{"id":13647119,"url":"https://github.com/GPUOpen-Effects/FidelityFX","last_synced_at":"2025-04-21T21:32:48.923Z","repository":{"id":38849616,"uuid":"193922060","full_name":"GPUOpen-Effects/FidelityFX","owner":"GPUOpen-Effects","description":"A set of AMD provided GPU effects with provided source and sample implementations","archived":false,"fork":false,"pushed_at":"2021-07-15T14:27:46.000Z","size":115204,"stargazers_count":365,"open_issues_count":1,"forks_count":38,"subscribers_count":19,"default_branch":"master","last_synced_at":"2024-08-02T01:26:53.431Z","etag":null,"topics":["cauldron","directx12","fidelityfx","vulkan"],"latest_commit_sha":null,"homepage":"https://gpuopen.com/gaming-product/fidelityfx/","language":null,"has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/GPUOpen-Effects.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE.txt","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2019-06-26T14:35:15.000Z","updated_at":"2024-07-11T16:58:40.000Z","dependencies_parsed_at":"2022-07-16T10:00:39.150Z","dependency_job_id":null,"html_url":"https://github.com/GPUOpen-Effects/FidelityFX","commit_stats":null,"previous_names":[],"tags_count":1,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GPUOpen-Effects%2FFidelityFX","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GPUOpen-Effects%2FFidelityFX/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GPUOpen-Effects%2FFidelityFX/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GPUOpen-Effects%2FFidelityFX/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/GPUOpen-Effects","download_url":"https://codeload.github.com/GPUOpen-Effects/FidelityFX/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":223880455,"owners_count":17219127,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["cauldron","directx12","fidelityfx","vulkan"],"created_at":"2024-08-02T01:03:21.163Z","updated_at":"2024-11-09T20:31:05.386Z","avatar_url":"https://github.com/GPUOpen-Effects.png","language":null,"readme":"# FidelityFX\n\nFidelityFX is our series of optimized, shader-based features aimed at improving rendering quality and performance.\n\nThese features are designed to be easy to integrate, and we ship HLSL and/or GLSL versions of the effects to allow you to target any API.\n\n## Contrast Adaptive Sharpening (CAS)\nCAS is a low overhead adaptive sharpening algorithm with optional up-sampling.\n\nFind out more:\n- [FidelityFX CAS source code](https://github.com/GPUOpen-Effects/FidelityFX-CAS/)\n- [FidelityFX CAS on GPUOpen](https://gpuopen.com/fidelityfx-cas)\n\n## Combined Adaptive Compute Ambient Occlusion (CACAO)\nCACAO is a highly optimized adaptive sampling ambient occlusion implementation.\n\nFind out more:\n- [FidelityFX CACAO source code](https://github.com/GPUOpen-Effects/FidelityFX-CACAO/)\n- [FidelityFX CACAO on GPUOpen](https://gpuopen.com/fidelityfx-cacao)\n\n## Luminance Preserving Mapper (LPM)\nLPM is is a tone mapping and gamut mapping solution for HDR and wide gamut content.\n\nFind out more:\n- [FidelityFX LPM source code](https://github.com/GPUOpen-Effects/FidelityFX-LPM/)\n- [FidelityFX LPM on GPUOpen](https://gpuopen.com/fidelityfx-lpm)\n\n## Single Pass Downsampler (SPD)\nSPD provides an RDNA-optimized solution for generating up to 12 MIP levels of a texture.\n\nFind out more:\n- [FidelityFX SPD source code](https://github.com/GPUOpen-Effects/FidelityFX-SPD/)\n- [FidelityFX SPD on GPUOpen](https://gpuopen.com/fidelityfx-spd)\n\n## Stochastic Screen Space Reflections (SSSR)\nSSSR is a highly optimized hierarchical screen space traversal kernel for reflections.\n\nFind out more:\n- [FidelityFX SSSR source code](https://github.com/GPUOpen-Effects/FidelityFX-SSSR/)\n- [FidelityFX SSSR on GPUOpen](https://gpuopen.com/fidelityfx-sssr)\n\n## Variable Shading\nVariable Shading is a technique to generate image based VRS based on luminance of samples in the previous frame.\n\nFind out more:\n- [FidelityFX Variable Shading source code](https://github.com/GPUOpen-Effects/FidelityFX-VariableShading)\n- [FidelityFX Variable Shading on GPUOpen](https://gpuopen.com/fidelityfx-variable-shading/)\n\n## Parallel Sort\nParallel Sort provides an easy to integrate, highly optimized compute-based radix sort.\n\nFind out more:\n- [FidelityFX Parallel Sort source code](https://github.com/GPUOpen-Effects/FidelityFX-ParallelSort)\n- [FidelityFX Parallel Sort on GPUOpen](https://gpuopen.com/fidelityfx-parallel-sort/)\n\n## Denoiser\nFidelityFX Denoiser contains a highly optimized denoiser implementation for reflection data.\n\nFind out more:\n- [FidelityFX Denoiser source code](https://github.com/GPUOpen-Effects/FidelityFX-Denoiser)\n- [FidelityFX Denoiser on GPUOpen](https://gpuopen.com/fidelityfx-denoiser/)\n","funding_links":[],"categories":["ComputerGraphics \u0026\u0026 Shadingv","Libraries \u0026 Frameworks:","Others","Graphics"],"sub_categories":["Google Analytics","Graphics"],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FGPUOpen-Effects%2FFidelityFX","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FGPUOpen-Effects%2FFidelityFX","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FGPUOpen-Effects%2FFidelityFX/lists"}