{"id":13994554,"url":"https://github.com/AstroTechies/unrealmodding","last_synced_at":"2025-07-22T19:33:08.137Z","repository":{"id":51911911,"uuid":"479741809","full_name":"AstroTechies/unrealmodding","owner":"AstroTechies","description":"Tools for making and loading Unreal Engine Mods. 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Developed for Astroneer.\n\n## Crates\n\nThis repo contrains multiple user facing crates for working with Unreal Engine file formats and creating Mods.\n\n### [unreal_asset](./unreal_asset/)\n\n[![Documentation](https://docs.rs/unreal_asset/badge.svg)](https://docs.rs/unreal_asset/)\n[![Crates.io](https://img.shields.io/crates/v/unreal_asset.svg)](https://crates.io/crates/unreal_asset)\n\nThis core crate allows for parsing of Unreal asset binary files. It is internally split into multiple sub-crates to\nimprove compile times.\n\n### [unreal_mod_manager](./unreal_mod_manager/)\n\n[![Documentation](https://docs.rs/unreal_mod_manager/badge.svg)](https://docs.rs/unreal_mod_manager/)\n[![Crates.io](https://img.shields.io/crates/v/unreal_mod_manager.svg)](https://crates.io/crates/unreal_mod_manager)\n\nCrate that allows creating Modmanagers/Modloaders for individual games. Typically used together with\n[unreal_mod_integrator](./unreal_mod_integrator/) and [unreal_asset](./unreal_asset/) (both reexported) to create\nasset transformation logic for specific games.\n\n### [unreal_pak](./unreal_pak/)\n\n[![Documentation](https://docs.rs/unreal_pak/badge.svg)](https://docs.rs/unreal_pak/)\n[![Crates.io](https://img.shields.io/crates/v/unreal_pak.svg)](https://crates.io/crates/unreal_pak)\n\nLibrary crate for working with Unreal Engine .pak files. The CLI tool [unreal_pak_cli](./unreal_pak_cli/) is built on\nthis crate to provide a simple way to use this library.\n\n### [unreal_helpers](./unreal_helpers/)\n\n[![Documentation](https://docs.rs/unreal_helpers/badge.svg)](https://docs.rs/unreal_helpers/)\n[![Crates.io](https://img.shields.io/crates/v/unreal_helpers.svg)](https://crates.io/crates/unreal_helpers)\n\nCore crate that provides utilities for wotking with Unreal Engine binary files. It is relied on by all the other binary\nparsing crates in this repo.\n\n## License\n\nLicensed under [MIT license](./LICENSE).\n\nUnless you explicitly state otherwise, any contribution intentionally submitted for inclusion by you, shall be licensed\nas above, without any additional terms or conditions.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FAstroTechies%2Funrealmodding","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FAstroTechies%2Funrealmodding","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FAstroTechies%2Funrealmodding/lists"}