{"id":19573290,"url":"https://github.com/11belowstudio/ce218-inconvenientspacerocks","last_synced_at":"2025-07-29T23:35:14.096Z","repository":{"id":98944518,"uuid":"239748894","full_name":"11BelowStudio/ce218-InconvenientSpaceRocks","owner":"11BelowStudio","description":"This is the game I produced for my CE218 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This is the README for InconvenientSpaceRocks\n\noh no you are in space and there are a bunch of rocks (in space)\nthat are being very inconvenient and are in everyone's way pls\nget rid of them for us k thx bye\n\n## If you were here to assess this for the CE218 assignment\n\nThe assignment documentation is in the 'Assignment documentation stuff' folder.\n\n# The README\n\n## What you will need\n\n* Keyboard\n* Mouse (optional)\n* Computer that can run Java stuff (This was written in Java 8 btw)\n* Speakers (optional)\n* Monitor (optional, but highly recommended)\n\n## Controls\n\n* Up key: engage thrusters on your ship (start going in the direction you are facing)\n* Left key: rotate anticlockwise\n* Right key: rotate clockwise\n* Down key: teleport forwards in the direction you are facing\n    * There will be a slight delay between teleports\n    * Your velocity will be set to 0 after you teleport\n* Spacebar: shoot/start game\n* B: deploy bomb (if you have a bomb)\n* Any button: the Any button/skip intro/skip full leaderboard/start game\n* Escape: pause game, show quit prompt\n* Mouse: select main menu options\n\n## Running the game\n\n* Make sure you have Java installed\n    * This was written in Java 8, so yeah make sure you have that.\n* Download the .zip from the 'Compiled Versions' folder (if you're looking at the repo)\n* Unzip that .zip\n* DO NOT TOUCH THE 'Resources' FOLDER!\n* Click on 'InconvenientSpaceRocks.jar' and run it\n* yes it might take a moment for everything to get loaded.\n\n## How to play\n\n* get an high score\n    * Destroy asteroids to earn points\n        * Destroy all asteroids to proceed to the next level\n        * You get a bomb when you complete a level (up to 3 bombs)\n    * Destroy enemy ships to earn points\n* how to destroy stuff\n    * Shoot it\n    * Drop a bomb near it, and let it get caught in the explosion\n    * Yeet yourself into it (not recommended)\n* Super Helpful Informative Tips!\n    * Don't die\n        * Don't get shot at by an enemy ship\n        * Don't get caught by an exploding bomb\n        * Don't crash into an enemy ship or an asteroid\n    * You have 3 lives\n        * You earn an extra life after scoring 100 points\n    * The big/medium asteroids will break into smaller asteroids\n        * If they got hit\n            * They break into 2 smaller asteroids\n            * You get points if you hit it\n        * If they didn't get hit\n            * 5 smaller asteroids\n            * No points for you.\n    * Bombs\n        * You get 1 bomb after finishing a level\n        * You may only have up to 3 bombs in reserve\n        * Only 1 bomb can be active at a time\n        * Bombs have 2 stages\n            * Countdown\n                * Yellow circle, fading to orange, getting smaller\n                * If it gets hit, it's destroyed. No refunds.\n            * Exploding\n                * Orange circle, getting bigger\n                * Anything it hits is destroyed\n                    * Even you\n        * Destroying something via bomb only gives you half the normal points\n    * Invincibility\n        * If your ship has a magenta overlay, congrats, you've earned some invincibility\n        * Getting invincibility\n            * You are invincible for 1 second at the start of every life\n            * You gain a quarter of a second of invincibility after:\n                * You destroy an asteroid\n                * You finish a level\n        * Losing invincibility\n            * Wait for it to expire naturally\n            * Shoot\n            * Deploy a bomb\n    * The game area\n        * It wraps around at the edges basically\n    * Collision stuff\n        * basically the hitboxes match up exactly with what you see onscreen.\n            * even if the object in question is wrapped around the screen.\n        * 'but muh pass-through problem' (I see you there, examiner)\n            * If a tree falls in a forest but there's no-one around to see it,\n            does it do a very epic 69000 degree backflip on its way down?\n    \n## CREDITS\n\n* Code:\n    * Me\n        * Some stuff was written entirely for use in this\n        * Other stuff was reverse-engineered from some of my previous projects\n    * Some sample/template code provided by Dr. Dimitri Ognibene\n    * Help with getting the images in the JAR file provided by JB Nizet on StackOverflow (https://stackoverflow.com/a/8362018)\n    * Help with getting the intro crawl into the JAR file provided by Thanks, Drew MacInnis on StackOverflow (https://stackoverflow.com/a/20389418)\n* Art:\n    * Me\n        * Made with MS Paint because thats all the university computers had lol\n* Audio:\n    * Me\n        * With some additional sounds provided by a bag of Tesco roast chicken crisps\n        * Recorded using my phone's sound recorder thing, exported into .wav with Audacity\n* Story stuff:\n    * Me\n* Design:\n    * Pretty much copied from 'Asteroids' (designed by Lyle Rains, Ed Logg, and Dominic Walsh)\n    * Some of the specific design bits (such as the score stuff, look and feel, the way this version does it etc) by me\n\n\n# Interesting links\n\n* Source code: https://github.com/11BelowStudio/ce218-InconvenientSpaceRocks\n* itch.io page: https://11belowstudio.itch.io/inconvenient-space-rocks","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2F11belowstudio%2Fce218-inconvenientspacerocks","html_url":"https://awesome.ecosyste.ms/projects/github.com%2F11belowstudio%2Fce218-inconvenientspacerocks","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2F11belowstudio%2Fce218-inconvenientspacerocks/lists"}