{"id":20964120,"url":"https://github.com/a0zhar/ps4payloadloader","last_synced_at":"2025-12-29T05:11:17.545Z","repository":{"id":159353437,"uuid":"634613583","full_name":"a0zhar/PS4PayloadLoader","owner":"a0zhar","description":"This repository will be maintained by me. Super simple to use! 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After loading a payload from a PS4 Exploit Host.\n\n### Translated Building Instructions\n\u003cdetails\u003e\n\u003csummary\u003eEnglish\u003c/summary\u003e\n\n### Building Instructions\n  1. First, ensure you have `gcc`, `yasm`, and `python3` installed.\n  2. Once you have these dependencies installed, follow these steps:\n     - Build the jbc_loader library using this command: `cd libJBC \u0026\u0026 make \u0026\u0026 cd ../`\n     - Next, run `make` in the main directory, to build the rest and to create js file.\n  3. After executing these two commands **in the specified order**, you will find a file named `loader.js` in the root directory. Simply include this JavaScript file in the Payload Loader ROP chain file on your PS4 web host. `loader.js` is responsible for loading the payload into memory and displaying the \"launching payload\" message.\n\u003c/details\u003e\n\u003cdetails\u003e\n\u003csummary\u003eArabic (العربية)\u003c/summary\u003e\n\n### تعليمات البناء\n  1. أولاً، تأكد من تثبيت `gcc` و `yasm` و `python3`.\n  2. بمجرد أن تكون هذه التبعيات مثبتة، اتبع هذه الخطوات:\n     - قم ببناء مكتبة jbc_loader باستخدام هذا الأمر: `cd libJBC \u0026\u0026 make \u0026\u0026 cd ../`\n     - بعد ذلك، قم بتشغيل `make` في الدليل الرئيسي لبناء البقية وإنشاء ملف js.\n  3. بعد تنفيذ هاتين الأوامر **بالترتيب المحدد**, ستجد ملفًا يُسمى `loader.js` في الدليل الرئيسي. ببساطة، قم بتضمين هذا الملف الجافا سكريبت في ملف سلسلة ROP لتحميل الحمولة في الذاكرة على مضيف الويب لجهاز PS4 الخاص بك. الملف `loader.js` مسؤول عن تحميل الحمولة في الذاكرة وعرض رسالة \"جاري تشغيل الحمولة\".\n\u003c/details\u003e\n\n\u003cdetails\u003e\n\u003csummary\u003eChinese (中文)\u003c/summary\u003e\n\n### 构建说明\n  1. 首先，请确保已安装 `gcc`、`yasm` 和 `python3`。\n  2. 安装这些依赖项后，请按照以下步骤操作：\n     - 使用以下命令构建 jbc_loader 库：`cd libJBC \u0026\u0026 make \u0026\u0026 cd ../`\n     - 接下来，在主目录中运行 `make`，以构建其余部分并创建 js 文件。\n  3. 在按照指定顺序执行这两个命令后，您将在根目录中找到一个名为 `loader.js` 的文件。只需在您的 PS4 web 主机上的 Payload Loader ROP 链文件中包含此 JavaScript 文件即可。`loader.js` 负责将负载加载到内存中并显示 \"正在启动负载\" 消息。\n\u003c/details\u003e\n\u003cdetails\u003e\n\u003csummary\u003eRussian (русский)\u003c/summary\u003e\n\n### Инструкции по сборке\n  1. В первую очередь убедитесь, что у вас установлены `gcc`, `yasm` и `python3`.\n  2. После установки этих зависимостей следуйте этим шагам:\n     - Соберите библиотеку jbc_loader с помощью следующей команды: `cd libJBC \u0026\u0026 make \u0026\u0026 cd ../`\n     - Затем выполните `make` в основной директории, чтобы собрать остальное и создать файл js.\n  3. После выполнения этих двух команд **в указанном порядке**, вы найдете файл с именем `loader.js` в корневом каталоге. Просто включите этот файл JavaScript в файл цепочки ROP загрузчика Payload на вашем веб-хостинге PS4. Файл `loader.js` отвечает за загрузку полезной нагрузки в память и отображение сообщения \"Запуск полезной нагрузки\".\n\u003c/details\u003e\n\u003cdetails\u003e\n\u003csummary\u003eKorean (한국어)\u003c/summary\u003e\n\n### 빌드 지침\n  1. 먼저 `gcc`, `yasm`, `python3`이 설치되어 있는지 확인하십시오.\n  2. 이러한 종속성이 설치된 경우 다음 단계를 따르십시오:\n     - 다음 명령을 사용하여 jbc_loader 라이브러리를 빌드하십시오: `cd libJBC \u0026\u0026 make \u0026\u0026 cd ../`\n     - 그런 다음 주 디렉토리에서 `make`를 실행하여 나머지를 빌드하고 js 파일을 만듭니다.\n  3. 이러한 두 명령을 **지정된 순서대로** 실행한 후 루트 디렉토리에 `loader.js`라는 파일이 나타납니다. 이 JavaScript 파일을 PS4 웹 호스트의 Payload Loader ROP 체인 파일에 포함하기만 하면 됩니다. `loader.js` 파일은 메모리로 페이로드를 로드하고 \"페이로드 시작 중\" 메시지를 표시하는 역할을 합니다.\n\u003c/details\u003e\n\n## What is the purpose of loader.js?\n  - The [netcat.c](https://github.com/sleirsgoevy/ps4jb2/blob/16f2e8878d462ba0abc78c04e4055444dcf8aa4a/src/netcat.c) for PS4 6.72 will load 65536 bytes at the address stored in the JS variable `mira_blob` into RWX memory and jump to it. At this point, only the minimal patches (amd64_syscall, mmap, mprotect, kexec) are applied, i.e., the process is still 'sandboxed.' After building this repo, the `mira_blob` variable inside of `loader.js` will contain the compiled **payload.bin** (miraloader i guess) in the form of a byte array. The loader.js should be included before the [netcat.js](https://github.com/sleirsgoevy/ps4jb2/blob/16f2e8878d462ba0abc78c04e4055444dcf8aa4a/netcat.js) file in the web page.\n## Credits:\n- \u003ca href=\"https://github.com/sleirsgoevy\"\u003eSleirsgoevy\u003c/a\u003e For the original files...\u003cbr\u003e\n- \u003ca href=\"https://github.com/a0zhar\"\u003eMe\u003c/a\u003e For maintaining/updating the files of this repository.\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fa0zhar%2Fps4payloadloader","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fa0zhar%2Fps4payloadloader","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fa0zhar%2Fps4payloadloader/lists"}