{"id":13745200,"url":"https://github.com/DaVikingCode/Citrus-Engine-Examples","last_synced_at":"2025-05-09T05:30:55.329Z","repository":{"id":5229091,"uuid":"6405661","full_name":"DaVikingCode/Citrus-Engine-Examples","owner":"DaVikingCode","description":"Examples for the Citrus Engine, AS3 Game Engine","archived":false,"fork":false,"pushed_at":"2016-03-20T20:04:51.000Z","size":78372,"stargazers_count":120,"open_issues_count":2,"forks_count":149,"subscribers_count":43,"default_branch":"master","last_synced_at":"2024-08-04T05:05:53.058Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"http://citrusengine.com","language":"ActionScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":"h5bp/server-configs-nginx","license":"other","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/DaVikingCode.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2012-10-26T15:05:49.000Z","updated_at":"2023-10-26T16:58:04.000Z","dependencies_parsed_at":"2022-09-19T01:51:15.797Z","dependency_job_id":null,"html_url":"https://github.com/DaVikingCode/Citrus-Engine-Examples","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DaVikingCode%2FCitrus-Engine-Examples","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DaVikingCode%2FCitrus-Engine-Examples/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DaVikingCode%2FCitrus-Engine-Examples/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DaVikingCode%2FCitrus-Engine-Examples/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/DaVikingCode","download_url":"https://codeload.github.com/DaVikingCode/Citrus-Engine-Examples/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":224819866,"owners_count":17375348,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-08-03T05:01:24.728Z","updated_at":"2024-11-15T17:31:35.339Z","avatar_url":"https://github.com/DaVikingCode.png","language":"ActionScript","readme":"[Get the full engine here](https://github.com/alamboley/Citrus-Engine). Be careful examples are update with the last code version on the Citrus Engine's GitHub. It may have differences with the SWCs build.\n\n![](http://aymericlamboley.fr/blog/wp-content/uploads/2012/11/citrus-logo-2D.png)\n\nThe [Citrus Engine](http://citrusengine.com/) is a professional-grade, scalable Flash game engine built for industry-quality games. It is built upon modern Flash programming practices, allowing you to focus on making your game awesome! It comes built-in with a \"platformer\" starter-kit, which you can use to easily make awesome 2D or 3D sidescrolling games.\n\nThe [Citrus Engine](http://citrusengine.com/) is not only made for platformer games, but for all type of games. It offers a nice way to separate logic/physics from art.\n\nIt offers many options, you may use :\n- select between : the classic flash display list, blitting, [Starling](http://gamua.com/starling/) (including [Feathers](http://feathersui.com/)) and [Away3D](http://away3d.com/).\n- select between : [Box2D](http://www.box2d.org/manual.html), [Nape](http://napephys.com/), [AwayPhysics](https://github.com/away3d/awayphysics-core-fp11) and a Simple math based collision detection.\n- a simple way to manage object creation, and for advanced developers : an entity/component system and object pooling.\n- a LevelManager and a LoadManager which may use Flash Pro as a level editor.\n- a Console, Sound management class, Keyboard and input handler...\n\nGames References\n----------------\n[![Mission Eau!](http://aymericlamboley.fr/blog/wp-content/uploads/2014/12/mission_eau.png)](http://www.aymericlamboley.fr/blog/mission-eau-being-agile-with-flash-pro/)\n[![Chickdoom!](http://aymericlamboley.fr/blog/wp-content/uploads/2014/11/Chickdoom.png)](https://itunes.apple.com/us/app/chickdoom-chicken-vs-aliens/id860555162?mt=8)\n[![FRNZY](http://aymericlamboley.fr/blog/wp-content/uploads/2014/11/FRNZY.png)](http://www.carefirstsocial.com/frnzy/)\n[![Penguin Up!](http://aymericlamboley.fr/blog/wp-content/uploads/2014/11/Penguin-Up!.png)](https://itunes.apple.com/sg/app/penguin-up!/id900800765?mt=8)\n[![Silly Family](http://aymericlamboley.fr/blog/wp-content/uploads/2014/04/silly-family.png)](http://rdrct.it/sillyfamily)\n[![Paint Over](http://aymericlamboley.fr/blog/wp-content/uploads/2014/04/paintover.png)](http://www.newgrounds.com/portal/view/637713)\n[![Revenge of Robots](http://aymericlamboley.fr/blog/wp-content/uploads/2014/04/revengeofrobots.png)](https://itunes.apple.com/us/app/revenge-of-robots/id855173133)\n[![Tap The Pixel](http://aymericlamboley.fr/blog/wp-content/uploads/2014/03/tappixel.png)](https://itunes.apple.com/en/app/tap-the-pixel/id688562779?mt=8)\n[![Once Upon a Light](http://aymericlamboley.fr/blog/wp-content/uploads/2013/12/once-upon.png)](http://www.onceuponalight.com)\n[![Battlewars](http://aymericlamboley.fr/blog/wp-content/uploads/2013/11/Battlewars.png)](http://www.newgrounds.com/portal/view/627927)\n[![Snailboy](http://aymericlamboley.fr/blog/wp-content/uploads/2013/09/snailboy.png)](http://www.thoopid.com/snailboy-presskit)\n[![Monsieur Bear's ABC](http://aymericlamboley.fr/blog/wp-content/uploads/2013/09/abc.png)](http://rdrct.it/monsieurbearsabc)\n[![Underwater Adventures](http://aymericlamboley.fr/blog/wp-content/uploads/2013/08/underwaterAdventures.png)](http://underwateradventuresgame.com/)\n[![Roundhouse](http://aymericlamboley.fr/blog/wp-content/uploads/2013/06/roundhouse.png)](http://roundhousegame.com/)\n[![Red n Green 2](http://aymericlamboley.fr/blog/wp-content/uploads/2013/05/red-green-2.png)](http://meowbeast.com/game/red-n-green-2/)\n[![Sophie la Girafe](http://aymericlamboley.fr/blog/wp-content/uploads/2013/05/sophie-2.png)](https://itunes.apple.com/fr/app/sophie-la-girafe/id649739520?l=fr\u0026ls=1\u0026mt=8)\n[![Beekyr](http://aymericlamboley.fr/blog/wp-content/uploads/2013/05/Beekyr.png)](https://play.google.com/store/apps/details?id=air.air.BeekyrAndroid)\n[![Alef](http://aymericlamboley.fr/blog/wp-content/uploads/2013/04/Alef.png)](https://itunes.apple.com/us/app/alef/id632002337?ls=1\u0026mt=8)\n[![Jim loves Mary](http://aymericlamboley.fr/blog/wp-content/uploads/2013/04/jim-mary.png)](http://meowbeast.com/game/jim-loves-mary/)\n[![Chorizos de España](http://aymericlamboley.fr/blog/wp-content/uploads/2013/03/Chorizos.png)](https://play.google.com/store/apps/details?id=air.com.ravalmatic.ChorizosDeEspana)\n[![Shotgun vs Zombies](http://aymericlamboley.fr/blog/wp-content/uploads/2013/03/Shotgun-vs-Zombies.png)](http://armorgames.com/play/14737/shotgun-vs-zombies)\n[![Gérard](http://aymericlamboley.fr/blog/wp-content/uploads/2013/02/gerard.png)](https://play.google.com/store/apps/details?id=air.com.studio3wg.gerard)\n[![Santa Rush](http://aymericlamboley.fr/blog/wp-content/uploads/2012/12/Santa Rush.png)](https://play.google.com/store/apps/details?id=air.com.studio3wg.SantaRush)\n[![Kepher](http://aymericlamboley.fr/blog/wp-content/uploads/2012/12/Kepher.png)](http://www.daarboven.net/kepher_comingsoon.html)\n[![Stack of Defence](http://aymericlamboley.fr/blog/wp-content/uploads/2012/11/stackofdefence.png)](http://www.newgrounds.com/portal/view/606457)\n[![Music Game](http://aymericlamboley.fr/blog/wp-content/uploads/2012/11/cynic.png)](http://cynicmusic.com/citrus/)\n[![Les aventures d'Aïcha - l'odyssée des 4 mondes](http://aymericlamboley.fr/blog/wp-content/uploads/2012/11/Aicha.png)](https://www.facebook.com/aichaetvous/app_449473045088858)\n[![Escape From Nerd Factory](http://aymericlamboley.fr/blog/wp-content/uploads/2012/09/escape-from-nerd-factory.jpg)](http://www.newgrounds.com/portal/view/598677)\n[![Kinessia](http://aymericlamboley.fr/blog/wp-content/uploads/2012/08/Kinessia.jpg)](http://kinessia.aymericlamboley.fr/)\n[![MarcoPoloWeltrennen](http://aymericlamboley.fr/blog/wp-content/uploads/2012/08/MarcoPoloWeltrennen.png)](http://www.marcopoloweltrennen.de/)\n[![Tibi](http://aymericlamboley.fr/blog/wp-content/uploads/2012/09/Tibi.png)](http://hellorepublic.com/client/tibi/platform/)\n\nProject Setup\n-------------\n- bin : pictures, animations, levels, ... loaded at runtime.\n- embed : embedded assets (e.g. fonts, pictures, texture atlas, ...).\n- fla : two levels used in the box2dstarling demo, and two animate characters in two versions one for SpriteArt and one for StarlingArt thanks to the DynamicTextureAtlas class (loaded at runtime).\n- lib : the different swcs used by some demo.\n- src : different demos ready to use! You just need to copy \u0026 paste the Main from the package you want into the src/Main.as and the demo will run. Be careful with package \u0026 import.\n\n[Wiki](http://wiki.starling-framework.org/citrus/start) \u0026 [API](http://citrusengine.com/api/)\n\nSupport\n-------\nThe [Citrus Engine](http://citrusengine.com/) is proudly supported by:\n[![FDT](http://aymericlamboley.fr/blog/wp-content/uploads/2013/12/fdt.png)](http://fdt.powerflasher.com/)[![Jetbrains](http://aymericlamboley.fr/blog/wp-content/uploads/2013/12/jetbrains.png)](http://www.jetbrains.com/)\nIf you have any questions on the engine or need some help, we suggest to ask directly on the [forum](http://forum.starling-framework.org/forum/citrus-engine). However for people and companies desiring a strong support, a freelance game developer, or special features you may contact us directly: citrusengine[dot]framework[at]gmail[dot]com\nWe will make a pricing plan depending on your need.\n\nDonations\n---------\nThe [Citrus Engine](http://citrusengine.com/) requested lots of work to become the most advanced Open-Source \u0026 free AS3 game engine. You can show us your love making a donation. It will be divided fairly between contributors.\n[Donate](http://citrusengine.com/support/)\n","funding_links":[],"categories":["Unsorted"],"sub_categories":["Other API"],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FDaVikingCode%2FCitrus-Engine-Examples","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FDaVikingCode%2FCitrus-Engine-Examples","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FDaVikingCode%2FCitrus-Engine-Examples/lists"}