{"id":13663177,"url":"https://github.com/Omniaffix-Dave/Unity-2D-Pathfinding-Grid-ECS-Job","last_synced_at":"2025-04-25T13:32:08.924Z","repository":{"id":215848377,"uuid":"202000254","full_name":"Omniaffix-Dave/Unity-2D-Pathfinding-Grid-ECS-Job","owner":"Omniaffix-Dave","description":"ECS Burst Job System 2D Pathfinding","archived":false,"fork":false,"pushed_at":"2019-09-02T11:21:05.000Z","size":175,"stargazers_count":119,"open_issues_count":1,"forks_count":23,"subscribers_count":7,"default_branch":"master","last_synced_at":"2024-11-10T19:34:25.319Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Omniaffix-Dave.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null}},"created_at":"2019-08-12T20:01:01.000Z","updated_at":"2024-11-06T01:21:45.000Z","dependencies_parsed_at":"2024-01-17T05:48:59.994Z","dependency_job_id":"560722e0-03d2-48eb-ba93-c24f70baef4f","html_url":"https://github.com/Omniaffix-Dave/Unity-2D-Pathfinding-Grid-ECS-Job","commit_stats":null,"previous_names":["omniaffix-dave/unity-2d-pathfinding-grid-ecs-job"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Omniaffix-Dave%2FUnity-2D-Pathfinding-Grid-ECS-Job","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Omniaffix-Dave%2FUnity-2D-Pathfinding-Grid-ECS-Job/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Omniaffix-Dave%2FUnity-2D-Pathfinding-Grid-ECS-Job/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Omniaffix-Dave%2FUnity-2D-Pathfinding-Grid-ECS-Job/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Omniaffix-Dave","download_url":"https://codeload.github.com/Omniaffix-Dave/Unity-2D-Pathfinding-Grid-ECS-Job/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":250825032,"owners_count":21493381,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-08-02T05:02:20.098Z","updated_at":"2025-04-25T13:32:03.855Z","avatar_url":"https://github.com/Omniaffix-Dave.png","language":"C#","funding_links":[],"categories":["GamePlay","C\\#","Open Source Packages","Open Source Repositories","ECS"],"sub_categories":["HUD","DOTS"],"readme":"# Pure ECS Burst Job 2D Grid A* Pathfinding\n\n![Image of 100 Searches](https://github.com/Omniaffix-Dave/Unity-2D-Pathfinding-Grid-ECS-Job/blob/master/ECSPathfinding.PNG)\n\nMy goal was to create an easy to use high performant example for myself, as well as other people to incorporate into their 2D projects.\n\n[Forum discussion post](https://forum.unity.com/threads/planning-a-2d-grid-pure-ecs-job-burst-pathfinding.724211)\n\n## Why Pure ECS?\nThe current project I was working on had performance issues, I resolved some by converting my targeting system to pure ECS.\nAfter I made this change I couldn't believe how amazing the performance was, so I wanted to push things to the limit. \nMy previous pathfinding system was the cause for +70% of the CPU strain, so I was bottlenecked by having too many Agents or too large a Map.\n\n## Why Not use Navmesh?\nUnity has not shown any love to 2D in the form of navigation, and until that changes I would rather use something that I can quickly adjust\nat runtime without having to do work-arounds or hacks to make compatible.\nThere are other resources for doing so here: [NavMesh+](https://unitylist.com/p/hqq/Nav-Mesh-Plus)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FOmniaffix-Dave%2FUnity-2D-Pathfinding-Grid-ECS-Job","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FOmniaffix-Dave%2FUnity-2D-Pathfinding-Grid-ECS-Job","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FOmniaffix-Dave%2FUnity-2D-Pathfinding-Grid-ECS-Job/lists"}