{"id":13339860,"url":"https://github.com/NSHoffman/N7ZedsMut","last_synced_at":"2025-03-11T15:31:43.443Z","repository":{"id":159270369,"uuid":"516410564","full_name":"NSHoffman/N7ZedsMut","owner":"NSHoffman","description":"Mutator for Killing Floor which modifies vanilla ZEDs providing them with new appearance and behaviour features + fixes a bunch of well-known issues and exploits which could negatively affect the original gameplay.","archived":false,"fork":false,"pushed_at":"2024-05-06T21:45:44.000Z","size":37445,"stargazers_count":3,"open_issues_count":0,"forks_count":2,"subscribers_count":2,"default_branch":"dev","last_synced_at":"2024-10-24T02:34:45.257Z","etag":null,"topics":["appearance","game","greylisted","killingfloor","monsters","mutator","skins","unrealscript","zeds","zombies"],"latest_commit_sha":null,"homepage":"","language":"UnrealScript","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/NSHoffman.png","metadata":{"files":{"readme":"README.md","changelog":"CHANGELOG.md","contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2022-07-21T14:44:49.000Z","updated_at":"2024-05-06T21:44:15.000Z","dependencies_parsed_at":"2024-10-23T23:04:29.132Z","dependency_job_id":"c0c26595-0f84-4375-90a7-e35d44464b6e","html_url":"https://github.com/NSHoffman/N7ZedsMut","commit_stats":null,"previous_names":[],"tags_count":10,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/NSHoffman%2FN7ZedsMut","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/NSHoffman%2FN7ZedsMut/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/NSHoffman%2FN7ZedsMut/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/NSHoffman%2FN7ZedsMut/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/NSHoffman","download_url":"https://codeload.github.com/NSHoffman/N7ZedsMut/tar.gz/refs/heads/dev","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":243059645,"owners_count":20229614,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["appearance","game","greylisted","killingfloor","monsters","mutator","skins","unrealscript","zeds","zombies"],"created_at":"2024-07-29T19:21:19.446Z","updated_at":"2025-03-11T15:31:42.973Z","avatar_url":"https://github.com/NSHoffman.png","language":"UnrealScript","funding_links":[],"categories":[],"sub_categories":[],"readme":"# N7Zeds mutator for Killing Floor\n\nInspired by **SuperZombieMut** and **KFHardPat** mutators whose purpose was to enhance ZEDs behaviour making the game more challenging\nthis mutator goes further and adds a bunch of features to original ZEDS and fixes some well-known issues/exploits.\n\n## Table of Contents\n\n- [N7Zeds mutator for Killing Floor](#n7zeds-mutator-for-killing-floor)\n  - [Table of Contents](#table-of-contents)\n  - [Features](#features)\n    - [General](#general)\n    - [Gorefast](#gorefast)\n    - [Crawler](#crawler)\n    - [Stalker](#stalker)\n    - [Husk](#husk)\n    - [Siren](#siren)\n    - [Scrake](#scrake)\n    - [Fleshpound](#fleshpound)\n    - [Patriarch](#patriarch)\n  - [Fixes](#fixes)\n  - [Changelog](#changelog)\n  - [Credits](#credits)\n  - [Contacts](#contacts)\n\n## Features\n\n### General\n\n- New ZEDs behaviour features.\n- Modified existing ZEDs behaviours.\n- Alternative ZEDs skins (based on Grittier Zeds replacement pack).\n- Individual ZED's replacement configuration rules.\n\u003cbr\u003e\u003cbr\u003e\n- [`1.2.0`] New configuration setting is added to toggle alternative skins on/off.\n- [`1.3.0`] Mutate API is added to allow in-game ZEDs configuration. ([`MUTATE.md`](./MUTATE.md))\n- [`1.4.0`] Major Patriarch rework and minor additions/fixes in other ZEDs' behaviour. New ZEDs configuration settings.\n\n\u003e More information on configuration in [`CONFIG.md`](./CONFIG.md)\n\n### Gorefast\n\n- Gorefasts start charging from a larger distance.\n- Gorefasts attack constantly, without pause.\n\n### Crawler\n\n- Crawlers are more aggressive as their attacking behaviour got more agile and chaotic.\n\n### Stalker\n\n- Stalkers attack constantly, without pause.\n- Having spawned, Stalkers might spawn a couple of fake projections that act like regular stalkers but die from any insignificant damage or when the host stalker gets killed.\n- Pseudo Stalkers are always invisible. When attacking/dying they expose their pseudo nature by switching appearance to holographic effect (the same effect used to reveal stalkers when Commando perk is selected).\n\n### Husk\n\n- Husks can do moving attack.\n- Husks' projectiles can hit mid-air targets.\n- Husks' firerate is less predictable, but more frequent overall.\n\n### Siren\n\n- Siren's scream cannot be interrupted.\n- Sirens cause agony screen effect when screaming.\n\n### Scrake\n\n- Scrakes are constantly raged.\n\n### Fleshpound\n\n- Fleshpounds' device has dynamic lighting.\n- Once a fleshpound gets raged it won't settle down until dead.\n\n### Patriarch\n\n- Patriarch's impale attack range has been increased.\n- Patriarch's radial attack animation has been trimmed so he won't waste time boasting.\n- Patriarch's got one new melee animation (actually old one, but unused). All melee animation rates increased to 1.25.\n- Patriarch now has 3 types of chaingun attack: stationary (vanilla) - most accurate; walking - less accurate, but somewhat mobile; running - least accurate, allows for best patriarch mobility when chasing players.\n- Patriarch shoots several rockets during one attack. Patriarch's rockets can hit targets mid-air.\n- Patriarch is invisible when escaping and healing.\n- Patriarch can ignore some incoming damage when escaping or healing.\n- Patriarch can spawn a squad of pseudos after heal. Pseudo patriarchs behave similarly to pseudo stalkers.\n- Patriarch can teleport to a target if it's far enough.\n- Patriarch can activate shield for a couple of seconds.\n- Patriarch can destroy pipe bombs when there are players nearby.\n- Patriarch can destroy welded doors when there are players nearby.\n- Patriarch can radial attack players circling around him during chaingun attack (He won't though until he gets damaged).\n- Patriarch can evade significant damage by switching places with one of the alive pseudos.\n\n## Fixes\n\n- Fixed Stalkers kiting.\n- Fixed Gorefasts kiting.\n- Fixed Patriarch kiting (configurable).\n- Fixed Siren's attack damaging players after decapitation.\n- Fixed Husk trying to shoot when falling.\n- Fixed fleshpound's spinning when raging and other ZEDs are around.\n\n## Changelog\n\nAll the changes and updates starting from version `1.2.0` can be found in the separate [`CHANGELOG.md`](./CHANGELOG.md) file.\n\n## Credits\n\n- [Shtoyan](https://github.com/Shtoyan) - For making the world a better place with his [KFHardPat mutator](https://github.com/InsultingPros/KFHardPatF).\n- [Scaryghost](https://github.com/scaryghost) - For [SuperZombieMut](https://github.com/scaryghost/SuperZombieMut) which inspired creation of this very mutator.\n- [Half-Dead](https://forums.tripwireinteractive.com/index.php?threads/replacement-grittier-classic-style-zeds.80060/) - For Grittier Zeds skin pack.\n\n## Contacts\n\nFor questions/concerns/recommendations you can contact me via steam or email:\n\n**Steam Profile:** [N7n](https://steamcommunity.com/id/NSHoffman/)\n\n**Email:** [hoffmanmyst@gmail.com](mailto:hoffmanmyst@gmail.com)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FNSHoffman%2FN7ZedsMut","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FNSHoffman%2FN7ZedsMut","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FNSHoffman%2FN7ZedsMut/lists"}