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Engines","File Formats","Video Games","User Interface","Multimedia","Utilities","Networking","Frameworks","Apps \u0026 Tools","Native Extension"],"sub_categories":["Other API","Away3D","Kinect API","SWF","Game Engine","Starling","Sound","Image","Other Utilities","Sockets","HTML","UI Components","Flex Components","Signals Framework","Layout","Gestures","Camera","Font","Particle","Media Player","Data Visualization","Augmented Reality","Panorama Viewer","QR Code","Authentication","HTTP","P2P","Protocols","Email","Database","Animation Framework","Data Loader","JSON","XML","JavaScript","CSS","PDF","Debugging Tool","SVG","FXG","Markdown","3D Formats","Misc Formats","Write Less, Do More","MVC Framework","RobotLegs Framework","Logger Framework","Functional Programming","Unit Testing","Multimedia ANE","File System ANE","Hardware ANE","System ANE","Social ANE","API ANE","Alternativa3D","Papervision3D","Other Engines","Games","Game Controller","Artificial Intelligence","Development Tool","Client App","Editor App","Emulators","Interpreters","Text","Math","Geometry","Physics","Crypto","Asynchronous","Dependency Injection","Facebook API","Twitter API"],"readme":"# awesome-actionscript\n\nA curated list of awesome ActionScript frameworks, libraries, components and engines.\n\n* User Interface\n\t* [UI Components](#ui-components)\n\t* [Flex Components](#flex-components)\n\t* [Starling](#starling)\n\t* [Layout](#layout)\n\t* [Gestures](#gestures)\n* Multimedia\n\t* [Camera](#camera)\n\t* [Sound](#sound)\n\t* [Image](#image)\n\t* [Font](#font)\n\t* [Particle](#particle)\n\t* [Media Player](#media-player)\n\t* [Data Visualization](#data-visualization)\n\t* [Augmented Reality](#augmented-reality)\n\t* [Panorama Viewer](#panorama-viewer)\n\t* [QR Code](#qr-code)\n* Networking\n\t* [Authentication](#authentication)\n\t* [HTTP](#http)\n\t* [P2P](#p2p)\n\t* [Sockets](#sockets)\n\t* [Protocols](#protocols)\n\t* [Email](#email)\n\t* [Database](#database)\n\t* [Data Loader](#data-loader)\n* File Formats\n\t* [JSON](#json)\n\t* [XML](#xml)\n\t* [HTML](#html)\n\t* [CSS](#css)\n\t* [JavaScript](#javascript)\n\t* [PDF](#pdf)\n\t* [SWF](#swf)\n\t* [SVG](#svg)\n\t* [FXG](#fxg)\n\t* [Markdown](#markdown)\n\t* [3D Formats](#3d-formats)\n\t* [Misc Formats](#misc-formats)\n* Frameworks\n\t* [Write Less, Do More](#write-less-do-more)\n\t* [MVC Framework](#mvc-framework)\n\t* [RobotLegs Framework](#robotlegs-framework)\n\t* [Logger Framework](#logger-framework)\n\t* [Signals Framework](#signals-framework)\n\t* [Animation Framework](#animation-framework)\n\t* [Functional Programming](#functional-programming)\n\t* [Unit Testing](#unit-testing)\n* Native Extension\n\t* [Multimedia ANE](#multimedia-ane)\n\t* [File System ANE](#file-system-ane)\n\t* [Hardware ANE](#hardware-ane)\n\t* [System ANE](#system-ane)\n\t* [Social ANE](#social-ane)\n\t* [API ANE](#api-ane)\n* 3D Engines\n\t* [Away3D](#away3d)\n\t* [Alternativa3D](#alternativa3d)\n\t* [Papervision3D](#papervision3d)\n\t* [Other Engines](#other-engines)\n* Video Games\n\t* [Games](#games)\n\t* [Game Controller](#game-controller)\n\t* [Game Engine](#game-engine)\n\t* [Artificial Intelligence](#artificial-intelligence)\n* Apps \u0026 Tools\n\t* [Development Tool](#development-tool)\n\t* [Debugging Tool](#debugging-tool)\n\t* [Client App](#client-app)\n\t* [Editor App](#editor-app)\n\t* [Emulators](#emulators)\n\t* [Interpreters](#interpreters)\n* Utilities\n\t* [Text](#text)\n\t* [Math](#math)\n\t* [Geometry](#geometry)\n\t* [Physics](#physics)\n\t* [Crypto](#crypto)\n\t* [Asynchronous](#asynchronous)\n\t* [Dependency Injection](#dependency-injection)\n\t* [Other Utilities](#other-utilities)\n* API\n\t* [Facebook API](#facebook-api)\n\t* [Twitter API](#twitter-api)\n\t* [Kinect API](#kinect-api)\n\t* [Other API](#other-api)\n* [Unsorted](#unsorted)\n\n## User Interface\n### UI Components\n\n* [MinimalComps](https://github.com/minimalcomps/minimalcomps) - Minimal ActionScript 3.0 UI Components for Flash\n* [robertpenner/MinimalComps](https://github.com/robertpenner/MinimalComps) - MinimalComps are a set of minimal user interface components for use in ActionScript 3.0 based projects. See: http://www.bit-101.com/blog/?cat=9\n* [Extended-MinimalComps](https://github.com/turbosqel/Extended-MinimalComps) - Rework of popular MinimalComps library, upgraded for data binding, relative resizing, ASML builder and more ...\n* [MadComponents](https://github.com/danfreeman/MadComponents) - Popular Mobile UI Framework for AS3 / AIR\n* [razor](https://github.com/razorberry/razor) - Razor UI components for Actionscript 3\n* [flame](https://github.com/rubo/flame) - Flame is an ActionScript library that provides a number of useful UI controls, collections, cryptographic services, and utilities to work with the Flex SDK.\n* [Flux](https://github.com/jonathanrpace/Flux) - Lightweight Actionscript 3.0 UI framework alternative to Flex.\n* [AsWing](https://github.com/dreamsxin/AsWing) - Open Source Flash ActionScript GUI framework\n* [Drops](https://github.com/redlinner/Drops) - ActionScript 3 UI components\n* [cabin](https://github.com/thijstriemstra/cabin) - UI component library for Actionscript 3.\n* [as3-mingus](https://github.com/honi/as3-mingus) - An Actionscript 3 Animation and UI library.\n* [KafeComponent](https://github.com/kyoji2/KafeComponent) - Easy to use components for Flash, designed for animators.\n* [sl2d-framework](https://github.com/sleep2death/sl2d-framework) - A actionscript 2d ui/game framework using new GPU acceleration API\n* [skyui](https://github.com/schlangster/skyui) - SkyUI interface mod for Skyrim.\n* [GPUI](https://github.com/inspirit/GPUI) - tiny GPU [Stage3D] based GUI\n* [LeUI](https://github.com/swellee/LeUI) - leui --an as3(actionscript 3.0) ui framework\n* [OpenZoom sdk](https://github.com/openzoom/sdk) - Open Source Toolkit for Multiscale Images and Zoomable User Interfaces (ZUIs)\n* [as3commons-ui](https://github.com/AS3Commons/as3commons-ui) - UI Related Algorithms and Managers\n* [punk.ui](https://github.com/RichardMarks/punk.ui) - FlashPunk Community UI Project\n* [Flex-4.5-Android-Component-Library](https://github.com/olsonjj/Flex-4.5-Android-Component-Library) - Android UI Components built for Flex 4.5\n* [FlexLite framework](https://github.com/flexlite/framework) - an Open Source UI Framework for Flash Games!\n* [papaguiskin](https://github.com/maddec/papaguiskin) - Skins for FeathersUI (Starling based UI component library)\n* [flexwires](https://github.com/joshtynjala/flexwires) - Drag-and-drop wiring UI for Adobe Flex\n* [FlexMXMLAndQNXUIComponents](https://github.com/renaun/FlexMXMLAndQNXUIComponents) - A small library to allow QNX UI components to be used in MXML (Flex or Non-Flex apps)\n* [foxhole-legacy](https://github.com/joshtynjala/foxhole-legacy) - Flash UI components for the classic display list. Check out the Feathers project for Starling UI components.\n* [fluid-feathers](https://github.com/hyzhak/fluid-feathers) - Fluent interfaces for declarative description of GUI in FeathersUI also in Starling frameworks\n* [PBGUI](https://github.com/orgicus/PBGUI) - A Minimal Components GUI for Pixel Bender shaders\n* [Rookie-Components](https://github.com/GameRisker/Rookie-Components) - 基于Starling的一套简单的UI组件\n* [applicationupdaterui](https://github.com/sectore/applicationupdaterui) - Custom ApplicationUpdaterUI component for using AIR Update Framework in Flex 4\n* [ActionScript-DataProvider-Controls](https://github.com/kakenbok/ActionScript-DataProvider-Controls) - Library of standard user interface components\n* [materia-prima](https://github.com/oth-aw/materia-prima) - low-barrier open source graphical user interface, developed by University of Amberg-Weiden. You need actionscript skills and Adobe Flash knowledge.\n* [As3-Bloom](https://github.com/impaler/As3-Bloom) - Bloom is a light weight user interface framework for developers. Based on wonderful code from Xin Hou\n* [ParallaxScrollingAS3](https://github.com/pbackx/ParallaxScrollingAS3) - A straightforward parallax scrolling demonstration in ActionScript 3, also shows embedding\n* [Parallax-Scrolling](https://github.com/AllanBishop/Parallax-Scrolling) - A parallax scrolling engine for ActionScript 3.0\n* [BitmapScroller](https://github.com/theflashbum/BitmapScroller) - This is a small Blitting engine to scroll bitmaps of any size.\n* [as3scrollinglist](https://github.com/thanksmister/as3scrollinglist) - AS3 Scrolling List for Android and iOS devices\n* [Air-Mobile-ScrollController](https://github.com/freshplanet/Air-Mobile-ScrollController) - Everything you need to have scrolling in your Adobe Air application that feels native on mobile (iOS, Android)\n* [TouchScrolling](https://github.com/fljot/TouchScrolling) - TouchScrollManager (\"kinetic\" touch scrolling) for AS3 (Flash platform) development\n* [BlastedMouseWheelBlock](https://github.com/KumoKairo/BlastedMouseWheelBlock) - Blocks simultaneous scrolling of flash file and browser, including buggy chrome mouseWheel!\n* [BitmapDataCollectionSampler](https://github.com/theflashbum/BitmapDataCollectionSampler) - This is a small blitting engine to allow you to horizontally scroll several bitmaps as if they were one large image.\n* [Continuous-Scrolling-Slideshow-](https://github.com/joelhooks/Continuous-Scrolling-Slideshow-) - This is a continuous (infinite/looping) slideshow component for Adobe Flex\n* [components-thumbScroller](https://github.com/joelhooks/components-thumbScroller) - Continuous 'infinite' Image Thumbnail Scrolling Component\n* [as3_clip_flipper](https://github.com/zeke/as3_clip_flipper) - Actionscript 3 classes for animated flipping of 'two-sided' display objects. (Think OS X Dashboard Widgets)\n\n### Flex Components\n\n* [Apache Flex SDK](https://github.com/apache/flex-sdk) - Mirror of Apache Flex SDK\n* [Apache Flex TLF](https://github.com/apache/flex-tlf) - Mirror of Apache Flex TLF\n* [Apache Flex Whiteboard](https://github.com/apache/flex-whiteboard) - Mirror of Apache Flex - Whiteboard (Incubating)\n* [caelum-stella-flex](https://github.com/wagnerfrancisco/caelum-stella-flex) - Porte do Caelum Stella para Actionscript/Flex\n* [flex-choropleth-map-component](https://github.com/Srirangan/flex-choropleth-map-component) - An old, unmaintained choropleth map component built with Adobe Flex / ActionScript\n* [reflex-components](https://github.com/benstucki/reflex-components) - A standard component set built on the ActionScript 3 component framework Reflex.\n* [flexlib](https://github.com/flex-users/flexlib) - Open Source Flex components library.\n* [reflex-framework](https://github.com/reflex/reflex-framework) - Complete RIA component framework\n* [flexlayouts](https://github.com/saturnboy/flexlayouts) - An open source library of custom Flex 4 layouts\n* [flex-4-tree](https://github.com/wasbridge/flex-4-tree) - The missing Spark Tree for Flex 4 (includes mobile support!)\n* [GraphMind](https://github.com/itarato/GraphMind) - Mindmap flex tool for Drupal.\n* [flex-autocomplete](https://github.com/hillelcoren/flex-autocomplete) - Advanced Flex AutoComplete component which supports browsing, selecting and ordering multiple items.\n* [flex-Android-Material-Skins](https://github.com/quick6black/flex-Android-Material-Skins) - Android Material Skins for Flex Mobile\n* [astra-flex](https://github.com/joshtynjala/astra-flex) - Fork of Astra Flex components\n* [reflex-library](https://github.com/reflex/reflex-library) - A collection of third party Reflex components\n* [flexlite-extended](https://github.com/flexlite/flexlite-extended) - An extension of the framework,for tool developing.\n* [Falcon](https://github.com/HendrixString/Falcon) - responsive/flexible mobile ui controls for Feathers\n* [flex-maps](https://github.com/igorcosta/flex-maps) - the definitive solution for maps in Apache Flex\n* [radar-chart](https://github.com/boost/radar-chart) - A flex component for creating radar (spider) graphs\n* [ObjectHandles](https://github.com/marc-hughes/ObjectHandles) - Actionscript / Flex 3 open source library for moving and resizing on screen objects.\n* [Ahilla](https://github.com/riadvice/Ahilla) - Actionscript 3 / Flex Hijri Calendar\n* [QuickAssetSkinningLib](https://github.com/sanfordredlich/QuickAssetSkinningLib) - Library for skinning ActionScript and Flex with very light assets\n* [BioinfoGuiElements](https://github.com/pablopareja/BioinfoGuiElements) - Flex/AIR/ActionScript 3.0 gui elements used by different projects\n* [appmdi](https://github.com/izerui/appmdi) - APP-MDI (Application Multiple Document Interface) is a library in ActionScript 3 for Flex application witch need an environment similar to desktop applications.\n* [swiz-framework](https://github.com/swiz/swiz-framework) - Swiz framework for AS3 and Flex\n* [Elastic-Lists](https://github.com/MoritzStefaner/Elastic-Lists) - Elastic Lists are a fluid, rich interface for facet browsing. Apache licensed, AS3 project for use in Flash CS4 or Flex.\n* [AS3-Flex-Library](https://github.com/BabelFx/AS3-Flex-Library) - BabelFx localization (l10n) library implemented as extensions to the Flex Swiz IoC framework (v1.x)\n* [mate](https://github.com/asfusion/mate) - Mate Flex Framework\n* [FlexGauge](https://github.com/PEZ/FlexGauge) - A standalone Gauge component for Flex 4\n* [mesh](https://github.com/danschultz/mesh) - A model centric persistence framework for Flex.\n* [flight-framework](https://github.com/jacwright/flight-framework) - An application framework for Flash and Flex\n* [silvergreen](https://github.com/Kenshin/silvergreen) - Adobe Flex Theme base on 4.6.x namde SilverGreen\n* [spark-components](https://github.com/pmowrer/spark-components) - Spark components for use with Flex 4.\n* [Flex-Mobile-In-Action](https://github.com/jonbcampos/Flex-Mobile-In-Action) - Code for the book: Flex Mobile In Action\n* [FTheme](https://github.com/kachurovskiy/FTheme) - Adobe Flex 4 runtime look \u0026 feel customization library\n* [FlexBook](https://github.com/blvz/FlexBook) - An awesome Page Flip component done in Flex.\n* [FlexAndroidDemos](https://github.com/dgrigg/FlexAndroidDemos) - Adobe Flex Demos and Sample Code for AIR apps on Android\n\n### Starling\n\n* [Starling-Framework](https://github.com/Gamua/Starling-Framework) - The Cross Platform Game Engine\n* [Starling-Extension-Particle-System](https://github.com/Gamua/Starling-Extension-Particle-System) - A particle system for the Starling framework, compatible with the \"Particle Designer\" from 71squared.com\n* [Feathers UI Components](https://github.com/BowlerHatLLC/feathers) - User interface components for Starling Framework\n* [StarlingGAFPlayer](https://github.com/CatalystApps/StarlingGAFPlayer) - Starling GAF Player is an ActionScript 3 library that allows developer easily to play back animations in GAF format using Starling framework. GAF is a solution that allows porting animations created in Flash Pro into an open format GAF and play back them in different popular frameworks, such as Starling, Unity3d, Cocos2d-x and other.\n* [as3AmisFramework](https://github.com/jp-amis/as3AmisFramework) - Adobe Air - ActionScript 3 - Starling - Set of classes built on top of Starling to help creating apps\n* [Starling-Extension-Graphics](https://github.com/StarlingGraphics/Starling-Extension-Graphics) - flash.display.Graphics style extension for the Starling Flash GPU rendering framework\n* [Starling-Filters](https://github.com/devon-o/Starling-Filters) - A collection of filters for use with the Starling AS3 framework.\n* [SpriterAS](https://github.com/treefortress/SpriterAS) - An AS3 library for rendering Spriter Animations (SCML) with Starling\n* [StarlingFeathers](https://github.com/zmLiu/StarlingFeathers) - 整合Starling+Feathers 还有一些Starling扩展\n* [StarlingPunk](https://github.com/asaia/StarlingPunk) - StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects.  As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.\n* [Fruitfly](https://github.com/richardlord/Fruitfly) - A library for dynamic creation of Starling display objects from native Flash display objects\n* [pixelmask](https://github.com/jonathanhart/pixelmask) - A Starling Extension to provide pixel based masking for Starling display objects\n* [SpriterMC](https://github.com/SammyJoeOsborne/SpriterMC) - An AS3 Starling implementation for importing skeletal (and non-skeletal) animations generated with Spriter\n* [StarlingFullScreenExtension](https://github.com/Brinkbit/StarlingFullScreenExtension) - Starling fullscreen no stretch extension. Makes multi-resolution support a breeze.\n* [starling-preloader](https://github.com/joshtynjala/starling-preloader) - An example preloader for Starling Framework running in Adobe Flash Player in a web browser\n* [flat2d](https://github.com/synthecypher/flat2d) - a 2D Game Engine that uses Nape, Starling, and Signals\n* [PullToRefresh](https://github.com/duckleg/PullToRefresh) - This library aims to provide a reusable Pull to Refresh widget for Adobe AIR mobile. It was based on Starling Framework. The inherited component is allowed to display a “loading” busy indicator at the top of the list and dispatch a event.\n* [StarlingRendererPlus](https://github.com/Varnius/StarlingRendererPlus) - Starling deferred shading and post-fx extension\n* [Starling-extensions-filter](https://github.com/jfy19771224/Starling-extensions-filter) - 基于Starling的滤镜扩展\n* [FlashMovieClipConverter](https://github.com/zenrobin/FlashMovieClipConverter) - The github home for ShaneSmit's public movieclip converter for Starling\n* [StarlingVideoExample](https://github.com/richpixel/StarlingVideoExample) - A simple example demonstrating StageVideo under a Starling stage.\n* [StarlingDynamicShadows2D](https://github.com/Varnius/StarlingDynamicShadows2D) - Starling deferred renderer sample project\n* [StarlingChinese](https://github.com/NeoGuo/StarlingChinese) - Starling Framework i18n for Chinese\n* [TMX_Starling](https://github.com/pachilo/TMX_Starling) - Support for loading TMX maps (mapeditor.org) on Starling Framework\n* [Starling_Dynamic_TextureAtlas_Generator](https://github.com/ASSH138/Starling_Dynamic_TextureAtlas_Generator) - A dynamic texture atlas generator for Starling.\n* [TLFControlSprite](https://github.com/match08/TLFControlSprite) - Starling TLFControlSprite: 图文混排，Starling的图文混排类。\n* [DynamicAtlasCreator](https://github.com/juwalbose/DynamicAtlasCreator) - Helps create Starling Texture Atlas dynamically from a single super atlas (2048, ipad retina screen width based)\n* [benoitfreslon-layoutmanager](https://github.com/BenoitFreslon/benoitfreslon-layoutmanager) - A visual layout manager. Build layouts with the Flash IDE for the Starling Framework and compatible with the CitrusEngine Framework.\n* [skeleton](https://github.com/akdcl/skeleton) - as3 skeleton for starling\n* [as3isolib_starling](https://github.com/HiWill/as3isolib_starling) - as3isolib starling port\n* [Starling-UITool](https://github.com/zmLiu/Starling-UITool) - StarlingUI导出工具。 需要FlashPro作为编辑器。 导出SWF然后读取数据。\n* [Starling-Extension-Parallax-Layer](https://github.com/moebiuz/Starling-Extension-Parallax-Layer) - Starling custom Sprite to create Parallax Scrolling layers\n* [Starling-PanelScroll](https://github.com/BuiltByEdgar/Starling-PanelScroll) - A version of the Greenshok PanelScroll developed with Starling.\n* [StarlingPageFlip](https://github.com/NeoGuo/StarlingPageFlip) - Some Starling demos: Page Flip, 3D Cloud, Image Wrapper\n* [Starling-Extension-BatchRenderer](https://github.com/b005t3r/Starling-Extension-BatchRenderer) - Custom rendering extension for Starling-Framework. It lets you render with custom geometries, vertex formats, shaders and batch all of these on a single render pass.\n* [Starling-Particle-Editor](https://github.com/devon-o/Starling-Particle-Editor) - Actionscript 3 Flash tool to create particle effect files (.pex) compatible for use with Starling and Sparrow frameworks.\n* [Starling-FFParticleSystem](https://github.com/shin10/Starling-FFParticleSystem) - Improved particle system for the Starling framework\n* [Starling-Extension-AnimatedParticle-System](https://github.com/devon-o/Starling-Extension-AnimatedParticle-System) - Create particle systems for the Starling Framework using sprite sheet animations.\n* [QuadtreeSprite-Extension](https://github.com/justpinegames/QuadtreeSprite-Extension) - QuadtreeSprite extensions for Starling. Enables efficient handling of large number of children DisplayObjects.\n\n### Layout\n\n* [TransformTool](https://github.com/senocular/TransformTool) - Free Transform Tool (AS, JS) for manipulating objects in 2D space.\n* [AS3-Nimble](https://github.com/hendrikmaus/AS3-Nimble) - Nimble is an open source lightweight fluid layout class for use with ActionScript 3\n* [Argilla-Mosaic](https://github.com/folletto/Argilla-Mosaic) - ActionScript 3 dynamic layout library.\n* [aslayout](https://github.com/dbrock/aslayout) - Simple layout framework for Actionscript 3\n* [xrope](https://github.com/evan-liu/xrope) - Simple layout library for native as3 display objects.\n* [coordy](https://github.com/somerandomdude/coordy) - coordy is a Flash layout toolkit that allows you to easily organize items in various layout patterns.\n* [miglayout-as](https://github.com/develar/miglayout-as) - Port of MigLayout to ActionScript, a superbly versatile Flash/Flex/FlashCocoa (SWT/Swing/JavaFX) layout manager that makes layout problems trivial. It is using String or API type-checked constraints to format the layout. MigLayout can produce flowing, grid based, absolute (with links), grouped and docking layouts.\n* [FBoxModel](https://github.com/theflashbum/FBoxModel) - A BoxModel display for Flash\n* [lhasa](https://github.com/paulcoyle/lhasa) - Layout Handler for ActionScript Applications.  Basically a lower-level set of display related classes to automatically manage laying out child objects.\n* [larrio](https://github.com/larryhou/larrio) - Actionscript 3.0 layout and scrolling framework\n* [Flow](https://github.com/artman/Flow) - A Flash layout, effects, data binding, remoting framework designed to be used instead of Flex when performance is essential and download size should be minimal. Licensed under MIT\n* [as3viewnavigator](https://github.com/pwalczyszyn/as3viewnavigator) - This is a simple as3 library giving functionality similar to ViewNavigator that comes with Flex Hero to your pure flash/as3 projects.\n\n### Gestures\n\n* [AS3TouchLib](https://github.com/turbosqel/AS3TouchLib) - AS3 touch library for read CCV TCP/FlashXML data , TUIO UDP/TCP or TouchEvents from other devices and dispatch MouseEvent's and TouchEvent's on flash display list like native devices\n* [Gestouch](https://github.com/fljot/Gestouch) - Gestouch: multitouch gesture recognition library for Flash (ActionScript) development.\n* [ache-gesture](https://github.com/flashache/ache-gesture) - Gesture recognition framework for Adobe AIR Mobile App based on Starling\n* [GestureRecognition](https://github.com/sqrtof5/GestureRecognition) - Simple gesture recognition in ActionScript3\n* [gesturesio-as3](https://github.com/GesturesIO/gesturesio-as3) - Gestures.IO - AS3 library and demos -\n* [graffiti-as3-drawing-lib-touch](https://github.com/benrhodes/graffiti-as3-drawing-lib-touch) - ActionScript 3 Drawing library made for touch devices.\n* [TweetCards](https://github.com/cantrell/TweetCards) - An ActionScript Twitter client that can compiled for and run on the iPhone or iPod touch.\n* [GestouchExamples](https://github.com/fljot/GestouchExamples) - Examples for Gestouch library.\n* [TouchScript.as3](https://github.com/TouchScript/TouchScript.as3) - Multitouch framework for Flash\n\n## Multimedia\n### Camera\n\n* [CameraFocus](https://github.com/joeonmars/CameraFocus) - a 2D camera helper class for ActionScript 3.0 projects / Starling Framework\n* [jQuery-AS3-Webcam](https://github.com/sshilko/jQuery-AS3-Webcam) - jQuery wrapper for capturing web camera images written with ActionScript 3\n* [camera_upload](https://github.com/woome/camera_upload) - A simple actionscript uploader doing multipart form submission\n* [CameraDetection](https://github.com/cataclysmicrewind/CameraDetection) - as3 camera detection so you don't have to\n* [StarlingCamera](https://github.com/fogAndWhisky/StarlingCamera) - A camera component that integrates with the Starling Framework (AS3)\n* [Fluocam](https://github.com/Fluocode/Fluocam) - This is a virtual camera developed in Action Script 3 (AS3) for Starling applications\n* [sinatra_photo_booth](https://github.com/potomak/sinatra_photo_booth) - Sinatra Photo Booth is a simple open source application to save webcam snapshots using actionscript and sinatra.\n* [AS3-Motion-Tracker](https://github.com/chinchang/AS3-Motion-Tracker) - A simple webcam based motion tracker written in Actionscript 3.0\n* [mtm1525-webcam](https://github.com/snikliwp/mtm1525-webcam) - Utilize provided Actionscript files to animate image capture\n* [simplevideochat](https://github.com/arulrajnet/simplevideochat) - A simple webcam video chat with two partner. This is powered by red5 as server and flex/actionscript as client.\n* [jQuery-webcam](https://github.com/infusion/jQuery-webcam) - A webcam wrapper plugin for jQuery\n* [openbooth](https://github.com/obsesh/openbooth) - Open source webcam photo booth\n* [WebcamRecorder](https://github.com/Stupeflix/WebcamRecorder) - A chromeless ActionScript 3 Library for video/audio/still image recording from webcams.\n* [Foscam-Flex](https://github.com/alloyking/Foscam-Flex) - MJPEG IP CAM in AS3 - Air for Android\n\n### Sound\n\n* [standingwave3](https://github.com/maxl0rd/standingwave3) - AS3 dynamic audio library\n* [radioclouds](https://github.com/mataspetrikas/radioclouds) - Social graph/radio based on soundcloud api. Written in ActionScript 3\n* [soundfx](https://github.com/nickcaballero/soundfx) - ActionScript Sound Effects Library\n* [bfxr](https://github.com/increpare/bfxr) - Flash + AIR sound effects generator.   Based on Sfxr.\n* [SoundAS](https://github.com/treefortress/SoundAS) - A modern lightweight sound manager for AS3.\n* [soundtouch-as3](https://github.com/also/soundtouch-as3) - AS3 Port of the SoundTouch Sound Processing Library\n* [somacore_framework](https://github.com/soundstep/somacore_framework) - SomaCore is a lightweight event-based AS3 MVC framework.\n* [as3-Sound-Manager](https://github.com/GrupoW/as3-Sound-Manager) - this is an upgrated version of the Sound Manager Class from Matt Przybylski. See http://evolve.reintroducing.com/2011/01/06/as3/as3-soundmanager-v1-4/\n* [as3sfxr](https://github.com/SFBTom/as3sfxr) - A port of sfxr from C++ to AS3, using the new sound and file capabilities of Flash Player 10.\n* [FlashComposer](https://github.com/elliothatch/FlashComposer) - An algorithmic music composer written in ActionScript 3\n* [as3wavsound](https://github.com/hgupta9/as3wavsound) - Native support to play .wav files directly in Flash\n* [as3soundeditorlib](https://github.com/hgupta9/as3soundeditorlib) - Sound playback, spectrum display, and cue point display\n* [boscaceoil](https://github.com/TerryCavanagh/boscaceoil) - A simple music making program\n* [as3icy](https://github.com/claus/as3icy) - A humble attempt to decode MP3 and parse/play Shoutcast, Icecast and Limewire streams with embedded metadata in AS3\n* [SiON](https://github.com/keim/SiON) - Flash Software Synthesizer\n* [january](https://github.com/richvreeland/january) - Generative music tool that involves licking snowflakes.\n* [cmp](https://github.com/cenfun/cmp) - cenfun music player\n* [AS3-SoundFont-Parser](https://github.com/robsheely/AS3-SoundFont-Parser) - An as3 utility library for reading SoundFont (sf2) files and extracting their samples as wavs. The project contains a demo application \"SoundFontParserDemo.mxml\" in the demo folder. It shows how to use the library to extract the sample waveforms as WAV files.\n* [actionscript-publisher](https://github.com/ahyswang/actionscript-publisher) - live-streaming to EdgeCast via RTMP from a web browser.\n* [as3-audio](https://github.com/singuerinc/as3-audio) - Audio Management in Actionscript\n* [Pronto](https://github.com/MoxieUSA/Pronto) - Pronto is an ActionScript 3 framework that provides simple solutions to common Flash needs such as playing videos, service requests, view management, and audio management.\n* [standingwave3-addons](https://github.com/charlesclements/standingwave3-addons) - This Actionscript (AS3) framework was created to facilitate use of the powerful standingwave3 audio framework developed by maxl0rd written with Adobe Alchemy. This codebase was birthed out of the need for an easy audio looping solution. Examples of use are provided. The standingwave3 framework is available here: https://github.com/maxl0rd/standingwave3\n* [makemachine.actionscript](https://github.com/serdar86/makemachine.actionscript) - AS3 ui, utils and audio programming\n* [FlashWavRecorder](https://github.com/michalstocki/FlashWavRecorder) - Simple flash file for recording audio and saving as a WAV\n* [ParticleNodeSequencer](https://github.com/soulwire/ParticleNodeSequencer) - An experimental particle based audio sequencer, created in Flash using Tonfall; the new open source AS3 audio engine produced by Andre Michelle\n* [local-audio-recorder](https://github.com/pauln/local-audio-recorder) - Local audio recorder (no streaming server required).  Currently requires Flash Player 10.1 or above.\n* [pushtape-player.js](https://github.com/zirafa/pushtape-player.js) - A customizable JS audio page player with global playback controls, based on Soundmanager2.\n* [Sequencer](https://github.com/bazmul25/Sequencer) - Audio Sequencer - Actionscript\n* [playcorder-core-as3](https://github.com/normanzb/playcorder-core-as3) - Audio playing and recording component based on Flash with intuitive Javascript API\n* [Jukebox](https://github.com/AlwynW/Jukebox) - Music manager for Actionscript 3 projects\n* [Soundcloud-AS3-API](https://github.com/dorianroy/Soundcloud-AS3-API) - Universal Soundcloud API wrapper for Flash, Flex and AIR projects, written in ActionScript 3.0. Please report any bugs in the Issues section.\n* [SeiON](https://github.com/cardin/SeiON) - Actionscript Sound Management Library\n* [Sound-Manager-Actionscript-3.0](https://github.com/rafaelcordoba/Sound-Manager-Actionscript-3.0) - Sound manager class for use with Flash projects usually compiled with Flash Builder or FDT.\n* [SoundEngine](https://github.com/tuxvader/SoundEngine) - ActionScript Sound engine designed to use on Flash games\n* [Sound](https://github.com/luciferous/Sound) - Partial JS interface to ActionScript's Sound class\n* [Flod](https://github.com/photonstorm/Flod) - AS3 Amiga SoundTracker (MOD) and FastTracker (XM) Replay Library\n* [SoundSpectrum](https://github.com/dinopetrone/SoundSpectrum) - HML 5 Sound Spectrum analyzer\n* [mp3-player](https://github.com/neolao/mp3-player) - MP3 Player\n\n### Image\n\n* [PicEditor](https://github.com/darrinm/PicEditor) - The revolutionary Picnik photo editor with all branding removed, open sourced under the Apache 2.0 license\n* [as3-psd-parser](https://github.com/warrenseine/as3-psd-parser) - ActionScript 3 PSD Parser\n* [PSD2SWF](https://github.com/kramerzhang/PSD2SWF) - PSD to SWF converter\n* [as3-image-library](https://github.com/nidin/as3-image-library) - Collection of Actionscript 3 image processing libraries\n* [as3_image_tiler](https://github.com/zeke/as3_image_tiler) - Actionscript 3 class for loading an external image and tiling it.\n* [E-EditUploader](https://github.com/5468sun/E-EditUploader) - A online image eidtor wriiten in ActionScript\n* [starling-imagebatch](https://github.com/elsassph/starling-imagebatch) - Optimized Image batching for Starling.\n* [Async-Image-Encoders](https://github.com/LeeBurrows/Async-Image-Encoders) - Asynchronously encode BitmapData objects into image file format\n* [nano](https://github.com/openzoom/nano) - DEPRECATED: Lightweight multiscale image viewer based on OpenZoom SDK\n* [AlphaExporter](https://github.com/yiwenl/AlphaExporter) - An Alpha Exporter for transparent images\n* [Scale9Image](https://github.com/Tibus/Scale9Image) - Optimized scale9Grid image for starling\n* [BitmapAnimation](https://github.com/NicolasZanotti/BitmapAnimation) - ActionScript 3 class that renders a MovieClip or FLV to a sequence of bitmaps.\n* [bitmapdata-scale9](https://github.com/githubsdk/bitmapdata-scale9) - Actionscript Bitmapdata Scale9\n* [picmagick](https://github.com/zefei/picmagick) - A simple Flash (ActionScript) based photo editor\n* [FlodXM](https://github.com/photonstorm/FlodXM) - ActionScript 3 (AS3) XM Tracker Player\n* [Flip-Planes-AS3](https://github.com/jamesflorentino/Flip-Planes-AS3) - photo slideshow effect\n* [mxPhotoOrganizer](https://github.com/sweetnhappy/mxPhotoOrganizer) - Flex (Adobe AIR) ActionScript Photo Library App (academic term project)\n* [PhotonDemo](https://github.com/sebas77/PhotonDemo) - Actionscript 3 Photon Cloud Demo\n* [tricloud](https://github.com/jrbedard/tricloud) - :cloud: Online Photoshop clone built in ActionScript 3.0\n* [as3-transitions-lib](https://github.com/foo123/as3-transitions-lib) - Image Transitions Library for Actionscript 3\n* [ASImageLib](https://github.com/terrynoya/ASImageLib) - bmp,png decoder for actionscript\n* [joyce](https://github.com/guitarpoet/joyce) - High performance ActionScript 3 Image loading and Processing Toolkit\n* [as3gif](https://github.com/audreyt/as3gif) - AS3GIF lets you play and encode animated GIF's with ActionScript 3.\n* [Inspirit Image](https://github.com/hgupta9/InspiritImage) - Actionscript 3.0 library for FFT, SURF, edge detection, fluid solver, etc\n* [Inspirit GPUImage](https://github.com/inspirit/GPUImage) - AS3 framework for GPU-based image processing\n* [Flash-Animated-GIF-Library](https://github.com/theturtle32/Flash-Animated-GIF-Library) - A wicked fast and robust AS3 library for playing Animated GIFs in Flash.\n* [async-gif-decoder](https://github.com/honzabrecka/async-gif-decoder) - An asynchronous GIF decoder written in ActionScript 3 that lets you play animated GIFs in flash without freezing the UI.\n* [as3potrace](https://github.com/PowerflasherBR/as3potrace) - POTrace implementation in AS3, to trace bitmap images to vector.\n* [ATF-Encoder](https://github.com/plepers/ATF-Encoder) - Pure AS3 librairies for encode/decode ATF (Adobe Texture Format) files.\n* [as3-klt](https://github.com/motemen/as3-klt) - Kanade-Lucas-Tomasi feature tracker implementation in as3\n\n### Font\n\n* [Firetype](https://github.com/MaxDidIt/firetype) - Actionscript 3 library to parse OpenType fonts and render them using Stage3D\n* [BMFontRenderer](https://github.com/bengarney/BMFontRenderer) - AS3 renderer for bitmap font data in the BMFont format.\n* [HanFont](https://github.com/kyoji2/HanFont) - A AIR app for Chinese Font Embeding in ActionScript\n* [Ficon.as](https://github.com/dv/Ficon.as) - An actionscript library to easily include icon fonts.\n* [register-ttf-font-in-runtime](https://github.com/unstoppable/actionscript3--flash--load-and-register-ttf-font-in-runtime) - actionscript3, flash, load and register ttf font in runtime\n\n### Particle\n\n* [Desuade Partigen](https://github.com/andrewfitz/desuade) - Desuade Partigen particle generation system\n* [AS3-Flies3D](https://github.com/memo/AS3-Flies3D) - A custom 3D particle system and demo written in ActionScript 3.0 with no dependencies (using custom 3D engine) \u0026 demo simulating a swarm of flies.\n* [AS2-Snow](https://github.com/memo/AS2-Snow) - A Snow particle system for ActionScript 2.0\n* [evoSpicyParticleEngine](https://github.com/simppafi/evoSpicyParticleEngine) - Stage3D particle engine for 3D space.\n* [Away3D particles-system](https://github.com/liaocheng/away3d-particles-system) - A particle system based on Stage3D for Away3D engine\n* [Flint-examples](https://github.com/richardlord/Flint-examples) - Example particle effects created with the Flint particle engine. The source for Flint is also on GitHub at http://github.com/richardlord/Flint\n* [Simple-Physics-Particle](https://github.com/flashhawk/Simple-Physics-Particle) - A sample physics particle system engine for actionscript3.0.\n* [Flint](https://github.com/richardlord/Flint) - Actionscript 3 Particle Engine for Flash and Flex\n* [ParticleDesigner](https://github.com/cosmindolha/ParticleDesigner) - Particle Designer for the Starling framework (ActionScript 3)\n* [ParticleMachine](https://github.com/hayesmaker/ParticleMachine) - Open source actionscript 3.0 partical animation interface\n* [SAP](https://github.com/gonchar/SAP) - Particle System for Starling\n\n### Media Player\n\n* [dashas](https://github.com/castlabs/dashas) - MPEG-DASH player written in ActionScript\n* [hls-as](https://github.com/nweber/hls-as) - HLS player for ActionScript.\n* [goplayer](https://github.com/dbrock/goplayer) - Modern, open-source video player written in ActionScript 3\n* [orange-actionscript-video](https://github.com/factorylabs/orange-actionscript-video) - Project for building Flash video players using the Open Video Player framework\n* [hyperbomb](https://github.com/alexpogue/hyperbomb) - A highly customizable and multiplayer bomberman remake in ActionScript 3.\n* [AS3VideoPlayer](https://github.com/adriaanbalt/AS3VideoPlayer) - ActionScript 3 video player I built in 2008\n* [flowplayer](https://github.com/flowplayer/flash) - Flowplayer Flash, the video player for the Web\n* [GrindPlayer](https://github.com/kutu/GrindPlayer) - OSMF + Flex based flash video player, which provides most needed functionality in nowadays\n* [OSFlashVideoPlayer](https://github.com/FlashJunior/OSFlashVideoPlayer) - Open source flash video player\n* [f4player](https://github.com/gokercebeci/f4player) - f4Player :: Open Source AS3 Flash Video Player\n* [ABPlayer](https://github.com/jabbany/ABPlayer) - A Flex based live comment displayer for online video comment sharing. 一个基于Flex的在线弹幕播放器。\n* [locomote-video-player](https://github.com/AxisCommunications/locomote-video-player) - Media Player in Adobe Flash with RTSP support\n* [hlsplayer](https://github.com/erlyvideo/hlsplayer) - HLS player for OSMF flash framework\n* [videoplayer](https://github.com/23/videoplayer) - Legacy Video Player for 23 Visual Platform\n* [flowplayer-ima](https://github.com/thatguystone/flowplayer-ima) - A simple Interactive Media Ads plugin for FP\n* [dashplayer](https://github.com/mediafront/dashplayer) - The Dash Media Player is an Open Source ( GPL ) flash media player that was designed to deliver multimedia within Drupal CMS, but can also be used as a stand alone media player. Just imagine, a media player whose content is driven by the power and flexibility of a content management system. With this player, you can truly take advantage of the best of two worlds... the incredible user interface of Flash, and the content managed environment of a CMS. Using these two systems together, you can quite literally have your very own Media Content Management System! As you will soon see, the Dash Media Player is a truly remarkable player geared up for the rise of Web 3.0.\n* [flv-player](https://github.com/neolao/flv-player) - FLV Player\n* [erlyplayer](https://github.com/erlyvideo/erlyplayer) - Erlyvideo player\n* [OSMFSparkComponents](https://github.com/s9tpepper/OSMFSparkComponents) - A collection of classes that provide an OSMF media player skinnable using Spark skinning practices.  Also included is a powerful playlist component used to create playlists for your OSMF media players.\n* [freevana-player](https://github.com/rubengut/freevana-player) - Adobe AIR Video player for Freevana's database library.\n* [ytplayer](https://github.com/greensea/ytplayer) - ytplayer 是一个基于 Flash 的弹幕播放器\n* [FPlanet](https://github.com/sleep2death/FPlanet) - Using the next generation flash player(molehill) to create a near-real time planet.\n* [vgaplayer](https://github.com/euske/vgaplayer) - Open source player for Adobe Flash Media Server streams (RTMP)\n* [TOSHIBA JOURN.E TOUCH](https://github.com/iromu/TOSHIBA-JOURN.E_TOUCH.FLASH) - Video player for TOSHIBA JOURN.E Touch tablet. Flash ActionScript code\n\n### Data Visualization\n\n* [Degrafa](https://github.com/lancejpollard/degrafa) - Degrafa is a declarative graphics framework for Flex.\n* [Axiis](https://github.com/hgupta9/AxiisCharts) - Data visualization framework with line, bar, wedge, column, cluster, area, smith and treemap charts.\n* [Axiis](https://github.com/lancejpollard/axiis) - A markup based data visualization framework for Flex\n* [Flare](https://github.com/prefuse/Flare) - Flare is an ActionScript library for creating visualizations that run in the Adobe Flash Player. From basic charts and graphs to complex interactive graphics, the toolkit supports data management, visual encoding, animation, and interaction techniques.\n* [johnyanarella/Flare](https://github.com/johnyanarella/flare) - Flare is an ActionScript library for creating visualizations that run in the Adobe Flash Player.\n* [clearmaps](https://github.com/sunlightlabs/clearmaps) - An ActionScript mapping framework for data visualization.\n* [Lichen](https://github.com/ryanbressler/Lichen) - Client side Network Viewer, Rectangular Heatmap and Visualization Template implemented in actionscript and javascript using the google visualization API.\n* [flare_juicekit](https://github.com/jonbuffington/flare_juicekit) - A patched branch of the Flare data visualization ActionScript library for use in the JuiceKit project.\n* [redada](https://github.com/geraldo/redada) - Interactive visualization of weighted graphs based on flare ActionScript library.\n* [flextreemap](https://github.com/joshtynjala/flextreemap) - TreeMap data visualization component for Adobe Flex\n* [GraphVisualizer](https://github.com/armisael/GraphVisualizer) - A Flex 3 + ActionScript 3 web software to draw dynamic graphcs\n* [iv](https://github.com/yiwang/iv) - Yi Wang, Luhua Lai, Qi Ouyang, \"Visualization System of Biochemical Network Dynamics.\" Computers and applied chemistry, 26(4):385-389, 2009. (Main technology used: ActionScript)\n* [visualizadorFrecuencias](https://github.com/luchodub/visualizadorFrecuencias) - Visualizador de frecuencias de un archivo mp3, ActionScript 3.0 FlashPro5.5\n* [Weave](https://github.com/WeaveTeam/Weave) - Weave (Web-based Analysis and Visualization Environment)\n* [social-grid](https://github.com/Instrument/social-grid) - Abstract Grid Visualization for Social Media\n* [MG7Viewer](https://github.com/pablopareja/MG7Viewer) - Flex/Actionscript 3.0 GUI for visualization of metagenomics results\n\n### Augmented Reality\n\n* [FLARToolKit](https://github.com/Saqoosha/FLARToolKit) - AS3 port of the industry standard ARToolkit library, for Flash Player 11.\n* [FLAREmulator](https://github.com/theflashbum/FLAREmulator) - This project allows you to quickly test AR demos to see what works and what doesn't with or without a webcam.\n* [NyARToolkitAS3](https://github.com/nyatla/NyARToolkitAS3) - NyARToolkit AS3 edition. Marker based Augmented reality library.\n* [EZFLAR](https://github.com/tcha-tcho/EZFLAR) - A little wrapper to ease the way AR works\n* [IN2ARSDKExamples](https://github.com/inspirit/IN2ARSDKExamples) - IN2AR latest SDK libs and examples\n* [augmented_reality](https://github.com/twalsworth/augmented_reality) - AS3/Flex AR example using Flare3d with a marker\n\n### Panorama Viewer\n\n* [Pantaloons](https://github.com/EyeSee360/Pantaloons) - Panoramic viewing in Flash Player\n* [PanoramicViewer](https://github.com/BrianMehrman/PanoramicViewer) - ActionScript 3d Panoramic Viewer\n* [flash_sphere_panorama](https://github.com/suzumura-ss/flash_sphere_panorama) - Panorama player with equirectangular texture written in AS3 (Alternativa3D).\n* [SaladoPlayer](https://github.com/mstandio/SaladoPlayer) - Free flash panorama viewer\n* [CuTy](https://github.com/fieldOfView/CuTy) - a QTVR panorama viewer based on Flash 10\n* [krpano_fovplugins](https://github.com/fieldOfView/krpano_fovplugins) - A series of plugins for krpano\n\n### QR Code\n\n* [as3-qrcode-encoder](https://github.com/jbpin/as3-qrcode-encoder) - A QR code encoder in as3\n* [qrcode-as](https://github.com/yanbe/qrcode-as) - QR Code reader written in ActionScript 3 which supports webcam on Windows, Mac and Linux by default\n* [QR_AS3_JS_zxing](https://github.com/flockonus/QR_AS3_JS_zxing) - Javascript binding of AS3(.swf) zxing to read QR-codes from Webcam\n* [jquery.webcamqrcode](https://github.com/marcbuils/jquery.webcamqrcode) - QR Code scanning in jQuery\n\n## Networking\n### Authentication\n\n* [actionscript-oauth2](https://github.com/charlesbihis/actionscript-oauth2) - An ActionScript 3 library for interfacing with OAuth 2.0 services.\n* [as3facebookforgames](https://github.com/reyco1/as3facebookforgames) - An extension of the Facebook Actionscript API (packaged within the library as some changes needed to be made) which facilitates the process of authenticating and user log-in within your Facebook web games.\n* [oauth-flex](https://github.com/oauth-io/oauth-flex) - OAuth.io plugin for Apache Flex/ActionScript\n* [oauth-as3](https://github.com/mlepicki/oauth-as3) - Mavenized, RSL version of oauth-as3 library - OAuth for ActionScript 3\n* [as3oauth](https://github.com/lyokato/as3oauth) - ActionScript 3.0 OAuth Client Library\n* [AS3FaceApi](https://github.com/ptitJean/AS3FaceApi) - An As3 port of the face.com face recognition API. !!!  Face.com is deprecting FB Sesssion authentication. You have to use now OAuth 2.0 auth !!!\n* [oauth-as3](https://github.com/iotashan/oauth-as3) - as3 library for performing oauth tasks\n* [OAuth](https://github.com/srohde/OAuth) - AS3/Flex OAuth Library\n\n### HTTP\n\n* [as3httpclient](https://github.com/abdul/as3httpclient) - HTTP client implementation in ActionScript 3.0.\n* [as3httpclient](https://github.com/gabriel/as3httpclient) - HTTP Client for AS3\n* [flash-to-s3](https://github.com/adamdb/flash-to-s3) - A Flash ActionScript library for uploading content to an Amazon Simple Storage Server instance over HTTP.\n* [Hendrix-HttP-AiR](https://github.com/HendrixString/Hendrix-HttP-AiR) - a lightweight HTTP library for ActionScript 3 (as3) inspired by Square's OkHttp\n* [HTTPForm](https://github.com/dv/HTTPForm) - Actionscript 3 library to emulate a multipart/form-data HTML form submission request, including file upload.\n* [airhttp](https://github.com/leopoldodonnell/airhttp) - An easy to integrate HTTP Server for Adobe Air applications.\n\n### P2P\n\n* [HydraP2P](https://github.com/devboy/HydraP2P) - HydraP2P is an ActionScript 3 library aiming to simplify the peer-to-peer API introduced in Flash Player 10.1\n* [GroupP2P](https://github.com/oohazard/GroupP2P) - actionscript p2p netgroup\n* [P2Pong](https://github.com/jamesward/P2Pong) - P2P Game Example with Flex\n* [as3_p2plocal](https://github.com/palkan/as3_p2plocal) - as3 lib for local p2p connections (serverless rtmfp)\n* [hls-p2p](https://github.com/lava-tech/hls-p2p) - Flash OSMF based hybrid cdn\u0026p2p hls solution\n* [Android-Flash-P2P](https://github.com/beautifycode/Android-Flash-P2P) - P2P Communication between a Client.swf and an Android Device with AIR\n* [actionscript-p2p_messaging](https://github.com/dreamsocket/actionscript-p2p_messaging) - A simple messaging framework for doing P2P in Flash\n* [GogduNet](https://github.com/Siyania/GogduNet) - GogduNet is a Flash AS3 Communication Library for TCP and UDP and P2P\n* [NetGrouper](https://github.com/walpolea/NetGrouper) - A wrapper for Actionscript 3.0's NetGroup and RTMFP Multicasting abilities to create quick P2P multiplayer games over local networks or Adobe Cirrus\n* [RealtimeGameLib](https://github.com/tomkrcha/RealtimeGameLib) - Simple library for building multiplayer realtime games using P2P (and Flash Media Server).\n* [ArcusNode](https://github.com/OpenRTMFP/ArcusNode) - A RTMFP Rendevouz Service For Peer Assisted Networking With Adobe Flash on Node JS\n\n### Sockets\n\n* [SmartSocket](https://github.com/XaeroDegreaz/SmartSocket) - SmartSocket  is an extensible open source, Java and PHP socket server engine. Its aim is to make creating multi-user applications as quick and painless as possible. With SmartSocket, you don't have to worry about keeping track of users, writing server code, managing threads, etc. All you have to do is use the simple communication protocol to send method call back and forth between the server and the client!\n* [FlashSocket.IO](https://github.com/simb/FlashSocket.IO) - Library to help Flash, Flex and ActionScript clients connect to Socket.IO servers.\n* [socket-io-actionscript](https://github.com/ascorbic/socket-io-actionscript) - Socket.IO Actionscript 3 client\n* [amf_socket](https://github.com/chadrem/amf_socket) - Bi-directional RPC library for Actionscript (Flash).  The easy button for high performance network communication!\n* [actionscript-analytics-framework](https://github.com/dreamsocket/actionscript-analytics-framework) - a framework for dynamically setting up and implementing tracking in actionscript\n* [sockpuppet](https://github.com/rjungemann/sockpuppet) - Complete Ruby/ActionScript socket client/server with AMF\n* [as3socket](https://github.com/degdeg/as3socket) - ActionScript 3 Socket Server\n* [nodechat](https://github.com/jslatts/nodechat) - using node.js, socket.io, backbone.js, and jade to make a chat app demo. Demo @ http://nodechat.no.de/\n* [arduino.js](https://github.com/scottschiller/arduino.js) - JavaScript-to-Arduino I/O. Implemented as a wrapper for the \"AS3Glue\" library (Rube Goldberg-esque stack: JavaScript \u003c-\u003e Flash \u003c-\u003e Socket/serial proxy \u003c-\u003e Arduino USB.)\n* [socket.io-flash](https://github.com/sinnus/socket.io-flash) - Flash client for Socket.IO server\n* [php-websocket-server](https://github.com/GulDmitry/php-websocket-server) - PHP WebSocket Server for PHP 5.3\n* [aleph-ws-test](https://github.com/maacl/aleph-ws-test) - Small chat-app to test Aleph websocket support.\n* [websocket4ie](https://github.com/suxianbaozi/websocket4ie) - 基于flash内核，让ie6也能用websocket，完全回调js，flash不处理任何ui\n* [FlexWebSocketDemo](https://github.com/atanasov/FlexWebSocketDemo) - flex AIR app - socket.io client\n* [AS3WebSocket](https://github.com/theturtle32/AS3WebSocket) - ActionScript 3 WebSocket client implementation for the final WebSocket Draft RFC6455\n* [spitfire](https://github.com/Corsaair/spitfire) - ActionScript 3.0 Socket servers with Redtamarin\n* [AIR-Server](https://github.com/wouterverweirder/AIR-Server) - Socket Server library for Adobe AIR\n* [ws-flash-client](https://github.com/youurayy/ws-flash-client) - Reliable minimalistic WebSocket client (uses Adobe Flash where native WebSocket is not available)\n* [JSocket](https://github.com/nihen/JSocket) - Socket on Javascript (uses flash)\n\n### Protocols\n\n* [git-as3](https://github.com/nexussays/git-as3) - A pure AS3 implementation of Git\n* [kuching](https://github.com/bluef/kuching) - a lightweight XMPP library for Actionscript 3\n* [AS3-Airplay](https://github.com/mikkoh/AS3-Airplay) - An implementation of Apple's Airplay written in Actionscript 3.\n* [CrossXHR](https://github.com/borisreitman/CrossXHR) - Cross Domain XHR: A drop-in replacement for XmlHttpRequest object.\n* [croqodile](https://github.com/aemoncannon/croqodile) - AS3/Erlang implementation of the Croquet project's TeaTime protocol. Provides a simple framework for creating distributed, multi-user flash applications.\n* [as3midilib](https://github.com/heyfrench/as3midilib) - AS3 library for working with MIDI data. Can parse a stream of MIDI data into objects, or it can be used to connect to a MIDI socket server and receive live performance MIDI. It can also be used to parse MIDI files or stream them for performance syncing.\n* [as3xmppclient](https://github.com/lyokato/as3xmppclient) - AS3 XMPP client library\n* [as3-amqp](https://github.com/0x6e6562/as3-amqp) - An implementation of the 0-8 version of AMQP for AS3.\n* [AS3RtmpClient](https://github.com/LucasLorentz/AS3RtmpClient) - A proof of concept AS3 RtmpClient using sockets, based on Flazr.\n* [AS3-NTP-Client](https://github.com/charlespalen/AS3-NTP-Implementation) - AS3 NTP Client (Network Time Protocol) using Adobe AIR\n* [FUDI-as3](https://github.com/matthiasbreuer/FUDI-as3) - AS3 implementation of the Puredata FUDI protocol\n* [BitTube-on-Flash](https://github.com/yicui/BitTube-on-Flash) - The new BitTube system based on the Adobe RTMFP protocol\n* [Cuke4AS3](https://github.com/flashquartermaster/Cuke4AS3) - A BDD Cucumber wire protocol implementation for Flash ActionScript\n\n### Email\n\n* [AirXMail](https://github.com/hgupta9/AirXMail) - Complete email library for AS3 supporting SMTP, POP3 and IMAP4.\n* [AS3Mailer](https://github.com/Matan/AS3Mailer) - Sends email from flash using server script or invokes a mailto.\n* [as-imap](https://github.com/whitered/as-imap) - ActionScript socket for IMAP protocol\n\n### Database\n\n* [as3mysql](https://github.com/hgupta9/as3mysql) - An AS3 driver for the MySQL open source database.\n* [pegasus](https://github.com/uhoh-itsmaciek/pegasus) - An AS3 driver for the PostgreSQL open source database.\n* [as3couchdb](https://github.com/bustardcelly/as3couchdb) - An AS3 clientside API for interacting with a CouchDB instance.\n* [ActionMongo](https://github.com/RIAlizer/ActionMongo) - A MongoDB driver for ActionScript\n* [aws-dynamodb-actionscript](https://github.com/ferf/aws-dynamodb-actionscript) - An actionscript library for accessing Amazon's AWS DynamoDB\n* [MongoAS3](https://github.com/s9tpepper/MongoAS3) - AS3 Driver for mongoDB.\n* [soup](https://github.com/dima/soup) - Mixing CouchDB, Sinatra, AIR and RestfulX to create an offline/online ready app with undo/redo capabilities.\n* [as3Query](https://github.com/kemsky/as3Query) - Another SQLite ORM and query DSL for ActionScript\n* [as3redis](https://github.com/zhangq0355/as3redis) - An Actionscript 3 library for Redis\n* [airdb](https://github.com/dkeskar/airdb) - ActionScript AIR ORM for using client-side SQLite within AIR and Flex apps. Supports ActiveRecord style models, migrations and associations.\n* [worm](https://github.com/buzzware/worm) - An ORM and SQL generation framework for ActionScript inspired by jQuery\n* [Flexine](https://github.com/riadvice/Flexine) - ActionScript 3 SQLite ORM for AIR\n* [air-sqlite](https://github.com/probertson/air-sqlite) - Utilities for working with SQLite databases in AIR\n\n### Data Loader\n\n* [GreenSock LoaderMax](https://github.com/greensock/GreenSock-AS3) - LoaderMax provides an easy way to load assets at runtime.\n* [BulkLoader](https://github.com/arthur-debert/BulkLoader) - A bulk loading library for Actionscript.\n* [LoaderQueue](https://github.com/wersling/LoaderQueue) - ActionScript 3多文件加载管理器\n* [QueueLoader](https://github.com/hydrotik/QueueLoader) - QueueLoader is an easy to use  Flash Actionscript (3.0) asset loading utility with a number of features.\n* [AS3-Assets-Loaders](https://github.com/Skoua/AS3-Assets-Loaders) - Simple classes to load external assets in ActionScript 3\n* [AssetLoader](https://github.com/Matan/AssetLoader) - Multi file/asset loader for AS3 built on AS3Signals.\n* [LaunchPad](https://github.com/BenLeffler/LaunchPad) - Actionscript asset management and application launch platform for mobile, desktop and web apps\n* [swf2ccb](https://github.com/zynga/swf2ccb) - A tool that converts existing assets to ccb format\n* [assetLibrary-as3](https://github.com/MindScriptAct/assetLibrary-as3) - Feature rich AS3 file management tool.\n* [agile_uploader](https://github.com/tmaiaroto/agile_uploader) - Upload files, other form data, and optionally resize any uploaded images on the client side before uploading to save on server bandwidth. Resizing before uploading can also help save a server from processing unnecessarily large image files if further image processing (manipulation or simply having the server save multiple sizes) is done on the server.\n\n## File Formats\n\n### JSON\n\n* [actionjson](https://github.com/mherkender/actionjson) - A faster, more advanced ActionScript 3 JSON library\n* [jameson](https://github.com/mattupstate/jameson) - ActionScript 3 JSON Document Object Mapper\n* [JSONTrace](https://github.com/shinder/JSONTrace) - An ActionScript 3 mini library for tracing JSON format strings by using the com.adobe.serialization.json package.\n* [serialkiller](https://github.com/benbjohnson/serialkiller) - ActionScript JSON \u0026 XML serialization library\n* [JsonMapper](https://github.com/kemsky/JsonMapper) - Typed JSON parser for ActionScript\n* [Popgenie-Bulktools](https://github.com/irusri/Popgenie-Bulktools) - Bioinformatics project based on actionscripts and Rich Internet application(RIA). Which helps to retrieve gene information from JSON webservice.\n* [JSONTools](https://github.com/s9tpepper/JSONTools) - JSONTools is an ActionScript3 library that goes beyond providing a decoding and encoding engine.  JSONTools provides JSON errors on bad property calls, the speed of the JSWoof JSON library, and E4X style queries dubbed E4J, JSONList and JSONListCollection classes for Flex, as well as some features that are coming in upcoming releases.\n* [RJSONIO](https://github.com/duncantl/RJSONIO) - Serialize to and from R and JSON, JavaScript Object Notation\n* [json-over-amqp](https://github.com/0x6e6562/json-over-amqp) - This demonstrates the use of a server written in Flash that uses AMQP and JSON to communicate with clients.\n* [ActionBSON](https://github.com/fminzoni/ActionBSON) - A BSON implementation in ActionScript\n\n### XML\n\n* [as3-xlsx-reader](https://github.com/childoftv/as3-xlsx-reader) - An Actionscript 3.0 package to read .xlsx Open XML Excel or Open Office spreadsheets\n* [DynamicXMLParser](https://github.com/lmgerhard/DynamicXMLParser) - Dynamic parse xml content into predefined data classes (actionscript 3).\n* [flasher](https://github.com/foo123/flasher) - ActionScript 3 XML slideshow based on as3-transitions-lib\n* [that-cover-flow](https://github.com/aterris/that-cover-flow) - An XML powered Cover Flow flash application created with Actionscript 3\n* [XMLSerializer](https://github.com/vapesolius/XMLSerializer) - Library which allows data serialisation from ActionScript to XML and from XML to ActionScript\n* [flight-core](https://github.com/johnlindquist/flight-core) - Core library for ActionScript and MXML development, including Binding, Collections and several data types\n* [AS3-Bulk-Loader](https://github.com/vikrambhatla/AS3-Bulk-Loader) - It's an actionscript 3 based bulk loader which has support for loading data (XML, amf) , assets(images, swf) and integrated support for facebook library.\n* [gedcomConverter](https://github.com/qualitycode/gedcomConverter) - Will convert GEDCOM genealogy files to JASON and XML using Javascript and Actionscript\n* [Nudge](https://github.com/pluglimited/Nudge) - Actionscript framework to serialize objects as XML\n* [as2-xml-parser](https://github.com/peterlindkvist/as2-xml-parser) - A XML parser for actionscript 2 to be able to read xml files as a dom tree\n* [BioinfoXMLFlex](https://github.com/pablopareja/BioinfoXMLFlex) - Xml wrapper classes in Actionscript 3.0\n* [ActionScript-Flex](https://github.com/derekdon/ActionScript-Flex) - Select AS3/AS2 classes and Flex MXML.\n* [DynamicXMLParser](https://github.com/lareinefolle/DynamicXMLParser) - Dynamic parse xml content into predefined data classes (actionscript 3).\n* [as3-flip-book](https://github.com/nidin/as3-flip-book) - XML driven action script 3 flip book\n* [AStream](https://github.com/kokorin/AStream) - XML to Object (and vice versa) mapping library written in AS3. Compatible with XStream.\n* [AssetLibrary](https://github.com/heart/AssetLibrary) - for Starling framework : singleton texture manager auto use contentScaleFactor to select HD or SD texture's directory and easy config by XML\n* [deng](https://github.com/claus/deng) - [ABANDONED] Modular XML Browser Engine\n\n### HTML\n\n* [HTMLWrapper](https://github.com/talltyler/HTMLWrapper) - An HTML / CSS renderer created in ActionScript\n* [ASCanvas](https://github.com/digi3colin/ASCanvas) - ASCanvas is an implementation of the HTML 5 Canvas element for the Flash environment, written in ActionScript\n* [InstallApacheFlexBadge](https://github.com/bigosmallm/InstallApacheFlexBadge) - The HTML, JS and ActionScript code for the badge installer\n* [webcamjs](https://github.com/jhuckaby/webcamjs) - HTML5 Webcam Image Capture Library with Flash Fallback\n* [hemlock](https://github.com/mintdigital/hemlock) - A framework for building multi-user, real-time web applications with HTML, CSS, and JS.\n* [canvas.swf](https://github.com/tcr/canvas.swf) - A polyfill for HTML 5 Canvas for Internet Explorer using Flash.\n* [eingebaut](https://github.com/23/eingebaut) - Eingebaut is a JavaScript library, built to enable simple cross-browser video playback (in either HTML5 or Flash)\n* [mediacapture.js](https://github.com/jpemartins/mediacapture.js) - HTML5 Media Capture API polyfill\n* [webcaminput](https://github.com/alcides/webcaminput) - Unobtrusive Webcam Input for your HTML Forms\n\n### CSS\n\n* [as3csslib](https://github.com/heyfrench/as3csslib) - CSS3 parser, selector and style engine for ActionScript 3.0.\n* [reprise](https://github.com/fork/reprise) - CSS box model based application and layout framework for ActionScript 3\n* [reprise-framework](https://github.com/reprise/reprise-framework) - CSS based AS3 GUI framework\n* [fcss](https://github.com/theflashbum/fcss) - Flash Cascading StyleSheet Library\n* [stylekit-as3](https://github.com/videojuicer/stylekit-as3) -  An Actionscript 3 framework for creating user interfaces, using CSS3 for layout.\n* [Jakute-Styling-Engine](https://github.com/kakenbok/Jakute-Styling-Engine) - Jakute is a CSS framework for ActionScript/Flash.\n* [sass4as](https://github.com/jeremyruppel/sass4as) - Syntactically Awesome Stylesheets for ActionScript 3\n\n### JavaScript\n\n* [flex-asjs](https://github.com/apache/flex-asjs) - Apache Flex ASJS (AS to JS compiler)\n* [RhinoAS3](https://github.com/theturtle32/RhinoAS3) - An ActionScript 3 port of Mozilla's Rhino JavaScript interpreter\n* [hemlock](https://github.com/mintdigital/hemlock) - A framework for building multi-user, real-time web applications with HTML, CSS, and JS.\n* [cameraform](https://github.com/mroth/cameraform) - Simple Flash+JS library for webcam capture and submission.\n* [videojs-osmf](https://github.com/tomjohnson916/videojs-osmf) - An OSMF based playback technology for Video.JS\n* [jsfllib](https://github.com/kaede/jsfllib) - Flash JSFL private library\n* [runway](https://github.com/rmhall/runway) - Runway is a set of ActionScript and JavaScript libraries for leveraging the LeapMotion input device\n* [as2js](https://github.com/tkmr/as2js) - Object bridge from ActionScript 3.0 to JavaScript\n* [jsobject](https://github.com/begriffs/jsobject) - Nicer JavaScript objects through ExternalInterface in ActionScript 3\n* [flashcam](https://github.com/jcmellado/flashcam) - Webcam video capture, from ActionScript to JavaScript\n* [xib2js](https://github.com/daoki2/xib2js) - .xib file to JavaScript translator for Titanium Mobile\n* [Simplified-JavaScript-Interpreter](https://github.com/sixsided/Simplified-JavaScript-Interpreter) - AS3-based Javascript interpreter, minus a few features (prototype chain, mainly)\n* [Press2Flash](https://github.com/erwanjegouzo/Press2Flash) - Press2Flash is an AS3 based framework created to add Rich Media capabilities to your WordPress-powered website.  Press2Flash also provides a Wordpress plugin to enable the communication between the CMS and Flash.\n* [InstallApacheFlexBadge](https://github.com/bigosmallm/InstallApacheFlexBadge) - The HTML, JS and ActionScript code for the badge installer\n* [randori-libraries](https://github.com/RandoriAS/randori-libraries) - Randori Libraries for ActionScript. The libraries provide interop between Actionscript and existing JavaScript libraries\n* [KontikiJS](https://github.com/renaun/KontikiJS) - An ActionScript 3 Library used to generate Flash API JavaScript code through the Randori compiler\n\n### PDF\n\n* [PurePDF](https://github.com/sephiroth74/purePDF) - A complete actionscript PDF library\n* [halcyon_pdf](https://github.com/systemed/halcyon_pdf) - ActionScript OpenStreetMap PDF renderer\n* [pdfcase](https://github.com/dickclaus/pdfcase) - PDF Library for ActionScript 3.0\n* [PDFView](https://github.com/jankapunkt/PDFView) - An  Actionscript 3 based PDF viewer build from scratch\n\n### SWF\n\n* [as3swf](https://github.com/claus/as3swf) - Low level Actionscript 3 library to parse, create, modify and publish SWF files.\n* [as3abc](https://github.com/imcj/as3abc) - Low level Actionscript 3 library to parse, create, modify and publish ABC (Actionscript Block Code) files\n* [SWFWire](https://github.com/magicalhobo/SWFWire) - SWF Decompiler and Inspector Tools\n* [abc-abstraction](https://github.com/krilnon/abc-abstraction) - Provides an abstraction of the bytecode found inside Flash SWF files, and allows ABC to be analyzed, manipulated, packaged back into an SWF, and run within a matter of seconds or milliseconds at runtime.\n* [ByteMyAS](https://github.com/Joony/ByteMyAS) - A toolkit for editing ActionScript bytecode\n* [secure-swfupload](https://github.com/WordPress/secure-swfupload) - A fork of the long-abandoned SWFUpload project, maintained by WordPress and others to ensure that a secure version of SWFUpload exists. Report security vulnerabilities to swfupload-security@wordpress.org.\n* [SWFUpload](https://github.com/danielfbento/SWFUpload) - SWFUpload - Fork from SWFUpload Build 2.2.1\n* [SWF-Screensaver-for-Mac](https://github.com/florianplag/SWF-Screensaver-for-Mac) - SWF Screensaver for Mac is a Flash screensaver maker. You can easily create your mac screensavers with your own SWF files. [Due to the lack of Objective C Development Know-How I'm looking for someone to fix the 10.6 + 10.7 compatibility]\n* [mediaplayer](https://github.com/xdev/mediaplayer) - SWF media player capable of displaying images and videos in both single and slideshow formats\n* [AS3Introspection](https://github.com/DavidArno/AS3Introspection) - AS3 describeType on steriods: can fully describe all accessible aspects of an entire SWF\n* [Resolume-ActionScript-Patches](https://github.com/brucelane/Resolume-ActionScript-Patches) - Resolume Avenue 3 SWFs\n* [Actionscript-Swf-Loading-Experiments](https://github.com/blackberryoctopus/Actionscript-Swf-Loading-Experiments) - Actionscript Manipulations of the ByteArray representations of a SWF\n\n### SVG\n\n* [AS3SVGRenderer](https://github.com/LucasLorentz/AS3SVGRenderer) - An AS3 SVG Renderer for Flash Player.\n* [SVGParser](https://github.com/millermedeiros/SVGParser) - AS3 SVG parser to FIVe3D and HTML5 canvas\n\n### FXG\n\n* [fxg-as3-lib](https://github.com/pixelami/fxg-as3-lib) - A pure Actionscript 3 fxg rendering library (both runtime rendering and mxml supported)\n* [fxg2as3](https://github.com/ZackPierce/fxg2as3) - Converting FXG markup into executable Actionscript 3 code\n\n### Markdown\n\n* [Showdown.as](https://github.com/cstrahan/Showdown.as) - Showdown.as -- An ActionScript port of showdown.js\n* [Actiondown](https://github.com/bbeaumont/Actiondown) - Actionscript port of Javascript Showdown\n* [markdownlib](https://github.com/Corsaair/markdownlib) - An ActionScript 3.0 implementation of Markdown\n* [Gonzo](https://github.com/tonylukasavage/Gonzo) - A lightweight editor made specifically for markdown.\n\n### 3D Formats\n\n* [ascollada](https://github.com/david-gregory/ascollada) - AS3 library to parse COLLADA 3D model files\n* [ascollada](https://github.com/timknip/ascollada) - AS3 library to parse COLLADA 3D model files\n* [asblender](https://github.com/timknip/asblender) - AS3 library for reading Blender .BLEND files\n* [as3-bvh-parser](https://github.com/rkn14/as3-bvh-parser) - AS3 parser for BVH files\n\n### Misc Formats\n\n* [fzip](https://github.com/claus/fzip) - FZip is an Actionscript 3 class library to load, modify and create standard ZIP archives.\n* [browser-gzip-encoder](https://github.com/johan/browser-gzip-encoder) - An MIT-licensed, browser-side gzip encoder library.\n* [as3-exif-lib](https://github.com/unstoppable/actionscript-exif-reading-lib) - AS3 library to read JPEG EXIF data\n* [exif-as3](https://github.com/bashi/exif-as3) -  AS3 library to read JPEG EXIF data\n* [as3id3lib](https://github.com/devxoul/as3id3lib) - AS3 library to read MP3 ID3 data.\n* [as3.iCal](https://github.com/nicolai86/as3.iCal) - iCal parser written in ActionScript 3\n* [CSV4AS3](https://github.com/lizardon/CSV4AS3) - CSV library for Actionscript ported from Apache Commons CSV\n* [csvlib](https://github.com/51systems/csvlib) - CSV parser for AS3\n* [AS3-ASS-parser](https://github.com/hoblin/AS3-ASS-parser) - ActionScript parser for ASS format\n* [Simple-AS3-YAML](https://github.com/lucasdupin/Simple-AS3-YAML) - Simple YAML parser/decoder\n* [AS3-youtube-parser](https://github.com/myflashlab/AS3-youtube-parser-video-link) - This AS3 library can parse standard youtube links like https://www.youtube.com/watch?v=QowwaefoCec and will extract different elements of that video like available direct video addresses and video thumbnail. it works with public unrestricted video files only.\n* [cannonml-as3](https://github.com/abiyasa/cannonml_as3) - keim's CannonML (shmup scripting language) implementation in Actionscript 3\n* [GpxAS3](https://github.com/ryanstewart/GpxAS3) - Parse GPX files in AS3\n* [as-to-bert](https://github.com/yzh44yzh/as-to-bert) - ActionScript to Binary Erlang Term (BERT) serialization and deserialization library\n\n## Frameworks\n\n### Write Less, Do More\n\n* [Flush](https://github.com/jamesfinley/Flush) - Flush is a Flash Actionscript 2.0 library, designed after jQuery.\n* [fa-as3](https://github.com/fabrikagency/fa-as3) - The Write less, do more, Actionscript library modeled like jQuery.\n\n### MVC Framework\n\n* [PureMVC AS3 framework](https://github.com/PureMVC/puremvc-as3-standard-framework) - PureMVC Standard Framework for ActionScript 3\n* [PureMVC AS3 multicore framework](https://github.com/PureMVC/puremvc-as3-multicore-framework) - PureMVC MultiCore Framework for ActionScript 3\n* [PureMVC AS2 standard](https://github.com/PureMVC/puremvc-as2-standard-framework) - PureMVC Standard Framework for ActionScript 2\n* [puremvc-flash-modules-and-pipes](https://github.com/tekool/puremvc-flash-modules-and-pipes) - PureMVC Flash Modules And Pipes demo for ActionScript 3 port\n* [puremvc-flex-modules-and-pipes](https://github.com/tekool/puremvc-flex-modules-and-pipes) - PureMVC Flex Modules And Pipes demo for ActionScript 3 port\n* [PureMVC example](https://github.com/scoumbourdis/PureMVC-ActionScript) - This is the improved version of the code example at: http://dev.tutsplus.com/tutorials/understanding-the-puremvc-open-source-framework--active-627\n* [mvcExpress](https://github.com/MindScriptAct/mvcExpress-framework) - ActionScript 3 MVC framework focused on speed and simplicity.\n* [mvcExpress-examples](https://github.com/MindScriptAct/mvcExpress-examples) - Example projects for fastest and simplest AS3 MVC framework.\n* [fancy-mvc](https://github.com/featherJ/fancy-mvc) - A very simplified MVC framework lib written in ActionScript 3\n* [mvc](https://github.com/jsmithorg/mvc) - An Actionscript 3.0 Model-View-Controller framework\n* [as3-org.puremvc.as3](https://github.com/collectivecolors/as3-org.puremvc.as3) - EXTERNAL - PureMVC (Standard) releases for use as Git submodules in ActionScript or Flex  applications.\n* [actionscript3-mvc](https://github.com/nbvghost/actionscript3-mvc) - ActionScript3 mvc 框架\n* [jimvc](https://github.com/JimTheMan/jimvc) - Lightweight actionscript 3 framework that combines MVC (model view controller) and FSM (finite state machine)\n* [flexunit_puremvc_testcase](https://github.com/AnthonyCaliendo/flexunit_puremvc_testcase) - A base TestCase which adds PureMVC support to FlexUnit tests for testing Flex/ActionScript projects\n* [hummingbird](https://github.com/flashapi/hummingbird) - The easiest way to build and deploy robust MVC applications for ActionScript 3.0, Mobile and the Starling Framework.\n* [FoxR](https://github.com/jfox015/FoxR) - Open Source ActionScript 3 Development Framework based on PureMVC\n* [Project-Hiddenwood](https://github.com/raweden/Project-Hiddenwood) - A user interface library developed for a web app project, written in Actionscript 3 and in a MVC pattern.\n* [dida](https://github.com/wayee/dida) - Dida is a lightweight MVC Framwork for Actionscript 3.0.\n* [Kote](https://github.com/whitered/Kote) - Kote is a fast and lightweight MVC framework for ActionScript 3 that brings together the best of PureMVC and as3-signals\n* [cyntaxic](https://github.com/robertabramski/cyntaxic) - An MVC ActionScript framework for the programming middle class.\n* [Apollo](https://github.com/LaurentZuijdwijk/Apollo) - Apollo is an dependency injection and messaging framework. It can be used as the basis for Actionscript MVC projects.\n* [starlingMVC](https://github.com/CreativeBottle/starlingMVC) - IOC Framework for Starling based games\n* [SignalsCircuit-for-PureMVC](https://github.com/s9tpepper/SignalsCircuit-for-PureMVC) - SignalsCircuit is a small set of classes that implement and extend PureMVC core classes and interfaces to allow you to wire Signals to a Command pattern that provides access to the rest of your application via your PureMVC Facade implementation.\n* [linkupGame](https://github.com/saylorzhu/linkupGame) - 基于PureMVC实现的连连看小游戏\n\n### RobotLegs Framework\n\n* [robotlegs-framework](https://github.com/robotlegs/robotlegs-framework) - An ActionScript 3 application framework for Flash and Flex\n* [robotlegs-demo-TodoList](https://github.com/robotlegs/robotlegs-demo-TodoList) - Simple example of a todo list application built using Apache Flex 4.9 \u0026 Robotlegs 2.\n* [robotlegs-examples-OreillyBook](https://github.com/joelhooks/robotlegs-examples-OreillyBook) - These are the example projects from ActionScript Developer's Guide to Robotlegs\n* [actionscript3-robotlegs.tmbundle](https://github.com/simongregory/actionscript3-robotlegs.tmbundle) - TextMate support for the Robotlegs ActionScript 3 framework.\n* [robotlegs-spring-actionscript](https://github.com/dborisenko/robotlegs-spring-actionscript) - Rebotlegs extension. It allows to use injector based on Spring Actionscript IoC Container\n* [SwiftSuspenders](https://github.com/tschneidereit/SwiftSuspenders) -   NOTE: Find the offical repo at http://github.com/robotlegs/swiftsuspenders\n* [robotlegs-starling-plugin](https://github.com/s9tpepper/robotlegs-starling-plugin) - A Robotlegs plugin that adds some Robotlegs classes to support usage with the Starling framework.\n* [robotlegs-examples-RobotlegsSignalsCafe](https://github.com/joelhooks/robotlegs-examples-RobotlegsSignalsCafe) - This provides a basic demonstration of how to use AS3-Signals with Robotlegs.\n* [robotlegs2-starling-viewmap](https://github.com/jamieowen/robotlegs2-starling-viewmap) - Robotlegs extension to enable simple mediator mapping to a Starling Stage instance\n* [robotlegs-extensions-SignalCommandMap](https://github.com/pixels4nickels/robotlegs-extensions-SignalCommandMap) - Signal command map extension for RobotLegs2\n* [robotlegs-extensions-ViewInterfaceMediatorMap](https://github.com/piercer/robotlegs-extensions-ViewInterfaceMediatorMap) - A robotlegs context that enables mediators to map to interfaces without mentioning any concrete classes at all\n* [robotlegs-examples-ModularDoodads](https://github.com/joelhooks/robotlegs-examples-ModularDoodads) - A simple example of a modular Flex 4 application using Robotlegs\n* [project-sprouts-robot-legs-bundle](https://github.com/Stray/project-sprouts-robot-legs-bundle) - Generators and gems for the robotlegs framework under project sprouts\n* [robotlegs-examples-ImageGalleryPM](https://github.com/joelhooks/robotlegs-examples-ImageGalleryPM) - A lightweight version of the Image Gallery example that makes use of AS3-Signals and the Presentation Model pattern\n* [robotlegs-idea-templates](https://github.com/squeedee/robotlegs-idea-templates) - IDEA Templates and Intentions and whatnot for Robotlegs\n* [robotlegs-examples-ConfigurableModules](https://github.com/uhoh-itsmaciek/robotlegs-examples-ConfigurableModules) - An example of parent-application-configurable application modules with their own Contexts\n* [robotlegs-examples-AddressBook](https://github.com/joelhooks/robotlegs-examples-AddressBook) - Robotlegs example address book application\n* [robotlegs-examples-dynmodules](https://github.com/awassenaar/robotlegs-examples-dynmodules) -  DynModules - a modular Robotlegs example\n* [robotlegs-modular-e-learning-demo](https://github.com/Stray/robotlegs-modular-e-learning-demo) - Small demo of modular application development using robotlegs.\n* [robotlegs-framework-starling](https://github.com/joshtynjala/robotlegs-framework-starling) - Robotlegs 1.x ported to Starling\n* [robotlegs-bender-example-SARS-integration](https://github.com/Vj3k0/robotlegs-bender-example-SARS-integration) - S(tarling), A(way3D), R(obotlegs 2), S(ignalCommandMap extension) integration example\n* [robotlegsdemos](https://github.com/joelhooks/robotlegsdemos) - Demo Flex and Flash Applications based on the RobotLegs MVCS Framework\n* [RobotlegsModularTest](https://github.com/sitron/RobotlegsModularTest) - a simple test of Robotlegs modular implementation\n* [robotlegs-extensions-Oil](https://github.com/darscan/robotlegs-extensions-Oil) - Oil is a collection of utilities and extensions for the Robotlegs framework\n* [robotlegs-utilities-Modular](https://github.com/Stray/robotlegs-utilities-Modular) - Additional helper / base classes for modular builds of RobotLegs\n* [robotlegs-utilities-AntGenerator](https://github.com/eladelrom/robotlegs-utilities-AntGenerator) - Lightweight Ant script extensions generator for Robotlegs following best practices.\n* [robotlegs-utilities-SignalMediator](https://github.com/Stray/robotlegs-utilities-SignalMediator) - SignalMediator and SignalMap to enable EventMap equivalence in robotlegs mediators.\n* [robotlegs-utilities-Macrobot](https://github.com/Aaronius/robotlegs-utilities-Macrobot) - Macro command utility for Robotlegs which provides the ability to execute batches of commands in sequential or parallel fashion.\n* [robotlegs-utilities-LazyMediator](https://github.com/evan-liu/robotlegs-utilities-LazyMediator) - Robotlegs utility LasyMediator for better performance in games.\n* [robotlegs-utilities-starling](https://github.com/alebianco/robotlegs-utilities-starling) - Allows you to use Robotlegs with Starling and Feathers like you'd use with a regular display list.\n* [robotlegs-utilities-RelaxedEventMap](https://github.com/Stray/robotlegs-utilities-RelaxedEventMap) - Just what it says - a robotlegs eventMap that lets you be a little more relaxed about race conditions and late-arriving views\n* [robotlegs-utilities-macrobot](https://github.com/alebianco/robotlegs-utilities-macrobot) - Macro command utility for Robotlegs which provides the ability to execute batches of commands in sequential or parallel fashion.\n\n### Logger Framework\n\n* [as_external_logger](https://github.com/nhoffmann/as_external_logger) - Simple logging facility to enable javascript console logging from actionscript\n* [as_external_logger](https://github.com/pipapo/as_external_logger) - Simple logging facility to enable javascript console logging from actionscript\n* [DConsole](https://github.com/furusystems/DConsole) - AS3 debugging console\n* [flash-console](https://github.com/junkbyte/flash-console) - Automatically exported from code.google.com/p/flash-console\n* [rcs-console](https://github.com/hackedteam/rcs-console) - RCS Console made the right way.\n* [Swiz-Console](https://github.com/brian428/Swiz-Console) - An implementation of the Kap Lab debugging console for the Swiz framework\n* [AS3console](https://github.com/loteixeira/AS3console) - A logging system for Actionscript3\n* [FWLog](https://github.com/mitya777/FWLog) - Actionscript library for easier logging in your Custom Fireworks Panels\n* [SmplLggr](https://github.com/gretel/SmplLggr) - Simple but comfortable logger library for Actionscript 3\n* [soslogger](https://github.com/filipelima/soslogger) - SOSlogger is a pure Actionscript 3 helper tool to use in conjunction with PowerFlasher's SOSmax( http://www.sos.powerflasher.com/ )\n* [LogMeister](https://github.com/jankeesvw/LogMeister) - LogMeister, one Flash logger to rule them all\n\n### Signals Framework\n\n* [react-as3](https://github.com/tconkling/react-as3) - A signals/slots and functional reactive programming library for ActionScript\n* [Signaller](https://github.com/whitered/Signaller) - ActionScript signals implementation with restricted rights for dispatching\n* [actionscript3-signals.tmbundle](https://github.com/simongregory/actionscript3-signals.tmbundle) - TextMate support for the ActionScript 3 Signals event system.\n* [as3-signals](https://github.com/robertpenner/as3-signals) - Signals is a new approach for AS3 events, inspired by C# events and signals/slots in Qt.\n* [mate](https://github.com/lancejpollard/mate) - Mate is a tag-based, event-driven framework, that makes it easy to handle UI events.\n* [signals-extensions-CommandSignal](https://github.com/joelhooks/signals-extensions-CommandSignal) - Robotlegs extension to facilitate the use of AS3-Signals with Robotlegs commands\n* [Robotlegs-signals-signalMap](https://github.com/pederan/Robotlegs-signals-signalMap) - Create and map new signals on the fly\n* [as2-signals](https://github.com/jSandhu/as2-signals) - AS2 Signals is a port of Robert Penner's AS3 Signals.\n* [AS3-Global-Object](https://github.com/inruntime/AS3-Global-Object) - AS3 Global Object is a Singleton that lets you store dynamic variables in a globally accessible location within your Actionscript 3 application. This enables developers to accomplish things like self registering visual components, global events and event listeners.\n* [Pusher-ActionScript-Library](https://github.com/smakinson/Pusher-ActionScript-Library) - An ActionScript version of the pusher library for binding to events, etc.\n* [ActionScript-State-Machine](https://github.com/justinmclean/ActionScript-State-Machine) - State machine implemented in ActionScript. Optionally supports (using the decorator design pattern) history and event dispatching.\n* [KitchenSync](https://github.com/mimshwright/KitchenSync) - KitchenSync is an ActionScript 3.0 library for sequencing events, animations, and other time-based actions.\n* [as3twisted](https://github.com/yasusii/as3twisted) - as3twisted is a partial port of Twisted event-driven networking engine to ActionScript 3\n* [Notifier](https://github.com/dahlbergbob/Notifier) - A notification dispatcher lib to replace the native actionscript event-model\n* [PullToRefresh](https://github.com/duckleg/PullToRefresh) - This library aims to provide a reusable Pull to Refresh widget for Adobe AIR mobile. It was based on Starling Framework. The inherited component is allowed to display a “loading” busy indicator at the top of the list and dispatch a event.\n* [FingersAS3](https://github.com/FilipZawada/FingersAS3) - Fingers, a micro AS3 extension. Just type: on(yourObj).click += eventHandler;\n* [EventController](https://github.com/benFhala/EventController) - Event Management made easy. An ActionScript 3.0 Library.\n* [Small-Event-Handler](https://github.com/pedramp/Small-Event-Handler) - Small Event Handler for ActionScript\n\n### Animation Framework\n\n* [GreenSock TweenLite AS3](https://github.com/greensock/GreenSock-AS3) - Public repository for GreenSock's ActionScript 3 libraries like GSAP (TweenLite, TweenMax, etc.)\n* [GreenSock TweenLite AS2](https://github.com/greensock/GreenSock-AS2) - Public repository for GreenSock's ActionScript 2 libraries like GSAP (TweenLite, TweenMax, etc.)\n* [ASTween](https://github.com/whitered/ASTween) - ActionScript 3.0 tween engine\n* [KitchenSync](https://github.com/mimshwright/KitchenSync) - KitchenSync is an ActionScript 3.0 library for sequencing events, animations, and other time-based actions.\n* [as3TweenLite](https://github.com/FrancisVarga/as3TweenLite) - TweenLite Greensock\n* [tweener](https://github.com/lancejpollard/tweener) - A class for creating tweens in actionscript 2 and 3 - because there's infinity between 0 and 1. (Unofficial branch)\n* [tweenman-as2](https://github.com/danro/tweenman-as2) - TweenMan AS2 ActionScript tweening library\n* [BezierTweenStarling](https://github.com/Svantro/BezierTweenStarling) - Bezier tween extention for Starling in ActionScript 3.0\n* [Circle-Line-Collision-Detection](https://github.com/zfoley/Circle-Line-Collision-Detection) - Actionscript 3. Find collision between a circle and a line.\n* [twinkle](https://github.com/ogrman/twinkle) - A tweening library for Actionscript 3\n* [ztween](https://github.com/zeh/ztween) - A simple tweening library. Its main feature is not having many features.\n* [gaia-tween](https://github.com/alecmce/gaia-tween) - Another tweening library\n* [textanim](https://github.com/flupie/textanim) - The TextAnim is an open source code for dynamic text animation in Flash - ActionScript 3\n* [wgflash](https://github.com/bww/wgflash) - Transaction oriented animation for Actionscript / Flash\n* [plum](https://github.com/Reflejo/plum) - [unmaintained] Curve-based ActionScript 3 animation library\n* [dragonfly](https://github.com/jancassio/dragonfly) - actionscript animation engine\n* [Flash2Cocos2D](https://github.com/TheDamArmada/Flash2Cocos2D) - Library to import animations made in Flash to Cocos2D\n* [MobiAIR](https://github.com/knomad/MobiAIR) - Fast animated sprites for AIR on mobile\n* [garland](https://github.com/iopred/garland) - A layered animation library.\n\n### Functional Programming\n\n* [AS3FP](https://github.com/jadbox/AS3FP) - This library is a collection of functional idioms for ActionScript 3 based on Haskell and Coffeescript.\n* [raix](https://github.com/richardszalay/raix) - raix (Reactive And Interactive eXtensions) is a functional, composable, API for AS3 that simplifies working with data, regardless of whether its interactive (arrays) or reactive (events). raix was previously RxAs\n* [fxp-as3](https://github.com/j3k0/fxp-as3) - Actionscript 3 Functional Programing\n* [funfx](https://github.com/peternic/funfx) - Ruby tool for functional testing of Flex applications\n\n### Unit Testing\n\n* [flexunit](https://github.com/flexunit/flexunit) - FlexUnit project for Actionscript 3 and Flex projects.\n* [flex-flexunit](https://github.com/apache/flex-flexunit) - A unit testing framework for Apache Flex and ActionScript 3.0 applications and libraries. It mimics the functionality of JUnit, a Java unit testing framework, and comes with a graphical test runner\n* [asunit](https://github.com/patternpark/asunit) - The only ActionScript unit test framework that supports Flash Players 6, 7, 8, 9 and 10\n* [as3unit](https://github.com/Hoten/as3unit) - A unit testing framework for ActionScript 3\n* [asunit-legacy](https://github.com/lukebayes/asunit-legacy) - The ActionScript unit test framework that supports Flash Players 6, 7, 8, 9 and 10\n* [hamcrest-as3](https://github.com/drewbourne/hamcrest-as3) - Port of hamcrest to ActionScript 3, a library of matcher objects (also known as constraints or predicates) allowing 'match' rules to be defined declaratively.\n* [flexunit.tmbundle](https://github.com/simongregory/flexunit.tmbundle) - TextMate support for the FlexUnit ActionScript 3 testing framework.\n* [leanunit-actionscript2](https://github.com/dbackeus/leanunit-actionscript2) - Sweet and lean unit test framework for actionscript 2.0\n* [ASTest](https://github.com/som/ASTest) - test prog on ActionScript\n* [FlexBehave](https://github.com/mklein3000/FlexBehave) - Behave like BDD testing Framework for Actionscript/Flex\n* [knock.as](https://github.com/dbrock/knock.as) - Lightweight ActionScript 3 testing\n* [mockolate](https://github.com/drewbourne/mockolate) - fake chocolate, mock objects and test spies for AS3\n* [flexspec](https://github.com/BLC/flexspec) - Flex testing library with a more RSpec style syntax then a TestUnit one\n* [Screenshot](https://github.com/honzabrecka/Screenshot) - Screenshot is an ActionScript 3 util for integration testing of UI components. It perfectly works with FlexUnit testing flow and Flex Framework UI components.\n* [RobotEyes](https://github.com/Stray/RobotEyes) - UI end-to-end testing gubbins to use within test cases\n* [expect.as](https://github.com/krzysztof-o/expect.as) - BDD-style assertion library for ActionScript 3\n* [as3spec](https://github.com/f1337/as3spec) - A tiny BDD framework for AS3, inspired by Bacon and RSpec\n* [asspec](https://github.com/dbrock/asspec) - BDD framework for AS3\n* [fxspec](https://github.com/gduguay/fxspec) - small BDD specing framework for Flex/Actionscript 3.0\n\n## Native Extension\n\n### Multimedia ANE\n* [WebView ANE](https://github.com/myflashlab/webView-ANE) - perfect replacement to the classic StageWebView and it allows you to easily call Javascript functions from flash and send String messages from JS to flash.\n* [PDF-ANE](https://github.com/myflashlab/PDF-ANE) - Pdf Viewer ANE lets you open pdf files from your Adobe Air mobile apps. Supported on Android and iOS\n* [SongPicker ANE](https://github.com/richpixel/SongPickerANE) - A song picker/player ANE for iOS and Android.\n* [VideoPlayer ANE](https://github.com/myflashlab/videoPlayer-ANE) - video player ANE supported on Android and iOS 64-bit let's you play video files in android or iOS players. your videos can be locally availble on your device or they can be online. in the sample codes we have also used our YouTube link parser found here: https://github.com/myflashlab/AS3-youtube-parser-video-link/ and with that you can easily play YouTube videos too.\n* [SurfaceVideoPlayer-ANE](https://github.com/myflashlab/surfaceVideoPlayer-ANE) - SurfacePlayer ANE helps you play video files inside your air mobile projects\n* [AR-ANE](https://github.com/myflashlab/AR-ANE-Samples) - MyAR is an AR ANE supporting Android and iOS 64-bit based on Metaio's SDK.\n* [qr-zbar ANE](https://github.com/saumitrabhave/qr-zbar-ane) - ANE for QR Code Reader\n* [barcode-ANE](https://github.com/myflashlab/barcode-ANE) - Scan almost any barcode type with this super fast barcode scanner ANE\n* [SilentSwitch ANE](https://github.com/StickSports/ANE-Silent-Switch) - ANE for iOS to mute sounds if the hardware silent switch is on.\n* [VolumePro-ANE](https://github.com/myflashlab/VolumePro-ANE) - This ANE is a must have ANE for you in every game you are developing. It will not only let you control the native music stream volume, you can listen to the volume changes\n* [SystemVolume-ANE](https://github.com/nweber/SystemVolumeNativeExtension) - An AIR native extension to interact with the system volume for iOS and Android devices.\n* [bullet-ane](https://github.com/mziwisky/bullet-ane) - ANE for the Bullet physics simulation library\n* [Misc-AIR](https://github.com/benkuper/AIR-NativeExtensions) - Collection of ANEs for Adobe AIR\n\n### File System ANE\n* [fileChooser-ANE](https://github.com/myflashlab/fileChooser-ANE) - FileChooser is a very easy to work ANE to let you choose a file from your device to be able to use it inside your Adobe Air project\n* [zipManager-ANE](https://github.com/myflashlab/zipManager-ANE) - ZipManager ANE will zip or unzip large zip archives super fast using native process in threads supporting both Android and iOS\n* [Firebase ANE](https://github.com/myflashlab/Firebase-ANE) - Firebase ANE collection give you access to the Google Firebase project in your AIR projects supported on both Android and iOS with 100% identical ActionScript API.\n* [downloadManager-ANE](https://github.com/myflashlab/downloadManager-ANE) - Download manager to will help you download large data files to your app. it supports download pause/resume.\n\n### Hardware ANE\n* [bluetooth-ANE](https://github.com/myflashlab/bluetooth-ANE) - With Bluetooth ANE, you'll have access to the Bluetooth hardware. It enable you to scan for other devices, connect to and pair with them and finally transfer data between them.\n* [GPS-ANE](https://github.com/myflashlab/GPS-ANE) - get current device GPS location as fast as possible by automatically checking the best available provider\n* [speech-ANE](https://github.com/myflashlab/speech-ANE) - The Speech API extension lets you convert Strings to voice files and vice versa without any annoying mic activities. the extension will work fully in the background\n* [GoogleVR-ANE](https://github.com/myflashlab/GoogleVR-ANE) - Google Virtual Reality SDK available to AIR developers\n* [joystick-ane](https://github.com/StackAndHeap/joystick-ane) - ANE Joystick Library\n* [AIRControl](https://github.com/AlexanderOMara/AIRControl) - Adobe AIR Game Controller ANE.\n* [AIROUYAController](https://github.com/gaslightgames/AIROUYAController) - ANE for the OUYA Controller\n* [AIRKinectv2](https://github.com/Tastenkunst/AIRKinectv2) - ANE for Microsoft Kinect v2 for Windows SDK\n\n### System ANE\n* [alarmManager-ANE](https://github.com/myflashlab/alarmManager-ANE) - What do you do if you need to run a task on a specific time even if your AIR app is fully closed? you need an Alarm Manager ANE\n* [inAppPayments-ANE](https://github.com/myflashlab/inAppPayments-ANE) - Identical in-app-billing and in-app-purchase ANE for Android and iOS\n* [PermissionCheck-ANE](https://github.com/myflashlab/PermissionCheck-ANE) - Check and request for permissions in your Adobe Air app\n* [RateMe-ANE](https://github.com/myflashlab/RateMe-ANE) - Rate Me ANE lets you ask your users to rate your app in the most efficient way\n* [Statusbar-ANE](https://github.com/myflashlab/Statusbar-ANE) - Control the Statusbar in your AIR apps in runtime with this ANE\n* [Badge-ANE](https://github.com/myflashlab/Badge-ANE) - This ANE lets you control the iOS badge value directly from Adobe AIR app\n* [easyAS-Worker](https://github.com/myflashlab/easyAS-Worker) - Run AS worker in your AIR projects without having to deal with complicated flash.system.Worker class\n* [Can-Open-URL ANE](https://github.com/StickSports/ANE-Can-Open-URL) - ANE for iOS to detect whether an app is installed to handle a specific URL scheme.\n\n### Social ANE\n* [facebook-ANE](https://github.com/myflashlab/facebook-ANE) - This ANE is your best solution to integrate Facebook SDK into your AIR apps\n* [GCM-ANE](https://github.com/myflashlab/GCM-ANE) - GCM ANE lets you use Google cloud messaging on Android and iOS. \n* [Spotlight-ANE](https://github.com/myflashlab/Spotlight-ANE) - Spotlight ANE brings iOS 9 spotlight library to Adobe Air applications. With this ANE, you can index search items at runtime and even from user generated content\n\n### API ANE\n* [Admob-ANE](https://github.com/myflashlab/Admob-ANE) - Admob ANE\n* [GameServices-ANE](https://github.com/myflashlab/GameServices-ANE) - Game Services ANE is supported on Android and iOS with 100% identical ActionScript API with a super easy interface so you can focus on your game logic and easily have access to all the cool features of this great library in your games.\n* [MoPub-ANE](https://github.com/StickSports/MoPub-ANE) - ANE for MoPub advertising\n* [ANE-UMAnalytics](https://github.com/ColerYu/ANE-UMAnalytics) - ANE for UMAnalytics_Sdk  (iOS  And Android)\n* [ANE-Localytics](https://github.com/randori/ANE-Localytics) - Localytics analytics for mobile Adobe AIR applications (iOS \u0026 Android)\n* [baidu-ANE](https://github.com/lilili87222/baidu-ane-for-ios-and-android) - Baidu ANE for for ios and android\n* [ANE-testflight](https://github.com/jlopez/ane-testflight) - Apple TestFlight ANE\n* [Chartboost ANE](https://github.com/ChartBoost/air) - ANE for the Chartboost SDK with compile scripts.\n\n## 3D Engines\n\n### Away3D\n\n* [Away3D FP11](https://github.com/away3d/away3d-core-fp11) - Away3D engine for Flash Player 11\n* [Away3D FP10](https://github.com/away3d/away3d-core-fp10) - Away3D engine for Flash Player 10\n* [Away3D OpenFL](https://github.com/away3d/away3d-core-openfl) - Away3D for OpenFl is a port of the Flash Away3D engine, enabling targetting Flash, Neko, HTML5 and native CPP builds for OSX, Windows, iOS, Android, etc.\n* [Away3D Broomstick](https://github.com/away3d/away3d-core-broomstick) - Away3D engine for Flash Player Incubator\n* [AwayPhysics FP11](https://github.com/away3d/awayphysics-core-fp11) - Away Physics - 3D physics library for the Away3D Engine in Flash Player 11\n* [AwayPhysics Examples FP11](https://github.com/away3d/awayphysics-examples-fp11) - Actionscript examples for use with the AwayPhysics library in Flash Player 11\n* [Away3DLite FP10](https://github.com/away3d/away3dlite-core-fp10) - Away3DLite engine for Flash Player 10\n* [Away3DLite Haxe](https://github.com/away3d/away3dlite-core-haxe) - Away3DLite engine for HaXe\n* [Away3D examples FP9](https://github.com/away3d/away3d-examples-fp9) - Actionscript examples for use with the Away3D engine for Flash Player 9\n* [Away3D examples FP11](https://github.com/away3d/away3d-examples-fp11) - Actionscript examples for use with the Away3D engine for Flash Player 11\n* [Away3D examples FP10](https://github.com/away3d/away3d-examples-fp10) - Actionscript examples for use with the Away3D engine for Flash Player 10\n* [Away3D examples OpenFL](https://github.com/away3d/away3d-examples-openfl) - Actionscript examples for use with the Away3D OpenFL\n* [Away3D examples Broomstick](https://github.com/away3d/away3d-examples-broomstick) - Actionscript examples for use with the Away3D engine for Flash Player Incubator\n* [Away3DLite examples FP10](https://github.com/away3d/away3dlite-examples-fp10) - Actionscript examples for use with the Away3DLite engine for Flash Player 10\n\n### Alternativa3D\n\n* [Alternativa3D](https://github.com/AlternativaPlatform/Alternativa3D) - Alternativa3D Flash GPU accelerated 3D engine\n* [Alternativa3DExamples](https://github.com/AlternativaPlatform/Alternativa3DExamples) - Examples for Alternativa3D Flash 3D engine\n\n### Papervision3D\n\n* [Papervision3D](https://github.com/Papervision3D/Papervision3D) - A Real-Time 3D Engine for Flash Player 10\n* [ActionScript-Papervision3D-Simulation](https://github.com/den258/ActionScript-Papervision3D-Simulation) - Papervision3D Simulation by ActionScript\n* [papervision3d](https://github.com/timknip/papervision3d) - Papervision3D - 3.0\n\n### Other Engines\n\n* [Sandy3D-Haxe](https://github.com/hgupta9/Sandy3D-Haxe) - Sandy is a Flash 3D engine developed by Thomas Pfeiffer\n* [Sandy3D](https://github.com/hgupta9/Sandy3D) - Sandy is a Flash 3D engine developed by Thomas Pfeiffer\n* [Yogurt3D](https://github.com/yogurt3d/Yogurt3D) - Flash Game Engine that utilizes the power of Stage3D, the new hardware acceleration for Flash Player 11\n* [ND2Dx](https://github.com/NoRabbit/ND2Dx) - 2D GPU Accelerated Game Engine for Flash Stage3D\n* [YCanvas](https://github.com/jozefchutka/YCanvas) - YCanvas is an open source 2D tile renderer library written in ActionScript 3. It provides high performance solution for rendering world maps. The library also contains Stage3D (GPU) accelerated implementation based on Starling.\n* [Coral](https://github.com/richardlord/Coral) - A library of Actionscript 3 classes for 3D Mathematics.\n* [Nexus](https://github.com/tversteeg/Nexus) - Actionscript 3, GPU accelerated 2D game engine using Stage3D\n* [Backstage2D](https://github.com/unFocus/Backstage2D) - A 2D Engine for Stage3D (MoleHill) and Actionscript 3.0\n* [3DFlipBookEngine](https://github.com/foo123/3DFlipBookEngine) - [PROJECT STOPPED] Real 3D Flip Book in Actionscript 3\n* [nd2d](https://github.com/lrrrs/nd2d) - A Flash Molehill (Stage3D) GPU accelerated 2D game engine\n* [CadetEngine-as](https://github.com/CadetEditor/CadetEngine-as) - CadetEngine is a component-based AS3 Scene Engine supporting 2D and 3D GPU accelerated rendering, physics, custom behaviours and 3rd party library integration. It has been designed from the ground up to be plug-and-play with editability in mind.\n* [minko-examples](https://github.com/aerys/minko-examples) - Samples for the Minko 3D engine.\n* [nest3d](https://github.com/sindney/nest3d) - Light weight AS3 3D engine for developers.\n* [ReMX](https://github.com/AdamHarte/ReMX) - 2D arcade game framework that uses the AS3 Stage3D API for GPU accelerated graphics rendering\n* [minimole-core](https://github.com/thepalebluedot/minimole-core) - Minimalistic Molehill based Flash 3D engine.\n* [Flare3D engine](https://github.com/Flare3D/engine) - Flare3D Engine and core functionality.\n* [Flare3D labs](https://github.com/Flare3D/labs) - Flare3D experiments and non-fully tested code.\n* [Memory3D](https://github.com/PrimaryFeather/Memory3D) - A simple implementation of \"Memory\" (also known as \"Concentration\") showcasing Starling's Sprite3D functionality.\n* [minko-demo-google-globe](https://github.com/aerys/minko-demo-google-globe) - A demonstration of data visualization in 3D with Minko\n* [ptolemy3D](https://github.com/alecmce/ptolemy3D) - Some platonic solids in 3D\n* [Chaos2D](https://github","projects_url":"https://awesome.ecosyste.ms/api/v1/lists/uhub%2Fawesome-actionscript-sorted/projects"}