{"id":13439015,"url":"https://github.com/OpenSWE1R/openswe1r","last_synced_at":"2025-03-20T06:32:10.775Z","repository":{"id":44325401,"uuid":"112096735","full_name":"OpenSWE1R/openswe1r","owner":"OpenSWE1R","description":"An Open-Source port of the 1999 Game \"Star Wars Episode 1: 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chat](https://badges.gitter.im/gitterHQ/gitter.png)](https://gitter.im/OpenSWE1R)       [![CLA assistant](https://cla-assistant.io/readme/badge/OpenSWE1R/openswe1r)](https://cla-assistant.io/OpenSWE1R/openswe1r)       [![Travis build Status](https://travis-ci.org/OpenSWE1R/openswe1r.svg?branch=master)](https://travis-ci.org/OpenSWE1R/openswe1r)       [![AppVeyor Build status](https://ci.appveyor.com/api/projects/status/4fixwemedrccktt3/branch/master?svg=true)](https://ci.appveyor.com/project/OpenSWE1R/openswe1r/branch/master)\n\n---\n\n### OpenSWE1R\n*An Open-Source port of the 1999 Game [\"Star Wars: Episode 1 Racer\"](https://en.wikipedia.org/wiki/Star_Wars_Episode_I:_Racer)*\n\n![Screenshot of OpenSWE1R running on Linux](https://i.imgur.com/LAqHPgh.png)\n\n### Details\n\nThis project is a mix of console emulation and something like [WINE](https://www.winehq.org/).\nIt implements the subset of Windows functions used by the game.\nOpenSWE1R also contains x86 CPU emulation.\nThe original games code is replaced by open-source code which is patched into the game at runtime.\nThis is similar to the approach used by [OpenRCT2](https://openrct2.website/), but more emphasis is put on emulation and platform independence.\n\nCurrently, not all functions are implemented in the open-source portion.\nTherefore, this project also still relies on the original games binary.\nEven if not all code is patched, the game will still work cross-platform due to the API and CPU abstraction.\n\nYou will still need the original game for its art assets: levels, sounds, ...\n\n### Goals\n\nThe goal is to eventually replace all of the original code with an open-source equivalent.\nThe code is supposed to be clean, accurate and portable.\n\nIt's possible that support for other versions (Mac / Dreamcast / N64) will be added later.\nFor now, the goal is to support the x86 Windows Version of the game.\n\n### Requirements\n\n**System**\n\n* OpenGL 3.3 Core\n\n**Toolchain**\n\n* [git](https://git-scm.com/)\n* [CMake](https://cmake.org/)\n* C11 toolchain\n\n**Libraries**\n\n* [Unicorn-Engine](http://www.unicorn-engine.org/)\n* [SDL2](https://www.libsdl.org/)\n* [GLEW](http://glew.sourceforge.net/)\n* [OpenAL](https://www.openal.org/)\n\n### Getting Started\n\nRead our [\"Getting Started\" guide on the wiki](https://github.com/OpenSWE1R/openswe1r/wiki/Getting-Started) to learn how to build and run OpenSWE1R.\n\n### Development\n\nDevelopment happens on GitHub at https://github.com/OpenSWE1R/openswe1r\nYou can help by reviewing or submitting Pull-Requests.\n\nIf you want to contribute, you'll have to [sign our Contributor License Agreement (CLA)](https://cla-assistant.io/OpenSWE1R/openswe1r).\nThe CLA allows us to easily switch to other [licenses the FSF classifies as Free Software License](https://www.gnu.org/licenses/license-list.html) and which are [approved by the OSI as Open Source licenses](https://opensource.org/licenses), if the need should ever arise ([more information](https://github.com/OpenSWE1R/openswe1r/pull/95)).\n\n---\n\n**© 2017 - 2018 OpenSWE1R Maintainers**\n\nSource code licensed under GPLv2 or any later version.\nBinaries which link against the default Unicorn-Engine backend must be licensed under GPLv2.\n\nOpenSWE1R is not affiliated with, endorsed by, or sponsored by The Walt Disney Company, Twenty-First Century Fox, the games original developers, publishers or any of their affiliates or subsidiaries.\nAll product and company names are trademarks™ or registered® trademarks of their respective holders. Use of them does not imply any affiliation with or endorsement by them.\n\nReverse engineering of the original software is done to achieve interoperability with other computing platforms.\nIn the process, excerpts of the reverse engineered source code might be shown for educational purposes.\n\nNo copyright infringement is intended at any stage during development of OpenSWE1R.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FOpenSWE1R%2Fopenswe1r","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FOpenSWE1R%2Fopenswe1r","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FOpenSWE1R%2Fopenswe1r/lists"}