{"id":13676975,"url":"https://github.com/Robinseibold/Unity-URP-Outlines","last_synced_at":"2025-04-29T10:31:31.881Z","repository":{"id":41376582,"uuid":"509334652","full_name":"Robinseibold/Unity-URP-Outlines","owner":"Robinseibold","description":"A custom renderer feature for screen space outlines","archived":false,"fork":false,"pushed_at":"2024-07-27T12:02:29.000Z","size":57,"stargazers_count":590,"open_issues_count":26,"forks_count":51,"subscribers_count":13,"default_branch":"main","last_synced_at":"2024-11-11T19:39:07.835Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Robinseibold.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2022-07-01T05:44:15.000Z","updated_at":"2024-11-11T07:40:37.000Z","dependencies_parsed_at":"2024-08-02T13:15:09.821Z","dependency_job_id":null,"html_url":"https://github.com/Robinseibold/Unity-URP-Outlines","commit_stats":null,"previous_names":[],"tags_count":1,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Robinseibold%2FUnity-URP-Outlines","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Robinseibold%2FUnity-URP-Outlines/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Robinseibold%2FUnity-URP-Outlines/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Robinseibold%2FUnity-URP-Outlines/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Robinseibold","download_url":"https://codeload.github.com/Robinseibold/Unity-URP-Outlines/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":251483822,"owners_count":21596608,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-08-02T13:00:35.281Z","updated_at":"2025-04-29T10:31:31.870Z","avatar_url":"https://github.com/Robinseibold.png","language":"C#","funding_links":[],"categories":["Open Source Repositories","C#"],"sub_categories":["Effect-Highlighter"],"readme":"# Outlines\nA custom renderer feature for screen space outlines based on [Erik Roystan Ross Outline Shader](https://roystan.net/articles/outline-shader.html).\n\nfor more specific implementation details see [YouTube video](https://youtu.be/LMqio9NsqmM). Apart from minor adjustments no further improvements has been added.\n\n## Usage\n- Add files to your project\n- Enable depth texture in the Universal Render Pipeline Asset\n- Add the 'Screen Space Outlines' renderer feature to the Universal Renderer Data\n- Adjust 'Screen Space Outlines' settings\n- Go to Project Settings \u003e Graphics and add the 2 new ones (Outlines and ViewSpaceNormals) to the list of Always Included Shaders. This is needed to make sure the shaders are included when building the project for a real device.\n\n## Known Issues\n- Does not work with objects that utilizes displacement shaders, the normal texture generation does not take the displacement into account\n- Does not work with MSAA, the current work around is to use FXAA or SMAA on the camera instead.\n\n## Future Plans\nI'm continuously expanding on this implementation, below are some things planned for future releases:\n- Outline generation anti aliasing\n- Varying thickness of outlines based on distance from camera\n- Fog affected outlines\n- and much more\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FRobinseibold%2FUnity-URP-Outlines","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FRobinseibold%2FUnity-URP-Outlines","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FRobinseibold%2FUnity-URP-Outlines/lists"}