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[Nino](https://ignatandrei.github.io/RSCG_Examples/v2/docs/Nino) , in the [Serializer](https://ignatandrei.github.io/RSCG_Examples/v2/docs/rscg-examples#serializer) category"],"readme":"\u003cdiv align=\"center\"\u003e\n\n# Nino\n\n**Ultimate high-performance binary serialization library for C#**\n\n[![Build Status](https://img.shields.io/github/actions/workflow/status/JasonXuDeveloper/Nino/.github/workflows/ci.yml?branch=main\u0026style=flat-square)](https://github.com/JasonXuDeveloper/Nino/actions)\n[![License](https://img.shields.io/github/license/JasonXuDeveloper/Nino?style=flat-square)](https://github.com/JasonXuDeveloper/Nino/blob/main/LICENSE)\n[![NuGet](https://img.shields.io/nuget/v/Nino?label=NuGet\u0026style=flat-square\u0026logo=nuget)](https://www.nuget.org/packages/Nino)\n[![OpenUPM](https://img.shields.io/npm/v/com.jasonxudeveloper.nino?label=OpenUPM\u0026style=flat-square\u0026logo=unity\u0026registry_uri=https://package.openupm.com)](https://openupm.com/packages/com.jasonxudeveloper.nino/)\n\n[🌐 **Official Website**](https://nino.xgamedev.net/en/) • [📚 **Documentation**](https://nino.xgamedev.net/en/doc/start) • [🚀 **Performance**](https://nino.xgamedev.net/en/perf/micro) • [🇨🇳 **中文**](README.zh.md)\n\n*Fast, flexible, and effortless C# binary serialization*\n\n\u003c/div\u003e\n\n---\n\n## ✨ Why Choose Nino?\n\n\u003ctable\u003e\n\u003ctr\u003e\n\u003ctd width=\"25%\" align=\"center\"\u003e\n  \u003ch3\u003e🔧 Seamless Integration\u003c/h3\u003e\n  \u003cp\u003eLeverages C# Source Generators for automatic compile-time code generation. Zero manual setup required.\u003c/p\u003e\n\u003c/td\u003e\n\u003ctd width=\"25%\" align=\"center\"\u003e\n  \u003ch3\u003e⚡ Blazing Performance\u003c/h3\u003e\n  \u003cp\u003eEngineered for high-throughput, low-latency scenarios with minimal GC pressure and memory allocation.\u003c/p\u003e\n\u003c/td\u003e\n\u003ctd width=\"25%\" align=\"center\"\u003e\n  \u003ch3\u003e🎮 Unity Compatible\u003c/h3\u003e\n  \u003cp\u003eWorks seamlessly with Unity projects and native Unity data types like Vector3 and Quaternion.\u003c/p\u003e\n\u003c/td\u003e\n\u003ctd width=\"25%\" align=\"center\"\u003e\n  \u003ch3\u003e🛠️ Advanced Features\u003c/h3\u003e\n  \u003cp\u003eHandles complex scenarios like polymorphism, versioning, custom constructors, and private member serialization.\u003c/p\u003e\n\u003c/td\u003e\n\u003c/tr\u003e\n\u003c/table\u003e\n\n---\n\n## 🎯 Core Features\n\n### 🚀 **Performance \u0026 Reliability**\n- **High-Speed Serialization**: Consistently ranks among the fastest C# binary serializers\n- **Low Memory Footprint**: Minimal GC pressure and memory allocation\n- **By-Reference Deserialization**: Deserialize directly into existing objects to eliminate allocation overhead\n- **Thread-Safe Operations**: Fully concurrent serialization/deserialization without external locking\n- **Data Integrity**: Built-in type checking ensures data consistency\n\n### 🧩 **Comprehensive Type Support**\n- **Primitives \u0026 Built-ins**: Full support for all C# primitive types (`int`, `float`, `DateTime`, etc.)\n- **Modern C# Features**: `records`, `record structs`, `structs`, `classes`, and generics\n- **Collections**: Any `IEnumerable\u003cT\u003e` including `List\u003cT\u003e`, `Dictionary\u003cTKey,TValue\u003e`, `HashSet\u003cT\u003e`, `ConcurrentDictionary\u003cTKey,TValue\u003e`\n- **Advanced Generics**: Complex nested types like `Dictionary\u003cstring, List\u003cCustomType[]\u003e\u003e`\n- **Value Types**: `ValueTuple`, `Tuple`, `KeyValuePair\u003cTKey,TValue\u003e`, `Nullable\u003cT\u003e`\n\n### 🎮 **Unity \u0026 Cross-Platform**\n- **Unity Native Types**: `Vector3`, `Quaternion`, `Matrix4x4`, and other Unity-specific data types\n- **Cross-Assembly Support**: Serialize types across different .NET assemblies and projects\n- **Platform Agnostic**: Works seamlessly across different .NET implementations\n\n### ⚙️ **Advanced Control**\n- **Polymorphism**: Interface and abstract class serialization with type preservation\n- **Custom Constructors**: `[NinoConstructor]` for immutable types and factory patterns\n- **Versioning \u0026 Migration**: `[NinoMember]` ordering and `[NinoFormerName]` for backward compatibility\n- **Privacy Control**: `[NinoType(true)]` to include private/protected members\n- **Selective Serialization**: `[NinoIgnore]` to exclude specific fields\n- **String Optimization**: `[NinoUtf8]` for efficient UTF-8 string handling\n\n---\n\n## 📖 Quick Start\n\n### Installation\n\n**Standard .NET Projects:**\n```bash\ndotnet add package Nino\n```\n\n**Unity Projects (via OpenUPM):**\n```bash\nopenupm add com.jasonxudeveloper.nino\n```\n\n### Basic Usage\n\n```csharp\n[NinoType]\npublic class GameData\n{\n    public int Score;\n    public string PlayerName;\n    public DateTime LastPlayed;\n}\n\n// Serialize\nvar data = new GameData { Score = 1000, PlayerName = \"Player1\", LastPlayed = DateTime.Now };\nbyte[] bytes = NinoSerializer.Serialize(data);\n\n// Deserialize\nvar restored = NinoDeserializer.Deserialize\u003cGameData\u003e(bytes);\n```\n\n**[📚 Full Documentation →](https://nino.xgamedev.net/en/doc/start)**\n\n---\n\n## 📊 Performance\n\nNino consistently delivers exceptional performance across various scenarios. See detailed benchmarks and comparisons with other popular serialization libraries.\n\n**[🚀 View Benchmarks →](https://nino.xgamedev.net/en/perf/micro)**\n\n---\n\n## 🤝 Community \u0026 Support\n\n\u003cdiv align=\"center\"\u003e\n\n[![GitHub Issues](https://img.shields.io/github/issues/JasonXuDeveloper/Nino?style=flat-square)](https://github.com/JasonXuDeveloper/Nino/issues)\n[![GitHub Stars](https://img.shields.io/github/stars/JasonXuDeveloper/Nino?style=flat-square)](https://github.com/JasonXuDeveloper/Nino/stargazers)\n[![GitHub Forks](https://img.shields.io/github/forks/JasonXuDeveloper/Nino?style=flat-square)](https://github.com/JasonXuDeveloper/Nino/network)\n\n**[🐛 Report Issues](https://github.com/JasonXuDeveloper/Nino/issues)** • **[💡 Feature Requests](https://github.com/JasonXuDeveloper/Nino/issues)** • **[🔀 Contribute](https://github.com/JasonXuDeveloper/Nino/pulls)**\n\n\u003c/div\u003e\n\n---\n\n\u003cdiv align=\"center\"\u003e\n\n**Made with ❤️ by [JasonXuDeveloper](https://github.com/JasonXuDeveloper)**\n\n*Licensed under [MIT License](LICENSE)*\n\n\u003c/div\u003e\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FJasonXuDeveloper%2FNino","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FJasonXuDeveloper%2FNino","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FJasonXuDeveloper%2FNino/lists"}