{"id":23135041,"url":"https://github.com/4players/odin-sdk-unreal","last_synced_at":"2026-02-19T13:01:15.383Z","repository":{"id":41207264,"uuid":"403573551","full_name":"4Players/odin-sdk-unreal","owner":"4Players","description":"Unreal integration plugin to add 4Players ODIN Voice technology into your game","archived":false,"fork":false,"pushed_at":"2026-01-12T08:40:19.000Z","size":20153,"stargazers_count":23,"open_issues_count":0,"forks_count":6,"subscribers_count":4,"default_branch":"main","last_synced_at":"2026-01-12T18:23:39.351Z","etag":null,"topics":["blueprint","cpp","http3","plugin","quic","spatial-audio","ue5","unreal","unreal-engine-plugin","voice-chat","voip"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/4Players.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2021-09-06T10:06:15.000Z","updated_at":"2026-01-12T08:34:44.000Z","dependencies_parsed_at":"2023-10-23T20:24:41.689Z","dependency_job_id":"822782e4-3ec7-45fc-a1b4-7547c6047287","html_url":"https://github.com/4Players/odin-sdk-unreal","commit_stats":null,"previous_names":[],"tags_count":55,"template":false,"template_full_name":null,"purl":"pkg:github/4Players/odin-sdk-unreal","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/4Players%2Fodin-sdk-unreal","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/4Players%2Fodin-sdk-unreal/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/4Players%2Fodin-sdk-unreal/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/4Players%2Fodin-sdk-unreal/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/4Players","download_url":"https://codeload.github.com/4Players/odin-sdk-unreal/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/4Players%2Fodin-sdk-unreal/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":28508489,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-01-17T11:50:55.898Z","status":"ssl_error","status_checked_at":"2026-01-17T11:50:55.569Z","response_time":85,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.6:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["blueprint","cpp","http3","plugin","quic","spatial-audio","ue5","unreal","unreal-engine-plugin","voice-chat","voip"],"created_at":"2024-12-17T12:14:08.194Z","updated_at":"2026-02-19T13:01:15.368Z","avatar_url":"https://github.com/4Players.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"![ODIN](https://www.4players.io/images/odin/banner.jpg)\n\n# 4Players ODIN Unreal Engine SDK\n\nODIN is a versatile cross-platform Software Development Kit (SDK) engineered to seamlessly integrate real-time voice chat into multiplayer games, applications, and websites. Regardless of whether you're employing a native application or your preferred web browser, ODIN simplifies the process of maintaining connections with your significant contacts. Through its intuitive interface and robust functionality, ODIN enhances interactive experiences, fostering real-time engagement and collaboration across various digital platforms.\n\nYou can choose between a managed cloud and a self-hosted solution. Let [4Players GmbH](https://www.4players.io/) deal with the setup, administration and bandwidth costs or run our [server software](https://github.com/4Players/odin-server) on your own infrastructure allowing you complete control and customization of your deployment environment.\n\nThe ODIN SDK for Unreal enables you to add real-time VoIP communication to your Unreal Engine 4/5 game, thus making it more social and interactive.\n\n[Online Documentation](https://docs.4players.io/voice/unreal/)\n\n## Supported Platforms\n\nThe current release of the ODIN Unreal Engine Plugin is shipped with native pre-compiled binaries for the following platforms:\n\n| Platform      | x86_64               | aarch64            |\n|---------------|----------------------|--------------------|\n| Windows       | :white_check_mark:   | :white_check_mark: |\n| Linux         | :white_check_mark:   | :white_check_mark: |\n| macOS         | :white_check_mark:   | :white_check_mark: |\n| Android       | :white_check_mark:   | :white_check_mark: |\n| iOS           | :white_check_mark:   | :white_check_mark: |\n\n:information_source: _Support for gaming consoles, such as Sony PlayStation 5 is available upon request._\n\nIf your project requires support for any additional platform, please [contact us](https://www.4players.io/company/contact_us/).\n\n## Prerequisites\n\n- Unreal Engine 5.3 or any later version\n\n## Getting Started\n\nTo check out the SDK and use it as a project plugin, clone the git repo into a working directory of your choice.\n\nThis repository uses [LFS](https://git-lfs.github.com) (large file storage) to manage pre-compiled binaries. Note that a standard clone of the repository might only retrieve the metadata about these files managed with LFS. In order to retrieve the actual data with LFS, please follow these steps:\n\n1. Clone the repository:  \n   ```\n   git clone https://github.com/4Players/odin-sdk-unreal.git\n   ```\n\n2. Cache the actual LFS data on your local machine and replace the metadata in the binary files with their actual contents: \n   ```\n   git lfs fetch\n   git lfs checkout\n   ```\n   ... or if you have a recent LFS version:\n   ```\n   git lfs pull\n   ```\n\nNext, move or copy the files into a new **Odin** sub-folder under your projects **Plugins** folder. It should end up looking like `/MyProject/Plugins/Odin/`.\n\nIf you're new to plugins in UE, you can find lots of information [right here](https://unrealcommunity.wiki/an-introduction-to-ue4-plugins-v1v672wq).\n\n## Troubleshooting\n\nContact us through the listed methods below to receive answers to your questions and learn more about ODIN.\n\n### Discord\n\nJoin our official Discord server to chat with us directly and become a part of the 4Players ODIN community.\n\n[![Join us on Discord](https://docs.4players.io/img/join_discord.png)](https://4np.de/discord)\n\n### Twitter\n\nHave a quick question? Tweet us at [@ODIN4Players](https://twitter.com/ODIN4Players) and we’ll help you resolve any issues.\n\n### Email\n\nDon’t use Discord or Twitter? Send us an [email](mailto:odin@4players.io) and we’ll get back to you as soon as possible.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2F4players%2Fodin-sdk-unreal","html_url":"https://awesome.ecosyste.ms/projects/github.com%2F4players%2Fodin-sdk-unreal","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2F4players%2Fodin-sdk-unreal/lists"}