{"id":22770571,"url":"https://github.com/2-3-5-41/godot_ecs","last_synced_at":"2025-08-09T08:31:09.497Z","repository":{"id":195243205,"uuid":"691292092","full_name":"2-3-5-41/godot_ecs","owner":"2-3-5-41","description":"A direct ecs to low-level server implementation for Godot 4.1","archived":false,"fork":false,"pushed_at":"2024-02-19T14:21:37.000Z","size":168,"stargazers_count":18,"open_issues_count":0,"forks_count":2,"subscribers_count":5,"default_branch":"master","last_synced_at":"2024-02-19T15:40:18.257Z","etag":null,"topics":["bevy-ecs","ecs","gdext","gdextension","godot","godot-rust","rust"],"latest_commit_sha":null,"homepage":"","language":"Rust","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"gpl-3.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/2-3-5-41.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null}},"created_at":"2023-09-13T22:13:52.000Z","updated_at":"2024-02-18T20:14:04.000Z","dependencies_parsed_at":"2023-09-17T05:50:01.350Z","dependency_job_id":"8c518441-3cc4-4d72-a012-96cb1092fd65","html_url":"https://github.com/2-3-5-41/godot_ecs","commit_stats":null,"previous_names":["2-3-5-41/godot_ecs"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/2-3-5-41%2Fgodot_ecs","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/2-3-5-41%2Fgodot_ecs/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/2-3-5-41%2Fgodot_ecs/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/2-3-5-41%2Fgodot_ecs/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/2-3-5-41","download_url":"https://codeload.github.com/2-3-5-41/godot_ecs/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":229247510,"owners_count":18043512,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["bevy-ecs","ecs","gdext","gdextension","godot","godot-rust","rust"],"created_at":"2024-12-11T15:32:46.913Z","updated_at":"2025-08-09T08:31:09.487Z","avatar_url":"https://github.com/2-3-5-41.png","language":"Rust","funding_links":[],"categories":[],"sub_categories":[],"readme":"# godot_ecs\nWhat if Godot and Bevy got married? Well, you'd get one interesting duo of data driven goodness.\n\n\u003e **This crate is not maintained anymore** ⚠️\n\u003e\n\u003e I haven't touched the code for long enough that the two main features of this code base have made major changes that ask for a massive re-write. I personally do not have interest in taking on that task due to being a lazy dev, but also, I'm not a fan of how my younger self approached this solution.\n\u003e\n\u003e I'll just leave this repo here as one of my many stepping stones in my adventures of learning Rust, and gdext.\n\n## Purpose\nThis crate provides a code first, ECS approach to game/app development in Godot, taking full advantage of Godot's [`RenderingServer`](https://docs.godotengine.org/en/stable/classes/class_renderingserver.html), [`PhysicsServer2D`](https://docs.godotengine.org/en/stable/classes/class_physicsserver2d.html), [`PhysicsServer3D`](https://docs.godotengine.org/en/stable/classes/class_physicsserver3d.html), etc...\n\nDo note, this crate does not plan on providing any in-editor tools for creating pre-made scenes compatible with [`bevy_ecs`](https://docs.rs/bevy_ecs/latest/bevy_ecs), however, it's not outside the realm of possibility.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2F2-3-5-41%2Fgodot_ecs","html_url":"https://awesome.ecosyste.ms/projects/github.com%2F2-3-5-41%2Fgodot_ecs","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2F2-3-5-41%2Fgodot_ecs/lists"}