{"id":22411337,"url":"https://github.com/6im0n/raytracer","last_synced_at":"2026-05-20T05:34:52.791Z","repository":{"id":240802116,"uuid":"783822294","full_name":"6im0n/Raytracer","owner":"6im0n","description":"technique de calcul d'optique par ordinateur, utilisée pour le rendu en synthèse d'image ou pour des études de systèmes optiques","archived":false,"fork":false,"pushed_at":"2024-05-20T20:13:24.000Z","size":59609,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-02-01T08:26:28.207Z","etag":null,"topics":["c","epitech","epitech-project","graphics","raytracer","raytracing","simulation"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/6im0n.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-04-08T16:32:49.000Z","updated_at":"2024-05-20T20:10:05.000Z","dependencies_parsed_at":"2024-05-21T00:08:02.576Z","dependency_job_id":null,"html_url":"https://github.com/6im0n/Raytracer","commit_stats":null,"previous_names":["6im0n/raytracer"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/6im0n%2FRaytracer","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/6im0n%2FRaytracer/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/6im0n%2FRaytracer/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/6im0n%2FRaytracer/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/6im0n","download_url":"https://codeload.github.com/6im0n/Raytracer/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":245773178,"owners_count":20669719,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["c","epitech","epitech-project","graphics","raytracer","raytracing","simulation"],"created_at":"2024-12-05T13:13:41.782Z","updated_at":"2026-05-20T05:34:52.755Z","avatar_url":"https://github.com/6im0n.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# 🩻 Raytracer\n\n\u003cp align=\"center\"\u003e\n\u003cimg width=\"800\" height=\"350\" src=\"https://github.com/6im0n/Arcade/assets/46846093/23fa79b2-1fa1-4091-8983-5ebe494fcd0d\"\u003e\n\u003c/p\u003e\n\n## **ℹ️ About**\nThe Raytracer project undertaken in the Second year at [{Epitech}](https://www.epitech.eu/) is designed to allow students to put into practice fundamental programming concepts of oriented object in C and to introduce to the development of raytracer program concept \n\n## **📑 Project Info**\n- [📦 Epitech private repository]()\n- [📦 Group remote repository](https://github.com/6im0n/Raytracer)\n- [📄 PDF Project]()\n\n### **📃 Description**\n\nRaytracer is a **Rendering algorithm**: \nA raytracer is a 3D rendering algorithm, very different from the rendering algorithms used in the video game industry. It's a rendering method called \"ray tracing\" that works by calculating intersections. It's a very expensive method in terms of computing power, which makes it unusable for real-time rendering. However, it is a rendering method that comes as close as possible to photo-realistic rendering by simulating the inverse path of light, making it the method of choice for rendering special effects in cinema, for example. \n\nOur goal is to create a program able to generate an image from a file describing the scene.\n\n\u003cp align=\"center\"\u003e\n\u003cimg width=\"500\" height=\"200\" src=\"https://github.com/6im0n/Raytracer/assets/46846093/f726949f-5df9-4a69-8a27-4ae511733d2c)\"\u003e\n\u003c/p\u003e\n\n### ⚠️ MUST\n```\nYour raytracer must support the following features:\n- Primitives:\n    • Sphere\n    • Plane\n- Transformations:\n    • Translation\n- Light:\n    • Directional light\n    • Ambient light\n- Material:\n    • Flat color\n- Scene configuration:\n    • Add primitives to scene\n    • Set up lighting\n    • Set up camera\n- Interface:\n    • No GUI, output to a PPM file\n```\n\n### 📌 SHOULD\n```\nOnce the previous features are working properly, you should add the following ones:\n• Primitives:\n    • Cylinder\n    • Cone\n• Transformation:\n    • Rotations\n• Light:\n    • Drop shadows\n```\n\n\u003e [!NOTE]\n\u003e An infinite amount of bonuses are possible. Feel free to add as many features as you  want as long as the mandatory (must and should) features are completed.\n\n\n## **⚙️ Technology Notes**\n\nThe program was developed using the following technologies:\n- **Language:** C++\n- **Graphic Library:** SFML V2.5.1\n- **Parsing Library:** libconfig++\n\n## **🙍‍♂️ Contributors:**\n### **👨‍💻 Developer:**\n- [⛵ Alban](https://github.com/Peralban)\n- [🐟 Simon](https://github.com/6im0n)\n- [🦁 Antoine](https://github.com/Antoinegtir)\n- [☀️ Florent](https://github.com/C0Florent)\n\n\n## **🎮 How to Use:**\n\n\u003cp align=\"center\"\u003e\n\u003cimg width=\"450\" height=\"65\" src=\"https://github.com/6im0n/Raytracer/assets/46846093/a2c70d7b-6ceb-4f29-b63b-e335a1ae9e5f\"\u003e\n\u003c/p\u003e\n\nFor the latest stable release, visit the [Release Page](https://github.com/6im0n/Raytracer/tag/Release) and download the executable for your platform.\n\n## **💻 Screenshots of results:**\n\n\u003cp align=\"center\"\u003e\n\u003cimg width=\"880\" height=\"440\" src=\"https://github.com/6im0n/Raytracer/blob/main/Generated%20images/Screenshot%20from%202024-05-06%2003-15-27.png\"\u003e\n\u003c/p\u003e\n\n\u003cp align=\"center\"\u003e\n\u003cimg width=\"880\" height=\"440\" src=\"https://github.com/6im0n/Raytracer/blob/main/Generated%20images/Screenshot%20from%202024-05-06%2008-30-14.png\"\u003e\n\u003c/p\u003e\n\n\u003cp align=\"center\"\u003e\n\u003cimg width=\"880\" height=\"500\" src=\"https://github.com/6im0n/Raytracer/blob/main/Generated%20images/Screenshot%20from%202024-05-17%2014-55-51.png\"\u003e\n\u003c/p\u003e\n\n\u003cp align=\"center\"\u003e\n\u003cimg width=\"880\" height=\"500\" src=\"https://github.com/6im0n/Raytracer/blob/main/Generated%20images/Screenshot%20from%202024-05-17%2014-32-35.png\"\u003e\n\u003c/p\u003e\n\n## **👐 Contribute:**\n\nFeel free to explore the code, contribute, or provide feedback.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2F6im0n%2Fraytracer","html_url":"https://awesome.ecosyste.ms/projects/github.com%2F6im0n%2Fraytracer","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2F6im0n%2Fraytracer/lists"}