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Docker Server Starter"],"sub_categories":[],"readme":"TES3MP\n======\n\nCopyright (c) 2008-2015, OpenMW Team  \nCopyright (c) 2016-2022, David Cernat \u0026 Stanislav Zhukov\n\nTES3MP is a project adding multiplayer functionality to [OpenMW](https://github.com/OpenMW/openmw), an open-source game engine that supports playing \"The Elder Scrolls III: Morrowind\" by Bethesda Softworks.\n\n* TES3MP version: 0.8.1\n* OpenMW version: 0.47.0\n* License: GPLv3 with additional allowed terms (see [LICENSE](https://github.com/TES3MP/TES3MP/blob/master/LICENSE) for more information)\n\nFont Licenses:\n* DejaVuLGCSansMono.ttf: custom (see [files/mygui/DejaVuFontLicense.txt](https://github.com/TES3MP/TES3MP/blob/master/files/mygui/DejaVuFontLicense.txt) for more information)\n\nProject status\n--------------\n\n[Version changelog](https://github.com/TES3MP/TES3MP/blob/master/tes3mp-changelog.md)\n\nAs of version 0.8.1, TES3MP is fully playable, providing very extensive player, NPC, world and quest synchronization, as well as state saving and loading, all of which are highly customizable via [serverside Lua scripts](https://github.com/TES3MP/CoreScripts).\n\nRemaining gameplay problems mostly relate to AI and the fact that clientside script variables need to be placed on a synchronization whitelist to avoid packet spam.\n\nTES3MP now also has a [VR branch](https://github.com/TES3MP/TES3MP/tree/0.8.1-vr) that combines its code with that of Mads Buvik Sandvei's [OpenMW VR](https://gitlab.com/madsbuvi/openmw).\n\nDonations\n---------------\n\nYou can benefit the project by donating on Patreon to our two developers, [David Cernat](https://www.patreon.com/davidcernat) and [Koncord](https://www.patreon.com/Koncord), as well as by supporting [OpenMW](https://openmw.org).\n\nContributing\n---------------\n\nHelping us with documentation, bug hunting and video showcases is always greatly appreciated.\n\nFor code contributions, it's best to start out with modestly sized fixes and features and work your way up. There are so many different possible implementations of more major features – many of which would cause undesirable code or vision conflicts with OpenMW – that those should be talked over in advance with the existing developers before effort is spent on them.\n\nFeel free to contact the [team members](https://github.com/TES3MP/TES3MP/blob/master/tes3mp-credits.md) for any questions you might have.\n\nGetting started\n---------------\n\n* [Quickstart guide](https://github.com/TES3MP/TES3MP/wiki/Quickstart-guide)\n* [Steam group](https://steamcommunity.com/groups/mwmulti) and its [detailed FAQ](https://steamcommunity.com/groups/mwmulti/discussions/1/353916184342480541/)\n* [TES3MP section on OpenMW forums](https://forum.openmw.org/viewforum.php?f=45)\n* [Discord server](https://discord.gg/ECJk293)\n* [Subreddit](https://www.reddit.com/r/tes3mp)\n* [Known issues and bug reports](https://github.com/TES3MP/TES3MP/issues)\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FTES3MP%2FTES3MP","html_url":"https://awesome.ecosyste.ms/projects/github.com%2FTES3MP%2FTES3MP","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2FTES3MP%2FTES3MP/lists"}