{"id":14961715,"url":"https://github.com/aaronfranke/godotfloatbarrier","last_synced_at":"2025-04-03T00:35:20.686Z","repository":{"id":146688926,"uuid":"130266178","full_name":"aaronfranke/GodotFloatBarrier","owner":"aaronfranke","description":"Provides a visual barrier at a constant 4km from the world origin in the Godot engine","archived":false,"fork":false,"pushed_at":"2021-05-21T12:54:56.000Z","size":8,"stargazers_count":4,"open_issues_count":0,"forks_count":1,"subscribers_count":3,"default_branch":"master","last_synced_at":"2025-03-01T06:06:58.695Z","etag":null,"topics":["godot","godot-addon","godot-engine","godot-game-engine"],"latest_commit_sha":null,"homepage":"","language":null,"has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/aaronfranke.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":"LICENSE","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2018-04-19T19:57:49.000Z","updated_at":"2023-08-08T10:52:03.000Z","dependencies_parsed_at":"2023-04-09T02:53:21.935Z","dependency_job_id":null,"html_url":"https://github.com/aaronfranke/GodotFloatBarrier","commit_stats":null,"previous_names":[],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aaronfranke%2FGodotFloatBarrier","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aaronfranke%2FGodotFloatBarrier/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aaronfranke%2FGodotFloatBarrier/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aaronfranke%2FGodotFloatBarrier/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/aaronfranke","download_url":"https://codeload.github.com/aaronfranke/GodotFloatBarrier/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":246916734,"owners_count":20854511,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["godot","godot-addon","godot-engine","godot-game-engine"],"created_at":"2024-09-24T13:26:29.401Z","updated_at":"2025-04-03T00:35:15.665Z","avatar_url":"https://github.com/aaronfranke.png","language":null,"readme":"# GodotFloatBarrier\n\nProvides a visual barrier at a constant 4km from the world origin in the Godot engine.\n\n* FloatBarrier.tscn provides an outward-facing barrier. In a nutshell, if you designed your game correctly, keeping things within 32-bit floating precision limitations, then you should never see this. You can ship this in your game and ideally nobody would ever notice.\n\n* FloatBarrierInv.tscn provides an inward-facing barrier. This one is more meant as a visual aid, to help level designers avoid going out too far.\n\nBecause the root node is a Node and not a Spatial, you don't have to worry about parenting. The barrier will always be 4km from the global world origin.\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Faaronfranke%2Fgodotfloatbarrier","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Faaronfranke%2Fgodotfloatbarrier","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Faaronfranke%2Fgodotfloatbarrier/lists"}