{"id":13528822,"url":"https://github.com/Stencyl/stencyl-engine","last_synced_at":"2025-04-01T14:33:16.139Z","repository":{"id":8316928,"uuid":"9865622","full_name":"Stencyl/stencyl-engine","owner":"Stencyl","description":"Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. 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This is the source to Stencyl's Haxe-based game engine.\n\n## Requirements\n- [Haxe 3.2.0](http://www.haxe.org/)\n- [Stencyl 3.0](http://www.stencyl.com/)\nStencyl's engine is written in Haxe, a language similar to ActionScript 3. You can edit Haxe directly from any text editor, or you can use something more complete such as FlashDevelop, Sublime Text, MonoDevelop or Eclipse.\n\n## Reporting Issues\nReport all bugs and enhancement requests on our [Issue Tracker](http://community.stencyl.com/index.php?project=1).\n\n## Developing alongside Stencyl\nTo make changes to the Stencyl engine, simply edit the files in your Stencyl installation directory under `plaf/haxe/lib/stencyl/1,00`. You don't have to restart Stencyl for the changes to take effect.\n\nIf you have the engine files elsewhere (a fork of this repository, for example), you can direct haxelib to use that alternate copy (including when compiling from within Stencyl). Use the command `haxelib dev stencyl [alternate stencyl-engine path]` to set this, and later `haxelib dev stencyl` to revert to the Stencyl-installed engine. This could be useful to permit use of an engine version that's under active development without altering the original, installed copy.\n\n## Developing Standalone\nFor those who desire a more traditional workflow, the engine can be run standalone, outside of Stencyl.\n\nTo do this, run any of the following commands from within the checked out directory to run the engine by itself using a minimal test project. You do not need to run the build-stencyl script unless you wish to run a game within Stencyl.\n\n```\nhaxelib run nme test TestProject.nmml flash -debug\nhaxelib run nme test TestProject.nmml ios -simulator\nhaxelib run nme test TestProject.nmml ios\nhaxelib run nme test TestProject.nmml android\nhaxelib run nme test TestProject.nmml windows\nhaxelib run nme test TestProject.nmml mac\n```\n\nTo edit the data for the standalone test game, peek inside of Assets (contains the resource definitions, graphics, sounds) inside of Scripts.\n\n## Extensions\nExtensions expose native mobile functionality to the Stencyl engine. [Read this page for details](https://github.com/Stencyl/stencyl-engine/wiki/Extensions).\n\n## Debugging\nIf you're running the engine standalone, viewing the engine's logs involves external apps.\n\n- For Flash, use [Vizzy](https://code.google.com/p/flash-tracer)\n- For Windows, use XXXX?\n- For Mac, use OS X's Console app.\n- For iOS, use OS X's Console app. Also peek at the contents of ios-log.text.\n- For Android, use DDMS (Android Device Monitor).\n\n## Code Structure\n[Read this Wiki page](https://github.com/Stencyl/stencyl-engine/wiki/Code-Structure)\n\n## Contributing\n- [Making Contributions](https://github.com/Stencyl/stencyl-engine/wiki/Making-Contributions)\n- [What areas need the most help?](https://github.com/Stencyl/stencyl-engine/wiki/Areas-that-need-help)\n\n## Credits\nStencyl's game engine is proudly built on top of [OpenFL](http://www.openfl.org/) and [Haxe](http://www.haxe.org/). We're a proud sponsor of the [Haxe Foundation](http://www.haxe-foundation.org/).\n\n## Contributors\n- Rob Alvarez\n- Mike Marve\n- Dario Seidl\n- Justin Espedal\n- Nathaniel Mitchell\n- Greg Sicard\n- Alexandre Vieira\n- Mike Morace\n- Simone Conia\n- Jason Irby\n- Robin Schaafsma\n- Chris Finn\n\n## MIT License\n\n```\nCopyright (c) 2013 Stencyl, LLC\n\nPermission is hereby granted, free of charge, to any person obtaining a copy\nof this software and associated documentation files (the \"Software\"), to deal\nin the Software without restriction, including without limitation the rights\nto use, copy, modify, merge, publish, distribute, sublicense, and/or sell\ncopies of the Software, and to permit persons to whom the Software is\nfurnished to do so, subject to the following conditions:\n\nThe above copyright notice and this permission notice shall be included in\nall copies or substantial portions of the Software.\n\nTHE SOFTWARE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR\nIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,\nFITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE\nAUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\nLIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\nOUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\nTHE SOFTWARE.\n```\n","funding_links":[],"categories":["Game engines","Game Engines"],"sub_categories":["Commercial"],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FStencyl%2Fstencyl-engine","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FStencyl%2Fstencyl-engine","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FStencyl%2Fstencyl-engine/lists"}