{"id":13533604,"url":"https://github.com/DanielChappuis/reactphysics3d","last_synced_at":"2025-04-01T22:30:26.289Z","repository":{"id":8627285,"uuid":"10272113","full_name":"DanielChappuis/reactphysics3d","owner":"DanielChappuis","description":"Open source C++ physics engine library in 3D","archived":false,"fork":false,"pushed_at":"2024-04-30T05:28:24.000Z","size":55826,"stargazers_count":1428,"open_issues_count":70,"forks_count":215,"subscribers_count":64,"default_branch":"master","last_synced_at":"2024-05-01T18:08:31.713Z","etag":null,"topics":["animation","collision","collision-detection","game-development","physics-engine","reactphysics3d","simulation"],"latest_commit_sha":null,"homepage":"http://www.reactphysics3d.com","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"zlib","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/DanielChappuis.png","metadata":{"files":{"readme":"README.md","changelog":"CHANGELOG.md","contributing":null,"funding":"FUNDING.yml","license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null},"funding":{"github":["DanielChappuis"],"custom":["https://reactphysics3d.com/donate.html"]}},"created_at":"2013-05-24T18:06:54.000Z","updated_at":"2024-05-02T20:43:34.109Z","dependencies_parsed_at":"2023-11-30T23:23:32.948Z","dependency_job_id":"d64e6672-b2d1-451f-ba26-ea6062996d32","html_url":"https://github.com/DanielChappuis/reactphysics3d","commit_stats":null,"previous_names":[],"tags_count":37,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DanielChappuis%2Freactphysics3d","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DanielChappuis%2Freactphysics3d/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DanielChappuis%2Freactphysics3d/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/DanielChappuis%2Freactphysics3d/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/DanielChappuis","download_url":"https://codeload.github.com/DanielChappuis/reactphysics3d/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":246720394,"owners_count":20822893,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["animation","collision","collision-detection","game-development","physics-engine","reactphysics3d","simulation"],"created_at":"2024-08-01T07:01:21.402Z","updated_at":"2025-04-01T22:30:26.281Z","avatar_url":"https://github.com/DanielChappuis.png","language":"C++","readme":"\u003ch1 align=\"center\"\u003e\n  \u003ca href=\"https://www.reactphysics3d.com\"\u003e\u003cimg src=\"https://github.com/DanielChappuis/reactphysics3d/blob/62e17155e3fc187f4a90f7328c1154fc47e41d69/documentation/UserManual/images/ReactPhysics3DLogo.png\" alt=\"ReactPhysics3D\" width=\"300\"\u003e\u003c/a\u003e\n  \u003cbr\u003e\n  ReactPhysics3D\n  \u003cbr\u003e\n\u003c/h1\u003e\n\n\u003ch4 align=\"center\"\u003eReactPhysics3D is an open source C++ physics engine library that can be used in 3D simulations and games.\u003c/h4\u003e\n\u003cp align=\"center\"\u003e\u003ca href=\"https://www.reactphysics3d.com\"\u003ewww.reactphysics3d.com\u003c/a\u003e\u003c/p\u003e\n\u003cp align=\"center\"\u003e\n  \u003ca href=\"https://github.com/DanielChappuis/reactphysics3d/actions/workflows/build-and-test.yml\"\u003e\n    \u003cimg src=\"https://github.com/DanielChappuis/reactphysics3d/actions/workflows/build-and-test.yml/badge.svg\"\n         alt=\"Build\"\u003e\n  \u003c/a\u003e\n  \u003ca href=\"https://www.codacy.com/app/chappuis.daniel/reactphysics3d?utm_source=github.com\u0026amp;utm_medium=referral\u0026amp;utm_content=DanielChappuis/reactphysics3d\u0026amp;utm_campaign=Badge_Grade\"\u003e\u003cimg src=\"https://api.codacy.com/project/badge/Grade/3ae24e998e304e4da78ec848eade9e3a\"\u003e\u003c/a\u003e\n  \u003ca href=\"https://codecov.io/github/DanielChappuis/reactphysics3d?branch=master\"\u003e\n      \u003cimg src=\"https://codecov.io/github/DanielChappuis/reactphysics3d/coverage.svg?branch=master\"\u003e\n  \u003c/a\u003e\n\u003c/p\u003e\n\n\u003cp align=\"center\"\u003e\n  \u003cimg src=\"https://github.com/DanielChappuis/reactphysics3d/blob/images/showreel.gif?raw=true\" alt=\"Drawing\" /\u003e\n\u003c/p\u003e\n\n## Features\n\n - Rigid body dynamics\n - Discrete collision detection\n - Collision shapes (Sphere, Box, Capsule, Convex Mesh, Static Concave Mesh, Height Field)\n - Multiple collision shapes per body\n - Broadphase collision detection (Dynamic AABB tree)\n - Narrowphase collision detection (SAT/GJK)\n - Collision response and friction (Sequential Impulses Solver)\n - Joints (Ball and Socket, Hinge, Slider, Fixed)\n - Collision filtering with categories\n - Ray casting\n - Sleeping technique for inactive bodies\n - Multi-platform (Windows, Linux, Mac OS X)\n - No external libraries (do not use STL containers)\n - Documentation (user manual and Doxygen API)\n - Testbed application with demos\n - Integrated profiler\n - Debugging renderer\n - Logs\n - Unit tests\n\n## Documentation\n\nYou can find the user manual and the Doxygen API documentation \u003ca href=\"https://www.reactphysics3d.com/documentation\" target=\"_blank\"\u003ehere\u003c/a\u003e.\n\n## Branches\n\nThe \"master\" branch always contains the last released version of the library and some possible hot fixes. This is the most stable version. On the other side,\nthe \"develop\" branch is used for development. This branch is frequently updated and can be quite unstable. Therefore, if you want to use the library in\nyour application, it is recommended to checkout the \"master\" branch.\n\n## Questions\n\nIf you have any questions about the library and how to use it, you should use \u003ca href=\"https://github.com/DanielChappuis/reactphysics3d/discussions\" target=\"_blank\"\u003eGithub Discussions\u003c/a\u003e to read previous questions and answers or to ask new questions. If you want, you can also share your project there if you are using the ReactPhysics3D library.\n\n## Questions/Discussions\n\nYou can use the \u003ca href=\"https://github.com/DanielChappuis/reactphysics3d/discussions\" target=\"_blank\"\u003eDiscussions\u003c/a\u003e section to ask your questions or answer questions from other users of the library. Please, do not open a new issue to ask a question.\n\n## Issues\n\nIf you find any issue with the library, you can report it on the issue tracker \u003ca href=\"https://github.com/DanielChappuis/reactphysics3d/issues\" target=\"_blank\"\u003ehere\u003c/a\u003e.\nPlease, do not open a new issue to ask a question. Use the \u003ca href=\"https://github.com/DanielChappuis/reactphysics3d/discussions\" target=\"_blank\"\u003eDiscussions\u003c/a\u003e section for your questions.\n\n## Author\n\nThe ReactPhysics3D library has been created and is maintained by \u003ca href=\"https://github.com/DanielChappuis\" target=\"_blank\"\u003eDaniel Chappuis\u003c/a\u003e.\n\n## License\n\nThe ReactPhysics3D library is released under the open-source \u003ca href=\"http://opensource.org/licenses/zlib\" target=\"_blank\"\u003eZLib license\u003c/a\u003e.\n\n## Sponsorship\n\nIf you are using this library and want to support its development, you can sponsor it \u003ca href=\"https://github.com/sponsors/DanielChappuis\" target=\"_blank\"\u003ehere\u003c/a\u003e.\n\n## Credits\n\nThanks a lot to Erin Catto, Dirk Gregorius, Erwin Coumans, Pierre Terdiman and Christer Ericson for their amazing GDC presentations,\ntheir physics engines, their books or articles and their contributions on many physics engine forums.\n\nThanks to all the contributors that have reported issues or have taken the time to send pull requests.\n\n - [Artbake Graphics](https://sketchfab.com/ismir) for the static castle 3D model used in testbed application ([CC license](https://creativecommons.org/licenses/by/4.0))\n\n","funding_links":["https://github.com/sponsors/DanielChappuis","https://reactphysics3d.com/donate.html"],"categories":["Physics","C++","Libraries"],"sub_categories":["C++"],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FDanielChappuis%2Freactphysics3d","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FDanielChappuis%2Freactphysics3d","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FDanielChappuis%2Freactphysics3d/lists"}