{"id":13441487,"url":"https://github.com/GameFoundry/bsf","last_synced_at":"2025-03-20T12:31:07.696Z","repository":{"id":49799134,"uuid":"125349427","full_name":"GameFoundry/bsf","owner":"GameFoundry","description":"Modern C++14 library for the development of real-time graphical applications","archived":false,"fork":false,"pushed_at":"2020-03-10T22:23:26.000Z","size":74289,"stargazers_count":1743,"open_issues_count":108,"forks_count":195,"subscribers_count":106,"default_branch":"master","last_synced_at":"2024-10-10T17:42:44.876Z","etag":null,"topics":["c-plus-plus","directx","game-engine-framework","gamedev","graphics","opengl","vulkan"],"latest_commit_sha":null,"homepage":"https://www.bsframework.io","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/GameFoundry.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":"CONTRIBUTING.md","funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2018-03-15T10:17:21.000Z","updated_at":"2024-10-10T08:45:41.000Z","dependencies_parsed_at":"2022-08-12T20:40:31.961Z","dependency_job_id":null,"html_url":"https://github.com/GameFoundry/bsf","commit_stats":null,"previous_names":[],"tags_count":2,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GameFoundry%2Fbsf","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GameFoundry%2Fbsf/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GameFoundry%2Fbsf/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GameFoundry%2Fbsf/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/GameFoundry","download_url":"https://codeload.github.com/GameFoundry/bsf/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":221760010,"owners_count":16876334,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["c-plus-plus","directx","game-engine-framework","gamedev","graphics","opengl","vulkan"],"created_at":"2024-07-31T03:01:34.584Z","updated_at":"2025-03-20T12:31:07.690Z","avatar_url":"https://github.com/GameFoundry.png","language":"C++","readme":"\u003cp align=\"center\"\u003e\u003cimg src=\"https://data.banshee3d.com/web/bsfLogoHeaderLarge.png\" /\u003e\u003c/p\u003e\r\n\r\n| CI            | Community   | Support |\r\n| ------------- |-------------|--------|\r\n[![Build Status](https://travis-ci.org/GameFoundry/bsf.svg?branch=master)](https://travis-ci.org/GameFoundry/bsf) [![Build status](https://ci.appveyor.com/api/projects/status/lafi3jj8bqowh25d?svg=true)](https://ci.appveyor.com/project/BearishSun/bsf) | [![Forums](https://img.shields.io/discourse/https/discourse.bsframework.io/posts.svg)](https://discourse.bsframework.io) [![Discord](https://img.shields.io/discord/572359664528916490.svg?logo=discord)](https://discord.gg/8Xyf5gF) | [![Patreon](https://img.shields.io/badge/Donate-Patreon-orange.svg)](https://www.patreon.com/bePatron?c=1646501) [![Paypal](https://img.shields.io/badge/Donate-Paypal-blue.svg)](https://www.paypal.me/MarkoPintera/10)\r\n\r\nbs::framework is a C++ library that aims to provide a unified foundation for the development of real-time graphical applications, whether games, engines or tools. \r\n\r\n**Highlights**\r\n * Built from the ground up in modern C++14 with a clean user-facing API \r\n * Lightweight implementations without the crud often found in older, larger solutions\r\n * Clean, highly modular architecture that can be easily understood, modified and built upon\r\n * Cross-platform, highly optimized, multi-threaded core capable of running very demanding projects\r\n * Focus on modern technologies and high-fidelity graphics\r\n * Fully documented codebase with an extensive API reference\r\n\r\nCurrent feature-set includes a wide range of high level systems, ranging from math and utility libraries, to a physically based renderer backed by Vulkan, DirectX or OpenGL, all the way to input, GUI, physics, audio, animation and scripting systems, with asset support for most popular resource formats.\r\n \r\n# Features\r\n* [Features](https://github.com/GameFoundry/bsf/blob/master/Documentation/GitHub/features.md) - A detailed list of all currently available features.\r\n* [Roadmap](https://github.com/GameFoundry/bsf/blob/master/Documentation/GitHub/roadmap.md) - A list of features to be implemented in both near and far future. \r\n\r\n# Get started\r\n* [Documentation](http://docs.bsframework.io/nightly/index.html) - Head over to the \"User manuals\" section to learn how to use the framework from the ground up. Use the API reference to look up what a particular class/method does.\r\n* [Examples](https://github.com/gamefoundry/bsfExamples) - Grab a set of working examples and start tinkering and analyzing them to figure out how things work. They are well documented and can be used for quickly learning the framework.\r\n* [Compiling](https://github.com/GameFoundry/bsf/blob/master/Documentation/GitHub/compiling.md) - Learn how to compile the framework from the source code. \r\n\r\n# Screenshots\r\n\r\n[![1](https://data.banshee3d.com/web/1thumb.png)](https://data.banshee3d.com/web/1.png) [![2](https://data.banshee3d.com/web/2thumb.png)](https://data.banshee3d.com/web/2.png)\r\n\r\n[![3](https://data.banshee3d.com/web/3thumb.gif)](https://data.banshee3d.com/web/3.gif) [![4](https://data.banshee3d.com/web/4thumb.gif)](https://data.banshee3d.com/web/4.gif)\r\n\r\n[![5](https://data.banshee3d.com/web/5thumb.png)](https://data.banshee3d.com/web/5.png) [![6](https://data.banshee3d.com/web/6thumb.png)](https://data.banshee3d.com/web/6.png)\n","funding_links":["https://www.patreon.com/bePatron?c=1646501","https://www.paypal.me/MarkoPintera/10"],"categories":["C++","Graphics Libraries","Libraries","Graphics","Engines","[Applications powered by ECS](#contents)"],"sub_categories":["C++","[Graphics Engines](#contents)"],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FGameFoundry%2Fbsf","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FGameFoundry%2Fbsf","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FGameFoundry%2Fbsf/lists"}