{"id":24850205,"url":"https://github.com/adia-dev/piksy","last_synced_at":"2025-03-26T12:12:39.130Z","repository":{"id":273802648,"uuid":"881924466","full_name":"adia-dev/piksy","owner":"adia-dev","description":"🚀 Piksy is a work-in-progress sprite sheet editor and animation tool, perfect for game devs and digital artists looking to streamline their 2D workflow! 🎨","archived":false,"fork":false,"pushed_at":"2025-01-30T00:05:02.000Z","size":4817,"stargazers_count":0,"open_issues_count":0,"forks_count":0,"subscribers_count":1,"default_branch":"main","last_synced_at":"2025-03-17T20:53:39.828Z","etag":null,"topics":["2d-art","animation-tool","cpp","frame-extraction","game-development","opencv","piksy","pixel-art","sdl2","sprite-sheet"],"latest_commit_sha":null,"homepage":"","language":"C++","has_issues":true,"has_wiki":null,"has_pages":null,"mirror_url":null,"source_name":null,"license":null,"status":null,"scm":"git","pull_requests_enabled":true,"icon_url":"https://github.com/adia-dev.png","metadata":{"files":{"readme":"README.md","changelog":null,"contributing":null,"funding":null,"license":null,"code_of_conduct":null,"threat_model":null,"audit":null,"citation":null,"codeowners":null,"security":null,"support":null,"governance":null,"roadmap":null,"authors":null,"dei":null,"publiccode":null,"codemeta":null}},"created_at":"2024-11-01T14:04:08.000Z","updated_at":"2025-01-30T00:05:06.000Z","dependencies_parsed_at":"2025-01-23T04:04:36.552Z","dependency_job_id":"679149e6-b5bd-4e9a-9f66-f198dfa93497","html_url":"https://github.com/adia-dev/piksy","commit_stats":null,"previous_names":["adia-dev/piksy"],"tags_count":0,"template":false,"template_full_name":null,"repository_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/adia-dev%2Fpiksy","tags_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/adia-dev%2Fpiksy/tags","releases_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/adia-dev%2Fpiksy/releases","manifests_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories/adia-dev%2Fpiksy/manifests","owner_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners/adia-dev","download_url":"https://codeload.github.com/adia-dev/piksy/tar.gz/refs/heads/main","host":{"name":"GitHub","url":"https://github.com","kind":"github","repositories_count":245650492,"owners_count":20650105,"icon_url":"https://github.com/github.png","version":null,"created_at":"2022-05-30T11:31:42.601Z","updated_at":"2022-07-04T15:15:14.044Z","host_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub","repositories_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repositories","repository_names_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/repository_names","owners_url":"https://repos.ecosyste.ms/api/v1/hosts/GitHub/owners"}},"keywords":["2d-art","animation-tool","cpp","frame-extraction","game-development","opencv","piksy","pixel-art","sdl2","sprite-sheet"],"created_at":"2025-01-31T13:17:39.681Z","updated_at":"2025-03-26T12:12:39.110Z","avatar_url":"https://github.com/adia-dev.png","language":"C++","readme":"# Piksy\n\n\u003e 🚧 **Work in Progress**\u003cbr\u003e\n\u003e Piksy is an evolving C++ application for effortless **sprite sheet editing**, **frame extraction**, and **animation handling**. It's currently **replacing** [this project](https://github.com/adia-dev/spritesheet_editor) but remains under heavy development!\n\n\u003cp align=\"center\"\u003e\n  \u003cvideo width=\"400\" autoplay loop muted playsinline src=\"https://github.com/user-attachments/assets/86629652-91dd-44be-9b04-788dc5fe345e\" /\u003e\n\u003c/p\u003e\n\n\n## 🚀 Key Features\n\n- **Sprite Sheet Organization**  \n  Load and preview your sprite sheets, neatly organize files, and quickly navigate through folders.\n\n- **Frame Extraction**  \n  Automatically detect frames with computer vision (or create them manually for full control).\n\n- **Animation Editing**  \n  Combine frames into animations, reorder them on-the-fly, and preview motion instantly.\n\n- **Color Swapping**  \n  Tap into a handy color tool to replace any target hue with a new color, saving manual editing time.\n\n- **Export \u0026 Save**  \n  Save all animations as JSON and export textures as PNG. Perfect for engine-ready assets!\n\n\u003e **Tip**\u003cbr\u003e\n\u003e Piksy is great for game devs, hobbyists, and artists needing a streamlined workflow to handle sprite sheets.\n\n---\n\n## 🎉 Screenshots \u0026 Videos (so far, subject to changes)\n\n![image](https://github.com/user-attachments/assets/173d540e-8946-4ec3-8d6b-f81dce3f0954)\n\n\u003cimg width=\"1443\" alt=\"image\" src=\"https://github.com/user-attachments/assets/4df922f3-36c4-4b1c-9741-29dd2df35931\" /\u003e\n\n\n---\n\n## 🔧 Getting Started\n\n1. **Clone**\n   ```bash\n   git clone https://github.com/adia-dev/piksy.git\n   cd piksy\n   ```\n2. **Build** (example using CMake):\n   ```bash\n   make\n   # or\n   make -j4\n   ```\n3. **Run**\n\n   ```bash\n   make run\n   # or\n   build/Debug/bin/piksy\n\n   ```\n\n\u003e **Info**\u003cbr\u003e\n\u003e You’ll need to have SDL2, SDL2_image, SDL2_ttf, and OpenCV installed for a successful build (if building from source). Pre-built binaries may come later.\n\n---\n\n## 🔨 Usage Overview\n\n1. **Load or Drop a Sprite Sheet**\n   - Use the \"File\" menu or simply drag-and-drop your sprite sheet into Piksy.\n2. **Extract Frames**\n   - Choose the \"Extract\" tool, draw a selection, and Piksy detects frames in that region.\n3. **Create \u0026 Preview Animations**\n   - Group these frames into sequences. Adjust timing and naming on-the-fly.\n4. **Export**\n   - Save the entire texture or export your animation data to JSON with a quick menu option.\n\n\u003e **Warning**\u003cbr\u003e\n\u003e Some tools and features are incomplete—please report any quirks or bugs you encounter.\n\n---\n\n## 📂 Project Structure (Brief)\n\n```\npiksy/\n├─ include/\n│   ├─ core/         # App setup \u0026 configuration\n│   ├─ command/      # Actions (Export, Save, etc.)\n│   ├─ components/   # UI panels (e.g., Console, Viewport)\n│   ├─ rendering/    # Rendering logic (SDL, textures)\n│   ...\n├─ src/\n│   ├─ core/\n│   ├─ command/\n│   ├─ components/\n│   ├─ rendering/\n│   ...\n└─ CMakeLists.txt\n```\n\n---\n\n## 🌱 Current Status \u0026 Roadmap\n\n- Basic workflow (load → extract → animate → export) is functional.\n- UI/UX is still evolving; certain settings may not persist.\n- More polishing around frame detection and color swapping is planned.\n\n---\n\n## 🙌 Contributing\n\nWe welcome pull requests and issue reports! To contribute:\n\n1. [Fork the repo](https://github.com/adia-dev/piksy/fork).\n2. Create a branch for your feature/bug fix.\n3. Submit a PR for review.\n\n\u003e **Info**\u003cbr\u003e\n\u003e We value all feedback—whether it’s UI suggestions, performance tweaks, or big new features.\n\n---\n\n\u003e **Thank you** for checking out Piksy! We hope to make your sprite editing journey easier and faster. Stay tuned for updates!\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fadia-dev%2Fpiksy","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fadia-dev%2Fpiksy","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fadia-dev%2Fpiksy/lists"}