{"id":13661978,"url":"https://github.com/CorentinDesfougeres/NarrativeGameTemplate","last_synced_at":"2025-04-25T06:30:56.857Z","repository":{"id":219327883,"uuid":"381829706","full_name":"CorentinDesfougeres/NarrativeGameTemplate","owner":"CorentinDesfougeres","description":"A template for narrative games in Unity, using a salience-based storylet system.","archived":false,"fork":false,"pushed_at":"2021-07-09T18:26:11.000Z","size":35,"stargazers_count":6,"open_issues_count":5,"forks_count":1,"subscribers_count":2,"default_branch":"main","last_synced_at":"2024-11-10T17:45:29.912Z","etag":null,"topics":["narrative-game","storylets","unity"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/CorentinDesfougeres.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2021-06-30T20:51:01.000Z","updated_at":"2022-07-27T02:11:46.000Z","dependencies_parsed_at":null,"dependency_job_id":"a0f19273-199f-4785-bc59-8ccff947efbb","html_url":"https://github.com/CorentinDesfougeres/NarrativeGameTemplate","commit_stats":null,"previous_names":["corentindesfougeres/narrativegametemplate"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CorentinDesfougeres%2FNarrativeGameTemplate","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CorentinDesfougeres%2FNarrativeGameTemplate/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CorentinDesfougeres%2FNarrativeGameTemplate/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/CorentinDesfougeres%2FNarrativeGameTemplate/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/CorentinDesfougeres","download_url":"https://codeload.github.com/CorentinDesfougeres/NarrativeGameTemplate/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":250767041,"owners_count":21483914,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["narrative-game","storylets","unity"],"created_at":"2024-08-02T05:01:45.923Z","updated_at":"2025-04-25T06:30:52.033Z","avatar_url":"https://github.com/CorentinDesfougeres.png","language":"C#","funding_links":[],"categories":["C\\#"],"sub_categories":[],"readme":"# NarrativeGameTemplate\nA template for making narrative games in Unity. \n\nThe system is composed of storylets, each containing conditions allowing them to run and effect they do once running, and a game manager which check what storylets are currently available and choose among those which one is most relevant to run.\n\n...\n\nNotable inspirations for the system are :\n  - Left4Dead dialogue system, as presented by Elan Ruskin in his 2012 GDC Talk ( https://www.youtube.com/watch?v=tAbBID3N64A )\n  - Firewatch dialogue system, as presented by William Armstrong and Patrick Ewing in their 2017 GDC talks ( https://www.youtube.com/watch?v=wj-2vbiyHnI )\n  - The King Of Chicago Narraton system, as presented by Doug Sharp in his 1989 GDC talk ( https://dougsharp.wordpress.com/story-vs-game-the-battle-of-interactive-fiction/ ) \n  - FailBetter's storylet organisation in Fallen London and in their StoryNexus engine.\n  - Various articles by Emily Short on storylet design in general, and salience-based ones in particular. Specifically, my terminology used to describe the design comes from this article : https://emshort.blog/2016/04/12/beyond-branching-quality-based-and-salience-based-narrative-structures/\n\n...\n\n/!\\ Dependencies :\n  - Odin Inspector is used for the serialisation and to make creating and managing content through the inspector less tedious. Asset store page : https://assetstore.unity.com/packages/tools/utilities/odin-inspector-and-serializer-89041?aid=1100lHSw\u0026utm_source=aff\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FCorentinDesfougeres%2FNarrativeGameTemplate","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FCorentinDesfougeres%2FNarrativeGameTemplate","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FCorentinDesfougeres%2FNarrativeGameTemplate/lists"}