{"id":13662252,"url":"https://github.com/aarthificial/reanimation","last_synced_at":"2025-04-25T07:31:02.396Z","repository":{"id":38135648,"uuid":"330185508","full_name":"aarthificial/reanimation","owner":"aarthificial","description":"An alternative animator for Unity tailored for traditional animation","archived":false,"fork":false,"pushed_at":"2023-07-10T06:28:10.000Z","size":63,"stargazers_count":499,"open_issues_count":7,"forks_count":38,"subscribers_count":24,"default_branch":"master","last_synced_at":"2024-11-10T17:46:47.483Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":"","language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":"mit","status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/aarthificial.png","metadata":{"files":{"readme":"README.md","changelog":"CHANGELOG.md","contributing":null,"funding":null,"license":"LICENSE.md","code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null}},"created_at":"2021-01-16T14:51:12.000Z","updated_at":"2024-11-06T06:05:58.000Z","dependencies_parsed_at":"2024-01-07T04:48:12.601Z","dependency_job_id":null,"html_url":"https://github.com/aarthificial/reanimation","commit_stats":null,"previous_names":[],"tags_count":2,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aarthificial%2Freanimation","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aarthificial%2Freanimation/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aarthificial%2Freanimation/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/aarthificial%2Freanimation/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/aarthificial","download_url":"https://codeload.github.com/aarthificial/reanimation/tar.gz/refs/heads/master","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":250774650,"owners_count":21485187,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2024-08-02T05:01:53.457Z","updated_at":"2025-04-25T07:31:02.390Z","avatar_url":"https://github.com/aarthificial.png","language":"C#","readme":"# Reanimator\n\n[![semantic-release](https://img.shields.io/badge/%20%20%F0%9F%93%A6%F0%9F%9A%80-semantic--release-e10079.svg)](https://github.com/semantic-release/semantic-release)\n\nReanimator is a custom animator for Unity created \n[to simplify the development of Astortion](https://youtu.be/nA2IChvy_QU).\n\nIt's tailored specifically for traditional animations - animations represented by a series of \ncels displayed one after the other.\n\u003cbr\u003e\nIt's not modeled using a **finite state machine** but rather a **tree-like graph** - mitigating \nthe \"transition hell\" problem while still providing all the basic functionalities you would expect \nan animation system to provide:\n\n- animation switching\n- transitional/one-off animations\n- percentage-driven animations\n- animation overrides\n- events\n\n### Installation\nReanimator can be [installed as a unity package](https://docs.unity3d.com/Manual/upm-ui-giturl.html) \nusing this url:\n```\nhttps://github.com/aarthificial/reanimation.git\n```\nI'm still not sure if and when it will land on the Asset Store.\n\n### Release video:\n[![Saying goodbye to Animation State Machines](https://img.youtube.com/vi/5aHhmRiVpZI/maxresdefault.jpg)](https://youtu.be/5aHhmRiVpZI)\n\nPlease note, however, that I'm not claiming that this solution is better than the built-in animator. \n\u003cbr\u003e\n*It's an interesting alternative, that's it.*\n\u003cbr\u003e\nI'm releasing it due to a lot of requests I got under my devlog, \nnot because I'm trying to popularize it or something.\n","funding_links":[],"categories":["Animation","C\\#","Open Source Repositories","Animation and Tweening"],"sub_categories":["Animation"],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Faarthificial%2Freanimation","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Faarthificial%2Freanimation","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Faarthificial%2Freanimation/lists"}