{"id":13642702,"url":"https://github.com/GPUOpen-Effects/FidelityFX-FSR","last_synced_at":"2025-04-20T20:32:30.966Z","repository":{"id":37338892,"uuid":"385642020","full_name":"GPUOpen-Effects/FidelityFX-FSR","owner":"GPUOpen-Effects","description":"FidelityFX Super Resolution","archived":false,"fork":false,"pushed_at":"2022-05-22T20:25:43.000Z","size":10086,"stargazers_count":2057,"open_issues_count":18,"forks_count":163,"subscribers_count":53,"default_branch":"master","last_synced_at":"2024-11-09T14:38:14.707Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/GPUOpen-Effects.png","metadata":{"files":{"readme":"readme.md","changelog":null,"contributing":null,"funding":null,"license":"license.txt","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2021-07-13T14:57:45.000Z","updated_at":"2024-11-07T06:49:06.000Z","dependencies_parsed_at":"2022-07-15T21:17:00.362Z","dependency_job_id":null,"html_url":"https://github.com/GPUOpen-Effects/FidelityFX-FSR","commit_stats":null,"previous_names":[],"tags_count":3,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GPUOpen-Effects%2FFidelityFX-FSR","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GPUOpen-Effects%2FFidelityFX-FSR/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GPUOpen-Effects%2FFidelityFX-FSR/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GPUOpen-Effects%2FFidelityFX-FSR/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/GPUOpen-Effects","download_url":"https://codeload.github.com/GPUOpen-Effects/FidelityFX-FSR/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":249958909,"owners_count":21351734,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-08-02T01:01:35.251Z","updated_at":"2025-04-20T20:32:27.649Z","avatar_url":"https://github.com/GPUOpen-Effects.png","language":"C","funding_links":[],"categories":["C"],"sub_categories":[],"readme":"# FidelityFX Super Resolution 1.0 (FSR) \n\nCopyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved.\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\nThe above copyright notice and this permission notice shall be included in\nall copies or substantial portions of the Software.\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\nTHE SOFTWARE.\n\n## Super Resolution (FSR)\n\n![Screenshot](screenshot.png)\n\nAMD FidelityFX Super Resolution (FSR) is an open source, high-quality solution for producing high resolution frames from lower resolution inputs.\n\nIt uses a collection of cutting-edge algorithms with a particular emphasis on creating high-quality edges, giving large performance improvements compared to rendering at native resolution directly. FSR enables “practical performance” for costly render operations, such as hardware ray tracing.\n\n- ffx-fsr contains the [FSR shader code](https://github.com/GPUOpen-Effects/FidelityFX-FSR/tree/master/ffx-fsr)\n- sample contains the [FSR sample](https://github.com/GPUOpen-Effects/FidelityFX-FSR/tree/master/sample)\n\nYou can find the binaries for FidelityFX FSR in the release section on GitHub. \n\n# Build Instructions\n\n### Prerequisites\n\nTo build the FSR sample, please follow the following instructions:\n\n1) Install the following tools:\n\n- [CMake 3.16](https://cmake.org/download/)\n- Install the \"Desktop Development with C++\" workload\n- [Visual Studio 2019](https://visualstudio.microsoft.com/downloads/)\n- [Windows 10 SDK 10.0.18362.0](https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk)\n- [Git 2.32.0](https://git-scm.com/downloads)\n\n2) Generate the solutions:\n    ```\n    \u003e cd \u003cinstallation path\u003e\\build\n    \u003e GenerateSolutions.bat\n    ```\n\n3) Open the solutions in the DX12 or Vulkan directory (depending on your preference), compile and run.\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FGPUOpen-Effects%2FFidelityFX-FSR","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FGPUOpen-Effects%2FFidelityFX-FSR","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FGPUOpen-Effects%2FFidelityFX-FSR/lists"}