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GPU Mandelbrot renderer\n\nThis is a simple Mandelbrot renderer implemented in rust using the [`wgpu`](https://crates.io/crates/wgpu) crate.\n\n![Screenshot](./assets/screenshot.png)\n\n## How to run\n\nTo run this project simply clone it and do `cargo run`, using the `--release` flag is not necessary as the heavy computations are done on the GPU and therefore not affected by the rust compiler optimizations.\n\n```bash\ngit clone https://github.com/A-K-O-R-A/gpu_test\ncargo run\n```\n\nYou can move with W/A/S/D, the arrow keys or by dragging with the mouse and sse the mouse wheel to zoom in or out.\n\n### The following Keybindings are available\n\n| Key | Description                   |\n| --- | ----------------------------- |\n| R   | Reset everything              |\n| ,   | decrease Iterations (-100)    |\n| .   | increase Iterations (+100)    |\n| K   | decrease Radius (-0.1)        |\n| L   | increase Radius (+0.1)        |\n| O   | decrease coloring Factor (-1) |\n| P   | increase coloring Factor (+1) |\n\n## How it works\n\nThe rendering pipeline consist of a vertex shader that creates a quad covering the entire screen and a fragment shader that then calculates the correct color for every pixel on the screen.\n\nYou can read more about the computation of the mandelbrot set on the [Wikipedia page](https://en.wikipedia.org/wiki/Mandelbrot_set#Computer_drawings) about the mandelbrot set, this project uses a optimized escape time algorithm as described in the wikipedia article \"[Plotting algorithms for the Mandelbrot set](https://en.wikipedia.org/wiki/Plotting_algorithms_for_the_Mandelbrot_set#Optimized_escape_time_algorithms)\".\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fa-k-o-r-a%2Fmandelbrot_gpu","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fa-k-o-r-a%2Fmandelbrot_gpu","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fa-k-o-r-a%2Fmandelbrot_gpu/lists"}