{"id":42557599,"url":"https://github.com/SuperHackio/Hack.io","last_synced_at":"2026-03-05T00:01:01.759Z","repository":{"id":128690050,"uuid":"281258015","full_name":"SuperHackio/Hack.io","owner":"SuperHackio","description":"A Set of Libraries for various Nintendo formats from the J3D Era","archived":false,"fork":false,"pushed_at":"2025-12-26T18:32:06.000Z","size":444,"stargazers_count":16,"open_issues_count":1,"forks_count":2,"subscribers_count":2,"default_branch":"master","last_synced_at":"2026-01-14T07:39:29.950Z","etag":null,"topics":["hacking","j3d-models","mario-galaxy","mario-sunshine"],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/SuperHackio.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null,"zenodo":null,"notice":null,"maintainers":null,"copyright":null,"agents":null,"dco":null,"cla":null}},"created_at":"2020-07-21T00:47:15.000Z","updated_at":"2025-12-26T18:32:10.000Z","dependencies_parsed_at":null,"dependency_job_id":"9b4cb79c-8bd5-4669-86d0-9df456b5a06a","html_url":"https://github.com/SuperHackio/Hack.io","commit_stats":null,"previous_names":[],"tags_count":1,"template":false,"template_full_name":null,"purl":"pkg:github/SuperHackio/Hack.io","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/SuperHackio%2FHack.io","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/SuperHackio%2FHack.io/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/SuperHackio%2FHack.io/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/SuperHackio%2FHack.io/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/SuperHackio","download_url":"https://codeload.github.com/SuperHackio/Hack.io/tar.gz/refs/heads/master","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/SuperHackio%2FHack.io/sbom","scorecard":null,"host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":286080680,"owners_count":30101638,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2026-03-04T23:59:36.199Z","status":"ssl_error","status_checked_at":"2026-03-04T23:56:48.556Z","response_time":59,"last_error":"SSL_connect returned=1 errno=0 peeraddr=140.82.121.6:443 state=error: unexpected eof while reading","robots_txt_status":"success","robots_txt_updated_at":"2025-07-24T06:49:26.215Z","robots_txt_url":"https://github.com/robots.txt","online":false,"can_crawl_api":true,"host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["hacking","j3d-models","mario-galaxy","mario-sunshine"],"created_at":"2026-01-28T20:00:26.600Z","updated_at":"2026-03-05T00:01:01.748Z","avatar_url":"https://github.com/SuperHackio.png","language":"C#","funding_links":[],"categories":["🔧 Middleware \u0026 SDKs"],"sub_categories":["JSYSTEM (GameCube/Wii)"],"readme":"# Hack.io\n**A Collection of File In/Out libraries for various formats**\u003cbr/\u003e\nPreviously referred to as \"Hackio.IO\"\n\n# NOTICE\nPlease be aware that the Hack.io libraries are indefinitely in a period of transitioning to .NET 8. I do not know when or if I will update every library.\n\n## What is it?\nThe Hack.io libraries are easy-to-use, modular C# libraries that can be used in multiple projects. I made these with the intent of just using them so I wouldn't have to constantly repeat my code when doing projects.\nIn the end, here they are, feel free to use them in your projects.\n\n## Library Listing\n\n- **Hack.io**\u003cbr/\u003e\nHack.io is the base library used by all the other Hack.io libraries.\n\n- **Hack.io.BCK**\u003cbr/\u003e\nBone Animations for J3D Models (SMG/SMG2, SMS, Pikmin, etc.)\n\n- **Hack.io.BAS**\u003cbr/\u003e\nSound Links for BCK animations in J3D Models (SMG/SMG2, SMS, Pikmin, etc.)\nThis library is required for Hack.io.BCK, as some games embed their BAS files into the bck directly instead of being separate.\n\n- **Hack.io.BMD** (DEPRICATED)\u003cbr/\u003e\nLibrary for J3D Models (SMG/SMG2, SMS, Pikmin, etc.)\u003cbr/\u003e\nHeavily based on SuperBMD, but only does Read/Write to/from BMD/BDL. (no model importing and no model exporting)\n\n- **Hack.io.BTK**\u003cbr/\u003e\nTexture Position Animations for J3D Models (SMG/SMG2, SMS, Pikmin, etc.)\n\n- **Hack.io.BRK**\u003cbr/\u003e\nColour Register Animations for J3D Models (SMG/SMG2, SMS, Pikmin, etc.)\n\n- **Hack.io.BTI**\u003cbr/\u003e\nLibrary for the BTI image format. Supports all image formats and mipmaps\n\n- **Hack.io.BTP**\u003cbr/\u003e\nFrame Animations for J3D Models (SMG/SMG2, SMS, etc.)\u003cbr/\u003e\nThis would animate a material by swapping out texture indicies\n\n- **Hack.io.BVA**\u003cbr/\u003e\nMesh Visibility Animations for J3D Models (SMG/SMG2, etc.)\n\n- **Hack.io.BPK**\u003cbr/\u003e\nPalette Animations for J3D Models (SMG/SMG2, etc.)\n\n- **Hack.io.BCSV**\u003cbr/\u003e\nComma Seperated Values (SMG/SMG2)\n\n- **Hack.io.RARC**\u003cbr/\u003e\nRevolution (Wii) Archives. (SMG/SMG2, SMS)\u003cbr/\u003e\n**THESE ARE NOT U8 FORMATTED ARCHIVES!**\n\n- **Hack.IO.YAZ0**\u003cbr/\u003e\nLibrary for Compressing/Decompressing data to/from YAZ0. Works with pretty much anything\n\n- **Hack.IO.YAY0**\u003cbr/\u003e\nLibrary for Compressing/Decompressing data to/from YAY0. Works with pretty much anything\n\n## How to use\nDownload the Libraries you want and then reference them in your program's Assembly References.\u003cbr/\u003e\nUsing statements will also be needed. The statements are identical to the library name.\u003cbr/\u003e\nExample:\u003cbr\u003e\n```using Hack.io.RARC;```\u003cbr/\u003e\nFor Library specific tutorials, please visit it's corresponding Wiki Page.\n\n\n# Credits\n- Super Hackio - Main Programmer/Maintainer\n- RenolY2 aka Yoshi2 - Code reference for Hack.io.BTK \u0026 Hack.io.BRK\n- NoClip.website - Code reference for Hack.io.BCK, Hack.io.BTP, Hack.io.BVA \u0026 Hack.io.BPK\n- tarsa129 - Code reference for Hack.io.BCK because NoClip wasn't enough\n- Old SMG Researchers - File formats for Hack.io.CANM, Hack.io.BCSV \u0026 Hack.io.RARC\n- Gericom - Quick YAZ0 Compression\n- Daniel-McCarthy - YAY0 Compression\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FSuperHackio%2FHack.io","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FSuperHackio%2FHack.io","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FSuperHackio%2FHack.io/lists"}