{"id":13662954,"url":"https://github.com/JahnStar/Hey-Area-Object-Spawner","last_synced_at":"2025-04-25T13:30:59.884Z","repository":{"id":40683183,"uuid":"325653291","full_name":"JahnStar/Hey-Area-Object-Spawner","owner":"JahnStar","description":"Open-source Procedural Object Spawner Tool | for Unity Engine","archived":false,"fork":false,"pushed_at":"2024-07-28T15:00:52.000Z","size":26042,"stargazers_count":96,"open_issues_count":0,"forks_count":16,"subscribers_count":7,"default_branch":"master","last_synced_at":"2025-04-04T16:12:15.178Z","etag":null,"topics":["advanced-procedural-foliage-spawner","csharp","game-design","game-development","level-design","polygon","procedural-area-spawner","random-prefab-spawner","spawner","unity","unity-free-assets","unity3d-creating-a-timed-spawner","unity3d-plugin"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/JahnStar.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":".github/FUNDING.yml","license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null},"funding":{"github":null,"patreon":null,"open_collective":null,"ko_fi":null,"tidelift":null,"community_bridge":null,"liberapay":null,"issuehunt":null,"otechie":null,"custom":["https://u3d.as/38Vw"]}},"created_at":"2020-12-30T21:39:50.000Z","updated_at":"2025-02-27T16:50:47.000Z","dependencies_parsed_at":"2024-01-13T23:15:44.778Z","dependency_job_id":"63057df6-7ba1-43aa-ba0d-e3bbf5d166db","html_url":"https://github.com/JahnStar/Hey-Area-Object-Spawner","commit_stats":null,"previous_names":[],"tags_count":5,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/JahnStar%2FHey-Area-Object-Spawner","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/JahnStar%2FHey-Area-Object-Spawner/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/JahnStar%2FHey-Area-Object-Spawner/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/JahnStar%2FHey-Area-Object-Spawner/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/JahnStar","download_url":"https://codeload.github.com/JahnStar/Hey-Area-Object-Spawner/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":250824874,"owners_count":21493355,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["advanced-procedural-foliage-spawner","csharp","game-design","game-development","level-design","polygon","procedural-area-spawner","random-prefab-spawner","spawner","unity","unity-free-assets","unity3d-creating-a-timed-spawner","unity3d-plugin"],"created_at":"2024-08-02T05:02:13.186Z","updated_at":"2025-04-25T13:30:54.867Z","avatar_url":"https://github.com/JahnStar.png","language":"C#","readme":"# Hey Area Object Spawner v1.4\n\n\u003cp align=\"center\"\u003e\n    \u003ca href=\"http://u3d.as/27ry\" alt=\"Unity 2020.1+\"\u003e\u003cimg src=\"https://img.shields.io/badge/Unity-2020.1%2B-blue.svg\" /\u003e\u003c/a\u003e\n    \u003ca href=\"https://github.com/JahnStar/Hey-Area-Object-Spawner/blob/master/LICENSE\" alt=\"License: MIT\"\u003e\u003cimg src=\"https://img.shields.io/badge/License-MIT-brightgreen.svg\" /\u003e\n    \u003ca href=\"https://u3d.as/38Vw\" target=\"_blank\" rel=\"noopener\" noreferrer alt=\"Support the Developer\"\u003e\n    \u003cimg src=\"https://img.shields.io/badge/Donate-☕-orange.svg\"/\u003e\u003c/a\u003e\u003c/a\u003e\n    \n\u003cp align=\"center\"\u003e\u003cb\u003eSpawn Random Objects Inside The Complex Areas! (in unity)\u003c/b\u003e\u003c/p\u003e\u003cp align=\"center\"\u003e\nHey Area Object Spawner is a user-friendly level design tool that enables you to generate random objects within a complex area on a terrain. The spawning hierarchy system allows for the efficient creation of complex area spawning systems (defined as polygons from points), saving you time in level design!\u003c/p\u003e\n\n\u003cp align=\"center\"\u003e\n  \u003ca alt=\"Developed by Halil Emre Yildiz\" href=\"https://youtu.be/H4_t-tJrEok\"\u003e\u003cimg src=\"http://img.youtube.com/vi/H4_t-tJrEok/0.jpg\"\u003e\u003cbr\u003e\u003cb\u003eClick for tutorial video\u003c/b\u003e\u003c/a\u003e\n\u003c/p\u003e\n\n\u003cp align=\"center\"\u003eThe plugin is available for free on the \u003cb\u003eUnity Asset Store\u003c/b\u003e: \u003ca href=\"https://assetstore.unity.com/packages/slug/181716\"\u003e\u003cb\u003eClick for add to your unity assets\u003c/b\u003e\u003c/a\u003e\u003c/p\u003e\n\n\u003cb\u003e Features: \u003c/b\u003e\n* Spawn objects with random scales and rotations\n* Unlimited complex area creation (polygons from points)\n* Add an unlimited number of object properties\n* Edit areas within the editor and save as prefab\n* Generate objects with attached colliders and scripts\n* Determine if a point lies within a defined area (using a provided function)\n* You can also use it as a **Procedural Foliage Spawner**\n\n## How To Use\n1. Drag and drop the spawner into the hierarchy.\u003cbr\u003e\n\u003cimg src=\"https://github.com/JahnStar/Hey-Area-Object-Spawner/blob/master/Assets/JSGames/HeyAreaSpawner/Tutorial/1.gif\" width=\"230\" height=\"305\"/\u003e\n2. Create a spawn object property.\u003cbr\u003e\u003cbr\u003e\n\u003cimg src=\"https://github.com/JahnStar/Hey-Area-Object-Spawner/blob/master/Assets/JSGames/HeyAreaSpawner/Tutorial/2.gif\" width=\"575\" height=\"200\"/\u003e\n3. Select your spawn object and edit spawner properties.\u003cbr\u003e\u003cbr\u003e\n\u003cimg src=\"https://github.com/JahnStar/Hey-Area-Object-Spawner/blob/master/Assets/JSGames/HeyAreaSpawner/Tutorial/3.gif\" width=\"205\" height=\"291\"/\u003e\n4. Press Ctrl + Shift + Click to create a point and define a new area.\u003cbr\u003e\nClick again to add additional points.\u003cbr\u003e\nAdd your spawn properties to the spawner and spawn objects.\u003cbr\u003e\u003cbr\u003e\n\u003cimg src=\"https://github.com/JahnStar/Hey-Area-Object-Spawner/blob/master/Assets/JSGames/HeyAreaSpawner/Tutorial/4.gif\" width=\"692\" height=\"428\"/\u003e\n\u003cb\u003e New UI \u003c/b\u003e \u003cbr\u003e\u003cbr\u003e\n\u003cimg src=\"https://github.com/JahnStar/Hey-Area-Object-Spawner/blob/master/Assets/JSGames/HeyAreaSpawner/Tutorial/0.png\" width=\"261\" height=\"381\"/\u003e\n\u003cb\u003e Controls \u003c/b\u003e\n\n- Create Point: **SHIFT+CLICK**\n- Create Area: **CTRL+SHIFT+CLICK**\n- Delete Selected Area: **BACKSPACE**\n\n\u003cb\u003e System Requirements \u003c/b\u003e\n\nUnity 2020.1.0 or later versions.\n\n## License\n\nMIT License\n\nCopyright (c) 2020 Halil Emre Yildiz\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in all\ncopies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE\nSOFTWARE.\n","funding_links":["https://u3d.as/38Vw"],"categories":["Scenes","C\\#"],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FJahnStar%2FHey-Area-Object-Spawner","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FJahnStar%2FHey-Area-Object-Spawner","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FJahnStar%2FHey-Area-Object-Spawner/lists"}