProcessing-Library): is a high quality post processing library for for Unity Post Processing Stack v2/LWRP/URP/HDRP\n- [Kino](https://github.com/keijiro/Kino): Kino is a collection of custom post-processing effects for Unity's [High Definition Render Pipeline](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@latest) (HDRP).\n\n### InputSystem\n\n- [InputSystem_Warriors](https://github.com/UnityTechnologies/InputSystem_Warriors): This Unity example project has been created to demonstrate a variety of tools and functionality with Unity's Input System.\n\n### Utils\n\n- [Newtonsoft.Json for Unity](https://github.com/jilleJr/Newtonsoft.Json-for-Unity): Json.NET is a popular high-performance JSON framework for .NET and the most used framework throughout the whole .NET ecosystem.\n- [odin-serializer](https://github.com/TeamSirenix/odin-serializer): Fast, robust, powerful and extendible .NET serializer built for Unity.\n- [AutoLOD](https://github.com/Unity-Technologies/AutoLOD): Automatic LOD generation + scene optimization.\n\n### ECS\n\n- [MinecraftECS](https://github.com/UnityTechnologies/MinecraftECS): This is a Workshop Project that made for a User group talk in Taiwan. It's about how to create a Minecraft-like environment with huge number of blocks using ECS.\n\n### AI\n\n- [EntitiesBT](https://github.com/quabug/EntitiesBT): Behavior Tree framework based on and used for Unity Entities (DOTS)\n\n### Framework\n\n- [RPGCore](https://github.com/Fydar/RPGCore): RPGCore is a toolkit for producing RPG games and mechanics in C#.\n- [AnyRPG](https://github.com/michaelday008/AnyRPGAlphaCode): AnyRPG is a Role Playing Game engine written in C# for Unity.\n\n### Shader\n\n- [kShading](https://github.com/Kink3d/kShading): Shading models for Unity’s Universal Render Pipeline.\n- [UnityURPUnlitScreenSpaceDecalShader](https://github.com/ColinLeung-NiloCat/UnityURPUnlitScreenSpaceDecalShader): UnityURP-Unlit ScreenSpaceDecal Shader(SRP batcher compatible)\n- [LiliumToonGraph](https://github.com/you-ri/LiliumToonGraph): トゥーンシェーダーでもシェーダーグラフを使いたい！\n\n### Editor\n\n- [EasyButtons](https://github.com/madsbangh/EasyButtons): These tiny scripts add the ability to quickly show a button in the inspector for any zero-argument method.\n\n- [unity-toolbar-extender](https://github.com/marijnz/unity-toolbar-extender): Extend the Unity Toolbar with your own UI code.\n\n## 四 其他\n\n- [提问的智慧](https://github.com/ryanhanwu/How-To-Ask-Questions-The-Smart-Way/blob/master/README-zh_CN.md)\n","projects_url":"https://awesome.ecosyste.ms/api/v1/lists/raystudio9236%2Fawesome-unity3d-study/projects"}