{"id":13660665,"url":"https://github.com/Fewes/VolumetricTracer","last_synced_at":"2025-04-24T19:31:41.049Z","repository":{"id":65751667,"uuid":"200870582","full_name":"Fewes/VolumetricTracer","owner":"Fewes","description":"A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.","archived":false,"fork":false,"pushed_at":"2019-08-06T14:49:38.000Z","size":1073,"stargazers_count":121,"open_issues_count":2,"forks_count":7,"subscribers_count":2,"default_branch":"master","last_synced_at":"2025-04-19T11:58:43.365Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"ShaderLab","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Fewes.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2019-08-06T14:44:05.000Z","updated_at":"2025-04-07T20:55:30.000Z","dependencies_parsed_at":"2023-02-08T03:25:11.615Z","dependency_job_id":null,"html_url":"https://github.com/Fewes/VolumetricTracer","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Fewes%2FVolumetricTracer","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Fewes%2FVolumetricTracer/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Fewes%2FVolumetricTracer/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Fewes%2FVolumetricTracer/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Fewes","download_url":"https://codeload.github.com/Fewes/VolumetricTracer/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":250693663,"owners_count":21472287,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-08-02T05:01:24.326Z","updated_at":"2025-04-24T19:31:36.041Z","avatar_url":"https://github.com/Fewes.png","language":"ShaderLab","funding_links":[],"categories":["ShaderLab","Open Source Repositories"],"sub_categories":["Light"],"readme":"![alt text](https://raw.githubusercontent.com/Fewes/VolumetricTracer/master/Tracer1.gif)\n![alt text](https://raw.githubusercontent.com/Fewes/VolumetricTracer/master/Tracer2.gif)\n\n# VolumetricTracer\nA simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing, soft scene blending and camera intersection.\n\n# Usage\nSee the VolumetricTracer prefab for an example on how to use it. To control the size of the tracer, just change the scale of the GameObject.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FFewes%2FVolumetricTracer","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FFewes%2FVolumetricTracer","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FFewes%2FVolumetricTracer/lists"}