{"id":13598440,"url":"https://github.com/Chman/SMAA","last_synced_at":"2025-04-10T09:31:16.838Z","repository":{"id":42041368,"uuid":"35045371","full_name":"Chman/SMAA","owner":"Chman","description":"A highly customizable implementation of Subpixel Morphological Antialiasing for Unity","archived":true,"fork":false,"pushed_at":"2019-02-14T10:32:30.000Z","size":104,"stargazers_count":425,"open_issues_count":4,"forks_count":74,"subscribers_count":70,"default_branch":"master","last_synced_at":"2024-11-06T23:37:58.604Z","etag":null,"topics":["antialiasing","smaa","unity"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"zlib","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Chman.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.txt","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2015-05-04T16:15:46.000Z","updated_at":"2024-11-06T20:43:49.000Z","dependencies_parsed_at":"2022-09-17T06:43:07.933Z","dependency_job_id":null,"html_url":"https://github.com/Chman/SMAA","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Chman%2FSMAA","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Chman%2FSMAA/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Chman%2FSMAA/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Chman%2FSMAA/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Chman","download_url":"https://codeload.github.com/Chman/SMAA/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":248191691,"owners_count":21062553,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["antialiasing","smaa","unity"],"created_at":"2024-08-01T17:00:52.651Z","updated_at":"2025-04-10T09:31:11.801Z","avatar_url":"https://github.com/Chman.png","language":"C#","readme":"# SMAA for Unity3D\n\nThis is a highly customizable implementation of [Subpixel Morphological Antialiasing](http://www.iryoku.com/smaa/) for Unity3D.\n\nTested with Unity 5+ (Personal or Pro). Works with the deferred \u0026 forward rendering paths, in gamma or linear color space, with Directx 9, Directx 11 and OpenGL targets.\n\nIt comes with a few quality presets but you can easily build your own in the inspector. Every inspector setting comes with a help popup so you shouldn't have to dig into the (documented) source code.\n\nRight now it implements SMAA 1x (+ predication). Implementing Temporal SMAA (T2x) should be doable, but the spatial (S2x) and spatial + temporal (4x) variants aren't possible in Unity right now.\n\n[Comparison screenshots with FXAA and Supersampling](http://imgur.com/a/J75KB).\n\n## Instructions\n\nDrop the `SMAA` folder in your project and add the `SMAA` script to your camera (or select your camera and use `Component -\u003e Image Effects -\u003e Subpixel Morphological Antialiasing`). The effect should be the first in the post-processing chain (before `Bloom`, `Tonemapping`, `DoF` etc) or it will miss some edges, especially when working in HDR.\n\n## To infinity and beyond\n\nAn updated version of this effect is available in Unity's official [Cinematic Image Effects](https://bitbucket.org/Unity-Technologies/cinematic-image-effects) repository (Unity 5.3+ only).\n\n## License\n\nZlib (see [License.txt](LICENSE.txt))\n","funding_links":[],"categories":["Open Source Packages","C# #","Open Source Repositories"],"sub_categories":["Effect and Shaders"],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FChman%2FSMAA","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FChman%2FSMAA","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FChman%2FSMAA/lists"}