{"id":13408395,"url":"https://github.com/AnvilPowered/DataSync","last_synced_at":"2025-03-14T13:31:02.715Z","repository":{"id":37067850,"uuid":"206716707","full_name":"anvilpowered/datasync","owner":"anvilpowered","description":"A minecraft plugin to synchronize and backup player data to a database","archived":false,"fork":false,"pushed_at":"2024-01-02T22:10:42.000Z","size":1216,"stargazers_count":21,"open_issues_count":5,"forks_count":2,"subscribers_count":3,"default_branch":"master","last_synced_at":"2024-07-31T20:30:22.788Z","etag":null,"topics":["minecraft","minecraft-plugin","sponge","sponge-plugin","spongeplugin"],"latest_commit_sha":null,"homepage":"","language":"Java","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"lgpl-3.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/anvilpowered.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2019-09-06T05:04:17.000Z","updated_at":"2024-07-08T04:23:53.000Z","dependencies_parsed_at":"2024-10-26T04:06:08.336Z","dependency_job_id":"07ea7b27-476e-4803-946f-475617a853a8","html_url":"https://github.com/anvilpowered/datasync","commit_stats":null,"previous_names":[],"tags_count":7,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/anvilpowered%2Fdatasync","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/anvilpowered%2Fdatasync/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/anvilpowered%2Fdatasync/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/anvilpowered%2Fdatasync/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/anvilpowered","download_url":"https://codeload.github.com/anvilpowered/datasync/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":243584153,"owners_count":20314711,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["minecraft","minecraft-plugin","sponge","sponge-plugin","spongeplugin"],"created_at":"2024-07-30T20:00:52.616Z","updated_at":"2025-03-14T13:31:02.099Z","avatar_url":"https://github.com/anvilpowered.png","language":"Java","funding_links":[],"categories":["Other"],"sub_categories":[],"readme":"# MSDataSync\n\n\u003cimg src=\"icon.png\" width=\"290\" height=\"290\" align=\"right\"\u003e\n\n#### Quick Links\n[Join our development discord](https://discord.gg/8RUzuwu)\n\n[Ore page](https://ore.spongepowered.org/Cableguy20/DataSync)\n\n[Installation Guide](https://github.com/AnvilPowered/DataSync/wiki/Installation)\n\nHave you ever had problems with players losing items?\n\nDo you run a multi server network where every server needs to share inventories and other player data?\n\n### Look no further\n\n_MSDataSync_ is an advanced player data backup plugin that lets you store, manage, edit and rollback player data!\n\n(Compatible with forge and vanilla)\n\n# Features\n\n## Backup player data\n\n- _MSDataSync_ creates automated snapshots with an interval specified in your config\n\n- As of this writing, a snapshot will include (by default)\n  - Inventory\n  - Health\n  - Hunger\n  - Experience\n  - Game mode\n\n- You can manually create a snapshot for a player with `/sync snapshot create \u003cname\u003e`\n\n- Or create a snapshot for everyone on the server with `/sync up`\n\n- By default, _MSDataSync_ will load the latest snapshot when a player leaves and create a snapshot when a player joins.\nThis can be disabled in the config.\n\n## Restore player data\n\n- The old way\n\n```\nPlayer: HeLp I LOst mY sTuFf!!!!! OWnER!!!!!!\n\nOwner: screenshots or it didnt happen, sorry bud\n\nPlayer: this server is dumb, im never coming back!\n\nPlayer has left the game\n```\n\n- With _MSDataSync_\n\n```\nPlayer: HeLp I LOst mY sTuFf!!!!! OWnER!!!!!!\n\nOwner: when did this happen?\n\nPlayer: just now, can you help plz\n\n[Owner runs /sync snapshot restore Player]\n\n[Player gets restored to the latest snapshot]\n\nPlayer: thanks!\n```\n\n- Browse through snapshots by date and restore, edit or delete it (separate permissions for viewing and editing)\n\n## Optimize backups\n\n_MSDataSync_ automatically deletes old snapshots for optimal storage efficiency. The default optimization strategy will:\n- Keep all snapshots within the last hour\n- Keep up to one snapshot per hour for the last 24 hours (not including the first hour)\n- Keep up to one snapshot per day for the last 7 days (not including the first day)\n- Delete all snapshots older than 7 days\n\n## Comes with child lock\n\nDon't you hate running dangerous commands by accident! Me too.\nWe included a child lock so you would be slightly less likely to accidentally break stuff!\n- `/sync lock [\u003con:off\u003e]`\n\n## Reload command actually works\n\nChanged any settings? Just run `/sync reload` and the plugin will reload\n- Database connection gets reopened (with updated db settings from config)\n- Sync task is restarted (with updated settings from config)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FAnvilPowered%2FDataSync","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FAnvilPowered%2FDataSync","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FAnvilPowered%2FDataSync/lists"}