{"id":13786586,"url":"https://github.com/CloudyEMS/MetaBalls","last_synced_at":"2025-05-11T22:31:43.815Z","repository":{"id":62029896,"uuid":"81937847","full_name":"CloudyEMS/MetaBalls","owner":"CloudyEMS","description":"MetaBalls glory in Unity3D","archived":false,"fork":false,"pushed_at":"2017-02-14T12:14:12.000Z","size":39034,"stargazers_count":53,"open_issues_count":0,"forks_count":9,"subscribers_count":4,"default_branch":"master","last_synced_at":"2024-07-14T14:34:01.844Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"GLSL","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/CloudyEMS.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2017-02-14T11:19:31.000Z","updated_at":"2024-07-01T07:23:11.000Z","dependencies_parsed_at":"2022-10-25T10:45:14.207Z","dependency_job_id":null,"html_url":"https://github.com/CloudyEMS/MetaBalls","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CloudyEMS%2FMetaBalls","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CloudyEMS%2FMetaBalls/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CloudyEMS%2FMetaBalls/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CloudyEMS%2FMetaBalls/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/CloudyEMS","download_url":"https://codeload.github.com/CloudyEMS/MetaBalls/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":213845559,"owners_count":15646795,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-08-03T19:01:18.511Z","updated_at":"2024-08-03T19:06:21.706Z","avatar_url":"https://github.com/CloudyEMS.png","language":"GLSL","funding_links":[],"categories":["Particle"],"sub_categories":[],"readme":"# MetaBalls\nAn implementation Metaballs (a.k.a Blobs) inside Unity3D. Written as a shader for the Particle System to allow formore control and fun ;-)\n\n![Demo Glass Metaball](http://i.giphy.com/l3q2CEBxrQABnRhaE.gif)\n\n## Demo\nDemo scene included. As I didn't have time to make GUI, I included the following commands to interact with the demo.\n#### Commands\n\u003cul\u003e\n\u003cli\u003e \u003ccode\u003eRMB\u003c/code\u003e and move mouse to rotate camera. \u003c/li\u003e\n\u003cli\u003e \u003ccode\u003eMouse Wheel\u003c/code\u003e to zoom in/out. \u003c/li\u003e\n\u003cli\u003e \u003ccode\u003e1, 2, 3\u003c/code\u003e to change between 3 shader varients. \u003c/li\u003e\n\u003cli\u003e \u003ccode\u003eq, w\u003c/code\u003e to change between 2 particle system. \u003c/li\u003e\n\u003cli\u003e \u003ccode\u003ea\u003c/code\u003e to change the speed of the particles between (0.5, 1, 2) \u003c/li\u003e\n\u003cli\u003e \u003ccode\u003es\u003c/code\u003e to stop the particle system. \u003c/li\u003e\n\u003cli\u003e \u003ccode\u003ed\u003c/code\u003e to disable the noise effect of the particle system. \u003c/li\u003e\n\u003cli\u003e \u003ccode\u003ez, x, c\u003c/code\u003e to change the background. \u003c/li\u003e\n\u003cli\u003e \u003ccode\u003ev\u003c/code\u003e to stop the auto rotation of the camera \u003c/li\u003e\n\u003c/ul\u003e\n\n## Usage\n\u003col\u003e\n\u003cli\u003e Create a new Particle System and make sure it is set to Prewarm and the Max Particles are 10.\u003c/li\u003e\n\u003cli\u003e Create a new material with one of the provided shaders. \u003c/li\u003e\n\u003cli\u003e Add the material to the renderer component in the Particle System. \u003c/li\u003e\n\u003cli\u003e Add the script MetaBalls.cs to the Particle System. \u003c/li\u003e\n\u003cli\u003e Enjoy a mesmerizing effect. \u003c/li\u003e\n\u003c/ol\u003e\n\n## TO DO\n\u003cul\u003e\n\u003cli\u003eFurther optimise the raymarching on the particles.\u003c/li\u003e\n\u003cli\u003eWrite a main cginclude file to allow reusability and extensibility.\u003c/li\u003e\n\u003cli\u003eFurther integrate the shader it can take colours directly from the Particle System.\u003c/li\u003e\n\u003cli\u003eAdd support to Blend Probes.\u003c/li\u003e\n\u003cli\u003eSupport huge amounts of particles. (Currently only support max of 10 particles)\u003c/li\u003e\n\u003c/ul\u003e\n\n## Disclaimer\nSkybox from http://pauldebevec.com/Probes/\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FCloudyEMS%2FMetaBalls","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FCloudyEMS%2FMetaBalls","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FCloudyEMS%2FMetaBalls/lists"}