{"id":28395065,"url":"https://github.com/0jamzey0/rope-simulation","last_synced_at":"2026-04-24T12:34:11.354Z","repository":{"id":285293532,"uuid":"930302740","full_name":"0Jamzey0/Rope-Simulation","owner":"0Jamzey0","description":"Verlet Integration for Rope Simulation in Unity using C#","archived":false,"fork":false,"pushed_at":"2025-09-07T09:45:51.000Z","size":6078,"stargazers_count":1,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-09-07T11:29:31.117Z","etag":null,"topics":["game-development","simulation","unity"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/0Jamzey0.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2025-02-10T12:18:49.000Z","updated_at":"2025-09-07T09:45:54.000Z","dependencies_parsed_at":null,"dependency_job_id":"91f357c1-8c4b-4dc5-8f5d-83b850d60220","html_url":"https://github.com/0Jamzey0/Rope-Simulation","commit_stats":null,"previous_names":["0jamzey0/rope-simulation"],"tags_count":0,"template":false,"template_full_name":null,"purl":"pkg:github/0Jamzey0/Rope-Simulation","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/0Jamzey0%2FRope-Simulation","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/0Jamzey0%2FRope-Simulation/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/0Jamzey0%2FRope-Simulation/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/0Jamzey0%2FRope-Simulation/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/0Jamzey0","download_url":"https://codeload.github.com/0Jamzey0/Rope-Simulation/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/0Jamzey0%2FRope-Simulation/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":32224214,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-04-24T10:26:35.452Z","status":"ssl_error","status_checked_at":"2026-04-24T10:25:27.643Z","response_time":64,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.5:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["game-development","simulation","unity"],"created_at":"2025-05-31T19:32:01.650Z","updated_at":"2026-04-24T12:34:11.348Z","avatar_url":"https://github.com/0Jamzey0.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Rope-Simulation\nVerlet Integration for Rope Simulation in Unity using C#\n\n**_It has an Option to Use a line Renderer to render the rope points or use a Mesh to render the line for a 3d Rope_**\n\nNote that The **iterations** Parameter is crucial in terms of performance . Higher value for better simulation but results in a higher processing time \nRope supports adding End anchor point and if left null , it would be ignored.\n\n# Upcoming Updates \n* Support the attachment of objects or Rigidbodies along any or point on the rope other than the start or end. ✔\n* Imporved quality of mesh deformation ✔\n* More Performance optimizations ✔\n\n# Updated Version (Legacy no longer supported)\n* Added Tearing Constraints\n* Added Performance Levels\n* Improved Collision detection and handling for more accurate collisions\n* Fixed the 3D mesh having a fliped out faces making the mesh look hollow\n* Supported adding n-1 rigidbodies elements to the rope (where n = rope points)\n* Auto assign Start transform to the Current object's transform in case left unassigned\n* Fixed a bug where changing the rope parameters during runtime would cause the rope physics to break\n\n\n\n[![ShowCase Video](https://img.icons8.com/color/48/000000/video.png)](https://drive.google.com/file/d/1qukUAJW9vOa2GELZYmVh3mnypm6rQSSv/view?usp=drive_link)\n![Rope Simulation](image.png)\n\n\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2F0jamzey0%2Frope-simulation","html_url":"https://awesome.ecosyste.ms/projects/github.com%2F0jamzey0%2Frope-simulation","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2F0jamzey0%2Frope-simulation/lists"}