{"id":13543776,"url":"https://github.com/NVIDIA-Omniverse/PhysX","last_synced_at":"2025-04-02T13:31:13.792Z","repository":{"id":62889721,"uuid":"545381143","full_name":"NVIDIA-Omniverse/PhysX","owner":"NVIDIA-Omniverse","description":"NVIDIA PhysX SDK","archived":false,"fork":false,"pushed_at":"2025-03-25T09:32:19.000Z","size":140121,"stargazers_count":2957,"open_issues_count":40,"forks_count":417,"subscribers_count":49,"default_branch":"main","last_synced_at":"2025-03-27T14:01:57.867Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"https://nvidia-omniverse.github.io/PhysX/","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"bsd-3-clause","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/NVIDIA-Omniverse.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":"CONTRIBUTING.md","funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":"SECURITY.md","support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2022-10-04T09:07:32.000Z","updated_at":"2025-03-27T10:49:02.000Z","dependencies_parsed_at":"2023-09-27T22:23:10.369Z","dependency_job_id":"b31693e1-c8b9-4db6-ac29-961a53a360ee","html_url":"https://github.com/NVIDIA-Omniverse/PhysX","commit_stats":null,"previous_names":[],"tags_count":25,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/NVIDIA-Omniverse%2FPhysX","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/NVIDIA-Omniverse%2FPhysX/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/NVIDIA-Omniverse%2FPhysX/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/NVIDIA-Omniverse%2FPhysX/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/NVIDIA-Omniverse","download_url":"https://codeload.github.com/NVIDIA-Omniverse/PhysX/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":246823681,"owners_count":20839760,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-08-01T11:00:36.355Z","updated_at":"2025-04-02T13:31:08.781Z","avatar_url":"https://github.com/NVIDIA-Omniverse.png","language":"C++","funding_links":[],"categories":["🚀 Latest Releases","C++","Real-World Projects","Layer 2: Acceleration \u0026 Simulation"],"sub_categories":["Game Development","PhysX"],"readme":"# NVIDIA PhysX\r\n\r\nCopyright (c) 2008-2024 NVIDIA Corporation. All rights reserved.\r\n\r\nRedistribution and use in source and binary forms, with or without\r\nmodification, are permitted provided that the following conditions\r\nare met:\r\n * Redistributions of source code must retain the above copyright\r\n   notice, this list of conditions and the following disclaimer.\r\n * Redistributions in binary form must reproduce the above copyright\r\n   notice, this list of conditions and the following disclaimer in the\r\n   documentation and/or other materials provided with the distribution.\r\n * Neither the name of NVIDIA CORPORATION nor the names of its\r\n   contributors may be used to endorse or promote products derived\r\n   from this software without specific prior written permission.\r\n\r\nTHIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS \"AS IS\" AND ANY\r\nEXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE\r\nIMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR\r\nPURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR\r\nCONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,\r\nEXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,\r\nPROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR\r\nPROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY\r\nOF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT\r\n(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE\r\nOF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\r\n\r\n## Introduction\r\n\r\nWelcome to the NVIDIA PhysX source code repository.\r\n\r\nThis repository contains source releases of the PhysX, Flow, and Blast SDKs used in NVIDIA Omniverse.\r\n\r\n## Documentation\r\n\r\nThe user guide and API documentation are available on [GitHub Pages](https://nvidia-omniverse.github.io/PhysX). Please create an [Issue](https://github.com/NVIDIA-Omniverse/PhysX/issues/) if you find a documentation issue.\r\n\r\n## Instructions\r\n\r\nPlease see instructions specific to each of the libraries in the respective subfolder.\r\n\r\n## Community-Maintained Build Configuration Fork\r\n\r\nPlease see [the O3DE Fork](https://github.com/o3de/PhysX) for community-maintained additional build configurations.\r\n\r\n## Support\r\n\r\n* Please use GitHub [Discussions](https://github.com/NVIDIA-Omniverse/PhysX/discussions/) for questions and comments.\r\n* GitHub [Issues](https://github.com/NVIDIA-Omniverse/PhysX/issues) should only be used for bug reports or documentation issues.\r\n* You can also ask questions in the NVIDIA Omniverse #physics [Discord Channel](https://discord.com/invite/XWQNJDNuaC).\r\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FNVIDIA-Omniverse%2FPhysX","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FNVIDIA-Omniverse%2FPhysX","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FNVIDIA-Omniverse%2FPhysX/lists"}