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[サンプルコード](https://github.com/IndieVisualLab/UnityGraphicsProgramming2/tree/master/Assets/RealTimeGPUBasedVoxelizer)\n- 第2章 GPU-Based Trail [@fuqunaga](https://github.com/fuqunaga) - [サンプルコード](https://github.com/IndieVisualLab/UnityGraphicsProgramming2/tree/master/Assets/GPUBasedTrails)\n- 第3章 ライン表現のためのGeometryShader [@kaiware007](https://github.com/kaiware007) - [サンプルコード](https://github.com/IndieVisualLab/UnityGraphicsProgramming2/tree/master/Assets/GeometryWireframe)\n- 第4章 Projecction Spray [@sugi-cho](https://github.com/sugi-cho) - [サンプルコード](https://github.com/IndieVisualLab/UnityGraphicsProgramming2/tree/master/Assets/ProjectionSpray)\n- 第5章 プロシージャルノイズ入門 [@hiroakioishi](https://github.com/hiroakioishi) - [サンプルコード](https://github.com/IndieVisualLab/UnityGraphicsProgramming2/tree/master/Assets/TheStudyOfProceduralNoise)\n- 第6章 Curl Noise - 疑似流体のためのノイズアルゴリズムの解説 [@sakope](https://github.com/sakope) - [サンプルコード](https://github.com/IndieVisualLab/UnityGraphicsProgramming2/tree/master/Assets/CurlNoise)\n- 第7章 Shape Matching - 線形代数のCGへの応用 [@kodai100](https://github.com/kodai100) - [サンプルコード](https://github.com/IndieVisualLab/UnityGraphicsProgramming2/tree/master/Assets/ShapeMatching)\n- 第8章 Space Filling [@a3geek](https://github.com/a3geek) - [サンプルコード](https://github.com/IndieVisualLab/UnityGraphicsProgramming2/tree/master/Assets/SpaceFilling)\n- 第9章 ImageEffect入門 [@XJINE](https://github.com/XJINE) - [サンプルコード](https://github.com/IndieVisualLab/UnityGraphicsProgramming2/tree/master/Assets/SimpleImageEffect)\n- 第10章 ImageEffect応用（SSR） [@komietty](https://github.com/komietty) - [サンプルコード](https://github.com/IndieVisualLab/UnityGraphicsProgramming2/tree/master/Assets/SSR)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FIndieVisualLab%2FUnityGraphicsProgramming2","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FIndieVisualLab%2FUnityGraphicsProgramming2","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FIndieVisualLab%2FUnityGraphicsProgramming2/lists"}