{"id":24615282,"url":"https://github.com/RemRemRemRe/RemEditorUtilities","last_synced_at":"2025-10-06T07:31:22.685Z","repository":{"id":176118164,"uuid":"467170457","full_name":"RemRemRemRe/RemEditorUtilities","owner":"RemRemRemRe","description":null,"archived":false,"fork":false,"pushed_at":"2024-12-07T17:33:39.000Z","size":118,"stargazers_count":4,"open_issues_count":0,"forks_count":3,"subscribers_count":0,"default_branch":"main","last_synced_at":"2024-12-07T18:26:28.848Z","etag":null,"topics":["gameplay","unreal-engine"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/RemRemRemRe.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2022-03-07T16:21:42.000Z","updated_at":"2024-12-07T17:33:43.000Z","dependencies_parsed_at":"2024-01-06T09:27:46.619Z","dependency_job_id":"d6c3884e-ef7a-457e-8b56-9d31e24c9ff4","html_url":"https://github.com/RemRemRemRe/RemEditorUtilities","commit_stats":null,"previous_names":["remremremre/remeditorutilities"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/RemRemRemRe%2FRemEditorUtilities","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/RemRemRemRe%2FRemEditorUtilities/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/RemRemRemRe%2FRemEditorUtilities/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/RemRemRemRe%2FRemEditorUtilities/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/RemRemRemRe","download_url":"https://codeload.github.com/RemRemRemRe/RemEditorUtilities/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":235510120,"owners_count":19001653,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["gameplay","unreal-engine"],"created_at":"2025-01-24T22:01:53.364Z","updated_at":"2025-10-06T07:31:22.318Z","avatar_url":"https://github.com/RemRemRemRe.png","language":"C++","funding_links":[],"categories":["Editor"],"sub_categories":[],"readme":"# Features\nProvide the ability to customize any given type of `FObjectPropertyBase` properties in an `UObject` (it can be an **instanced** object)\n- (**instanced**) UObject container is partially supported, including: `TArray`, `TSet`\n- container properties in an UObject is fully supported, including: `TArray`, `TSet`, `TMap`\n- struct property is ignored, it is better and should be able to use existing `FPropertyEditorModule::RegisterCustomPropertyTypeLayout` to do the customization\n\nFor more information, @see `FComponentBasedWidgetDetails::CustomizeDetails`\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FRemRemRemRe%2FRemEditorUtilities","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FRemRemRemRe%2FRemEditorUtilities","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FRemRemRemRe%2FRemEditorUtilities/lists"}