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package](https://img.shields.io/npm/v/com.3d-group.unity-simple-localization)](https://www.npmjs.com/package/com.3d-group.unity-simple-localization)\n[![openupm](https://img.shields.io/npm/v/com.3d-group.unity-simple-localization?label=openupm\u0026registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.3d-group.unity-simple-localization/)\n[![License: MIT](https://img.shields.io/badge/License-MIT-green.svg)](https://opensource.org/licenses/MIT)\n\n# Localization\n\nSimple localization package for Unity game engine.\n\n- [How to use](#how-to-use)\n- [Install](#install)\n  - [via npm](#via-npm)\n  - [via OpenUPM](#via-openupm)\n  - [via Git URL](#via-git-url)\n  - [Tests](#tests)\n- [Configuration](#configuration)\n\n\u003c!-- toc --\u003e\n\n## How to use\n\nCreate localization singleton\n\n![inspector_create_png](Documentation~/images/inspector_create.PNG)\n\nAdd translations (json files as TextAssets)\n\n![inspector_create_png](Documentation~/images/inspector_config.PNG)\n\nUse from scripts with\n```c#\nvar translation = Localization.Translate(\"TRANSLATION_KEY\");\n```\n\nTo add translations for existing Text / Text mesh pro UI components, add TranslateTextOnStart component\n\nFor new text components you can use editor options like this:\n\n![inspector_create_png](Documentation~/images/inspector_create_text.PNG)\n\n## Install\n\n### via npm\n\nOpen `Packages/manifest.json` with your favorite text editor. Add a [scoped registry](https://docs.unity3d.com/Manual/upm-scoped.html) and following line to dependencies block:\n```json\n{\n  \"scopedRegistries\": [\n    {\n      \"name\": \"npmjs\",\n      \"url\": \"https://registry.npmjs.org/\",\n      \"scopes\": [\n        \"com.3d-group\"\n      ]\n    }\n  ],\n  \"dependencies\": {\n    \"com.3d-group.unity-simple-localization\": \"1.0.0\"\n  }\n}\n```\nPackage should now appear in package manager.\n\n### via OpenUPM\n\nThe package is also available on the [openupm registry](https://openupm.com/packages/com.3d-group.unity-simple-localization). You can install it eg. via [openupm-cli](https://github.com/openupm/openupm-cli).\n\n```\nopenupm add com.3d-group.unity-simple-localization\n```\n\n### via Git URL\n\nOpen `Packages/manifest.json` with your favorite text editor. Add following line to the dependencies block:\n```json\n{\n  \"dependencies\": {\n    \"com.3d-group.unity-simple-localization\": \"https://github.com/3d-group/unity-simple-localization.git\"\n  }\n}\n```\n\n### Tests\n\nThe package can optionally be set as *testable*.\nIn practice this means that tests in the package will be visible in the [Unity Test Runner](https://docs.unity3d.com/2017.4/Documentation/Manual/testing-editortestsrunner.html).\n\nOpen `Packages/manifest.json` with your favorite text editor. Add following line **after** the dependencies block:\n```json\n{\n  \"dependencies\": {\n  },\n  \"testables\": [ \"com.3d-group.unity-simple-localization\" ]\n}\n```\n\n## Configuration\n\nAdd translations in the inspector.\n1. Add translation json files to your projects Assets folder\n2. Drag resulting TextAsset files to Localization inspector field\n\nTranslation file format:\n```json\n{\n  \"TRANSLATION_KEY\": \"translation\"\n}\n```\n\n\n## License\n\nMIT License\n\nCopyright © 2020 3D Group\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2F3d-group%2Funity-simple-localization","html_url":"https://awesome.ecosyste.ms/projects/github.com%2F3d-group%2Funity-simple-localization","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2F3d-group%2Funity-simple-localization/lists"}