{"id":22606040,"url":"https://github.com/Frozen-Projects/ExtendedVars","last_synced_at":"2025-08-05T12:31:17.991Z","repository":{"id":143381302,"uuid":"477335428","full_name":"FF-Plugins-Active/ExtendedVars","owner":"FF-Plugins-Active","description":"UE5 plugin for converting some variables to each other, exporting bitmaps, runtime font load, getting widgets as textures and getting color arrays of textures.","archived":false,"fork":false,"pushed_at":"2024-12-01T16:18:30.000Z","size":216,"stargazers_count":9,"open_issues_count":0,"forks_count":3,"subscribers_count":1,"default_branch":"main","last_synced_at":"2024-12-01T17:29:43.498Z","etag":null,"topics":["bitmap","bytes","color","font","runtime","string","texture","ue5","ue5-plugin","ui","widget"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/FF-Plugins-Active.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2022-04-03T12:30:39.000Z","updated_at":"2024-12-01T16:18:34.000Z","dependencies_parsed_at":"2023-09-20T22:57:59.129Z","dependency_job_id":"5cb1a2fc-b662-4264-bfac-658430d789d0","html_url":"https://github.com/FF-Plugins-Active/ExtendedVars","commit_stats":null,"previous_names":["ff-plugins-misc/extendedvars","ff-plugins-active/extendedvars"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/FF-Plugins-Active%2FExtendedVars","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/FF-Plugins-Active%2FExtendedVars/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/FF-Plugins-Active%2FExtendedVars/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/FF-Plugins-Active%2FExtendedVars/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/FF-Plugins-Active","download_url":"https://codeload.github.com/FF-Plugins-Active/ExtendedVars/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":228740055,"owners_count":17965180,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["bitmap","bytes","color","font","runtime","string","texture","ue5","ue5-plugin","ui","widget"],"created_at":"2024-12-08T14:12:17.570Z","updated_at":"2025-08-05T12:31:17.470Z","avatar_url":"https://github.com/FF-Plugins-Active.png","language":"C++","funding_links":[],"categories":[],"sub_categories":[],"readme":"# ExtendedVars\n \n # RELATED PROJECTS\n https://github.com/FF-Projects-UE/PDF_Reader\n \n https://github.com/FF-Projects-UE/UE_LibHaru\n \n # TARGET PLATFORM\n * It works all platforms which Unreal support. But we don't have Apple Mac computers. So, you have to create your own binaries for Apple ecosystem.\n \n#FEATURES\n* \u003cb\u003eAndroid Path Helper\u003c/b\u003e: It gives real absolute path of file on Android.\n\n* \u003cb\u003eRuntime Font Loading\u003c/b\u003e: It is a container of UFont pointer. Because we have to release it and UFontFace when we want to close game.\n\n* \u003cb\u003eRuntime Font Release\u003c/b\u003e: You have to release your runtime imported fonts after closing your game to prevent GC issues.\n\n* \u003cb\u003eExport Texture2D As Bitmap\u003c/b\u003e\n\n* \u003cb\u003eWidget To Texture Render Target 2D\u003c/b\u003e\n\n* \u003cb\u003eTexture2D To Colors Array\u003c/b\u003e\n\n* and other conversion functions about math and bytes.\n\n# REFERANCES\n* Runtime Font Loading and Releasing\u003cbr /\u003e\nhttps://forums.unrealengine.com/t/how-do-you-dynamically-create-a-ufont-at-runtime-in-c/405643/5","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FFrozen-Projects%2FExtendedVars","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FFrozen-Projects%2FExtendedVars","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FFrozen-Projects%2FExtendedVars/lists"}