{"id":29572747,"url":"https://github.com/accelbyte/accelbyte-unity-tutorial","last_synced_at":"2025-07-19T05:11:12.641Z","repository":{"id":44425441,"uuid":"416177021","full_name":"AccelByte/accelbyte-unity-tutorial","owner":"AccelByte","description":null,"archived":false,"fork":false,"pushed_at":"2022-12-02T02:35:14.000Z","size":974,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":3,"default_branch":"main","last_synced_at":"2023-03-02T05:06:49.424Z","etag":null,"topics":[],"latest_commit_sha":null,"homepage":null,"language":"C#","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/AccelByte.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null}},"created_at":"2021-10-12T04:03:16.000Z","updated_at":"2022-07-11T01:51:25.000Z","dependencies_parsed_at":"2023-01-23T21:31:22.121Z","dependency_job_id":null,"html_url":"https://github.com/AccelByte/accelbyte-unity-tutorial","commit_stats":null,"previous_names":[],"tags_count":null,"template":null,"template_full_name":null,"purl":"pkg:github/AccelByte/accelbyte-unity-tutorial","repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/AccelByte%2Faccelbyte-unity-tutorial","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/AccelByte%2Faccelbyte-unity-tutorial/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/AccelByte%2Faccelbyte-unity-tutorial/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/AccelByte%2Faccelbyte-unity-tutorial/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/AccelByte","download_url":"https://codeload.github.com/AccelByte/accelbyte-unity-tutorial/tar.gz/refs/heads/main","sbom_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/AccelByte%2Faccelbyte-unity-tutorial/sbom","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":265892539,"owners_count":23845038,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":[],"created_at":"2025-07-19T05:11:11.630Z","updated_at":"2025-07-19T05:11:12.634Z","avatar_url":"https://github.com/AccelByte.png","language":"C#","funding_links":[],"categories":[],"sub_categories":[],"readme":"# Unity Tutorial Project\n\nThis project will help you to give an example of how to integrate the SDK into your current project. If you need a guide on how to configure Unity SDK into your current project, you can follow https://docs.accelbyte.io/initial-setup/sdk-guides/unity-sdk-getting-started.html.\n\n## Current features implemented :\n\n- Login\n- MainMenu\n- Lobby\n- Friends\n- Party\n- Matchmaking\n- Dedicated Server Integration\n- Gameplay Integration\n\n## Setup Project\n\n1. Open the project using Unity Engine. (The recommendation version is using `2019.4` and don't use version `2020` for now.)\n2. Click play to test the project.\n3. If you don't have an account, you can register from the https://demo.accelbyte.io/register.\n\n## Build Project \n\n### Build the Project using Batch File\n\nThe project can be built by using these steps.\n\n1. In Editor, Open **Assets \u003e Resources \u003e AccelByteServerSDKConfig.json**.\n2. Add the `ClientSecret` correctly or you can ask by contacting your Account Manager or support at [hello@accelbyte.io](mailto:hello@accelbyte.io).\n3. Run the `BuildProject.bat`.\n4. Input Engine and Project path. Wait until the process is done.\n\n```\nTips: \nYou can also configure the Engine and Project path manually by editing the BuildProject.bat.\n```\n\n### Build the Project Manually\n\nThe project can be built into the client and server.\n\n#### - Client\n\n1. In your Editor, go to **File \u003e Build Settings**.\n2. Uncheck the `Server Build` checkbox.\n3. Click `Button` button to build the project as a client.\n\n#### - Server\n\n1. In Editor, Open **Assets \u003e Resources \u003e AccelByteServerSDKConfig.json**.\n2. Add the `ClientSecret` correctly or you can ask by contacting your Account Manager or support at [hello@accelbyte.io](mailto:hello@accelbyte.io).\n3. In your Editor, go to **File \u003e Build Settings**.\n4. Check the `Server Build` checkbox.\n5. Click `Button` button to build the project as a server.\n\n## How to Test the Game\n\n### Test the Matchmaking using DS\n1. Run `StartClientWithDS.bat`.\n2. Input the Project path and wait until the process is done.\n\n```\nTips: \nYou can also configure the Project path manually by editing the StartClientWithDS.bat.\n```\n\n### Test the Matchmaking locally\n1. Run `StartLocalClientWithLocalDS.bat`.\n2. Input the Project path and wait until the process is done.\n\n```\nTips: \nYou can also configure the Project path manually by editing the StartLocalClientWithLocalDS.bat.\n```\n\nFor information about these services, please contact [hello@accelbyte.io](mailto:hello@accelbyte.io).","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Faccelbyte%2Faccelbyte-unity-tutorial","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Faccelbyte%2Faccelbyte-unity-tutorial","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Faccelbyte%2Faccelbyte-unity-tutorial/lists"}