{"id":13420016,"url":"https://github.com/GameTechDev/ISPCTextureCompressor","last_synced_at":"2025-03-15T06:31:22.527Z","repository":{"id":38009903,"uuid":"42143644","full_name":"GameTechDev/ISPCTextureCompressor","owner":"GameTechDev","description":"ISPC Texture Compressor","archived":false,"fork":false,"pushed_at":"2023-09-24T10:48:58.000Z","size":41679,"stargazers_count":434,"open_issues_count":18,"forks_count":94,"subscribers_count":48,"default_branch":"master","last_synced_at":"2024-07-31T22:53:04.442Z","etag":null,"topics":["ispc","tool"],"latest_commit_sha":null,"homepage":null,"language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/GameTechDev.png","metadata":{"files":{"readme":"readme.md","changelog":null,"contributing":"contributing.md","funding":null,"license":"license.txt","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2015-09-08T23:04:31.000Z","updated_at":"2024-07-27T05:55:54.000Z","dependencies_parsed_at":"2023-01-17T16:45:35.300Z","dependency_job_id":null,"html_url":"https://github.com/GameTechDev/ISPCTextureCompressor","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GameTechDev%2FISPCTextureCompressor","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GameTechDev%2FISPCTextureCompressor/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GameTechDev%2FISPCTextureCompressor/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/GameTechDev%2FISPCTextureCompressor/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/GameTechDev","download_url":"https://codeload.github.com/GameTechDev/ISPCTextureCompressor/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":221548266,"owners_count":16840981,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["ispc","tool"],"created_at":"2024-07-30T22:01:24.580Z","updated_at":"2025-03-15T06:31:22.520Z","avatar_url":"https://github.com/GameTechDev.png","language":"C++","readme":"# DISCONTINUATION OF PROJECT #  \nThis project will no longer be maintained by Intel.  \nIntel has ceased development and contributions including, but not limited to, maintenance, bug fixes, new releases, or updates, to this project.  \nIntel no longer accepts patches to this project.  \n If you have an ongoing need to use this project, are interested in independently developing it, or would like to maintain patches for the open source software community, please create your own fork of this project.  \n  \n# Fast ISPC Texture Compressor\n\nThis repository contains a texture compression library for the following\nformats:\n\n* BC6H (FP16 HDR input)\n* BC7\n* ASTC (LDR, block sizes up to 8x8)\n* ETC1\n* BC1, BC3 (aka DXT1, DXT5) and BC4, BC5 (aka ATI1N, ATI2N)\n\nThe library uses the [ISPC compiler](https://ispc.github.io/) to generate CPU\nSIMD-optimized compression algorithms.  For more information, see the [Fast ISPC\nTexture\nCompressor](https://software.intel.com/en-us/articles/fast-ispc-texture-compressor-update)\narticle on Intel Developer Zone.\n\n![Sample screenshot](screenshot.png \"Sample screenshot\")\n\n## License\n\nCopyright 2017-2023 Intel Corporation\n\nPermission is hereby granted, free of charge, to any person obtaining a copy of\nthis software and associated documentation files (the \"Software\"), to deal in\nthe Software without restriction, including without limitation the rights to\nuse, copy, modify, merge, publish, distribute, sublicense, and/or sell copies\nof the Software, and to permit persons to whom the Software is furnished to do\nso, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.\n\n## Contributing\n\nPlease see\n[CONTRIBUTING](https://github.com/GameTechDev/ISPCTextureCompressor/blob/master/contributing.md)\nfor information on how to request features, report issues, or contribute code\nchanges.\n\n## Build Instructions\n\nBinaries for ISPC v1.9.2 need to be obtained separately (e.g., from [the ISPC\nrepo](https://ispc.github.io/downloads.html) or [the SourceForge\nmirror](http://sourceforge.net/projects/ispcmirror/files/v1.9.2/)).  Download\nthe appropriate compiler for your target, and place the binary in the following\ndirectories:\n\n - ISPC/linux/\n - ISPC/osx/\n - ISPC/win/\n\nSource for the ISPC Texture Compressor library is under `ispc_texcomp/`.\n\nSource for a sample that demonstrates the tradeoffs between the supported\ncompression variants is under `ISPC Texture Compressor/`.\n\n#### Windows\n\n* The build projects use Visual Studio 2017, Windows Tools 1.4.1, and the Windows 10 April 2018 Update SDK (17134)\n* Use `ispc_texcomp\\ispc_texcomp.vcxproj` to build the ISPC Texture Compressor library\n* Use `ISPC Texture Compressor\\ISPC Texture Compressor.sln` to build and run the sample\n\n#### Mac OS X:\n* The build has been tested with Xcode 7.3 with minimum OS X deployment version set to 10.9\n* Use `ispc_texcomp.xcodeproj` to build the ISPC Texture Compressor library\n * dylib install name is set to `@executable_path/../Frameworks/$(EXECUTABLE_PATH)`\n* The sample application is not available on OS X.\n\n#### Linux:\n* Use `make -f Makefile.linux` to build the ISPC Texture Compressor library\n* The sample application is not available on Linux.\n","funding_links":[],"categories":["TODO scan for Android support in followings"],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FGameTechDev%2FISPCTextureCompressor","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FGameTechDev%2FISPCTextureCompressor","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FGameTechDev%2FISPCTextureCompressor/lists"}