{"id":13663710,"url":"https://github.com/AlexSerodio/procedural-generation-unity","last_synced_at":"2025-04-25T17:32:41.552Z","repository":{"id":119882659,"uuid":"114789984","full_name":"AlexSerodio/procedural-generation-unity","owner":"AlexSerodio","description":"Contains five different projects made using the Unity3D engine named Graphs, Fractal, Maze, Splines and Noise Derivatives.","archived":false,"fork":false,"pushed_at":"2020-08-22T16:35:16.000Z","size":2015,"stargazers_count":27,"open_issues_count":0,"forks_count":3,"subscribers_count":2,"default_branch":"master","last_synced_at":"2024-08-02T05:19:16.632Z","etag":null,"topics":["graphics","procedural-generation","unity"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/AlexSerodio.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null}},"created_at":"2017-12-19T16:55:28.000Z","updated_at":"2024-04-03T13:50:42.000Z","dependencies_parsed_at":"2024-02-04T13:03:33.416Z","dependency_job_id":"9d82f9e9-a626-4b68-aba7-efb12edca03f","html_url":"https://github.com/AlexSerodio/procedural-generation-unity","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/AlexSerodio%2Fprocedural-generation-unity","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/AlexSerodio%2Fprocedural-generation-unity/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/AlexSerodio%2Fprocedural-generation-unity/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/AlexSerodio%2Fprocedural-generation-unity/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/AlexSerodio","download_url":"https://codeload.github.com/AlexSerodio/procedural-generation-unity/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":224011629,"owners_count":17240976,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["graphics","procedural-generation","unity"],"created_at":"2024-08-02T05:02:35.017Z","updated_at":"2025-04-25T17:32:41.541Z","avatar_url":"https://github.com/AlexSerodio.png","language":"C#","funding_links":[],"categories":["C\\#"],"sub_categories":[],"readme":"# Procedural Generation in Unity\nThis repository contains five different projects made using the Unity engine version 2019.4.4f1.\n\nThe projects were developed following some tutorials created by Jasper Flick, avaliable [here](https://catlikecoding.com/).\nBelow you will find some pictures and brief explanaitions about each one of them.\n\n## Graphs\nThis project was made using the Unity Particle System component and consists of several different representations of graphs in 2D, 3D and 4D. Here are the four graphs that I find most interesting: 3D ripple and 3D sine at the top and 4D ripple and 4D sine at the bottom.\n\n\u003cp align=\"center\"\u003e\n  \u003cimg width=\"300\" height=\"300\" src=\"https://github.com/AlexSerodio/procedural-generation-unity/blob/master/screenshots/graphs/graph2_ripple.png\"\u003e\n  \u003cimg width=\"300\" height=\"300\" src=\"https://github.com/AlexSerodio/procedural-generation-unity/blob/master/screenshots/graphs/graph2_sine.png\"\u003e\n  \u003cimg width=\"300\" height=\"300\" src=\"https://github.com/AlexSerodio/procedural-generation-unity/blob/master/screenshots/graphs/graph3_ripple.png\"\u003e\n  \u003cimg width=\"300\" height=\"300\" src=\"https://github.com/AlexSerodio/procedural-generation-unity/blob/master/screenshots/graphs/graph3_sine.png\"\u003e\n\u003c/p\u003e\n\nRunning the project you can see the graphs being updated at real time, giving them a more vivid appearance.\n\n## Fractal\nA kind of fractal generated dynamically each time the scene is started. You can choose to let it static or make it's parts rotate around each other.\n\n\u003cp align=\"center\"\u003e\n  \u003cimg width=\"600\" height=\"450\" src=\"https://github.com/AlexSerodio/procedural-generation-unity/blob/master/screenshots/fractal.png\"\u003e\n\u003c/p\u003e\n\n## Maze\nA maze generated dynamically and randomly each time the scene is started, resulting in a differente maze each time.\n\n\u003cp align=\"center\"\u003e\n  \u003cimg width=\"600\" height=\"400\" src=\"https://github.com/AlexSerodio/procedural-generation-unity/blob/master/screenshots/maze.png\"\u003e\n\u003c/p\u003e\n\n## Splines\nA spline editor that can be used inside the Unity editor to create curves and splines. Such splines can then be used to position objects in them, as shown below.\n\n\u003cp align=\"center\"\u003e\n  \u003cimg width=\"600\" height=\"400\" src=\"https://github.com/AlexSerodio/procedural-generation-unity/blob/master/screenshots/splines.png\"\u003e\n\u003c/p\u003e\n\n## Noise Derivatives\nA noise generator that can generate perlin and value noise. It was after updated to generate surfaces and particles flow.\n\n\u003cp align=\"center\"\u003e\n  \u003cimg width=\"600\" height=\"400\" src=\"https://github.com/AlexSerodio/procedural-generation-unity/blob/master/screenshots/noise_derivatives.png\"\u003e\n\u003c/p\u003e\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FAlexSerodio%2Fprocedural-generation-unity","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FAlexSerodio%2Fprocedural-generation-unity","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FAlexSerodio%2Fprocedural-generation-unity/lists"}