{"id":13529057,"url":"https://github.com/StrongJoshua/libGDX-inGameConsole","last_synced_at":"2025-04-01T14:33:56.979Z","repository":{"id":47019070,"uuid":"29880228","full_name":"StrongJoshua/libgdx-inGameConsole","owner":"StrongJoshua","description":"A LibGdx library that allows a developer to add a console (similar to how it is featured in Source games) to their game.","archived":false,"fork":false,"pushed_at":"2021-09-17T00:39:05.000Z","size":486,"stargazers_count":131,"open_issues_count":8,"forks_count":34,"subscribers_count":11,"default_branch":"master","last_synced_at":"2024-11-02T15:36:31.503Z","etag":null,"topics":["game","java","libgdx"],"latest_commit_sha":null,"homepage":"https://www.strongjoshua.net/projects/games/libgdx-ingame-console","language":"Java","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"apache-2.0","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/StrongJoshua.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2015-01-26T20:32:33.000Z","updated_at":"2024-10-14T17:18:49.000Z","dependencies_parsed_at":"2022-09-09T09:31:01.154Z","dependency_job_id":null,"html_url":"https://github.com/StrongJoshua/libgdx-inGameConsole","commit_stats":null,"previous_names":[],"tags_count":6,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/StrongJoshua%2Flibgdx-inGameConsole","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/StrongJoshua%2Flibgdx-inGameConsole/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/StrongJoshua%2Flibgdx-inGameConsole/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/StrongJoshua%2Flibgdx-inGameConsole/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/StrongJoshua","download_url":"https://codeload.github.com/StrongJoshua/libgdx-inGameConsole/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":246655545,"owners_count":20812652,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["game","java","libgdx"],"created_at":"2024-08-01T07:00:32.370Z","updated_at":"2025-04-01T14:33:51.958Z","avatar_url":"https://github.com/StrongJoshua.png","language":"Java","funding_links":[],"categories":["Resources"],"sub_categories":["User Interface"],"readme":"# libGDX In-Game Console\nThis is a libGDX library that allows a developer to add a console (similar to how it is featured in Source games) to their game. Check out the changelog at my [website](https://www.strongjoshua.net/projects/games/libgdx-ingame-console)!\n\n### How it works\nEssentially what the console allows you to do is specify commands that you will be able to access from within the game, using the console. The console also enables live logging from within the application.\n\n### Purpose\nThis console speeds up development substantially by removing the need to recompile a program every time a minute change is made, specifically in regard to manipulating constants or other values when balancing a game, for example.\n\n### Integration\n#### Gradle\nAdd the following line to your build.gradle file under the dependencies section of the **core** project:  \n`compile \"com.strongjoshua:libgdx-inGameConsole:{version}\"`  \nReplace **{version}** with the newest version number!\n\nThen simply right-click the project and choose `Gradle-\u003eRefresh All`.\n\n#### Maven\nRight-click on your project and choose `Maven-\u003eAdd Dependency` and search for `strongjoshua`. Make sure to choose the most recent version if multiple appear!\n\n#### Eclipse\nFirst, clone this project to your computer and [add it to Eclipse](http://www.eclipse.org/forums/index.php/t/226301/). Then simply click on your project, and choose `Build Path-\u003eConfigure Build Path`. Then go to `Projects-\u003eAdd` and add the cloned project.\n\nVersions\n========\nLatest Stable: **1.0.0**  \nLatest Snapshot:\n### How the Numbers Work\n#### First Digit\nThis digit goes up whenever I feel that the project has reached a milestone and/or no longer resembles the first version in it's current digit (e.g.: 0.13.3 is completely different from 0.1.0).\n#### Second Digit\nThis digit goes up whenever a new feature is added, but if two or more features are added in one group of updates, this digit will still only rise by one. This number resets to 0 when the first digit goes up.\n#### Third Digit\nThis digit goes up whenever a bugfix is released. This number resets to 0 when the second digit goes up.\n\nLicense\n=======\nCopyright 2015\n\nLicensed under the Apache License, Version 2.0 (the \"License\");\nyou may not use these files except in compliance with the License.\nYou may obtain a copy of the License at\n\n    http://www.apache.org/licenses/LICENSE-2.0\n\nUnless required by applicable law or agreed to in writing, software\ndistributed under the License is distributed on an \"AS IS\" BASIS,\nWITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\nSee the License for the specific language governing permissions and\nlimitations under the License.\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FStrongJoshua%2FlibGDX-inGameConsole","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FStrongJoshua%2FlibGDX-inGameConsole","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FStrongJoshua%2FlibGDX-inGameConsole/lists"}