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files like PDFs or audio files\n* *src*: Scripts files\n* *tilesets*: All tilesets\n* *map.tmj*: Map file\n* *map.png*: The map thumbnail displayed on the in-game map information\n\nIf you want to use more than one map file, just add the new map file on root or in a folder.\n\nwe recommend using 500x500 images for the map thumbnails.\n\nIf you are going to create custom websites to embed in the map, please reference the HTML files in the `input` option in *vite.config.js*.\n\n## Requirements\n\nNode.js version \u003e=17\n\n## Installation\n\nWith npm installed (comes with [node](https://nodejs.org/en/)), run the following commands into a terminal in the root directory of this project:\n\n```shell\nnpm install\nnpm run dev\n```\n\n## Test production map\n\nYou can test the optimized map as it will be in production:\n```sh\nnpm run build\nnpm run prod\n```\n\n## Licenses\n\nThis project contains multiple licenses as follows:\n\n* [Code license](./LICENSE.code) *(all files except those for other licenses)*\n* [Map license](./LICENSE.map) *(`map.tmj` and the map visual as well)*\n* [Assets license](./LICENSE.assets) *(the files inside the `src/assets/` folder)*\n\n### About third party assets\n\nIf you add third party assets in your map, do not forget to:\n1. Credit the author and license with the \"tilesetCopyright\" property present in the properties of each tilesets in the `map.tmj` file\n2. Add the license text in LICENSE.assets\n","funding_links":[],"categories":[],"sub_categories":[],"project_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fadia-dev%2Fworkadventure-map-starter-kit","html_url":"https://awesome.ecosyste.ms/projects/github.com%2Fadia-dev%2Fworkadventure-map-starter-kit","lists_url":"https://awesome.ecosyste.ms/api/v1/projects/github.com%2Fadia-dev%2Fworkadventure-map-starter-kit/lists"}