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Reusable Gameloop Package\n\nProvides a lean, typed, and testable gameloop for use in browsers and node environments. This is implementation follows the ['fix-your-timestep'](https://gafferongames.com/post/fix_your_timestep/) pattern popularized by [Gaffer on Games](https://gafferongames.com/). To use this lib, provide a frame driver (such as `window.requestAnimationFrame`) and implement the following callbacks:\n\n- `integrate`: Apply physics or motion rules.\n- `interpolate`: Account for leftover accumulator time.\n- `reconcile`: Check for collisions, process inputs, and adjucate world state.\n- `render`: Draw to the screen.\n\n## Install\n\nInstall the package:\n\n- `npm install @eirba/gameloop -S`\n- `yarn add @eirba/gameloop -S`\n- `pnpm add @eirba/gameloop`\n- or some other package manager...\n\n## Sample Code\n\nHere is an example using `window.requestAnimationFrame()`:\n\n```javascript\nimport { Game, NewGameLoop } from '@eirba/gameloop';\n\nconst game: Game = {\n  reconcile: () =\u003e scene.reconcile(),\n  integrate: (t, dt) =\u003e scene.integrate(t, dt),\n  interpolate: (alpha) =\u003e scene.interpolate(alpha),\n  render: () =\u003e renderManager.render(scene.renderables()),\n};\n\nconst gameLoop = NewGameLoop(game, 1 / 60); // 60FPS\n\nconst onAnimationFrame = (time: number) =\u003e {\n  gameLoop.nextFrame(time);\n  window.requestAnimationFrame(onAnimationFrame);\n};\n\nwindow.requestAnimationFrame(onAnimationFrame);\n\n```\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fabrie%2Fgameloop","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fabrie%2Fgameloop","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fabrie%2Fgameloop/lists"}