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AchieGameDev - Ko-Fi article catalogue\nA catalogue of all my articles on from my Ko-fi Page!\n\n# PicoShorts\nA little bite sized review series about cool PICO-8 games I stumbled upon.  \n\n- [PicoShorts #1 - Farm Panic, Egypt](https://ko-fi.com/post/PicoShorts-1-E1E29R7LV) \n- [PicoShorts #2 - Crowded Dungeon Crawler, Little Architect](https://ko-fi.com/post/Eng-PicoShorts-2--Crowded-Dungeon-Crawler-Lit-W7W2ADJDB)\n- [PicoShorts #3 - Archery Princess, Tower of Archeos](https://ko-fi.com/post/Eng-PicoShorts-3--Archery-Princess-I3I7AIEZA)\n- [PicoShorts #4 - Thunder Bella, Lil' Satans Cake Quest](https://ko-fi.com/post/Eng-PicoShorts-4--Thunder-Bella-Lil-Satans-C-V7V2D7QTW)\n- [PicoShorts #5 - Shoot Em' Doot Em', SURP, Shotgun Night](https://ko-fi.com/Post/Eng-PicoShorts-5--Shotgun-Night-Shoot-Em-Doo-T6T1FTUL8) \n- [PicoShorts #6 - Attack of the 5-Foot Fish, Alien Invaders 2, Snowball Gaiden](https://ko-fi.com/post/PicoShorts-6--Attack-of-the-5-Foot-Fish-R6R7HAPH5)\n- [PicoShorts #7 - Astroapocalypse,I Just Wanna Land,Super Poulet Poulet](https://ko-fi.com/post/PicoShorts-7--AstroapocalypseI-Just-Wanna-Land-E1E8HUNUA)\n- [PicoShorts #8 - Bearrl, Charge!, P8C-BUN](https://ko-fi.com/post/PicoShorts-8--Bearrl-Charge-P8C-BUN-H2H8K6O60)\n- [PicoShorts #9 - Downward, Grow Dungeon, Neon Saucer, Slipways](https://ko-fi.com/post/PicoShorts-9--Downward-Grow-Dungeon-Neon-Sauce-O5O8L3CHW)\n- [PicoShorts #10 - Stuck In The Sewers, Ice Breakers, Rebel Commander](https://ko-fi.com/post/PicoShorts-10--Stuck-In-The-Sewers-Ice-Breakers-P5P4NVRHQ)\n- [PicoShorts #11 - Puzzle game bonanza - Chemps, Backdrop, Puzzles of the Paladin](https://ko-fi.com/Post/PicoShorts-12--Puzzle-game-bonanza-P5P71BIVWA)\n\n# Pico-View contributions\nA community made monthy zine for PICO-8 enthusiast by [Marina Makes](https://twitter.com/MarinaMakes) and [Nerdy Teachers](https://twitter.com/NerdyTeachers)!\n\n- [Pico-View January 2023 - Little Eidolons](https://nerdyteachers.com/PICO-8/Pico-View/?issue=1)\n- [Pico-View March 2023 - Calico](https://nerdyteachers.com/PICO-8/Pico-View/?issue=3)\n- [Pico-View April 2023 - Tiny Farm](https://nerdyteachers.com/PICO-8/Pico-View/?issue=4#featuredReview)\n- [Pico-View May 2023 - Air Delivery](https://nerdyteachers.com/PICO-8/Pico-View/?issue=5#featuredReview)\n- [Pico-View June 2023 - Porter \u0026 'Til Gods Devour Us](https://nerdyteachers.com/PICO-8/Pico-View/?issue=6#featuredReview2)\n- [Pico-View July 2023 - Kalikan](https://nerdyteachers.com/PICO-8/Pico-View/?issue=7#featuredReview)\n- [Pico-View August 2023 - Occult Gunner](https://nerdyteachers.com/PICO-8/Pico-View/?issue=8#featuredReview)\n- [Pico-View September 2023 - Vacay Volley](https://nerdyteachers.com/PICO-8/Pico-View/?issue=9#featuredReview)\n- [Pico-View October 2023 - Re-Dash](https://nerdyteachers.com/PICO-8/Pico-View/?issue=10#featuredReview)\n- [Pico-View November 2023 - Vial Varmit](https://nerdyteachers.com/PICO-8/Pico-View/?issue=11#featuredReview)\n- [Pico-View December 2023 - December Games Rapidfire Reviews](https://nerdyteachers.com/PICO-8/Pico-View/?issue=12#featuredReview)\n- [Pico-View 2024 Q1 Issue - Oblivion Eve](https://nerdyteachers.com/PICO-8/Pico-View/?issue=13#featuredReview)\n- [Pico-View 2024 Q2-Q3 - Oops Airliens](https://nerdyteachers.com/PICO-8/Pico-View/?issue=14#featuredReview)\n\n# PICO-8 \"Tutorials\"\n- [How to center or outline any text](https://gist.github.com/Achie72/37043397d1057d8fab49b10fff0f9865)\n- [How to make particles](https://gist.github.com/Achie72/ab7d86dc57e7a6d51fd56d0dcb5f2041)\n- [How to load maps from strings](https://gist.github.com/Achie72/1b309c34c6441296d016107c1f113093)\n- [How to spawn things in game (bullets, coins, whatever)](https://gist.github.com/Achie72/c4770b9e9beda1e312103ae7792b5c8b)\n- [How to spawn enemies in waves (for Tower defense, or anything](https://gist.github.com/Achie72/0751582802f0d9dfa06271dc040d7912)\n- [How to have local multiplayer](https://gist.github.com/Achie72/8ac788de67f946d5f2d88fdb580af103)\n- [How to switch scenes with a state machine](https://gist.github.com/Achie72/875a98d352c7c2da7fd0c548ce5322bc)\n- [Selector library, when you need menus, items whatever and need to point at them](https://gist.github.com/Achie72/8b0ca61d5dd0525560c2db9ecaacd735)\n  \n\n# Dev Diary \"monthly\" update series!\nA self imposed series that aims at getting some kind of stable schedule into my dev life.\n\n[Bluesky Thread](https://bsky.app/profile/achiegamedev.bsky.social/post/3ljdj4x5rjk2b)\n\n- [2025 - January](https://ko-fi.com/post/Dev-Diary--January--Catching-up-mostly-J3J119W9ZE)\n- [2025 - February](https://ko-fi.com/post/Dev-Diary--February--Crypt-and-future-projects-T6T21BC7YX)\n- [2025 - March - April](https://ko-fi.com/post/Dev-Diary--March-and-April--Plans-and-Playdate-N4N41F45VB)\n- [2025 - May \u0026 June](https://ko-fi.com/post/Dev-Diary--March-and-April--Plans-and-Playdate-N4N41F45VB)\n\n\n# Pursuing Pixels James Jam Game Gam #4 - Positioning  \nA daily universe drawing, tile laying game where you are trying to score as much as possible!\n\n[Bluesky Thread🧵](https://bsky.app/profile/achiegamedev.bsky.social/post/3lqb4bdl7lc2a)  \n[Mastodon Thread🧵](https://mastodon.gamedev.place/@Achie7240/114587497045391292)   \n[Youtube Series Soon TM 🎥](https://www.youtube.com/watch?v=QXLWMKmNIh4)\n\n- [Daily-Verse #1 | PPJJGG #4 - Positioning](https://ko-fi.com/Post/Daily-Verse-PPJJGG-4--Positioning-S6S81FNZS2)\n- [Daily-Verse #2 | PPJJGG #4 - Gridwork and leftover items](https://ko-fi.com/Post/Daily-Verse-2-PPJJGG-4--Gridwork-and-leftover-P5P71FR30J)\n\n# Pursuing Pixels James Jam Game Gam #3 - Parallel  \nA sliding movement puzzle game where you control multiple restless forest spirits at once.  \n\n[Mastodon Thread🧵](https://mastodon.gamedev.place/@Achie7240/112633876498102756)   \n[Youtube Playlist 🎥](https://www.youtube.com/watch?v=Do6TrKuGK8s\u0026list=PLPSb7Xjlfm8d9n6nZRMbZOWZdxmyA9i5R)\n\n- [PPJJGG #1 - The basics of the basics](https://ko-fi.com/post/PPJJGG-1--The-basics-of-the-basics-C0C4ZGCAL)  \n- [PPJJGG #2 - The Core in place](https://ko-fi.com/post/PPJJGG-2--The-Core-in-place-Q5Q5ZJ33D)  \n- [PPJJGG #3 - Loading Maps from String](https://ko-fi.com/post/PPJJGG-3--Loading-Maps-from-STRINGS-Q5Q2ZN4H5)  \n\n\n# Minigame A Month 2024 - April - Farming\nA movement based puzzle game centered around harvesting a field with achieving the highest combo scores possible!\n\n[Mastodon Thread🧵](https://mastodon.gamedev.place/@Achie7240/112288128830139450)   \n[Youtube Playlist 🎥](https://www.youtube.com/watch?v=xeOixwqZs9A\u0026list=PLPSb7Xjlfm8di9K7MutcLcwTxobzTU4ie)\n\n- [Devlog #0](https://ko-fi.com/post/Minigame-A-Month--April--Farming--Mockup-I2I7WTRPU)\n- [Devlog #1](https://ko-fi.com/Post/Minigame-A-Month--April-1--Farming-U6U8WVFXP)\n\n\n# PICO-8 Strawberry Jam - 4 Colors and Holidays\nAn attempt at an educational stream series where I explain and live code a whole game for a gamejam.\n\n[Youtube Playlist 🎥](https://www.youtube.com/watch?v=1cb4uQv1Has\u0026list=PLPSb7Xjlfm8e_PI_EIupFUcfVT2g2j2-N)\n\n\n# PICO-8 Colony Management Project  \nA try at making a turn based colony management game inside PICO-8. WIP  \n\n\n- [Colony Management Project #1 - The first few days of a project](https://ko-fi.com/post/Colony-Management-Project-1--The-first-few-days-A0A5J2DFS)\n- [Colony Management #2 - Pathfinding, QoL, Depleting Resources](https://ko-fi.com/post/Colony-Management-2--Pathfinding-QoL-Depleting-G2G1JT4TT)\n- [Colony Management #3 - Reworking the backend](https://ko-fi.com/post/Colony-Management-3--Reworking-the-backend-K3K8KNQU7)\n\n\n# One Last Swing - Samurai Game Jam 2024\n\nA Rock-Paper-Scissor like dueling game with timing and stances! Made for the Samurai Game Jam 2024\n\n- [Samurai Game Jam #0 - Concept, Ideas, Inspiration ](https://ko-fi.com/post/Samurai-Game-Jam-0--Concept-Ideas-Inspiration-M4M2TGLYW)\n- [Samurai Game Jam #1 - Stances, Drawing and Combat](https://ko-fi.com/post/Samurai-Game-Jam-1--Stances-Drawing-and-Combat-J3J3TOCOH)\n\n\n# [Crumbling Crypt](https://achie.itch.io/crumbling-crypt) - A minimalist take on a roguelike\n\n\n- [Crumbling Crypt #1](https://ko-fi.com/post/Crumbling-Crypt-1--A-minimalist-Roguelike-B0B1SPL7E)\n  \n\n# [Lina: Suika Hunt - 20 Second Game Jam 2023](https://achie.itch.io/lina-suika-hunt)\nMy entry for the 20 Second game jam of 2023! A mashup between Duck Hunt, DDR and Suika Game!\n\n\n-[Lina: Suika Hunt - 20 Second Game Jam Devlog #1](https://ko-fi.com/post/Lina-Suika-Hunt--20-Second-Game-Jam-Devlog-1-R6R5QUE6K)\n\n\n# Crea8 #1 - Robots\nMy entry for the first Crea8 Jam, dedicated for PICO-8! Theme is Robot!\n\n\n- [Cre8 #0 - Lowrez failure, new jam, mockups](https://ko-fi.com/post/Cre8-0--Lowrez-failure-new-jam-mockups-H2H2OS9DV)\n- [Crea8 #1 - Autobots roll out!](https://ko-fi.com/post/Crea8-1--Autobots-roll-out-E1E2PECQF) ✨\n\n# Siege of Muldyr - Lowrezjam 2023 - Invasion  \nA little jam project about an invading force and the bleak reality of ever shriking supplies of a castle under siege!  \n\n- [Siege Devlog #1 - Lowrezjam 2023, How to Start, Where to go](https://ko-fi.com/post/Siege-Devlog-1--Lowrezjam-2023-How-to-Start-Wh-I2I3O14RM) \n\n\n# [Kumatori Panic!](https://achie.itch.io/kumatori-panic) - A Game By It's Cover 2023  \nA sokoban/bejeweled combo game.  \n\n\n- [A Game By It's Cover #1 - Kumatori Panic! Proof-of-Concept done!](https://ko-fi.com/post/A-Game-By-Its-Cover-1--Kumatori-Panic-Proof-of-J3J6MST5M) \n- [Kumatori Panic! Devlog #2 - Menu system, gameloop, difficulty](https://ko-fi.com/Post/AGBIC--Kumatori-Panic-Devlog-2--Menu-system-g-E1E5MTTV5)\n- [Kumatori Panic! Devlog #3 - Move, Backend, Duplicate and Materialize](https://ko-fi.com/post/Kumatori-Panic-3--Move-Backend-Duplicate-and-M-A0A7MYEPA)\n- [Kumatori Panic #4 - Eggs, Better Movement, Lore Accuracy and mapgen!](https://ko-fi.com/post/Kumatori-Panic-4--Eggs-Better-Movement-Lore-Ac-N4N0N6K7W)\n\n\n# [Occult Nostalgia](https://achie.itch.io/occult-nostalgia) - A Game By It's Cover 2022  \nA turn based dungeon crawler rpg with a creepy overtone. WIP  \n\n\n- [A Game By It's Cover #1 - Occult nostalgia meets an old project](https://ko-fi.com/post/A-Game-By-Its-Cover-1--Occult-nostalgia-meets-a-C0C3FZFLM)\n- [A Game By It's Cover #2 - Couch Co-op, Combat Mockup and Rendering](https://ko-fi.com/post/A-Game-By-Its-Cover-2--Couch-Co-op-Combat-Mock-E1E8G6HWY)\n- [A Game By It's Cover #3 - Combat POC, New Enemies, New Look](https://ko-fi.com/post/A-Game-By-Its-Cover-3--Combat-POC-New-Enemies-L3L4GF2I3)\n\n# Retro PICO-8 platformer  \nA platformer trying to invoke retro NES/SEGA era games.\n\n- [#1 - Health Update and Actual Gamedev?](https://ko-fi.com/post/Health-Update-and-Actual-Gamedev-J3J7D7369)\n- [#2 - More Gamedev - Retro Camera, Abilites](https://ko-fi.com/post/More-Gamedev--Retro-Camera-Abilites-C0C1DCSJD)\n- [#3 - Making Abilities Look Better](https://ko-fi.com/post/ENGHUN-Unnamed-Project--Making-Abilites-Look-B-X8X2DH3X2)\n\n# MossyMonth 2023 - Creative Jam with theme: Forest!\n\n\n- [#1 - The Beginning](https://ko-fi.com/post/MossyMonth-2023-1--The-Beginnings-C0C5M7HZ3)\n- [#2 - Movement Refactor, Vector Plates, Lilypads, Map](https://ko-fi.com/post/Mossy-Month-2--Movement-Refactor-Vector-Plates-E1E2MLT9O)\n\n# [Lina: A Fishy Quest](https://achie.itch.io/lina-a-fishy-quest) - 20 Second Game Jam 2022  \nHelp Lina to catch the finest fishes for her hungry cat! [Link to the game!](https://achie.itch.io/lina-a-fishy-quest)\n- [Lina: A Fishy Quest Released](https://ko-fi.com/post/Lina-A-Fishy-Quest-is-out--20-second-game-jam-O5O1G84J9) \n\n# [Rogala](https://achie.itch.io/rogala) - Devtober2022 Jam\nA Devlog series about my Löve Shmup entry for the Devtober2022 jam. [Link to the game!](https://achie.itch.io/rogala)\n\n\n- [Devtober2022 #1 - HacktoberFest, Devtober 2022 and a new game?](https://ko-fi.com/post/Eng-HacktoberFest-Devtober-2022-and-a-new-game-X8X8FJPDN)\n- [Devtober2022 #2 - Graphical Enhancements](https://ko-fi.com/Post/Eng-Devtober2020-2--Graphical-Enhancements-X8X3FKCIB)\n- [Devtober2022 #3 - MORE UPGRADES!](https://ko-fi.com/Post/Eng-Devtober2022-3--MORE-UPGRADES-R6R3FL67S)\n- [Devtober2022 #4 - We got to have glitch effects!](https://ko-fi.com/Post/Eng-Devtober2022-4--We-got-to-have-glitch-effe-S6S1FM1IC)\n- [Devtober2022 #5 - Pew Pew](https://ko-fi.com/Post/Eng-Devtober2022-5--Pew-Pew-L4L1FMRQL)\n- [Devtober2022 #6 - Movement and Elites](https://ko-fi.com/Post/Devtober2022-6--Movement-and-Elites-K3K1FUUGD) \n- [Devtober2022 #7 - Gameplay Loop, Death Screen, Statistics](https://ko-fi.com/post/Devtober2022-7--Gameplay-Loop-Death-Screen-Sta-A0A2FVJ4A)\n- [Devtober2022 #8 - Freezing and the Director returns!](https://ko-fi.com/Post/Devtober2022-8--Freezing-and-the-Director-return-H2H5FXS8P)\n- [Devtober2022 #9 - Rogala is out! Catchup and Post-Mortem.](https://ko-fi.com/Post/Devtober-9--Rogala-is-out-Catchup-and-Post-Mort-K3K3G1LU9)\n- [Rogala #10 - Post jam feedbacks and further plans](https://ko-fi.com/post/Rogala-10--Recievment-and-further-plans-Q5Q8GRVMM)\n\n","project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fachie72%2Fkofi-articles","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fachie72%2Fkofi-articles","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fachie72%2Fkofi-articles/lists"}