{"id":13661652,"url":"https://github.com/FatihBAKIR/UnityPacker","last_synced_at":"2025-04-25T03:30:40.902Z","repository":{"id":33188555,"uuid":"36830476","full_name":"FatihBAKIR/UnityPacker","owner":"FatihBAKIR","description":"Create unitypackages without unity, from command line","archived":false,"fork":false,"pushed_at":"2017-12-01T09:24:40.000Z","size":615,"stargazers_count":92,"open_issues_count":3,"forks_count":32,"subscribers_count":8,"default_branch":"master","last_synced_at":"2024-11-10T16:45:43.354Z","etag":null,"topics":["unity"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/FatihBAKIR.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2015-06-03T21:03:53.000Z","updated_at":"2024-09-05T12:45:47.000Z","dependencies_parsed_at":"2022-08-17T20:10:47.450Z","dependency_job_id":null,"html_url":"https://github.com/FatihBAKIR/UnityPacker","commit_stats":null,"previous_names":[],"tags_count":1,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/FatihBAKIR%2FUnityPacker","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/FatihBAKIR%2FUnityPacker/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/FatihBAKIR%2FUnityPacker/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/FatihBAKIR%2FUnityPacker/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/FatihBAKIR","download_url":"https://codeload.github.com/FatihBAKIR/UnityPacker/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":250747659,"owners_count":21480687,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["unity"],"created_at":"2024-08-02T05:01:38.733Z","updated_at":"2025-04-25T03:30:40.442Z","avatar_url":"https://github.com/FatihBAKIR.png","language":"C#","readme":"# UnityPacker\n\nUnityPacker is a collection of a library and small command line tools that can create, unpack and inspect `UnityPackage` files without a Unity installation. It is great for automated builds of Unity tools.\n\nUsage is very simple:\n\n    ./UnityPack *directory to pack* *destination pack name*\n    ./UnityUnpack *pack name* *directory to unpack to*\n    \nFor example:\n\n    ./UnityPack . Package\n    \nWill produce a `Package.unitypackage` from the contents current directory recursively in the current directory.\n\n    ./UnityUnpack Package.unitypackage .\n\nWill unpack the `Package.unitypackage` to the working directory, with proper directory structure.\n\n+ When used with `respectMeta` option, packer will maintain prefab components \nand even complete scenes if they are included in the directory.\n\n+ It will maintain meta files through packing and unpacking. You can include a meta file generated by unity.\nIf no meta file exists for a file, it will be automatically generated.\n\n+ It can omit more using the `extensions` option. \n\n+ It can omit whole directories with the `directories` option.\n\n+ Sizes of the packages exported from Unity itself and UnityPacker are usually the same.\n\n# Full usage\n\n\t./UnityPack . MyAssets Assets/MyAssets \"gitignore,md,exe,dll\" \".git\"\n\nSuch a run will create a file called `MyAssets.unitypackage` with the contents of this directory,\nomitting files with extensions `gitignore, md, exe, dll` and the directory `.git`. When imported\nby unity, all files will be put in `MyAssets` folder in project. The path starts from unity project\nroot, so if it doesn't start with `Assets/` it won't show up in the editor!\n\n\t./UnityUnpack MyAssets.unitypackage .\n\nSuch a run will extract the contents of the unitypackage with proper directory structure to\nthe working directory.\n\n*Was tested on Unity 2017.2.0f3 and 5.5 with packages from both Mac and Linux hosts.*\n","funding_links":[],"categories":["C\\#","Tool"],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FFatihBAKIR%2FUnityPacker","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FFatihBAKIR%2FUnityPacker","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FFatihBAKIR%2FUnityPacker/lists"}