{"id":16215844,"url":"https://github.com/98teg/teggysmapmaker","last_synced_at":"2025-04-03T00:33:10.160Z","repository":{"id":55415712,"uuid":"267063233","full_name":"98teg/TeggysMapMaker","owner":"98teg","description":" A tilemap editor built using the Godot Game Engine.","archived":false,"fork":false,"pushed_at":"2021-02-14T13:17:53.000Z","size":2725,"stargazers_count":6,"open_issues_count":0,"forks_count":2,"subscribers_count":1,"default_branch":"master","last_synced_at":"2025-03-17T22:17:21.177Z","etag":null,"topics":["gdscript","godot","tile","tiled-map-editor","tilemap","tilesets"],"latest_commit_sha":null,"homepage":"","language":"GDScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/98teg.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.txt","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2020-05-26T14:19:27.000Z","updated_at":"2025-01-06T03:46:09.000Z","dependencies_parsed_at":"2022-08-14T23:50:41.024Z","dependency_job_id":null,"html_url":"https://github.com/98teg/TeggysMapMaker","commit_stats":null,"previous_names":[],"tags_count":1,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/98teg%2FTeggysMapMaker","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/98teg%2FTeggysMapMaker/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/98teg%2FTeggysMapMaker/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/98teg%2FTeggysMapMaker/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/98teg","download_url":"https://codeload.github.com/98teg/TeggysMapMaker/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":246916733,"owners_count":20854511,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["gdscript","godot","tile","tiled-map-editor","tilemap","tilesets"],"created_at":"2024-10-10T11:16:43.545Z","updated_at":"2025-04-03T00:33:08.223Z","avatar_url":"https://github.com/98teg.png","language":"GDScript","readme":"Teggy's Map Maker\n=========================\n\n A tilemap editor built using the Godot Game Engine.\n\n\u003cimg src=\"doc/images/screenshot.png\" width=\"800\" /\u003e\n\nFeatures\n---------------------------\n\n- Create a custom style using a JSON file.\n- Load a style to be able to draw a map using the tiles it provides.\n- Save the result as a PNG image.\n\nHow To Install And Use\n-------------------------\n\nDownload the zip file from the latest release. This zip file would include an executable, a PCK file, and a folder called 'styles'. The PCK file must be in the same folder that contains the executable for it to work. The 'styles' folder contains some styles that aim to serve as a tutorial on how to create your own.\n\nWhen you execute the app, it would ask you to select a configuration file. Select one of those provide alongside the executable inside the 'styles' folder or anyone that you have created.\n\nHow To Compile\n-------------------------\n\nYou would need the source code of:\n- [Godot v.3.2.2](https://github.com/godotengine/godot/releases/tag/3.2.2-stable)\n- [Goost](https://github.com/goostengine/goost)\n\nThen you would need to compile Godot with Goost as a custom module:\n- [Compiling Godot](https://docs.godotengine.org/en/stable/development/compiling/index.html)\n- [Including a custom module](https://docs.godotengine.org/en/stable/development/cpp/custom_modules_in_cpp.html#compiling-a-module-externally)\n\nOnce you have compiled the editor, you can import this project.\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2F98teg%2Fteggysmapmaker","html_url":"https://awesome.ecosyste.ms/projects/github.com%2F98teg%2Fteggysmapmaker","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2F98teg%2Fteggysmapmaker/lists"}