{"id":13661508,"url":"https://github.com/Sopiro/Unity-Procedural-Animation","last_synced_at":"2025-04-25T02:33:40.905Z","repository":{"id":37251303,"uuid":"339266014","full_name":"Sopiro/Unity-Procedural-Animation","owner":"Sopiro","description":"Procedural animation example in Unity","archived":false,"fork":false,"pushed_at":"2022-12-08T13:54:20.000Z","size":5436,"stargazers_count":330,"open_issues_count":0,"forks_count":55,"subscribers_count":9,"default_branch":"master","last_synced_at":"2024-08-02T05:13:13.762Z","etag":null,"topics":["animation","inverse-kinematics","procedural-animation","unity"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/Sopiro.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2021-02-16T02:37:33.000Z","updated_at":"2024-07-30T13:02:28.000Z","dependencies_parsed_at":"2023-01-25T08:15:12.124Z","dependency_job_id":null,"html_url":"https://github.com/Sopiro/Unity-Procedural-Animation","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Sopiro%2FUnity-Procedural-Animation","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Sopiro%2FUnity-Procedural-Animation/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Sopiro%2FUnity-Procedural-Animation/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/Sopiro%2FUnity-Procedural-Animation/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/Sopiro","download_url":"https://codeload.github.com/Sopiro/Unity-Procedural-Animation/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":223979411,"owners_count":17235394,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["animation","inverse-kinematics","procedural-animation","unity"],"created_at":"2024-08-02T05:01:36.056Z","updated_at":"2024-11-10T16:30:54.229Z","avatar_url":"https://github.com/Sopiro.png","language":"C#","readme":"# Procedural Animation in Unity\n\n[Procedural Animation](https://en.wikipedia.org/wiki/Procedural_animation) example in Unity.\n\n[Skeletal animation](https://en.wikipedia.org/wiki/Skeletal_animation) uses a key frame animation clip, which contains transforms of joints in chronological order. These pre-recorded animation clips are just \"played\" on a bone model.\n\nThis method uses [IK (Inverse Kinematics)](https://en.wikipedia.org/wiki/Inverse_kinematics) to procedurally position joints, so it automatically generates animation in real-time. This allows for a more diverse series of actions and real-time interaction with environmental features.\n\nDemo video: https://youtu.be/pUp133rtDxM  \n\n## Samples\n|Style|Image|\n|:--:|:--:|\n|4 leged  | ![img1](.github/img1.gif)|\n|6 leged  | ![img5](.github/img5.gif)|\n|Dog(?)  | ![img3](.github/img3.gif)|\n|[Climbing](https://youtu.be/a3W1PT26aXU)| ![img6](.github/img6.gif)|\n","funding_links":[],"categories":["C\\#","Open Source Repositories"],"sub_categories":["Animation"],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FSopiro%2FUnity-Procedural-Animation","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FSopiro%2FUnity-Procedural-Animation","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FSopiro%2FUnity-Procedural-Animation/lists"}